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User manual SAITEK COMPETITION GAME CLOCK

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Manual abstract: user guide SAITEK COMPETITION GAME CLOCK

Detailed instructions for use are in the User's Guide.

Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 1 Saitek TM Competition Game Clock USER MANUAL Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 2 SAITEK COMPETITION GAME CLOCK QUICK START 1. Remove the battery cover on the underside of the Game Clock and insert two C size batteries in the direction shown in the compartment. Replace the battery cover. 2. Slide the switch on the bottom of the unit from OFF to GO/SOUND OFF/LIGHTS OFF SOUND OFF. 3. Find the mode you want to use by pressing UP/DOWN on the Control Pad. 4. Press one of the Time Control Buttons on top of the Game Clock to start the game. Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 4 INTRODUCTION The Saitek Competition Game Clock is a multi-function digital game clock, with three different game/mode types (Blitz, Tournament, and Game) and "Coach's Favorite" - a user defined setting. With a total of 10 preset and one user's time settings, the Saitek Competition Game Clock is ideal for timing chess, draughts, Scrabble, or other board games. Information on timer modes is shown on the mode chart printed on the underside of the clock and explained later in this guide. POWERING UP Remove the battery cover on the underside of the Game Clock and insert two C size batteries in the direction shown in the compartment. Replace the battery cover. FEATURES AND CONTROLS OF YOUR CLOCK 1 Time Control Buttons The two lever Time Control Buttons on the top of the Saitek Competition Game Clock use colour banding to indicate the player's turn. The Time Control Buttons are used to start the clock after selecting a preset time setting, or after modifying the times or number of moves, and from PAUSE mode. The lever plungers have a positive action so they are either up or down and each plunger has a green and red LED. Green indicates which player's clock is active and Red indicates when time has expired. 2 LCD Displays The Competition Game Clock features two large LCD displays with wide viewing angle as well as two illuminated time control buttons on top of the unit, allowing players and audiences to easily see match information. All mode and operation information is shown in the LCD displays, including: · · · · Game Type and specific Timer Mode Time remaining Time expired for each player The number of moves made by the two players (displayed by pressing MOVES). Battery-low warning. When the battery voltage drops to a low level, a battery-low symbol on the two LCDs will illuminate to indicate batterylow detection. This means that the batteries will last for a further 20 hours of operation only and should be replaced as soon as possible. OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF When in the OFF position, all memory contents are preserved (including current game). Switching to GO again will wake up the unit and return it to its previous state. Switching to SOUND OFF mode will switch off the buzzer. Otherwise the clock operates normally. Sliding the switch to LIGHT OFF SOUND OFF position turns the LED indicators OFF. The sound is also OFF in this position. (When ACL is pressed or when batteries are removed for longer than 5 seconds, the previous memory will be cleared, including the user defined setting. If you press ACL or install new batteries the initial clock setting will default to Blitz Mode 1A). · Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 6 Display Graphics 1 2 3 4 5 6 7 10 8 9 3.1 Function Keys Function Keys are STORE, EDIT, MOVES, PAUSE/RESET STORE Used in EDIT mode to write the current settings to memory When STORE is pressed, settings are automatically saved as "Coach's Favorite" (mode 4A). EDIT Used to enter/exit EDIT mode. In EDIT mode, timer settings and the number of moves for each phase can be adjusted before a game starts. Adjustments can also be made during the course of a game, if necessary (see section 4.2 for more information). During a game the clock must be PAUSED before values can be EDITED. The MODIFY/LOCK switch must be set to modify. During a game only elapsed time and number of moves can be edited. Time adjustments and cursor navigation are carried out with the 4-way Control Pad. MOVES Holding down this key during the course of a game will display the current number of moves on the left LCD. Releasing the key will make the LCD return to displaying the clock. The clock does not stop while displaying number of moves. PAUSE/RESET This is used to stop the clock temporarily, and the two LCD panels will flash to indicate that the clock is paused. To release from PAUSE state, either press PAUSE again, or press one of the Time Control buttons. If the active clock Time Control button is pressed to release from PAUSE, the move ends. If the non-active clock Time Control Button is pressed, then the clock resumes as if PAUSE had been pressed. To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart the current mode (the clock will beep if the sound is on), and then use the 4-way control pad to select another mode. 1 2 Type of Game/Mode indicator (Blitz, Tournament, Game or User) No of Moves (used in both display and programming modes). During a game, this is also an indicator to show if the required number of moves has not been reached in a phase. Store indicator Specific Timer Mode indicator, eg, Blitz 15 mins = 1B (see table on page 10) Timer phase indicator (Primary, Secondary, Tertiary) Battery Low indicator Time expired indicator Second indicator, appears when seconds are displayed (for times less than 20 minutes). Time added indicator, appears when programming time modes or when reviewing a mode. Hour/Minute/Second separator The clock can be stopped temporarily and the time and/or number of moves can be modified if necessary (eg, following an illegal move) by pressing PAUSE. There is a slider switch on the underside of the clock for enabling or disabling the modification function. 3 4 5 6 7 8 9 10 3 Keys and Control Pad The Saitek Competition Game Clock front panel includes four function keys as well as a 4-way control pad which selects up and down, left and right menu options on the LCD displays. Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 8 "Coach's Favorite" - EDIT and MOVES keys You can select the user mode 4A Coach's Favorite when the clock is stopped by pressing the Edit and Moves buttons. If the clock is running, press and hold RESET for three seconds first. First press and hold Edit and then, while still holding down the Edit button, press and hold Moves button for two seconds. The user mode 4A will appear on the LCD screen. 3.2 4-Way Control Pad The 4-way control pad is used to select the active timer preset mode and to edit the timer values. The different types of mode available are: BLITZ, TOURNAMENT, GAME, and USER Pressing the 4-way Control Pad right moves the menu highlight right, and moving it left moves the menu highlight left. Default timer mode on power up is Blitz Mode 1A. As an example, to get from Blitz Mode 1A to Tournament Mode 2B, press the 4-way Control Pad, DOWN 4 times. 4 Slider Switches There are two slider switches on the base of your Competition Game Clock. OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF When in the OFF position, all memory contents are preserved (including current game). Switching to GO again will wake up the unit and return it to its previous state. Switching to SOUND OFF mode will switch off the buzzer. Otherwise the clock operates normally. Sliding the switch to LIGHT OFF SOUND OFF position turns the LED indicators OFF. The sound is also OFF in this position. MODIFY / LOCK The second slider switch can lock the settings and number of moves to prevent them being modified accidentally during the course of a game. ACL (All Clear) There is also a small ACL reset "button" on the base next to the serial number. Pressing ACL with a paper-clip or similar item will reset all modes to factory default. This returns you to user mode 1A and clears any "coach's favourite" you may have set in mode 4A. TIMER SETTINGS 1 Different types of game timing The Competition Game Clock has three different types of timer mode: BLITZ - each player has a certain amount of time to complete all his/her moves. TOURNAMENT - each player has a certain amount of time to complete a fixed number of moves. If a player fails to meet the required number of moves in the set time period, he or she has lost the game. (Note, a player can make more than the required number of moves within the given time period). Some Tournament games have more than one "phase" for the players to complete. The amount of time and number of moves is normally different from one phase to the next. The Competition Game Clock allows for up to three different time phases (called primary, secondary and tertiary). GAME - there are actually three different modes within the Game category: Word - each player has 30 minutes to complete all his/her moves. However, when a clock reaches zero, it does not stop, but starts to count up. The time expired indicator appears on the first side to reach zero. The clock will be paused by the user at the game end, and the over-time is used to calculate a score. This mode is used in Word games where a fixed time is allowed, but extra time used is deducted from the final score. Stopwatch - the clock simply counts the time taken by each player. (Clock counts upwards from 0). 5 seconds / move - each player has 5 seconds to complete their move. Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 10 2 Pre-set modes Your Competition Game Clock comes with a number of common game timer settings already set up for you. Using these modes is really easy. · Hold PAUSE/RESET for 3 seconds until the display shows you the start screen for the mode you are currently in (If sound is on, the clock will beep) Use the UP/DOWN arrows of the Control Pad to scroll through the settings. The two characters at the bottom left of the display tell you what mode you are in. e.g. 1C is a 15 minute Blitz game (see table below for all the pre-sets). When you reach the mode you want, simply PRESS one of the TIME CONTROL buttons to start the game. 1 A B C Example - 60 minute game with 5 second delay To start a 60 minute game with 5 second delay, first switch on the Competition Game Clock. Default mode is 1A - Blitz 3 minutes. · · Blitz 3 minutes 5 minutes 15 minutes Next, press the down arrow of the 4-way control pad once. This will take you to mode 1B. 2 Tournament Moves 40 20 All 40 All Delay/sec +5 +5 +5 +5 +5 +5 +5 Time/Min A 25 B 60 Primary 120 C Secondary 60 Tertiary 30 D Primary 120 Secondary 60 3 A B C Game Word (with count up) Stopwatch (count from 0) 5 Sec/move Press the down arrow 3 more times to scroll through modes 1C and 2A, to mode 2B - 60 minute game with 5 second delay. To begin play, one of the players presses their time control button the green light will indicate play has begun. 4 A User Coach's Favorite mode HINT: as well as using the reference table above, the Competition Game Clock can also show you all the timer values in a particular mode (see section 2.1). Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 12 2.1 Displaying the settings of a preset mode When viewing a time mode, the settings can be displayed by pressing the LEFT and RIGHT key. The display will cycle through the settings. Tournament Mode 2C is shown below: Phase Primary Secondary Tertiary Time Allowed in Phase 2:00:00 (hours:min:sec) 1:00 (hours:min:sec) 0:30 (hours:min:sec) Moves Required 40 20 0 Delay Time 0.05 (mins:secs) 0.05 (mins:secs) 0.05 (mins:secs) 2.2 Adjusting the Settings of a Preset Mode All the Competition Game Clock preset modes can be edited to suit the user's game style. 1 1) For example, in Tournament Mode 2C, the default display will show 2:00 | 40. This means 40 moves must be made in 2 hours for the PRIMARY time phase. 2) Pressing RIGHT will show -.-- | 0.05s. This means 5 seconds will be added per move in the PRIMARY time phase. Find the mode you want to change using UP/DOWN on the Control Pad. Press EDIT to enter editing mode. The left most digit on the left LCD will flash showing the position of the cursor. In EDIT mode, the 4-way Control Pad changes function from mode selection to cursor movement and value adjustment. Pressing UP or DOWN either increases or decreases the value at the cursor location. Use the LEFT and RIGHT to cycle through the settings for the time mode. Each mode has a different number of settings available to adjust. 2 3 4 5 6 3) Pressing RIGHT again will show 01:00 | 20. The phase indicator changes to SECONDARY. This means 20 moves must be made in 1 hour. 4) Pressing RIGHT will show -.-- | 0.05s. This means 5 seconds will be added per move in the SECONDARY time phase. 7 When the new settings have been entered, press EDIT to exit and press one of the Time Control Buttons on top of the Game Clock to start the game. If you want to use the edit ...

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