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User manual SAITEK COSMOS
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User guide SAITEK COSMOS
Detailed instructions for use are in the User's Guide. KEYS AND FEATURES
1. PIECE STORAGE AREA: For piece storage and captured pieces. 2. BATTERY COMPARTMENT: In base of unit. Uses four "AA" (AM3/R6) alkaline batteries. 3. SENSORY CHESSBOARD: Each square contains a sensor that automatically registers piece movement. Certain squares can also be pressed to select playing levels and game options. 4. DISPLAY WINDOW: Used to show moves and move information during a game. Also used for level and option selection, piece verification, position set-up, and more. 5. GAME KEYS · LEVEL: Press to enter Level Mode; within Level Mode, press to skip over eight levels at a time. · OPTION: Press to enter Option Mode; within Option Mode, press to cycle through the main option groups. · INFO: Press to enter Info Mode; within Info Mode, press to cycle through the main info groups. Press during your move to request a hint. · PIECE SYMBOL KEYS: Used in Verify and Position Modes. Also used for pawn promotions. · CLEAR: Press to exit Option, Verify, and Position Modes. Press to clear Info Displays and cancel Clear Board requests in Position Mode. Press to cancel Level Mode if you decide not to make changes (unless you have pressed board squares to change levels). · ENTER: Press to change sides with the computer, and press while the computer is thinking to force it to move. Press to turn Option settings on and off, to select Bronstein Clock settings, and to exit Level Mode with your new playing level selected. Press to clear the board in Position Mode, then press again to confirm. · WHITE/ and BLACK/+ KEYS: Press to change levels one at a time in Level Mode, and to cycle through options in Option and Info Modes. Also used to set the color in Position Mode.
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BRUTE-FORCE / SELECTIVE SEARCH ALGORITHM
COSMOS
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CHESS COMPUTER
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MULTI-STYLE OPENINGS LIBRARY
LE V OP INF O TIO
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CL
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TAKE BACK GO/STOP
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AM
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POSITION
NEW G
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· TAKE BACK: Press to take back an individual move (a move for either side). Take back up to a maximum of 50 individual moves. · GO/STOP: Press to turn the unit on and off. · NEW GAME: Press to reset the computer for a new game of chess. · POSITION: Press to enter Position Mode. 6. ACL (Reset): In base of unit. Used to eliminate static discharge after inserting new batteries. Also resets the computer to default settings. 7. BOARD LIGHTS: Used to show game moves, take back moves, and verify/set up board positions. · COVER (not shown): Protects unit from dust and keeps chess pieces in place during travel.
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ENGLISH
WH
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TABLE OF CONTENTS
QUICK START KEYS AND FEATURES INTRODUCTION 1. LET'S GET STARTED! 1.1 First, Install the Batteries 1.2 Ready to Play? Here's How to Move! 1.3 Now It's the Computer's Turn 1.4 Change Your Mind? Take Back! 1.5 Game Over? Why Not Play Again! 1.6 Too Easy/Hard? Change the Level! 2. MORE FEATURES TO EXPLORE 2.1 Whose Move? Check the Display! 2.2 Special Chess Moves 2.3 Illegal Moves 2.4 Check, Mate, and Draw 2.5 Interrupting the Computer's Search 2.6 Changing Sides with the Computer 2.7 Built-In Openings 2.8 Thinking on the Opponent's Time 2.9 Game Memory 3. THE PLAYING LEVELS Setting a Playing Level 3.1 Normal Playing Levels (Squares A1-B7) 3.2 Infinite Level (Square B8) 3.3 Tournament Levels (Squares C1-C8) 3.4 Blitz Levels (Squares D1-D8) 3.5 Fun Levels (Squares E1-E8) 3.6 Mate Search Levels (Squares F1-F8) 3.7 Training Levels (Squares G1-G8) 3.8 Self-Adaptive Weak Levels (Squares H1-H8) 4. INFO MODE: WATCH THE COMPUTER THINK! Using Info Mode 4.1 Principal Variation 4.2 Search Information 4.3 Chess Clock Information 4.4 Move Count/Game Moves 4.5 Want a Hint? Just Ask! 5. OPTIONS FOR FUN AND VARIETY Selecting Game Options
5.1 Operation Mode Options (Squares A1-H1) 5.2 Playing Mode Options (Squares A2-H2) 5.3 Rotating Display Options (Squares A3-H3) 5.4 Bronstein Clock Options (Square A4) 6. VERIFYING/SETTING UP POSITIONS 6.1 Verifying Positions 6.2 Changing and Setting Up Positions 7. TECHNICAL DETAILS 7.1 The ACL Function 7.2 Care and Maintenance 7.3 Technical Specifications TROUBLESHOOTING GUIDE
INTRODUCTION
We'd like to welcome you to the exciting world of computer chess! Whether you're just starting to learn about this great game or you're already a seasoned player, using your new chess computer will give you the opportunity to discover so much more about chess than you ever thought possible! Take a look through this manual to get an overview of your computer's capabilities--all the special features and modes, all the unique options and playing levels. And take advantage of them over time, one by one! You'll have great fun--and you'll never look at chess the same way again! Your computer knows all the rules of chess--and it will never cheat! For those of you who haven't played before, we have included a brief overview of the rules to get you started. For more detailed information, why not visit your local library, where you're sure to find lots of interesting chess books!
1. LET'S GET STARTED!
1.1 First, Install the Batteries
Your computer runs on four "AA" (Type AM3/R6) batteries. Insert the batteries into the compartment in the base of the unit, making sure to observe the correct polarity. Use fresh alkaline batteries for longer battery life! Turn the computer on by pressing GO/STOP, and a beep will signal that the game is ready to play. If the computer fails to respond (static 2
Tip: To conserve energy and extend battery life, turn on the Auto Power Down option (see Section 5.1).
MAKING THE COMPUTER'S MOVE: AN EXAMPLE!
After the computer moves, it's up to you to make its move on the board! Here, the display indicates the computer wants to move its Black pawn (]!) from d7 to d5. Pick up the d7 pawn (indicated by the board lights) and press it down lightly into the hole on Square d7. The board lights now point to Square d5. Press the pawn down into the hole on Square d5 to complete the computer's move. Now it's your turn again!
1.2 Ready to Play? Here's How to Move!
Okay, now it's time to start a game! It's so easy--just follow these steps: a. Press GO/STOP to turn the computer on, if you haven't already done so. b. Press NEW GAME to reset the computer for a new game of chess. Set up the pieces in their starting positions, with the White pieces nearest to you, as shown in the Quick Start. c. To make a move, lightly press down on the piece you want to move until you hear a beep and two board lights turn on to indicate that square. The sensory board will recognize your piece automatically. Don't believe it? Just look at the display window, which is suddenly full of information--it shows your piece, along with the piece color and the square you just pressed! d. Take that piece and gently press it down into the hole of the square you are moving to. You'll hear a second beep as the computer confirms your move. That's it--you've just made your first move of the game! Next, it's Black's turn--and the computer will make its first move. You'll notice that the computer often moves instantly at the beginning of a game, instead of taking time to think. This is because it is playing from memory, using a built-in "book" of opening moves (for more information, see Section 2.7).
computer's move. And it's your turn again...
See "MAKING THE COMPUTER'S MOVE: AN EXAMPLE!" for a how-to illustration! By the way, while you're thinking about your next move, notice that the chess piece symbols are displayed, one by one, counting "up" from pawn to King. This means the built-in chess clock is in normal mode, counting your elapsed time. If the Countdown Clock is activated, as described in Section 5.1, the displayed symbols will reverse direction. You'll find details on all the chess clock features in Section 4.3!
1.3 Now It's the Computer's Turn
When the computer makes its move, it beeps and turns on two board lights indicating the square of the piece it wants to move. It also shows its full move in the display window. Check it out--you'll see the from and to squares of the computer's move, along with the color and type of piece it is moving. Notice that the from square is flashing in the display. Press the indicated piece down on the from square until you hear a beep. The to square is now flashing in the display--move that same piece to the indicated to square and press it down to complete the 3
1.4 Change Your Mind? Take Back!
When you're playing chess against this computer, nothing is "set in stone"--you can change your mind or decide to play a different move whenever you want! When it's your turn to move, simply press TAKE BACK. The display shows the move to be taken back, with the original
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discharge may cause it to lock up), use a paper clip or another sharp object to press down into the hole marked ACL in the base of the unit for at least one second. This will reset the computer.
to square flashing and indicated by board lights. Press the piece down gently on the indicated square, and the computer shows you where that piece came from by flashing that display and using board lights to point to that square. Press the piece down on the from square to complete the take-back. Repeat this as often as you'd like, taking back up to 50 individual moves (or 25 moves for each side). To continue playing at any point, just make another move on the board! After taking back a capture, the computer will make sure your board is still set up correctly by reminding you to put the captured piece back on the board! It displays the piece symbol, the location, and a "+" symbol, and turns on the board lights for that square. Put the indicated piece back on the board and press that square to complete the takeback.
NEED HELP CHOOSING A LEVEL? SOME TIPS FOR YOU!
· Are you a beginning player? You have lots of choices! Check out the Fun Levels, the lower Training Levels, or the Self-Adaptive Weak Levels. These levels all restrict the computer's search depth in different ways, resulting in weaker play and giving you the chance to learn more about the game and perhaps even beat the computer occasionally! · Are you an intermediate or more advanced player? Try the Normal, Training, or Tournament Levels. The Normal Levels range from easy all the way up to a difficult 10-minute response time, and the Tournament Levels are extremely challenging. And don't forget to try the Blitz Levels for some fast and exciting games of Speed Chess! By the way, for Tournament and Blitz Games, you can activate the built-in Bronstein Clock, as you'll see in Section 5.4! · Want to experiment? Use the Mate Search Levels to solve problems up to mate in eight--try searching from a position in one of your own games, or set up an actual mate problem. Choose the Infinite Level to have the computer analyze complicated positions for hours or even days!
1.5 Game Over? Why Not Play Again!
Whenever you finish a game (or if you give up on your current game), it's easy to start over again! Reset the computer to start another game by pressing NEW GAME, and a series of beeps tells you the computer is ready. The same playing level will be in effect, but you can change it if you'd like, as explained in Section 3. IMPORTANT: Pressing NEW GAME clears your current game from the computer's memory--be careful not to press this key by mistake!
1.6 Too Easy/Hard? Change the Level!
When you first turn your computer on, it's automatically set to Normal Playing Level A4 (five seconds a move). However, you have 64 different levels to choose from--you'll want to try them all out! For descriptions of the playing levels and how to change levels, see Section 3.
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display! When the computer plays Black, it flashes a black square in the display while it is thinking. After it has moved, a white square shows that it is now White's turn to move. You can tell at a glance if the computer is currently thinking, and which side is to move! 2.2 Special Chess Moves Captures: To capture, press down on the piece you want to move, 4
remove the captured piece from the board, and press your piece down on the square of the captured piece. Captures are displayed as in E5·F4. En Passant Captures: In this type of capture, the computer reminds you to remove the captured pawn by displaying the pawn's position, along with a minus sign, and using two board lights to indicate that square. Press down on the captured pawn before removing it from the board. Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer uses the display and board lights to remind you to move the Rook. Press down on the Rook's from and to squares to complete the move. Note that Kingside castling is displayed as 0-0, and Queenside castling as 0-0-0.
Pawn Promotions: When you promote a pawn, first make your move as usual, pressing your pawn down on its from and to squares. Next, press the Piece Symbol Key for your desired promotion piece (%, $, #, or @). The computer recognizes your new piece immediately, and begins thinking about its next move. Remember to change your piece on the board! When the computer promotes a pawn, the display shows both the pawn and the promoted piece. Don't forget to replace the computer's pawn with its new piece. 2.3 Illegal Moves Your computer will never accept an illegal move! If you try to make one, you'll hear a low double beep, and the board lights and display will simply continue to show the square the piece came from. Either move that same piece to another square, or press the piece back down on the original from square and move a different piece. If you don't make the computer's move correctly, you'll also get an error beep. This means you are moving the wrong piece, or moving the computer's piece to the wrong square. If the computer wants to move its pawn from C7 to C5, for example, and you press down on C7 and then C6, the display shows :C5 briefly, pointing out your error. The display then returns to showing the move again (C7-C5), and the computer expects you to press C5 to complete its move. If you press down on a piece and the from square is displayed, but you decide not to make that move, simply press down on that same square again to cancel. Then make another move. If you change your mind after entering your whole move, take the move back as described in Section 1.4. 2.4 Check, Mate, and Draw When a King is in check, the computer first displays its move as usual. After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then goes back to showing the clock. If the computer discovers a forced mate against its opponent, it first displays its move as usual. After the move has been made on the board, the computer flashes a mate announcement along with the move for several seconds (e.g., =in 2 for a mate in two moves). The display then goes back to showing the clock. When a game ends in checkmate, the display flashes MATE (along with the mating move) for a short time after the move is made. The 5
display then goes back to showing the clock. The computer recognizes draws by stalemate, three-fold repetition, and the 50-move rule and insufficient material. After a draw has occurred, the display flashes EnD,EnD:3,EnD:50,or EnD:In,(along with the drawing move) for a brief time after the move has been made. The display then goes back to showing the clock. 2.5 Interrupting the Computer's Search Think the computer is taking too long to move? You can interrupt it any time! Simply press ENTER while the computer is thinking, and it will stop and play the best move it has found so far. This feature can be handy on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where the computer thinks indefinitely unless you stop it. On the Mate Search Levels, pressing ENTER won't force the computer to make a move. Instead, the computer will sound an error beep and display to indicate that it was interrupted before it found a mate. To continue play, switch to another level. 2.6 Changing Sides with the Computer To change sides with the computer, simply press ENTER when it's your turn--and the computer will make the next move for your side. Change sides as often as you wish! Noted that if you press ENTER at a new game, computer will play White from top (see also Section 5.1). 2.7 Built-In Openings At the beginning of a game, the computer will often move instantly on many levels. This is because it is playing from memory, using its own built-in "book" of opening chess moves. This book contains thousands of positions, including most major openings and many positions from grandmaster play. If the current board position is in its book, the computer plays a response to that position automatically, instead of having to think about the move! A special feature of this computer's opening book is its ability to handle transpositions. A transposition occurs when a position reached by a certain set of moves can also be reached when those same moves occur in a different order. The computer's integrated Automatic Transposition Manager handles these cases with ease! Also included is a unique user-selectable book feature, which lets
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you choose from different types of opening books, or even turn the book off, if desired. For complete details, see Section 5.2.
2.8 Thinking on the Opponent's Time As you play, you may notice that the computer sometimes replies to your moves immediately, even in the middle of games played on the higher levels. This is because the computer thinks on your time, using the time you are taking for your move to think ahead and plan its own strategies. It tries to guess the move you are likely to make, and then calculates its responses for that particular move while you are still thinking. If the computer has guessed right, there's no reason for it to keep on calculating--it immediately plays the move it has already found! To disable this feature, turn on the Easy Mode option, as described in Section 5.2. 2.9 Game Memory Press GO/STOP at any time to interrupt a game. Play is then suspended, and the computer stores your current game in memory (up to 50 individual moves). When you switch back on again, you can continue right where you left off!
3. THE PLAYING LEVELS
Your chess computer offers 64 different levels of play! When you set the level, keep in mind that when the computer has more time to think about its moves, it becomes stronger and plays better--just like a human chess player! For an overview of all the levels, refer to the Level Chart. The levels are also described individually in this section. Setting a Playing Level
computer is set on Normal Playing Level A4 (with an average response time of five seconds a move), and the display shows L 0:05. · To select a level by using game keys: After entering Level Mode by pressing LEVEL, change levels one at a time by using the BLACK/+ and WHITE/ keys. As a shortcut, press LEVEL repeatedly to skip over eight levels at a time. When the display shows your desired level, press ENTER to enter your new level into the computer and exit Level Mode. · To select a level by pressing board squares: As shown in the Level Chart, each of the 64 squares corresponds to one level. After entering Level Mode by pressing LEVEL, take a chess piece and press the desired square to activate a level, using the chart as a guide. When you press down on your chosen square and that level shows in the display, press ENTER to enter your new level into the computer and exit Level Mode. Note that when making your selection via the board squares, pressing CLEAR has the same effect as pressing ENTER--it enters your level into the computer. · To verify the level without changing it: If you press LEVEL to verify the level but you don't want to actually change levels, press CLEAR. This returns you to normal play without changing the level or clock settings, even while the computer is thinking. Other important points to remember regarding levels: · Changing the level always resets the chess clocks. · We don't recommend changing levels while the computer is thinking, since the clock is reset and the current search is aborted. If you must do this, first press ENTER to abort the computer's search, and make its move on the board. Then, take back the computer's move and change the level. Finally, press ENTER to make the computer start thinking on the new level. 3.1 Normal Playing Levels (Squares A1-B7)
LEVEL TIME PER MOVE DISPLAY
See "USE THIS CHART TO SELECT A PLAYING LEVEL!" for an illustrated look at how to set a level and a chart showing all the levels at a glance.
There are two methods of setting levels--by using the game keys or pressing the board squares. Whichever method you use, always press LEVEL first to enter Level Mode, and the computer will display the current playing level. When you enter Level Mode the first time, the 6
A1 .................... 1 second .................... L A2 .................... 2 seconds .................. L A3 .................... 3 seconds .................. L A4 .................... 5 seconds .................. L A5 .................. 10 seconds .................. L A6 .................. 15 seconds .................. L A7 .................. 20 seconds .................. L A8 .................. 30 seconds .................. L
0:01 0:02 0:03 0:05 0:10 0:15 0:20 0:30
USE THIS CHART TO SELECT A PLAYING LEVEL!
30 sec. per move
Infinite Level
40 moves in 3:00
90 min. per game
*8 sec. per move
Mate in 8 moves
8 ply search
Selfadaptive 8
L 0:30
A8
9:99;99
B8
3:00;40
C8
1:30;99
D8
Fun: 8
E8
=in: 8
F8
PLY: 8
G8
Adt: 8
H8
1.
LE
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Press LEVEL to enter Level Mode.
20 sec. per move
10 min. per move
50 moves in 2:00
60 min. per game
7 sec. per move
Mate in 7 moves
7 ply search
Selfadaptive 7
L 0:20
A7
L10:00
B7
2:00;50
C7
1:00;99
D7
Fun: 7
E7
=in: 7
F7
PLY: 7
G7
Adt: 7
H7
2. Next, select your level, using the chart on
the right. There are two ways to do this, as follows. · Cycle through the levels until your level is displayed: · Press BLACK/+ to increase levels by one. · Press WHITE/ to decrease levels by one. · Press LEVEL to increase levels by eight. · OR, simply locate your level square and press one of the pegged chess pieces down into the hole to display that level!
15 sec. per move
5 min. per move
45 moves in 2:30
45 min. per game
6 sec. per move
Mate in 6 moves
6 ply search
Selfadaptive 6
L 0:15
A6
L 5:00
B6
2:30;45
C6
0:45;99
D6
Fun: 6
E6
=in: 6
F6
PLY: 6
G6
Adt: 6
H6
10 sec. per move
3 min. per move
40 moves in 2:00
30 min. per game
5 sec. per move
Mate in 5 moves
5 ply search
Selfadaptive 5
L 0:10
A5
L 3:00
B5
2:00;40
C5
0:30;99
D5
Fun: 5
E5
=in: 5
F5
PLY: 5
G5
Adt: 5
H5
5 sec. per move
2 min. per move
35 moves in 1:30
20 min. per game
4 sec. per move
Mate in 4 moves
4 ply search
Selfadaptive 4
L 0:05
A4
L 2:00
B4
1:30;35
C4
0:20;99
D4
Fun: 4
E4
=in: 4
F4
PLY: 4
G4
Adt: 4
H4
3 sec. per move
1.5 min. per move
40 moves in 1:45
15 min. per game
3 sec. per move
Mate in 3 moves
3 ply search
Selfadaptive 3
L 0:03
A3
L 1:30
B3
1:45;40
C3
0:15;99
D3
Fun: 3
E3
=in: 3
F3
PLY: 3
G3
Adt: 3
H3
2 sec. per move
1 min. per move
35 moves in 1:45
10 min. per game
2 sec. per move
Mate in 2 moves
2 ply search
Selfadaptive 2
3.
L 0:02
ENTER
L 1:00
B2
1:45;35
C2
0:10;99
D2
Fun: 2
E2
=in: 2
F2
PLY: 2
G2
Adt: 2
H2
Finally, press ENTER to exit Level Mode, using your new level!
A2
1 sec. per move
45 sec. per move
40 moves in 1:30
5 min. per game
1 sec. per move
Mate in 1 move
1 ply search
Selfadaptive 1
L 0:01
A1
L 0:45
B1
1:30;40
C1
0:05;99
D1
Fun: 1
E1
=in: 1
F1
PLY: 1
G1
Adt: 1
H1
*Increase as user's time per move. For more details, see Section 3.
NORMAL LEVELS + INFINITE LEVEL
TOURNAMENT LEVELS
BLITZ LEVELS
FUN LEVELS
MATE SEARCH LEVELS
TRAINING LEVELS
SELF-ADAPTIVE WEAK LEVELS
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B1 .................. 45 seconds .................. L 0:45 B2 .................... 1 minute .................... L 1:00 B3 .................... 1.5 minutes ............... L 1:30 B4 .................... 2 minutes ................... L 2:00 B5 .................... 3 minutes ................... L 3:00 B6 .................... 5 minutes ................... L 5:00 B7 .................. 10 minutes ................... L10:00 When you choose one of the Normal Playing Levels, you are selecting an average response time for the computer. Note that the times are averaged over a large number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middlegame positions, it may take longer to move. 3.2 Infinite Level (Square B8)
LEVEL MOVE TIME DISPLAY
If you choose a Tournament Level, you may want to set the clocks to display countdown time instead of elapsed time (see Section 5.1). When game time runs out, the countdown clock automatically reverts back to the normal clock display. Your computer also offers the option of using Bronstein Clock time controls when playing Tournament games! For complete details, see Section 5.4. 3.4 Blitz Levels (Squares D1-D8)
LEVEL TIME PER GAME DISPLAY
B8 ................. No time limit ................. 9:99;99 On the Infinite Level, the computer will search indefinitely, until it finds a forced mate or forced move; until it has fully searched the position to its maximum depth; or until you press ENTER to stop the search. If you halt the search, the computer makes the move it currently thinks is best. Try experimenting with this level--set up some interesting board positions and let the computer analyze them for you. It will think for hours or even days on end, trying to come up with the best possible move! And don't forget to watch the computer as it thinks--take advantage of the unique Rotating Display feature described in Section 5.3! 3.3 Tournament Levels (Squares C1-C8)
LEVEL TOTAL TIME / NUMBER OF MOVES DISPLAY
C1 ........... 1 hr. 30 min. / 40 moves ................... 1:30;40 C2 ........... 1 hr. 45 min. / 35 moves ................... 1:45;35 C3 ........... 1 hr. 45 min. / 40 moves ................... 1:45;40 C4 ........... 1 hr. 30 min. / 35 moves ................... 1:30;35 C5 ........... 2 hrs. / 40 moves .............................. 2:00;40 C6 ........... 2 hrs. 30 min. / 45 moves ................. 2:30;45 C7 ........... 2 hrs. / 50 moves .............................. 2:00;50 C8 ........... 3 hrs. / 40 moves .............................. 3:00;40 The Tournament Levels require you to make a certain number of moves within a given amount of time. If a player exceeds the allotted time for a given number of moves, the computer flashes "time" (TImE) along with the elapsed time, to show that the game is over. If you wish, you can continue to play even after the time has run out. 8
D1 .................... 5 minutes ................... 0:05;99 D2 .................. 10 minutes ................... 0:10;99 D3 .................. 15 minutes ................... 0:15;99 D4 .................. 20 minutes ................... 0:20;99 D5 .................. 30 minutes ................... 0:30;99 D6 .................. 45 minutes ................... 0:45;99 D7 .................. 60 minutes ................... 1:00;99 D8 .................. 90 minutes ................... 1:30;99 On the Blitz Levels (also called Speed Chess or "Sudden Death" Levels), you set the total time for the whole game. If game time is exceeded, the computer flashes "time" (TImE) along with the elapsed time, to show that the game is over. If you select a Blitz Level, you may want to set the chess clocks to display countdown time instead of elapsed time (see Section 5.1). When game time runs out, the countdown clock automatically reverts back to the normal clock display. Your computer also offers the option of using Bronstein Clock time controls when playing Blitz games! For complete details, see Section 5.4. 3.5 Fun Levels (Squares E1-E8)
LEVEL TIME PER MOVE DISPLAY
E1 .................. 1 second ..................... Fun: E2 .................. 2 seconds ................... Fun: E3 .................. 3 seconds ................... Fun: E4 .................. 4 seconds ................... Fun: E5 .................. 5 seconds ................... Fun: E6 .................. 6 seconds ................... Fun: E7 .................. 7 seconds ................... Fun: E8 ................. *8 seconds ................... Fun:
1 2 3 4 5 6 7 8
*Increase as user's time per move. Are you a novice or beginning chess player? If so, these levels are especially for you! Here, the computer restricts its search so that it deliberately plays weaker and gives you a better chance to win! The Fun Levels start out easy and get a little harder as you go. The computer's playing strength goes up gradually from Levels E1 to E6-- but be prepared for some stiffer competition when you reach Levels E7 and E8! These two highest Fun Levels represent a much greater jump in playing strength, and you'll notice that they're quite a bit more challenging. Try out all the Fun Levels--as you beat each one, go on to the next! By the time you reach Levels E7 and E8, your improved chess skills should make them much easier to handle! 3.6 Mate Search Levels (Squares F1-F8)
LEVEL PROBLEM DISPLAY
G6 ................... 6 moves ......................PLY: 6 G7 ................... 7 moves ......................PLY: 7 G8 ................... 8 moves ......................PLY: 8 On the Training Levels, the computer's search depth is limited to a certain number of moves, as shown above. As you cycle through the levels, the computer displays PLY: # for each level. A "ply" is an individual move (a move for either side), and "#" is the number representing the search depth. For example, on Level G1, the computer searches to a depth of one ply (PLY: 1), and thus looks ahead only one individual move. On this level, therefore, it will often overlook a mate in one. This produces weaker play, giving beginners a better chance of beating the computer! 3.8 Self-Adaptive Weak Levels (Squares H1-H8)
LEVEL TYPE DISPLAY
F1 .................... Mate in 1 ................... =in: 1 F2 .................... Mate in 2 ................... =in: 2 F3 .................... Mate in 3 ................... =in: 3 F4 .................... Mate in 4 ................... =in: 4 F5 .................... Mate in 5 ................... =in: 5 F6 .................... Mate in 6 ................... =in: 6 F7 .................... Mate in 7 ................... =in: 7 F8 .................... Mate in 8 ................... =in: 8 Selecting one of these levels activates a special Mate Finder Program. If you have a position where there may be a mate and you would like the computer to find it, set the computer on one of the Mate Search Levels. Your computer can solve mates in up to eight moves. Mates in one to five are usually found quite quickly, whereas solutions taking six to eight moves may take quite some time. If there is no mate present or the computer can't find a mate, it will sound an error beep and display a series of dashes ( ). To continue play, simply switch to another level. 3.7 Training Levels (Squares G1-G8)
LEVEL SEARCH DEPTH DISPLAY
G1 ................... 1 move ........................PLY: G2 ................... 2 moves ......................PLY: G3 ................... 3 moves ......................PLY: G4 ................... 4 moves ......................PLY: G5 ................... 5 moves ......................PLY:
1 2 3 4 5 9
H1 ............... Self-Adaptive 1 ............. Adt: 1 H2 ............... Self-Adaptive 2 ............. Adt: 2 H3 ............... Self-Adaptive 3 ............. Adt: 3 H4 ............... Self-Adaptive 4 ............. Adt: 4 H5 ............... Self-Adaptive 5 ............. Adt: 5 H6 ............... Self-Adaptive 6 ............. Adt: 6 H7 ............... Self-Adaptive 7 ............. Adt: 7 H8 ............... Self-Adaptive 8 ............. Adt: 8 The Self-Adaptive Weak Levels are perfect for players who are just starting out! Here, beginners have the chance to interact with the computer on eight weakened levels of varying ELO rating strengths, and the computer's strength is adjusted to match that of the player. Not sure what an ELO rating is? It's a way of measuring chess performance! Chess ratings are usually four-digit numbers, with stronger players having higher ratings. Towards the upper end of the scale, masters rank in at 2200 and above. Just for your information, on some of its stronger levels, your computer is rated at over 2000 ELO! Since these Self-Adaptive Weak Levels are meant especially for beginners, however, here the computer will set its playing strength to a deliberately weakened setting of about 350 ELO on the lowest level (H1). On the other end, Level H8 matches the player's strength by putting the ELO difference at zero. As you play, the computer will try to keep this difference constant. That is, if you play badly, the computer will not play well either--but it will fight to win back material it has lost to you, if necessary. On the other hand, if you play stronger, the computer
ENGLISH
will also play stronger. Work your way up!
INFO MODE AT A GLANCE!
4. INFO MODE: WATCH THE COMPUTER THINK!
Imagine this: You're playing chess against a friend, and it's his move. You'd love to know what move he's thinking about, and you'd really like to get his opinion of the board position. But, of course, you won't ask--because that's just not done! Well, guess what--when you play against this chess computer, you can ask anything you want, and you'll get all the answers! In fact, you can get an incredible amount of information about the computer's thought process. On request, it will show you the move it's thinking of, the line of play it expects after that move, its evaluation of the current board position, how deeply it is searching, and more. As you can imagine, studying this information can help you learn so much more about chess!
Using Info Mode How do you access all this game information? By using Info Mode at any time! If you do this while the computer is thinking, you'll see the information displays change as the computer considers different moves and searches deeper!
PRINCIPAL VARIATION INFO: x1 · Move 1 (predicted line of play) · Move 2 (predicted line of play) · Move 3 (predicted line of play) TE · Move 4 (predicted line of play) · Move 5 (predicted line of play) L B · Move 6 (predicted line of play)
I NF O
SEARCH INFO:
x2
· Evaluation of current position · 2 numbers: Search depth + number TE of moves examined so far · Current move under consideration · Positions searched per second BL
AC AC
K K
INF
O
CHESS CLOCK INFO:
x3
See "INFO MODE AT A GLANCE!" for a chart summarizing all the Info Mode displays.
Game information is divided into four groups, and pressing INFO cycles from one group to another. The BLACK/+ and WHITE/ keys can be used to cycle forward and backward respectively the displays within each of the groups. Press CLEAR to exit Info Mode and go back to showing the normal chess clock. After learning about Info Mode, take a look at Section 5.3 for a description of the Rotating Display feature. Selecting this feature makes the computer automatically cycle through the requested information in one-second intervals every time it thinks about its move--you can actually watch the computer think out loud! Whenever requested information is not available, the display will show dashes ( ). 4.1 Principal Variation Press INFO the first time to get information on the principal variation 10
· Elapsed time since last move · Total elapsed time for White TE · Total elapsed time for Black · Remaining time for White* · Remaining time for Black* BL
I
INF
O
AC
K
MOVE COUNT INFO:
WH WH WH
I I
*Blitz/Tournament Levels only
x4
INF
· Current move number made so far
WH
O
TE
BL
CL
Press
E
AR
at any time to exit Info Mode.
For more details, see Section 4.
AC
K
I
· Moves of the current game
(the predicted line of play, or the sequence of moves the computer thinks will be made). The first display you will see is the move the computer is currently thinking of making. Notice that the move is shown in the display, and the lights for the from and to squares for that move also flash alternately. This principal variation is shown to a maximum depth of six individual moves. Press BLACK/+ repeatedly to cycle forwards all the moves: · Move 1 (predicted line of play) · Move 2 (predicted line of play) · Move 3 (predicted line of play) · Move 4 (predicted line of play) · Move 5 (predicted line of play) · Move 6 (predicted line of play) Press WHITE/ to back up and see previous displays again. Press CLEAR to return to the normal clock display. Since the first move of the predicted line of play is the move the computer assumes you will make, you can also consider this move as a hint! So--whenever you need help, press INFO on your turn! 4.2 Search Information Press INFO a second time to get information on the computer's search! Press BLACK/+ repeatedly to cycle forwards the four displays: · Evaluation of the current position (based on a pawn being worth 1.0 points; a positive number indicates White is ahead) · Two numbers: The first is the current search depth, or the number of individual moves the computer is looking ahead; the second is the number of moves the computer has examined so far · The move currently being considered · The search speed, or number of positions (nodes) being searched every second Press WHITE/ to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display. 4.3 Chess Clock Information Press INFO a third time for chess clock information. The chess clocks keep track of the time for both sides. Press BLACK/+ repeatedly to cycle forwards the clock displays: · Elapsed time since the last move was made · Total elapsed time for White · Total elapsed time for Black 11
· Remaining time for White (Blitz/Tournament Levels only) · Remaining time for Black (Blitz/Tournament Levels only) Press WHITE/ to back up and see previous displays again. Press CLEAR to return to the normal clock display. The clocks stop whenever you take back a move or set up a new position. However, the times are retained in memory, and the clocks resume as soon as play is continued. Whenever you change levels or press NEW GAME, the chess clocks are always reset. During the game, a clock showing elapsed time displays the piece symbols one by one, from pawn to King. A clock showing countdown time shows the symbols going in the other direction, from King to pawn. 4.4 Move Count/Game Moves Press INFO a fourth time to show the move number in the game so far. Pressing WHITE/ repeatedly will cycle back through the moves of your game (up to 50 individual moves). · Current move number made so far · Moves of the current game Press BLACK/+ to go forward through the moves again at any point. Press CLEAR to return to the normal clock display. 4.5 Want a Hint? Just Ask! In case you missed this feature when it was mentioned in Section 4.1, we wanted to point it out again--if you ever need advice on a move, you can always ask the computer for a hint. Simply press INFO when it's your turn to move, and the computer will show a suggested move for your side!
5. OPTIONS FOR FUN AND VARIETY
In addition to all the features you've learned about so far, your chess computer also offers many other exciting game options! All of these options are user-selectable at any time during a game. They are described individually in this section, and summarized in the Option Mode Chart. Selecting Game Options There are two methods of setting options, as described below--by using the game keys or pressing board squares.
ENGLISH
See "THE BASICS OF OPTION MODE: HERE'S HOW!" for a chart summarizing how to use Option Mode, and an overview of all the options.
The Game Options are divided into four groups: Operation Mode, Playing Mode, Rotating Display Mode, and Bronstein Clock Options. Pressing OPTION cycles from one group to another, and each group contains a different set of options. · For Operation Mode, Playing Mode, and Rotating Display Mode options, the BLACK/+ and WHITE/ keys are used to cycle through the options within each group. For each option, a plus (+) in the display indicates the option is ON, and a minus () means the option is OFF. Press ENTER to turn each option on or off as it is displayed. · For Bronstein Clock Options, press ENTER to cycle through the different clock options. The clock option you choose to display will be the selected time control when you exit Option Mode. If you decide not to activate the Bronstein Clock after all, simply press ENTER repeatedly until the display once again shows -bron.(see Section 5.4). After you have made all your option selections from any or all of the option groups, press CLEAR to return to normal game play. Another method of selecting game options is by pressing the option squares. As shown in the Options Chart, Squares A1-H1, A2-H2, A3H3, and A4 can be used to turn options on and off. First, press OPTION to enter Option Mode; then take a chess piece and press the desired square to access any option, using the chart as a guide. · For Operation Mode, Playing Mode, and Rotating Display Mode options, pressing the square repeatedly turns that option on and off, with plus (+) for ON and minus () for OFF. · For Bronstein Clock Options, pressing Square A4 repeatedly selects your desired clock setting. After making your selections, press CLEAR to return to your game. When the computer is first powered on, certain default options are set. Options which are automatically in effect at the first startup are shown in the chart with a plus; options which are off are shown with a minus. When you reset for a new game, most of your selected options are carried over to your next game. Some exceptions are Auto Answer, which is automatically set back to ON when you start a new game, and Play White from the Top, which is set back to OFF. 12
5.1 Operation Mode Options (Squares A1-H1) Press OPTION once to select the Operation Mode Options. Then use the BLACK/+ and WHITE/ keys to select options within this group, and press ENTER to turn options on (+) or off (). Or, simply press the option squares to turn options on or off.
a. Auto Answer Mode (Square A1) On:+Auto Off:-Auto Normally, the computer automatically answers with a countermove whenever you enter a move. If you turn Auto Answer off, however, you can enter any number of moves one by one, without allowing the computer to answer. You'll see that there are many great ways to use this feature! · Play through master games. Press ENTER to see what the computer would do in any position! · Keep records of your own chess games. When a game is over, play to any position to see how other moves or different strategies might have affected the outcome. · Study opening lines by entering them manually! · Play against a friend, with the computer acting as referee. It will monitor your game, checking all moves for legality and keeping track of time for both sides! When playing against another person, if either side should need help, press INFO to see a suggested move. To see what the computer would do in a certain position, press ENTER and the computer will make the next move. After it has made its move, Auto Answer remains off, and you may continue your game. Note that this option will automatically go back to its default setting of ON whenever you press NEW GAME. b. Sound with Keypress (Square B1) On:+SNd Off:-SNd This option lets you turn off the sound that accompanies each keypress. You will still hear beeps when the computer moves or when an illegal move or keypress is made, or when NEW GAME is set. c. Silent Mode (Square C1) On:+SIL Off:-SIL Normally, the computer always beeps when it has found its move. For completely silent operation, turn on Silent Mode.
THE BASICS OF OPTION MODE: HERE'S HOW!
1. Press OPTION repeatedly to
select a Mode.
OP TIO N
x1 = OPERATION MODE (Auto...) x2 = PLAYING MODE (SEL...) x3 = ROTATING DISPLAY MODE (rd:1...) x4 = BRONSTEIN CLOCK (bron...) x5 = back to OPERATION MODE...
2. Next, select your option(s), using
the Option Chart below. There are two ways to do this. · Cycle through the options within that mode: · Press BLACK/+ to cycle forward >. · Press WHITE/ to cycle backward <. · When your option is displayed, press ENTER to toggle it on (+) or off (). (For the Bronstein Clock, press ENTER repeatedly to select a time setting.) · OR, simply locate your option square and press one of the pegged pieces down into the hole to toggle that option on (+) or off (). (For the Bronstein Clock, press Square A4 repeatedly to select a time setting.)
OP
OP
TIO
N
TIO
N
OP TIO N
OP TIO N
A5
BRONSTEIN CLOCK OPTIONS
Bronstein Clock
+b0:01 >+b0:02 >+b0:03 >+b0:05 >+b0:10 >+b0:20 >+b0:30
B4 C4 D4 E4 F4 G4 H4
-bron
A4
ROTATING DISPLAY OPTIONS
Variation to ply 1
Variation to ply 2
Variation to ply 3
Variation to ply 4
Position Evaluation
Depth & Moves
Nodes Searched
Time per Move
-rd:1
A3
-rd:2
B3
-rd:3
C3
-rd:4
D3
-rd:E
E3
-rd:d
F3
-rd:n
G3
-rd:t
H3
PLAYING MODE OPTIONS
Selective/
Brute Force
Easy Mode
Random Play
Book On/Off
Full Book
Passive Book
Active Book
Tournament Book
+SEL
A2
-EASY
B2
-rand
C2
+book
D2
-bk:FL
E2
-bk:Pa
F2
-bk:at
G2
-bk:tn
H2
3. Finally, press CLEAR to
exit Option Mode, using your new option(s)!
CL
E
AR
OPERATION MODE OPTIONS
Auto Answer
Sound with Keypress
Silent Mode
Coach Mode
Ticking Clock
Countdown Play White Auto Power from Top Down Clock
+AuTo
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