Detailed instructions for use are in the User's Guide.
TM
OPERATING MANUAL
AMERICAN SAMMY CORPORATION
901 Cambridge Drive Elk Grove Village, IL 60007 Phone: (708) 364-9787 Fax: (708) 364-9831 **Patent Pending on certain assemblies**
© 1994 American Sammy Corporation
TABLE OF CONTENTS
1. SPECIFICATIONS
* Power * Dimensions * Weight * Spare parts included * Main cabinet * Playfield * Front door * Ticket door Ass'y * Coin slot unit * Cash box
Page 3
2. MAIN PARTS of MACHINE
Page 4-7
3. INSTALLATION
* Set up machine * Safety precautions * Limited warranty * F.C.C. regulation compliance * U.L. listed * Game theme & How to play * Game Player Instructions * Dip switch table (Showing " factory setting ") * Location of Dip Switches
Page 8,9
4. GAME PLAY
Page 10
5. DIP SW SETTING
Page 11,12
6. TEST MODE
* Audits mode * Adjustment/Test mode
Page 13-15
7. PARTS LISTS 8. OTHER
* % Setting advice * Raising the % * Lowering the % * Tip for "skillful" player * Handling ticket values of 2¢ * Lubrication * How to adjust coin track * Game player instruction card * Score value sticker set * Electrical wiring diagram
Page 16-20 Page 21-26
1. SPECIFICATIONS
POWER DIMENSIONS Domestic 120VAC Width : Depth : Height : 3 Amps @ 60 Hz 30" (Approx.) 50.5" (Approx.) 55.5" (Approx.)
* Outside carton measurement: W= 33", D(L)= 53", H=60"
WEIGHT
330 lbs.
DIMENSIONS
H=55.5"
D=50.5"
W=30"
SPARE PARTS INCLUDED
1) Allen wrench 2) Score Value Sticker set for Arm Buterates 3) Sticker set for Instruction Card
1 pc 1 Set 1 Set
3
2. MAIN PARTS of MACHINE
MAIN CABINET
COIN SLOT UNIT WINNER LAMPS UNIT MARQUEE GLASS
TOP GLASS
TICKET DOOR ASS'Y
INSTRUCTION CARD & PLEXI
SPEAKER
A/C POWER CORD FRONT DOOR
PLAYFIEL
CAROUSEL
BONUS WAGON
**PATENT PENDING ON THESE
4
FRONT DOOR
a) TEST SW & VOLUME BRACKET Audit Advance Button & Audit Clear Button Used for "TEST MODE". See pages 13-15. Sound Volume Turn clockwise to increase volume.
COIN
b) SIX DIGIT BOARD During "GAME MODE" the payout number of ticket(s) is shown. During "TEST MODE" the audit data and any contents of test mode will be shown. See pages 13-15.
Six Digit Board
Memo: You can see the "Six Digit board" from Front Door Side or Ticket Door Side.
5
TICKET DOOR ASS'Y
TICKET RESUME BUTTON & TICKET CLEAR BUTTON The two buttons in the ticket door determine how the machine handles the ticket payout when the machine runs out of tickets. One button is labeled TICKET RESUME, the other is labeled TICKET CLEAR. The first button, -the TICKET RESUME button-, will restart the ticket dispenser, after it is reloaded, from where it left off when it ran out. The second, -the TICKET CLEAR button-, will end the "Out of Tickets" condition and clear the remaining ticket count.
TICKET SW & COUNTER BRACKET
6
COIN SLOT
HOW TO OPEN THE TOP GLASS.
1) Turn the Key and Slide up the Coin slot cover.
Key
Coin slot cover
3) Then, slide Top Glass toward
Top Glass Bracket
TT-Screw
2) Using enclosed Allen wrench remove 2 pcs of TT-screws to remove Top Glass Bracket.
Top Glass
CASH BOX
HOW TO REMOVE THE CASH BOX.
View from Fig 1 (Side View of cabinet)
Fig-1
1) Slide to front side.
Cash Box
2) Then, grab the handle and pick up.
Front of Cabinet
Note: This Game does not include a "Cash Box Lock & Key". (It has a "Lock Bracket" on Cash Box.)
7
3. INSTALLATION
SET UP MACHINE Please take a moment to read the following before you turn on your new game.
Unpack your game carefully. Be careful of the shipping staples, they can be sharp. Your game is assembled and will not need anything done to it. The keys are taped to Game Top Glass. Open up the Ticket door and remove the other keys. Open all doors and inspect for shipping damage. Are the PC boards in place? Are the connectors seated? It is a good idea to "RESEAT" all connectors as they may become loose during shipping. Carefully walk around your game, and inspect the cabinet for cracks and separation of the joints. If OK, plug in line cord and turn game on. Drop in a few coins and play a game. If you have not put in tickets, the game will say "CALL ATTENDANT-OUT OF TICKETS," if you earned tickets that cannot be paid out. The "TICKET CLEAR" button in the ticket dispenser door will clear this problem. Your new game has carefully been percentaged. We suggest you keep this setting for a few weeks and find out what your ticket average per coin is. This information is available through the builtin audit system discussed later in the manual. (See page 13)
SAFETY PRECAUTIONS
1) Be sure to turn the power OFF, or unplug the game, before working on the machine. 2) Do not unplug game by pulling on the line-cord. 3) Use only a grounded outlet. YOUR GAME MUST BE GROUNDED!!! 4) Replace line cord ; if the insulation is damaged in any way, with one of equal quality. 5) Replace blown fuses with same type and rating. 6) This game is for INDOOR USE ONLY.
8
LIMITED WARRANTY
American Sammy Corporation warrants all products to be free from defective materials and workmanship for a period of thirty (30) days from the American Sammy Corporation invoice date unless otherwise specified in writing by American Sammy Corporation. The extent of this warranty applies to all electronic assemblies only, and does not include lamps and fuses. This limited warranty is invalid for any product that upon examination, is deemed to have been subject to misuse, improper repair or installation, neglect or violation of specification or other instructions published by American Sammy Corporation. There are no additional warranties which extend beyond those limited warranties described above. The limited warranties described above shall be in lieu of any other warranty, express or implied, including but not limited to any implied warranty of merchantability or fitness for a particular purpose. This equipment complies with the limits for a Class A digital device pursuant to Part 15 of the F.C.C. Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at their own expense.
F.C.C. REGULATION COMPLIANCE
U.L. LISTED
This game has been tested & listed by Underwriters Laboratory. This listing is subject to no modifications done by operator of this game. Any modifications not approved by American Sammy Corporation will void such U.L. listing.
9
4. GAME PLAY
GAME THEME & HOW TO PLAY
As the calliope music plays and the Circus Barker calls to the player, Coin Circus adds a new dimension to coin drop redemption games! Coin Circus revolves around a circus theme, where a bright, colorful, 3 -dimensional clown is the center of attention in an attractive mirror lined cabinet. He holds four arms which rotate around in a circle and move up and down. Each arm represents a different ticket value which are set at different difficulty levels. This is the most unique coin drop game in the industry! As the drum roll plays, the players can test their skill as they drop a coin or token and try to have the arms "catch" the coin. Miss the shot, and the coin drops into a "Bonus Wagon" . The clown laughs and taunts the player to try again. Make the shot and light up the first of a bank of lights on the "Bonus Wagon"! This adds a whole new dimension to the game! Now, not only can the player continue to test their skill, but they have 60 seconds to make another shot! If any player successfully makes 5 shots, the Bonus Wagon lets down a cascade of coins similar to the effect of a coin pusher paying out a jackpot! The jackpot is paid out in bonus tickets. Coin Circus is completely operator adjustable for both bonus payout and individual arm ticket values. Its compact cabinet makes it fit in any location and can be set for no ticket operation for those locations that do not operate redemption! Coin Circus is more than just a redemption game!
Game Features: * Cabinet quality built with tongue and groove construction. * Metal Ticket Door and Deltronics ticket dispenser. * Ticket Resume & Clear button inside of ticket door. * New Audit System with Six Digit Board in Front door. * Additional Score Value Sticker sets included to customize arm ticket payout. * Leg Levelers and Recessed wheels for easy installation. * Shipped with either a .984 Token or Quarter Coin Mech. * All U.S. made components. * Patent Pending on certain game assemblies.
10
5. DIP SW SETTING
DIP SW 4 (sw41~48)
CONTENTS / SWITCH NUMBER
Normal game Any time No ticket payout 5 coins in Arms to win "Bonus Wagon" 3 coins in Arms to win "Bonus Wagon" Bonus Lights reset only after Bonus Wagon is won Bonus Lights reset after 60 seconds Pays out 0 tickets when no score is made Pays out 1 ticket when no score is made Pays out 2 tickets when no score is made Pays out 4 tickets when no score is made Attract sound ON Attract sound OFF Payout number for "Bonus Wagon" = 50 tickets Payout number for "Bonus Wagon" = 100 tickets Payout number for "Bonus Wagon" = 80% of the Number of Coins inserted since Last Bonus Wagon payout * Payout number for "Bonus Wagon" = 70% of the Number of Coins inserted since Last Bonus Wagon payout *
: Factory setting
sw41 sw42 sw43 sw44 sw45 sw46 sw47 sw48
OFF ON OFF ON OFF ON OFF OFF ON ON OFF ON OFF ON OFF ON OFF OFF ON OFF ON OFF
ON
ON
* For example, if 100 coins are "counted" since last Bonus Wagon payout; the # of tickets dispensed would be 70 (70%) or 80 (80%) tickets. Keep in mind that when you set the Bonus Wagon payout to a specific # (50 or 100) you are automatically raising your % payout on the Bonus Wagon based on how "skillful" your players are. Illustration: Assume 2,700 plays for the day and the Bonus Wagon drops 100 timesWith Bonus Wagon set at 50 tickets per payout, a total of 5,000 tickets will be "paid out" for Bonus Wagon. If the Bonus Wagon were set at 70% of coins in (counted), no matter how many times the Bonus Wagon is dropped, the # of tickets paid out would be a total of 1,890 tickets (70% of 2,700).
11
DIP SW 5 (sw51~58)
CONTENTS / SWITCH NUMBER
Payout value for Arm #1 (Man)
: Factory setting
sw51 sw52 sw53 sw54 sw55 sw56 sw57 sw58
5 tickets 10 tickets 15 tickets 25 tickets
Payout value for Arm #2 (Elephant)
OFF OFF ON ON
OFF ON OFF ON
5 tickets 10 tickets 25 tickets 50 tickets
Payout value for Arm #3 (Tiger)
OFF OFF ON ON
OFF ON OFF ON
10 tickets 25 tickets 50 tickets 100 tickets
Payout value for Arm #4 (Clown)
OFF OFF ON ON
OFF ON OFF ON
25 tickets 50 tickets 75 tickets 100 tickets
OFF OFF ON ON
OFF ON OFF ON
Location of DIP SWs
12
6. TEST MODE
There are 11 tables as below.....
8 tables of AUDITS & How to enter and control the TEST MODE
1) Enter by hitting AUDIT ADVANCE switch once in Attract Mode ONLY. 2) The number of each audit is shown on Six Digit Board as below (See "Special Note" on following page for #'s over 10,000):
Table number The value of audit
Six Digit Display on Six Digit Board
3) Advance through Audits by repeatedly pressing AUDIT ADVANCE Button. You can check 8 kinds of audits as listed below. 4) If needed, clear Audit by hitting AUDIT CLEAR Button at each audit. 5) When you need to go to TESTS(Tables 9,10 & 11), please keep hitting AUDIT ADVANCE Button until table number 9 appears on Six Digit Board. 6) TEST MODE terminates after TEST 11 is viewed. Miscellaneous notes * Clearing Audit #8 (Average Tickets per coin) has no permanent effect on Audits since it is automatically recalculated each time Audit Mode is entered. * The #'s shown in Audit #8 are "rounded."
Table Number
Description Number of coins played Number of tickets dispensed Number of coins through Arm # 1 Number of coins through Arm # 2 Number of coins through Arm # 3 Number of coins through Arm # 4 How many time(s) "Bonus Wagon" was made Average Tickets per coin Test for "Bonus Wagon" movement Test for "Switches" & "Sensors" Test for "Ticket Dispenser" & "Six digits display"
Tables 1 ~ 8 AUDITS
1 2 3 4 5 6 7 8
Tables 9 ~ 11 TESTS
9 10 11
* How to Exit from TEST MODE *
13
* SPECIAL NOTEIf the # in Audits goes over "10,000".......
When the "Audit #" is 10,000 or over the Six Digit Display will change as shown below... (Example shown for Audit Table #2)
When the Audit number goes up to 10,000, the Table # (2) will be shown with 5 "Bars" and will alternate with the actual Audit value (10000) on the Six Digit Board.
Alternating...
Note: WHEN THE AUDIT NUMBER REACHES 1,000,000; THE RESULTS ARE
Table 9 Test for "Bonus Wagon" movement
This is the test for Motor movement and Micro switch for Bonus Wagon. 1) When you press the AUDIT CLEAR Button once, The Bonus Wagon will move (Open & Close) once. 2) Also, the letters of "on" are briefly show ...