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User manual SAMMY COIN CIRCUS

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User guide SAMMY COIN CIRCUS

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TM OPERATING MANUAL AMERICAN SAMMY CORPORATION 901 Cambridge Drive Elk Grove Village, IL 60007 Phone: (708) 364-9787 Fax: (708) 364-9831 **Patent Pending on certain assemblies** © 1994 American Sammy Corporation TABLE OF CONTENTS 1. SPECIFICATIONS * Power * Dimensions * Weight * Spare parts included * Main cabinet * Playfield * Front door * Ticket door Ass'y * Coin slot unit * Cash box Page 3 2. MAIN PARTS of MACHINE Page 4-7 3. INSTALLATION * Set up machine * Safety precautions * Limited warranty * F.C.C. regulation compliance * U.L. listed * Game theme & How to play * Game Player Instructions * Dip switch table (Showing " factory setting ") * Location of Dip Switches Page 8,9 4. GAME PLAY Page 10 5. DIP SW SETTING Page 11,12 6. TEST MODE * Audits mode * Adjustment/Test mode Page 13-15 7. PARTS LISTS 8. OTHER * % Setting advice * Raising the % * Lowering the % * Tip for "skillful" player * Handling ticket values of 2¢ * Lubrication * How to adjust coin track * Game player instruction card * Score value sticker set * Electrical wiring diagram Page 16-20 Page 21-26 1. SPECIFICATIONS POWER DIMENSIONS Domestic 120VAC Width : Depth : Height : 3 Amps @ 60 Hz 30" (Approx.) 50.5" (Approx.) 55.5" (Approx.) * Outside carton measurement: W= 33", D(L)= 53", H=60" WEIGHT 330 lbs. DIMENSIONS H=55.5" D=50.5" W=30" SPARE PARTS INCLUDED 1) Allen wrench 2) Score Value Sticker set for Arm Buterates 3) Sticker set for Instruction Card 1 pc 1 Set 1 Set 3 2. MAIN PARTS of MACHINE MAIN CABINET COIN SLOT UNIT WINNER LAMPS UNIT MARQUEE GLASS TOP GLASS TICKET DOOR ASS'Y INSTRUCTION CARD & PLEXI SPEAKER A/C POWER CORD FRONT DOOR PLAYFIEL CAROUSEL BONUS WAGON **PATENT PENDING ON THESE 4 FRONT DOOR a) TEST SW & VOLUME BRACKET Audit Advance Button & Audit Clear Button Used for "TEST MODE". See pages 13-15. Sound Volume Turn clockwise to increase volume. COIN b) SIX DIGIT BOARD During "GAME MODE" the payout number of ticket(s) is shown. During "TEST MODE" the audit data and any contents of test mode will be shown. See pages 13-15. Six Digit Board Memo: You can see the "Six Digit board" from Front Door Side or Ticket Door Side. 5 TICKET DOOR ASS'Y TICKET RESUME BUTTON & TICKET CLEAR BUTTON The two buttons in the ticket door determine how the machine handles the ticket payout when the machine runs out of tickets. One button is labeled TICKET RESUME, the other is labeled TICKET CLEAR. The first button, -the TICKET RESUME button-, will restart the ticket dispenser, after it is reloaded, from where it left off when it ran out. The second, -the TICKET CLEAR button-, will end the "Out of Tickets" condition and clear the remaining ticket count. TICKET SW & COUNTER BRACKET 6 COIN SLOT HOW TO OPEN THE TOP GLASS. 1) Turn the Key and Slide up the Coin slot cover. Key Coin slot cover 3) Then, slide Top Glass toward Top Glass Bracket TT-Screw 2) Using enclosed Allen wrench remove 2 pcs of TT-screws to remove Top Glass Bracket. Top Glass CASH BOX HOW TO REMOVE THE CASH BOX. View from Fig 1 (Side View of cabinet) Fig-1 1) Slide to front side. Cash Box 2) Then, grab the handle and pick up. Front of Cabinet Note: This Game does not include a "Cash Box Lock & Key". (It has a "Lock Bracket" on Cash Box.) 7 3. INSTALLATION SET UP MACHINE Please take a moment to read the following before you turn on your new game. Unpack your game carefully. Be careful of the shipping staples, they can be sharp. Your game is assembled and will not need anything done to it. The keys are taped to Game Top Glass. Open up the Ticket door and remove the other keys. Open all doors and inspect for shipping damage. Are the PC boards in place? Are the connectors seated? It is a good idea to "RESEAT" all connectors as they may become loose during shipping. Carefully walk around your game, and inspect the cabinet for cracks and separation of the joints. If OK, plug in line cord and turn game on. Drop in a few coins and play a game. If you have not put in tickets, the game will say "CALL ATTENDANT-OUT OF TICKETS," if you earned tickets that cannot be paid out. The "TICKET CLEAR" button in the ticket dispenser door will clear this problem. Your new game has carefully been percentaged. We suggest you keep this setting for a few weeks and find out what your ticket average per coin is. This information is available through the builtin audit system discussed later in the manual. (See page 13) SAFETY PRECAUTIONS 1) Be sure to turn the power OFF, or unplug the game, before working on the machine. 2) Do not unplug game by pulling on the line-cord. 3) Use only a grounded outlet. YOUR GAME MUST BE GROUNDED!!! 4) Replace line cord ; if the insulation is damaged in any way, with one of equal quality. 5) Replace blown fuses with same type and rating. 6) This game is for INDOOR USE ONLY. 8 LIMITED WARRANTY American Sammy Corporation warrants all products to be free from defective materials and workmanship for a period of thirty (30) days from the American Sammy Corporation invoice date unless otherwise specified in writing by American Sammy Corporation. The extent of this warranty applies to all electronic assemblies only, and does not include lamps and fuses. This limited warranty is invalid for any product that upon examination, is deemed to have been subject to misuse, improper repair or installation, neglect or violation of specification or other instructions published by American Sammy Corporation. There are no additional warranties which extend beyond those limited warranties described above. The limited warranties described above shall be in lieu of any other warranty, express or implied, including but not limited to any implied warranty of merchantability or fitness for a particular purpose. This equipment complies with the limits for a Class A digital device pursuant to Part 15 of the F.C.C. Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at their own expense. F.C.C. REGULATION COMPLIANCE U.L. LISTED This game has been tested & listed by Underwriters Laboratory. This listing is subject to no modifications done by operator of this game. Any modifications not approved by American Sammy Corporation will void such U.L. listing. 9 4. GAME PLAY GAME THEME & HOW TO PLAY As the calliope music plays and the Circus Barker calls to the player, Coin Circus adds a new dimension to coin drop redemption games! Coin Circus revolves around a circus theme, where a bright, colorful, 3 -dimensional clown is the center of attention in an attractive mirror lined cabinet. He holds four arms which rotate around in a circle and move up and down. Each arm represents a different ticket value which are set at different difficulty levels. This is the most unique coin drop game in the industry! As the drum roll plays, the players can test their skill as they drop a coin or token and try to have the arms "catch" the coin. Miss the shot, and the coin drops into a "Bonus Wagon" . The clown laughs and taunts the player to try again. Make the shot and light up the first of a bank of lights on the "Bonus Wagon"! This adds a whole new dimension to the game! Now, not only can the player continue to test their skill, but they have 60 seconds to make another shot! If any player successfully makes 5 shots, the Bonus Wagon lets down a cascade of coins similar to the effect of a coin pusher paying out a jackpot! The jackpot is paid out in bonus tickets. Coin Circus is completely operator adjustable for both bonus payout and individual arm ticket values. Its compact cabinet makes it fit in any location and can be set for no ticket operation for those locations that do not operate redemption! Coin Circus is more than just a redemption game! Game Features: * Cabinet quality built with tongue and groove construction. * Metal Ticket Door and Deltronics ticket dispenser. * Ticket Resume & Clear button inside of ticket door. * New Audit System with Six Digit Board in Front door. * Additional Score Value Sticker sets included to customize arm ticket payout. * Leg Levelers and Recessed wheels for easy installation. * Shipped with either a .984 Token or Quarter Coin Mech. * All U.S. made components. * Patent Pending on certain game assemblies. 10 5. DIP SW SETTING DIP SW 4 (sw41~48) CONTENTS / SWITCH NUMBER Normal game Any time No ticket payout 5 coins in Arms to win "Bonus Wagon" 3 coins in Arms to win "Bonus Wagon" Bonus Lights reset only after Bonus Wagon is won Bonus Lights reset after 60 seconds Pays out 0 tickets when no score is made Pays out 1 ticket when no score is made Pays out 2 tickets when no score is made Pays out 4 tickets when no score is made Attract sound ON Attract sound OFF Payout number for "Bonus Wagon" = 50 tickets Payout number for "Bonus Wagon" = 100 tickets Payout number for "Bonus Wagon" = 80% of the Number of Coins inserted since Last Bonus Wagon payout * Payout number for "Bonus Wagon" = 70% of the Number of Coins inserted since Last Bonus Wagon payout * : Factory setting sw41 sw42 sw43 sw44 sw45 sw46 sw47 sw48 OFF ON OFF ON OFF ON OFF OFF ON ON OFF ON OFF ON OFF ON OFF OFF ON OFF ON OFF ON ON * For example, if 100 coins are "counted" since last Bonus Wagon payout; the # of tickets dispensed would be 70 (70%) or 80 (80%) tickets. Keep in mind that when you set the Bonus Wagon payout to a specific # (50 or 100) you are automatically raising your % payout on the Bonus Wagon based on how "skillful" your players are. Illustration: Assume 2,700 plays for the day and the Bonus Wagon drops 100 timesWith Bonus Wagon set at 50 tickets per payout, a total of 5,000 tickets will be "paid out" for Bonus Wagon. If the Bonus Wagon were set at 70% of coins in (counted), no matter how many times the Bonus Wagon is dropped, the # of tickets paid out would be a total of 1,890 tickets (70% of 2,700). 11 DIP SW 5 (sw51~58) CONTENTS / SWITCH NUMBER Payout value for Arm #1 (Man) : Factory setting sw51 sw52 sw53 sw54 sw55 sw56 sw57 sw58 5 tickets 10 tickets 15 tickets 25 tickets Payout value for Arm #2 (Elephant) OFF OFF ON ON OFF ON OFF ON 5 tickets 10 tickets 25 tickets 50 tickets Payout value for Arm #3 (Tiger) OFF OFF ON ON OFF ON OFF ON 10 tickets 25 tickets 50 tickets 100 tickets Payout value for Arm #4 (Clown) OFF OFF ON ON OFF ON OFF ON 25 tickets 50 tickets 75 tickets 100 tickets OFF OFF ON ON OFF ON OFF ON Location of DIP SWs 12 6. TEST MODE There are 11 tables as below..... 8 tables of AUDITS & How to enter and control the TEST MODE 1) Enter by hitting AUDIT ADVANCE switch once in Attract Mode ONLY. 2) The number of each audit is shown on Six Digit Board as below (See "Special Note" on following page for #'s over 10,000): Table number The value of audit Six Digit Display on Six Digit Board 3) Advance through Audits by repeatedly pressing AUDIT ADVANCE Button. You can check 8 kinds of audits as listed below. 4) If needed, clear Audit by hitting AUDIT CLEAR Button at each audit. 5) When you need to go to TESTS(Tables 9,10 & 11), please keep hitting AUDIT ADVANCE Button until table number 9 appears on Six Digit Board. 6) TEST MODE terminates after TEST 11 is viewed. Miscellaneous notes * Clearing Audit #8 (Average Tickets per coin) has no permanent effect on Audits since it is automatically recalculated each time Audit Mode is entered. * The #'s shown in Audit #8 are "rounded." Table Number Description Number of coins played Number of tickets dispensed Number of coins through Arm # 1 Number of coins through Arm # 2 Number of coins through Arm # 3 Number of coins through Arm # 4 How many time(s) "Bonus Wagon" was made Average Tickets per coin Test for "Bonus Wagon" movement Test for "Switches" & "Sensors" Test for "Ticket Dispenser" & "Six digits display" Tables 1 ~ 8 AUDITS 1 2 3 4 5 6 7 8 Tables 9 ~ 11 TESTS 9 10 11 * How to Exit from TEST MODE * 13 * SPECIAL NOTEIf the # in Audits goes over "10,000"....... When the "Audit #" is 10,000 or over the Six Digit Display will change as shown below... (Example shown for Audit Table #2) When the Audit number goes up to 10,000, the Table # (2) will be shown with 5 "Bars" and will alternate with the actual Audit value (10000) on the Six Digit Board. Alternating... Note: WHEN THE AUDIT NUMBER REACHES 1,000,000; THE RESULTS ARE Table 9 Test for "Bonus Wagon" movement This is the test for Motor movement and Micro switch for Bonus Wagon. 1) When you press the AUDIT CLEAR Button once, The Bonus Wagon will move (Open & Close) once. 2) Also, the letters of "on" are briefly shown on the Six Digit Board when the Bonus Wagon is opened. 3) The letters of "OFF" are shown on the Six Digit Board when the Bonus Wagon is closed. Letters of " on " Letters of "OFF" * Note: The letters of "on" & "OFF" illustrate the action of the "Micro switch of Bonus Wagon". If the Display shows "on" after Bonus Wagon is closed, this means that the Bonus Wagon Motor is continuing to run. This is not a serious problem if the Bonus Wagon stops in the correct "closed" position as the software program will stop the motor. If the Bonus Wagon stops in a position other than closed; however, there might be a problem with the Micro switch. 4) In addition the 5 pcs of the "Bonus Lamp" will chase and the "Winner" lamps will flash in order to check those lamps. 14 Table 10 Test for "Sensors" & "Switches" This is the test to check if switches are functioning properly. When one of the Switches is pressed, their activation will be displayed on the Six Digit Board. And also, a sound will be produced. * Please reference the table & picture shown below... (The Letters will stay on until you press the next switch.) Letters Letters A1 A2 A3 A4 CS AC Comment Will display when you activate the Sensor of Arm #1 Will display when you activate the Sensor of Arm #2 Will display when you activate the Sensor of Arm #3 Will display when you activate the Sensor of Arm #4 Will display when you activate the Coin Switch Will display when you press the AUDIT CLEAR switch. Table 11 Test for "Six Digit Display" & "Ticket Dispenser" At first, the Table # of "11" will be displayed and a few second later, the number of "8" will be displayed on all Six Digit Display. When you press the AUDIT CLEAR switch, the Ticket Dispenser will payout 1 ticket. Table # "11" a few seconds later.... Letters of all "8" * How to Exit from TEST MODE * Press AUDIT ADVANCE Button to return to GAME MODE. At the GAME MODE, the Six Digit Display usually shows 6 "Bars". But, during payout of tickets, the # of tickets will be displayed and start to count down on the Six Digit Display. GAME MODE When Payout of Count down until "0". 15 7. parts lists #3A "WINNER" BUTERATE #3 MIRROR MARQUEE #5 TOP GLASS #4 TOP MARQUEE GLASS #7 ROPE LIGHTS #1,2 * COIN SELECTOR #6 INSTRUCTION CARD #8 SIX DIGIT DISPLAY OPEN TICKET DISPENSER No. #1 #2 #3 #4 #5 #6 #7 #8 Description Coin Selector (25 cents) Coin Selector (.984 Token) Mirror Marquee for "WINNER" lights Top Marquee Glass for "COIN CIRCUS" Top Glass Instruction Card Rope Lights Six Digit Display Board Part Number 04-70-151 04-70-152 04-30-351 04-30-702 04-30-120 04-70-700 04-30-210 04-60-250 04-20-215 #3A "WINNER" Buterate 16 PARTS LIST (continued...) # 9 ARM LEAFS A (60 degrees) #10 ARM LEAFS B (40 degrees) #11 ARM LEAFS C (15 degrees) 15° 40° uses 2 pcs 60° #12 Score Value Buterates Sets (4 pcs) Arm #1 (Man) Arm #2 (Elephant) Arm #3 (Tiger) Arm #4 (Clown) #13 PLASTIC CLOWN HEAD #14 PLASTIC HUB (Clown Body) #15 PLASTIC SHROUD #16 PLASTIC ARM No. Description #9 Arm Leafs A (60 degrees) #10 Arm Leafs B (40 degrees) (2 pcs) #11 Arm Leafs C (15 degrees) #12 Score Value Buterates Sets (4 pcs) #13 Plastic Clown Head #14 Plastic Hub (Clown Body) #15 Plastic Shroud (Bottom Piece, Silver) #16 Plastic Arm Part Number 04-70-251 04-70-252 04-70-253 04-30-701 04-70-451 04-70-452 04-70-010 04-70-453 17 PARTS LIST (continued...) #17 ARM SLOT BUTERATES SETS (L & R) BONUS WAGON * #18 SENSOR BOARD * #19 SENSOR BOARD (.800 TYPE) #20 5 LAMP BOARD #20A BONUS LAMP BUTERATE #21 BONUS WAGON * For an under .800 Token, you will need a different Sensor Board which has a thicker spacer between the Opto Sensor and Board. You will need to special order them. thick Spacer Normal for .800 token No. #17 #18 #19 #20 #21 Description Arm Slot Buterates Sets (L & R) Sensor Board on Arm Sensor Board on Arm (.800 Token type) 5 Lamp Board Bonus Wagon Buterate Part Number 04-30-704 04-20-021 04-20-022 04-20-010 04-30-703 04-30-700 #20A Bonus Lamp Buterate 18 PARTS LIST (continued...) Back Side View Main Power Switch Power supply unit #22 CPU BOARD with EP-ROM for "C.CIRCUS" J7 Ribbon-cable Note: Red line on the cable must J6 J5 J4 J1 J6 J2 J3 Terminal 5VDC (RED) Terminal GND Fuse 5 Amps (slo-blow) PCB Sound volume J2 J3 J4 J5 Terminal 12VDC(ORG) Fuse 5 Amps (slo-blow) +12VDC J1 Sound EP Rom Terminal Earth Ground DIP SW 4 (41~48) DIP SW 5 (51~58) Program EP Rom. #23 I/O BOARD (C.CIRCUS) N.F. Fuse 3 Amps (slo-blow) 120AC 250V No. Description Part Number 04-10-001 04-20-001 #22 CPU Board with EP-ROM for "C.Circus" #23 I/O Board for "C.Circus" 19 PARTS LIST (continued...) Bottom part of Bonus Wagon #24 DC 12V Motor Back Side View Bottom part of Carousel #25 AC 120V Motor #26 Round Board for "Carousel" Pipe 1234 56 654321 #27 Leaf Switch Ass'y for WIRE COLOR for LEAF SWITCH 1 RED-YEL (Arm #1) 2 GRAY-YEL (Arm #4) 3 GRN-WHT (Arm #3) 4 ORG-WHT (Arm #2) 5 RED-WHT (+5VDC) 6 BLACK (GND) No. Description Part Number 04-60-310 04-60-320 04-20-020 04-60-440 04-30-220 04-30-210 #24 DC12V Motor for "Bonus Wagon" #25 AC120V Motor for "Carousel" #26 Round Board for "Carousel" #27 Leaf Switch Ass'y for "Round Board" #28 Score Value Sticker set (16 pcs) #29 Sticker sets for Instruction card 20 8. OTHER % Setting Advice Some locations may find that the factory settings are not suitable to their location. The factory settings of the game should yield a payout ratio of approx 30%. But your payout ratio may be either too high or too low in your location depending on your players. Please reference the following advice when you have a problem with the payout # of tickets. -Begin by checking Audit Table #8, "Average tickets per coin". (Refer to page 13 in "Audit Mode".) If this # is "7 [tickets per coin]" (28%) or "8 [tickets per coin]" (32%), payout % is approx. 30%. Raising the % But, if you get a result under "6 [tickets per coin]"(24%) for Audit Table #8 and/or you would like to raise your %, re-adjust any of the following: - Increase Ticket Payout when no score is made Reset DIP SW 4 #44 ON/#45 OFF for 2 ticket payout -orReset DIP SW 4 #44 ON/#45 ON for 4 ticket payout - Increase Payout number on "Bonus Wagon" Reset DIP SW 4 #47 ON/#48 OFF for 80% payout -orReset DIP SW 4 #47 OFF/#48 OFF for 50 ticket payout -orReset DIP SW 4 #47 OFF/#48 ON for 100 ticket payout - Increase the "frequency" of Bonus Wagon payout Reset DIP SW 4 #42 ON for payout of Bonus Wagon after only 3 wins - Change Arm Leafs Adjust Arm Leafs to "easier" setting (see page 17) But, if you get a result over "10 [tickets per coin]"(40%) for Audit Table #8 and/or you would like to lower your %, re-adjust any of the following: - Reset "Bonus Lights" to 0 after 60 seconds of non-play Reset DIP SW 4 #43 ON to extinguish the Bonus Lights after 60 sec - Lower one or all of the "Arm Values" Reset one or all DIP SW 5 #51~58 (see page 12). You will need to put Score Value additional stickers on Arm Buterates. - Change Arm Leafs Adjust Arm Leafs to "harder" setting (see page 17) - Raise the Coin Track Adjust Coin Track higher to make shots more difficult (see page 23) Lowering the % Remember to repeat procedures in Test Mode and "Audit Clear" Tables #1 ~ #7 (see page 13) after making any of the above change(s) to get a true reading on the results of your change(s). 21 From time to time the operator may experience those players that "Tip" for the "Skillful" Player are more skillful or have "mastered" the game of "Coin Circus." Based on our experience the best way to discourage the player from receiving a huge amount of tickets through multiple payouts of the Bonus Wagon is to be sure that DIP SW 4 #47 & #48 is not set at a specific payout # (50 or 100). See example and illustration on page 11. In addition please check the recommendations on the previous page for lowering the %. Handling Ticket Values of 2¢ The factory settings and percentages (approx 30%) stated in this operating manual are based on a 1¢ ticket value. Some locations will use a 2¢ ticket value. In this case we make the following suggestions prior to operating the game: 1) Reset DIP SW 5 #51 ~ 58 as follows (see page 12): #51 OFF/#52 OFF (Arm #1 will payout 5 tickets) #53 OFF/#54 ON (Arm #2 will payout 10 tickets) #55 OFF/#56 ON (Arm #3 will payout 25 tickets) #57 OFF/#58 ON (Arm #4 will payout 50 tickets) 2) Replace the above numbers over the existing Arm values using the additional Score Value Sticker Set included (see page 25). * Review the results of these settings in the Test Mode function (see page 13) paying particular attention to Table #8. The value should read "3" or "4" which is approx 24% or approx 32%. If you feel that this is still too high of a payout %, you need to change to 0 ticket payout when no win is made. Reset DIP SW 4 #44 OFF/#45 OFF. Lubrication Inside of Carousel Mech ARM Once a month, you should lubricate the following: (Remove Clown head & C lown body to access) Under side of Carousel Mech ? Pipe Lubricate (Around · Lubricate 22 How to Adjust GAME IS FACTORY POSITIONED AT BEST ANGLE FOR COIN SPEED! "Coin Track" Only adjust if your players have become "skillful" at the game (see page 22) or you notice that through time the coin track has shifted from its original position. Top of Game Coin Track 8.75" 9.46" 8.5º Playfield Coin Track Support Arm Hand Adjusting Bracket for "Coin Track" 1) Open the Top Glass (see page 7) and Front Door . 2) Loosen (but do not remove) Screws on Adjust Bracket. 3) Reach up and hold the Coin Track and Support by hand, then loosen Wing Nut (but do not remove). 4) Move Coin Track to position and tighten Wing Nut. Then test the Coin (Token) roll. 5) After you have the best position, re-tighten Wing Nut and Screws. Screw Adjust Bracket Wing Nut 23 GAME PLAYER INSTRUCTION CARD GAME INSTRUCTION CARD HOW TO PLAY * Drop Coin through Coin Slot and Aim at the moving arms. * Get Coin in Slot of Moving Arm, Win Ticket(s)! * Each winning shot lights up number on Bonus Wagon! Bonus Wagon * Get 5 Coins into arm slots, light all Win Bonus Tickets. B A 5 lights, and C STICKER SET for INSTRUCTION CARD Additional "Stickers for Instruction Card" is included. When you change the Dip Switch settings, you will need to change the Instruction Card. A * 60 seconds from the coin last dropped to advance each light. 50 Tickets 24 B 100 Tickets 3 C SCORE VALUE STICKER SET If you change the Score Value of Arms, You need to put "SCORE VALUE STICKER". Please reference as below... SCORE VALUE BUTERATES SCORE VALUE STICKER 5 5 10 10 15 15 25 25 25 25 50 50 50 75 25 100 100 Electrical wiring diagram for "Coin Circus" A/C cord Main switch BLK FUSE 3 Amp SB BLUE BLK Ticket clear WHT-GRY WHT GRN Speaker 8 ohm RED-GRN R: 100 Ohm REDYEL on switch bracket Ticket resume W-VIO BLUE-RED 1 2 3 4 BLU BLK WHT RED Ticket dispenser WHT GRN line filter Go to Coin/Ticket door Transformer COIN SW BLUE-YEL Ground termina Audit advance W-BLUE Bonus Wagon Switch WHT-RED (Normal Close) Audit clear W-GRN Six digit Display Board 1 6 5 7 ORG +12VDC ORG J6 1 YEL-GRN 3 YEL-ORG 4 YEL-RED 5 YEL-BLK J8 1 7 J3 J1 1 3 4 6 7 8 10 J4 M AC Motor for Carrousel 1 2 3 4 Earth 120V AC IN YEL +12VDC ORG +5V DC GND RED BLK 5A SB ORG Power Supply ASS'Y 5A SB RED J7 1 2 3 5 MAIN CPU BOARD J5 3 5 Ticket counter BLK-YEL R 180ohm R 4.7 K ohm Rope Lights unit J2 1 3 4 5 +5VDC +5VDC I/O BOARD Coin counter BLK-RED GND GND Fluorescent lamp ASS'Y J1 Ribbon cable Wiring of Sensor board Bonus Lamp 1 J7 RED-YEL GRY-YEL GRN-WHT ORG-WHT J3 1 VIOLET 2 GRN-BLK 3 GRN-RED 5 GRN-ORG 6 GRN-YEL 7 ORG 8 GRN-BLUE 9 GRN-VIOLET 10 GRN-GRY 1 4 3 2 Leaf switch (12 pcs) 2 Round Board 3 4 5 +5VDC GND Arm#1 Opto Sensor Arm#2 Opto Sensor Arm#3 Opto Sensor Arm#4 Opto Sensor Winner Lamp +5VDC GND RED-WHT BLK +5VDC GND RED +5VDC GND DC Motor for Bonus Wagon 12VDC BLK M +12VDC ORG 26 COIN CIRCUS "Big Fin Version" CONVERSION INSTRUCTIONS 50º - Case of "MIX FIN" 40º 60º x 1 pc *This is Spare parts. x 2 pcs Exchange to 25 Value (Use only 1 pc) Recommended x 1 pc Exchange to 50 Value (Arm #3, = Tiger) Recommended Spacer x 8 pcs Check your CONVERSION KIT. There are "4 BIG FINs", "8 SPACERs" and these instructions. New Value : 5 New Value : 25 1) Take off screws and remove the regular fin from Arm #1(Man) and Arm #3(Tiger). Then replace the "BIG FIN" on the Arm in exact location. Remove the regular fin. BIG FIN 2) Put on "SPACERs" inside the Arm as The upper side of the Arm Spacer Spacer Spacer 3) We recommend change the ticket values as DIP SW 5 (SW51 to SW58) CONTENTS / SWITCH NUMBER Arm #1 (Man) = 5 tickets Arm #2 (Elephant) = 50 tickets (Same as original) Arm #3 (Tiger) = 25 tickets Arm #4 (Clown) = 100 tickets (Same as original) NOTE. See COIN CIRCUS OPERATING MANUAL page 1 sw51 sw52 sw53 sw54 sw55 sw56 sw57 sw58 OFF OFF ON ON OFF ON ON ON INFORMATION COIN CIRCUS "Low payout setting" 1. Change the DIP SW setting (DIP SW 41~48 & 51~58) as below. DIP SW 4 (sw41~48) CONTENTS / SWITCH NUMBER Normal game Anytime No ticket payout 5 coins in Arms to win "Bonus Wagon" 3 coins in Arms to win "Bonus Wagon" Bonus Lights reset only after Bonus Wagon is won Bonus Lights reset after 60 seconds Pays out 0 tickets when no score is made Pays out 1 ticket when no score is made Pays out 2 tickets when no score is made Pays out 4 tickets when no score is made Attract sound ON Attract sound OFF Payout number for "Bonus Wagon" = 50 tickets Payout number for "Bonus Wagon" = 100 tickets Payout number for "Bonus Wagon" = 80% of the Number of Coins inserted since Last Bonus Wagon payout * Payout number for "Bonus Wagon" = 70% of the Number of Coins inserted since Last Bonus Wagon payout * : Factory setting sw41 sw42 sw43 sw44 sw45 sw46 sw47 sw48 OFF ON OFF ON OFF ON OFF OFF ON ON OFF ON OFF ON OFF ON OFF OFF ON OFF ON OFF ON ON DIP SW 5 (sw51~58) : Factory setting sw51 sw52 sw53 sw54 sw55 sw56 sw57 sw58 OFF OFF OFF ON OFF OFF OFF OFF CONTENTS / SWITCH NUMBER Arm #1 (Man) = Set to 5 tickets Arm #2 (Elephant) = Set to 10 tickets Arm #3 (Tiger) = Set to 10 tickets Arm #4(Clown) = Set to 25 tickets 2. Exchange All 4 Fins to smaller ones. (Refer below.) PARTS NAME ARM LEAFS A (60 degrees, Blue) ARM LEAFS B (40 degrees, Blue) ARM LEAFS C (15 degrees, Blue) PARTS# 04-70-251 04-70-252 04-70-253 NEED 1 pc 2 pcs 1 pc Character Man Elephant, Tiger Clown ARM# Arm #1 Arm #2,3 Arm #4 60° 40° uses 2 pcs 15° A B C NOTE: You need to purchase ARM LEAFS A to C (4 pcs), if you do not have. a) Remove "SPACERs" inside the BIG FINs as shown. (From all 4 FINS.) The upper side of the Arm Spacer 1 Spacer Spacer b) Take off screws and remove the BIG FIN (gold) from each Arm then replace with the "ARM LEAFS A to C" on the Arm in exact location. (Refer above instruction.) Mount the ARM LEAFS. SMALL FIN (Blue) BIG FIN (Gold) Remove the BIG FIN. Screws (2 pcs per Fin.) 3. Adjust "Coin Track" to a more upright position. How to Adjust The following size is factory setting. You need to adjust size "A" less than "Coin Track" 9.46" to set up the rolling speed of your coin/token slower which is more difficult than factory setting. 8.75" Coin Track Top of Game A= Less than 9.46" Move up more. 8.5º Coin Track Support NOTE: Adjusting Bracket for "Coin Track" 1) Open the Top Glass (see page 7) and Front Door . 2) Loosen (but do not remove) Screws on Adjust Bracket. 3) Reach up and hold the Coin Track and Support by hand, then loosen Wing Nut (but do not remove). 4) Move Coin Track to position and tighten Wing Nut. Then test the Coin (Token) roll. 5) After you have the best position, re-tighten Wing Nut and Screws. Screw

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