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User manual SAMMY POKEMON CATCH

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User guide SAMMY POKEMON CATCH

Detailed instructions for use are in the User's Guide.

OPERATING MANUAL (TEMP. 09/01/00) 901 Cambridge Drive Elk Grove Village, IL 60007-2434 Phone: (847) 364-9787 FAX: (847) 364-9831 Internet: www.sammyusa.com DIP SWITCH SETTING (Pokemon' Catch) DIPSW 1 FUNCTIONS SETTING SW1 SW2 SW3 DIP SW SW4 SW5 SW6 SW7 SW8 BULK SETTING OFF ON OFF ON OFF ON OFF ON ATTRACT SOUND ON OFF 30 SECONDS PLAY TIME PER 1 CREDIT 35 SECONDS 40 SECONDS 45 SECONDS 50 SECONDS 55 SECONDS 60 SECONDS 75 SECONDS FREE PLAY OFF ON OFF ON OFF ON OFF ON OFF ON OFF OFF ON ON OFF OFF ON ON OFF OFF OFF OFF ON ON ON ON OFF ON ON OFF DIPSW 2 FUNCTIONS SETTING 1 COIN / 1 CREDIT 2 COINS / 1 CREDIT DIP SW NOTE $0.25 per play $0.50 per Play $0.75 per play $1.00 per play $1.25 per play $1.50 per play $1.75 per play $2.00 per play $2.50 per play $3.00 per play $3.50 per play $4.00 per play $4.50 per play $5.00 per play Dollar Coin per 2 play Dollar Coin per 4 play SW1 SW2 SW3 SW4 OFF OFF OFF OFF ON OFF OFF OFF OFF ON OFF OFF OFF ON OFF ON OFF ON ON OFF ON ON ON ON COIN CHUTE 3 COINS / 1 CREDIT 4 COINS / 1 CREDIT 5 COINS / 1 CREDIT 6 COINS / 1 CREDIT 7 COINS / 1 CREDIT 8 COINS / 1 CREDIT 10 COINS / 1 CREDIT 12 COINS / 1 CREDIT 14 COINS / 1 CREDIT 16 COINS / 1 CREDIT 18 COINS / 1 CREDIT 20 COINS / 1 CREDIT 1 COIN / 2 CREDITS 1 COIN / 4 CREDITS OFF OFF ON OFF OFF OFF ON ON ON ON ON ON OFF OFF OFF ON OFF ON OFF OFF ON ON ON OFF OFF ON ON ON ON OFF ON ON ON ON ON OFF OFF OFF OFF ON TEST MODE HOW TO GO TO TEST MODE ? Open Upper Coin Door and presss TEST Switch on COUNTERS & SWITCHES BRACKET to machine will go to TEST mode. NOTE: FREE CREDIT ? Press SERVICE Switch at normal game mode to give the free credit without coin in counter up. STOP ERROR CODE ? Press SERVICE Switch during the Error to stop to output the error beep sound. After that, spin the Wheel little bit (Sense the Optical sensor of wheel Assy) to clear Error code. If you eliminate any cause of error, machine will automatically back to normal game mode. 000000 PRIZE OUT COUNTER 000000 COIN IN COUNTER PAYOUT TEST SERVICE VIEW OF COUNTERS & SWITCHES BRACKET SCORE AND TIME LED DISPLAY TEST 1 2 3 4 Press TEST switch to display "1" on TIME LED Display to select this mode. Press SERVICE switch o nce to light up LED block like Fig.-1. Press SERVICE switch again to all 4 digits of LED block are light up from A to G. (loop) Refer Fig.-2. Press hold SERVICE switch over 3 seconds to light up each Block one by one. (loop) SCORE TIME F A B G E D Fig.-1 Fig.-2 C LAMP TEST 1 2 3 4 5 Press TEST switch to display "2" on TIME LED Display to select this mode. Press PAYOUT switch to light up the Payout lamp inside of Prize payout door. Press SERVICE switch once to move the CHARACTER PANEL left and right automatically. Then balls are start to fall down from top to the playfield. SCORE LED will display the number when the Ball is caught by Character panel. Press SERVICE switch again to stop above test. Ball passing sensor, lifter Wheel Sensor B SENSOR TEST 1 2 3 Press TEST switch to display "3" on Wheel TIME LED Display to select this Sensor A mode. Activate any sensors to light up the Limit SCORE LED blocks. Refer left picSwitch (L) ture. When the PRIZE OUT SENSOR is ON, Prize out lamp will light up. Press SERVICE switch to move Hopper turning Lifter and Ball motor. Re-press to switch stop. SCORE Limit Switch (R) Character Motor, Spinning Sensor Ball Switch 1 (R) Ball Switch 2 (L) Ball passing sensor COIN LOCK OUT COIL TEST (Option) * * Use this test only the customer who uses Lock out Coil to the Coin selector optionally. Press TEST switch to display "4" on TIME LED Display to select this mode. When you touch the Coin switch, Lock out Coil will works. (Pull = Ready to insert coin) Coin In Counter does not work. Credit is not counted in CPU memory. MOTOR UNIT TEST 1 2 Press TEST switch to display "5" on TIME LED Display to select this mode. Press SERVICE switch to move lifter and Ball motor. 2 of DOTS of SCORE LED block light up when the Ball Switch 1 and 2 are ON. (Refer above picture.) also, SCORE LED will count the balls. HOPPER TEST 1 2 3 4 Press TEST switch to display "6" on TIME LED Display to select this mode. Press SERVICE switch to payout the Capsule and Prize out counter will count once. If any problem, machine will out put the Alarm sound. Prize payout Lamp will light up when the Prize payout Sensor is ON. (Sensed by Capsule.) SCORE LED Block, "Left digit, position E" will light up when the Hopper Turning Switch is ON. SOUND TEST 1 2 3 Press TEST switch to display "7" on TIME LED Display to select this mode. Press SERVICE switch to output the all of Voice and Effect sound one by one. (loop) After one turn, Prize payout lamp will light up. DIPSW CONFIRMING TEST 1 2 Press TEST switch to display "8" on TIME LED Display to select this mode. Right digit of SCORE LED blocks will light up when the each of DIP switch are ON position. Refer below. Right digit of SCORE LED Display DIP SWITCH ON MAIN PCB 1 6 2 7 ON 5 4 3 1 8 2 3 4 5 6 7 8 BULK HOPPER (Option Unit) TEST 1 2 3 2 Press TEST switch to display "9" on TIME LED Display to select this mode. Press SERVICE switch to payout the Bulk Capsule. (No payout counter for Bulk Capsule) If any problem, machine will out put the Alarm sound. Prize payout Lamp will light up when the Prize payout Sensor is ON. (Sensed by Capsule.) SCORE LED Block, "Left digit, position E" will light up when the Bulk Payout Sensor is ON. NOTE: COIN COUNT TEST 1 2 During TEST mode except MODE 4, coin count switch and Coin In Counter are active. Insert the coin to coin mech. then check the Coin In Counter works. ERROR CODE CAPSULE EMPTY TIME LED will display "C" and output Alarm sound. Press SERVICE switch to stop the Alarm then fill the Capsules to the Hopper Unit. Spin the Wheel to clear Error code and back to normal game mode. CAPSULE JAM TIME LED will display "E1" or "E2" and output Alarm sound. Power off the machine, check and remove any jammed stuffs in Hopper Unit. OTHER ERROR CODE Refer below table. TIME LED # Contents of ERROR Malfunction of Main CPU Board Problem of Hopper Turning Switch on Hopper Unit. Cause of problem and Solution. Need to exchange the Main CPU Board. Hopper Jam. Check and remove the stuffs jammed in Hopper Unit. Or Turning Switch, Hopper Motor problem. Need exchange those. If still NG, Need to exchange Hopper Unit. Check the Payout Switch on Hopper unit. If the Hopper keep spinning, need to exchange the Main CPU Board. Ball Passing switch problem. check the metal wire of micro switch. If still NG, need to exchange the Character Assy or Ball passing Unit. This Error code will be appeared when the Coin Switch get stuck or Coin Jam. Check the Coin Switch by test mode or check the Coin Mech. If NG, exchange the Coin switch or Coin Mech. Check the Belt of this Assy. Jammed, cut off or Belt is off from pulley. Jamming the ball on part of Ball rail that before reach to lifter. Or check the ball Rail Sensor area. (Ball Jammed) If the Motor does not spinning, Motor or Main CPU Board problem. Need exchange those. E0 E1 E2 E3 E4 Malfunction of Payout switch on Hopper unit. Malfunction of Ball passing switch Coin Switch Error E5 E6 Malfunction of Spinning sensor on Character Motor. Malfunction of Ball Rail Sensor TIME LED # Contents of ERROR Problem of Lifter Ball Sensor . Cause of problem and Solution. Ball stuck, Ball missing, not enough ball in play field. Lifter Sensor board broken. Jamming or Stuck the balls in Lifter or Lifter motor broken. Doll was off from Belt. Doll Limit Switch broken. Hopper Payout switch does not work. Switch broken, Prize stuck in Hopper or Prize empty. Bulk Hopper Payout switch does not work. Switch broken, Prize stuck in Hopper or Prize empty. Check the Payout sensor of Bulk Hopper. E7 E8 E9 C0 C1 EA Lifter Motor Problem. Doll Limit Switch problem. Main Hopper empty Bulk Hopper (Option Unit) empty Bulk Hopper Payout Sensor error.

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