Detailed instructions for use are in the User's Guide.
FRONT COVER
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
WARNING - Electric Shock
To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5. Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button
R Button
Control Stick
C Stick
reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.®
This official seal is your assurance that Nintendo has
Thank you for purchasing Amazing IslandTM. Please note that this software is designed for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing Amazing IslandTM.
1-4 Player Simultaneous
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Memory Card
Game Boy Advance compatible
THIS GAME IS COMPATIBLE WITH THE GAME BOY ADVANCE PORTABLE VIDEO GAME SYSTEM.
CONTENTS
SETTING UP . . . . . . . . . . . . . . . . . . . STORY . . . . . . . . . . . . . . . . . . . . . . . BASIC CONTROLS . . . . . . . . . . . . . . .
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
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GAME START . . . . . . . . . . . . . . . . . .
STORY MODE . . . . . . . . . . . . . . . . . . 10 MULTIPLAYER MODE . . . . . . . . . . . . 16 MONSTER CARDS . . . . . . . . . . . . . . . 17 HINTS & TIPS . . . . . . . . . . . . . . . . . . 25 CREDITS . . . . . . . . . . . . . . . . . . . . . 26
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LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
SETTING UP
HARDWARE SETUP
Amazing IslandTM is a one to four player game. Connect the NINTENDO GAMECUBETM Controller to Controller Socket 1 for one player, or to Controller Sockets 1 to 4 for up to four players respectively.
STORY
One day, an eleven-year-old boy named Andy discovered an old book called "The Secrets of the Amazing Island" stashed away in a dusty storeroom. The story was an ancient picture book that told all about a mysterious island where incredible creatures lived together happily. Andy found it fascinating! Our story begins one night, after Andy has fallen asleep... "Help us!" A voice called. "Won't you save us from our fate?" Before he knew it, Andy found himself floating above an ancient island. Moments later, he began to fall. As he landed on the ground, he woke up from his dream, but the world he woke up to was not the world he had known before.
SAVE FILES
Amazing IslandTM is a NINTENDO GAMECUBETM Memory Card compatible game (Memory Card sold separately). 3 blocks of free memory space are required to create a System Data. Never turn OFF the NINTENDO GAMECUBETM power or remove the Memory Card while data is being saved. See p.9 in this booklet for full details of data types and memory requirements. Please refer to the NINTENDO GAMECUBETM booklet (pages 1820) for directions on how to format and erase Memory Card files.
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STORY
WHAT IS AMAZING ISLAND?
After Lagu, the Elder, and the other Maboo had finished explaining, Andy agreed to try and save Amazing Island from Black Evil. "The only one that can oppose Black Evil and his Eviling sidekicks, is a monster created with a pure heart." Andy went to the Hall of Life that sustains the Maboo, and from the Water Mirror created a monster in his own image to form a perfect partner.
The Maboo Elder
The legendary "Amazing Island" exists somewhere in this world. It is a peaceful island inhabited by the Maboo tribe and the fantastic monsters they created.
One day however, trouble found its way to Amazing Island. The dark magician "Black Evil," harnessing the negative power of the human world, overwhelmed and took over the island. One by one the Maboo fell under his grasp, until finally the whole island was his. With Black Evil in charge, even the human world isn't safe. One of the few remaining Maboo named Lagu called out for help from the human world. Only one with a pure heart can respond to the call...
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"Before attempting to defeat Black Evil, there are a series of trials that must first be cleared, and a host of Evilings that must be defeated." Take control of Andy and help him to create his partner monsters, clear the trials, defeat Black Evil, and save Amazing Island!
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BASIC CONTROLS
GAME START
Before you begin playing, a System Data file used for storing records will be created. Choose a Memory Card to create the file on and press the a Button.
SAVE FILES
The Memory requirements for each kind of Save File are detailed as follows. Please ensure that sufficient memory is available on the Memory Card before attempting to save. File Type Content Ranking and Option settings Game progress Custom monsters and Fotos Space Required 3 Blocks 2 Blocks each 8 Blocks each
VILLAGE AND MENU SCREENS
START/PAUSE Control Stick
a Button b Button c Stick l Button r Button
System Data Play Data Monster Data
Game Start, View Status, Set Rumble Feature Menu Option, Move Character, Scroll Speech Select, Speak Cancel Move Camera Position Camera Behind Player Character View Surroundings
At the Title Screen, press START/PAUSE to bring up the Main Menu. Use 8 2 to choose a mode and press the a Button to select.
STORY MODE
Control the player character and help save Amazing Island (p.10).
MULTIPLAYER
Choose an Action Stage and play with up to four players (p.16).
ACTION STAGES
Before each Action Stage begins, the controls are explained onscreen. Read these carefully before continuing. START/PAUSE Control Stick
a / b Buttons
TRADE MONSTERS
Exchange Monster Cards. This allows you to trade with friends and play with monsters created within a different game data.
Start Game, Pause Game Move Monster Various Actions Depending on Action Stage
OPTIONS
Check rankings and set the volume levels for background music and sound effects.
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STORY MODE
STORY MODE
MABOO VILLAGE INTRODUCTION
After selecting Story Mode, choose between Begin new game, or Continue saved game.
HALL OF LIFE
Here you can create your partner monster. The monster you design will be given form and brought to life by 3 Maboo named Folu, Chinto and Lagu.
BEGIN NEW GAME
Use 4 6 to choose whether the player character should be a boy or a girl, and press the a Button to select. Next, enter a name for the player character. Use 8 2 4 6 and the a Button to enter up to 8 alpha-numeric characters. If you get stuck, try selecting Random to see the game's suggestion. Finally, choose whether the Rumble Feature should be set to ON/OFF for the new game and press the a Button to select.
ELDER'S HUT
The house of the Maboo elder. Here you can hear about Amazing Island, and access the System Menu. Make sure you save games here before exiting, and be sure to save your monster too.
CONTINUE SAVED GAME
A menu will display all the games stored on the Nintendo GameCube Memory Card. Choose a game and press the a Button to select. You will find your player character returned to the Elder's Hut. Before you can continue playing, you will need to access the System Menu and select Load Monster to call your partner. Select the monster you wish to play with and press the a Button to select. % Only monsters created within the current Play Data can be selected here.
SYSTEM MENU
Saves your game progress and System Data. Only displayed when you don't have a monster with you. This allows you to call a monster saved from a previous game. You can also call preset monsters. Change Monster Replaces the monster currently in play with a previously saved or preset monster. Save Monster Save the monster currently in play. Delete Monster Choose a monster on the Memory Card to erase its data. Monster Cards Send a monster to a GameBoy® Advance to enjoy Card Battle. % Monsters from Preset Cards cannot be saved. Save Game Load Monster
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STORY MODE
STORY MODE
TRANSPORTERS
These are the areas that connect the village with the various Courses. At each Transporter is a watchman. When you're ready to attempt a Course, speak to the watchman and he'll send your monster to the first Action Stage.
MAKE WITH ASSISTANCE
ANSWER FOLU'S QUESTIONS
If you choose to make with asssitance, Folu will ask you a number of questions. Once you have answered these, Folu will design you a monster based on your personality and mood.
ADD ACCESSORIES
SHOP
Using the money earned at the Action Stages, you can purchase decorations, patterns, voices and various other customizations for your monster. As you clear each Course, a new shop will open with a whole range of new items.
Once the monster has been brought to life, Chinto will select some accessories for you. Accessories can be changed or adjusted afterwards.
FINISH
Finally, you can give your monster a name and take a Foto. Your monster is now complete.
VIEW RANKING
Once you've cleared the first Course, the character Ow L. Ranking appears in the center of the village, and by approaching him you can view the scores and ranking of each Course and Action Stage.
MAKE BY YOURSELF
SELECT FRAME
First choose the fundamental shape and movement of the monster, by selecting a frame from those available. Frames increase a ...