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User manual SEGA ASTRO BOY

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User guide SEGA ASTRO BOY

Detailed instructions for use are in the User's Guide.

AstroUS(PS2)_040331 3/30/05 9:11 AM Page 1 FRONT COVER AstroUS(PS2)_040331 3/30/05 9:11 AM Page 2 Thank you for purchasing ASTRO BOYTM. Please note that this software is designed only for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start the game. CONTENTS Getting Started . . . . . . . . . . . . . . . 2 Getting Started . . . . . . . . . . . . . . . 2 Controller . . . . . . . . . . . . . . . . . . . 3 Controller . . . . . . . . . . . . . . . . . . . 3 Story & Characters . . . . . . . . . . . . 4 Story & Characters . . . . . . . . . . . . 4 Basic Controls . . . . . . . . . . . . . . . . 8 Basic Controls . . . . . . . . . . . . . . . . 8 Game Start . . . . . . . . . . . . . . . . . 14 Game Start . . . . . . . . . . . . . . . . . 14 Game Screen . . . . . . . . . . . . . . . . 15 Game Screen . . . . . . . . . . . . . . . . 15 Game Flow . . . . . . . . . . . . . . . . . . 16 Game Flow . . . . . . . . . . . . . . . . . . 16 Metro City . . . . . . . . . . . . . . . . . . 17 Metro City . . . . . . . . . . . . . . . . . . 17 Items & Sub - Events . . . . . . . . . . 20 Items & Sub - Events . . . . . . . . . . 20 Bosses . . . . . . . . . . . . . . . . . . . . 2 1 Bosses . . . . . . . . . . . . . . . . . . . . 2 1 Credits . . . . . . . . . . . . . . . . . . . . 22 Credits . . . . . . . . . . . . . . . . . . . . 22 1 AstroUS(PS2)_040331 3/30/05 9:11 AM Page 2 GETTING STARTED MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray RESET button (OPEN) button USB connector S400 i.LINK connector controller port 1 controller port 2 CONTROLLER ASTRO BOY is a 1 Player game. Connect either a DUALSHOCK® or DUALSHOCK®2 analog controller to controller port 1. The controls expressed in this manual assume the default configuration based on the DUALSHOCK®2 analog controller. NOTE: Controllers other than the DUALSHOCK® or DUALSHOCK®2 analog controllers are not supported by this game. DUALSHOCK®2 Analog Controller Configurations L2 button L1 button R2 button R1 button Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the ASTRO BOY disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software. directional buttons button Memory Card (8MB) (for PlayStation®2) ASTRO BOY is a memory card (8MB) (for PlayStation®2) compatible game. Insert the memory card into MEMORY CARD slot 1 before you turn on the game. A previously saved game of ASTRO BOY will be loaded automatically during start up. NOTE: ASTRO BOY requires a minimum of 356KB on your memory card to save each game. You may only insert the memory card into MEMORY CARD slot 1 for this game, and do not insert or remove the memory card while saving or loading your game. See P on details on saving and loading your data. .18 left analog stick (L3 button when pushed down) SELECT button ANALOG mode button START button right analog stick (R3 button when pushed down) button button button Controls are set in ANALOG mode (mode indicator: ON) and cannot be switched to digital mode by using the ANALOG mode button - the LED display is always lit in red. This game supports the vibration function present on the DUALSHOCK®2 analog controller. This can be set ON/OFF from the Vibration option in the OPTIONS menu (P .14). 2 3 AstroUS(PS2)_040331 3/30/05 9:12 AM Page 4 STORY & CHARACTERS STORY & CHARACTERS hen his son died in a tragic car accident, Dr. Tenma, a brilliant robotics engineer, created a super-human robot in his son's image, named Astro. Dr. Tenma believed that robots would some day rule the world, and created Astro with abilities unlike any other robot. Another brilliant scientist, Dr. O'Shay, envisioned a different kind of world where robots and humans could coexist. He opposed Dr. Tenma's motivation for creating Astro and later took custody of him. Dr. O'Shay decided to raise him as a symbol of peace, hoping to remove once and for all the negative feelings associated with robots. Astro now lives in Metro City, under the great care of Dr. O'Shay. Unfortunately, the city is suffering from a series of raids at the hands of evil robots, and they consider Astro their enemy. To stop this injustice, Astro and Dr. O'Shay must fight to bring peace back to Metro City. W CHARACTERS A miraculous super-robot with the world's greatest artificial intellegence and the soul of a human being. Pure-hearted with a strong will for justice, Astro may be small but he confronts gigantic foes. Astro is gifted with special abilities that are even unknown to Dr. O'Shay. These abilities will be revealed as Astro matures. Astro Seven Forces of Astro Power of Analyzation Supersonic Hearing One Million Horsepower Strength Digibeam Arm Cannon X-Ray Vision Rocket Feet 4 5 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 6 STORY & CHARACTERS Dr. O'Shay A compassionate scientist who is currently the Director of the Ministry of Science. As an adopted parent of Astro, he is one of the first to acknowledge the maturity of the robot's soul. He firmly believes that robots and mankind can be friends. STORY & CHARACTERS Dr. Tenma An advanced robotic scientist. As former Director of the Ministry of Science, he created a robot while grieving for his deceased son, Tobio. He is a self-centered man who despises all human beings. Atlas Zoran Astro's younger sister created by Dr. O'Shay. Her spoiled and childish personality often causes trouble for Astro, but she is actually kind and charming at heart. A mysterious robot who challenges Astro for the title of strongest robot champion in the world. He has lost some of his memories, concealing a secret surrounding his identity. Nora Nora (Nanny Organizer Robotic Android) is a domestic robot in charge of all the housekeeping at Home. Nora must also educate and keep an eye on Astro. Blue Knight Riding Leto, the robot horse, Blue Knight vows to liberate robots everywhere. He uses his sabre to fire electric beams at anyone who commits injustice against robots. 6 7 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 8 BASIC CONTROLS BASIC CONTROLS Controls explained in P 8 through 13 are based on the default button . configuration. See P for details on switching the control settings .14 for Target (Lock-On target) and Direction (maneuvering Astro). You have complete control over Astro's actions whether flying across the sky or dashing through the city. FLIGHT CONTROLS Use the following controls to move Astro when he's flying or hovering above ground. PUNCH QUICK DASH w/ left analog stick ANALOG CONTROLLER: DUALSHOCK®2 START button W button Q button R button E button D button LANDING (click button) directional buttons left analog stick L3 button SELECT button LED Display (always lit) ANALOG mode button A button S button F button MOVE ASTRO left analog stick button analog stick ASCEND / DESCEND right analog stickCV PUNCH / SPIN ATTACK F S + left QUICK DASH right analog stick R3 button STOP FLYING R3 button (click) MENU SELECTION MOVE CURSOR ENTER BACK directional buttons S / START D SPIN ATTACK Defeat enemies with Spin Attack whenever your Force Gauge (P .15) is above the required energy level. Hold down the F button to boost Astro's speed while flying or to attack your enemy with the Spin Attack! button button Hold Down MOVE LEFT / RIGHT ASCEND / DESCEND 8 9 left analog stick left analog stick ZX CV AstroUS(PS2)_040331 3/30/05 9:13 AM Page 10 BASIC CONTROLS BASIC CONTROLS GROUND CONTROLS Use the left analog stick to move Astro while on the ground. When it's time to fly, use the right analog stick or press S button twice (second time while in air) for take-off! PUNCH JUMP FLY (enter C) ACTION COMMANDS Check the top right corner of the screen and find the assigned actions (e.g. Punch and Talk) for F, D, and A button. The two options you are given are called the Action and Sub Action respectively. MOVE JUMP PUNCH FLY UP left analog stick S F Depending on the object/subject Astro approaches, Action commands such as Grab, Throw, Talk, Open, and Search will be assigned and displayed. Keep your eyes on the Action Icon to check the current Action available. button button (top) Sub Action Icon (bottom) Action Icon right analog stick C SPECIAL MOVES CAMERA CONTROLS Use the commands below to control the camera. Note, you cannot move the camera if you are locked on to something (P .12). Astro can perform Special Moves whenever a Special Move Icon appears in the bottom left corner of the screen. Simply execute the displayed commands to give your enemy an attack they will never forget. Keep your eyes peeled and take advantage of all your Special Move opportunities! Check Here ! BROWSE PAN LEFT/RIGHT POINT OF VIEW RESET CAMERA directional buttons W/R button Pulling Knockout Swing Around SELECT button Q button *Note that you cannot simultaneously control the camera angle and perform an action during first-person (Astro's point of view) mode. 10 11 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 12 BASIC CONTROLS BASIC CONTROLS LOCK-ON CURSOR Lock onto the target enemy using Q button when the blue Lock-On Cursor is displayed. Once the enemy is locked, Astro will automatically face the target enemy and remains this way until you press Q button again to release the lock. Check the status of the Lock-On Cursor based on the below chart. ASTRO'S ABILITIES Astro possesses seven amazing abilities that no other robot has. But these abilities cannot be used until Astro learns about them and their use throughout the game. The abilities you can control are flying and three Force abilities below (see P for all of Astro's abilities). .5 LOCK-ON CURSOR DIGIBEAM* X-RAY VISION ARM CANNON* A button button button E D SIZE & COLOR OF LOCK-ON CURSOR SIZE COLOR LOCKED Smaller Green /Yellow* UNLOCKED Wider Blue *Digibeam or Arm Cannon cannot be used when the Sub Action (P .11) is assigned to that button. DIGIBEAM Press A button to fire a laser beam from Astro's fingertips to attack enemies or melt down (burn down) solid objects. Hold down A button to project the laser as long as Astro has power left in the Force Gauge (P .15). *The cursor turns yellow to indicate your target enemy is locked on from a distance above ground. In most cases, F button will allow you to perform whatever the Action Icon represents. But when an enemy is locked, Astro will most likely Punch the enemy when locked to a green cursor, and Spin Attack when locked to a yellow cursor. When an enemy is unlocked (blue cursor), Astro will either Punch or Spin Attack based on the distance from the enemy. X-RAY VISION Press E button to see through objects with Astro's X-Ray Vision. Using X-Ray Vision requires power on the Force Gauge. Press E button again to return to normal vision. The X-Ray Vision will also display names of surrounding buildings while flying through Metro City. ARM CANNON Hold down D button to charge the cannon, and release to fire. When the red target beam is displayed, the cannon is ready to be fired. Every shot requires a power of the Force Gauge. 12 13 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 14 GAME START Press the START button when the Title screen appears to display the Main Menu and start your game. GAME SCREEN MAIN GAME Various information is displayed during gameplay. The screen below can also be viewed via the Pause Menu - SCREEN SETTINGS. HEALTH The gauge will decrease whenever Astro is attacked GAUGE game is over when the gauge is empty. Pick up Items or go to Sammy (energy robot) to recharge the gauge. SUB ACTION ICON (P .11) ACTION ICON (P .11) TIME COUNTER (BOSS) / COUNTDOWN (ENEMIES) *One of the above is displayed accordingly. FORCE GAUGE MAIN MENU FROM THE BEGINNING Play a new game from the very beginning. Please note that when you already have a previously saved game (P .18), starting a FROM THE BEGINNING and saving your progress will overwrite and erase your previous data. CONTINUE Continue the game from the last point you saved. LOCK-ON CURSOR (P .12) MAP VIEWER (P .17) *Map displayed when Astro is in Metro City. OPTIONS Adjust various game settings such as controls of the game. SPECIAL MOVE ICON (P .11) BOSS GAUGE *Displayed only during the Boss Stage. Deplete this gauge to defeat the boss. SOUND VIBRATION UP / DOWN BOOST CONTROLS Set audio output: STEREO / MONAURAL Set the vibration function of the analog controller: ON / OFF Set control options for Arm Cannon and Digibeam targets: NORMAL / REVERSE Set control options during Spin Attack: NORMAL / REVERSE PAUSE MENU Press the START button during gameplay to display the Pause Menu with the following selections. Press the START button again to return to your game. POWER DATA Identify Astro's Forces (abilities) currently available for use Display the controls using the analog controller Explains each on-screen gauge that appears during gameplay CONTROLS SCREEN SETTINGS NORMAL: Movements correspond to the direction you enter. REVERSE: CV controls are reversed (C will move down). 14 15 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 16 GAME FLOW METRO CITY STORY - MAIN EVENTS MAP OF THE CITY The below chart shows the basic flow of this game. The illustration below represents the overall map of Metro City. Note that you can only fly within the light-shaded region of the map. Check the Map Viewer located on the bottom right corner of your screen when you get lost or have trouble finding an area while flying above Metro City. Whenever an Event is waiting for Astro, a given area on the map will be highlighted (blink). Astro can travel freely around Metro City (P .17). State of emergency! Fly to the area where Astro is needed! Defeat enemies (bosses) or solve mystery to bring peace to the city! Brokken Volcano Ministry of Science Event completed - return to the city. After troubleshooting an Event, you can return to any area of the city you have completed or fly, venture, or battle anywhere in the city until the next emergency Event breaks out. Central City Home Bay Area Industrial Area GAME OVER The game is over when Astro takes damage and his Health Gauge is completely empty. When the game is over, select one of the options below from the Game Over screen. RING COURSES ONE MORE TIME! QUIT Retry from the beginning of the battle or the same area of the city Return to the Title screen There are two types of rings found in the skies of Metro City which allow you to practice Astro's flight. Pass through the yellow ring to start the course and pass through a series of blues rings which can be locked on to complete the course (*course ending in the yellow ring). Once you complete the course, report your time to the time keeper (robot) stationed at the Ministry of Science Helipad. 16 17 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 18 METRO CITY METRO CITY ZORAN'S CARD VIEWER Trading cards collected from various areas can be viewed from Zoran's Card Viewer (P .20). The Card Viewer is not available while the city is in a state of emergency. HOME Back home, you can meet Zoran, Nora, and Sammy, the energy robot. Occasionally, Dr. O'Shay will return from his office. Use F button to talk to Zoran or Nora, to display their respective menu, or even replenish Astro's Health Gauge by pressing the F button in front of Sammy. MENU SELECTION SELECT CARD SELECT TYPE CV ZX buttons buttons button button NORA MENU The following menu items are accessed via Nora who can be found at Home or the Director's Office at the Ministry of Science. OPEN BACK S D VIEWING SCREEN ZOOM ROTATE Q, E button left analog stick right analog stick SAVE* HINTS OPTIONS QUIT GAME Save progress of current game Receive hints to advance the game Adjust system and game controls settings (see P .14) Return to Title screen MOVE FIGURE ENERGY ROBOT Go to Sammy whenever Astro is low on his Health Gauge and needs a full recharge! Sammy is on a standby at Home and the Director's Office at the Ministry of Science. *SAVING YOUR GAME If you have not yet saved a game data of Astro Boy on your memory card (8MB) (for PlayStation®2), a Save File is created when you save your game. Creating a Save File requires a minimum of 356KB of free space on your memory card. Note that you may only save one game (Save File) per memory card. This game does not automatically save the progress of your game. OTHER AREAS Revisit any area of Metro City once the Event of the area is completed. Explore and find hidden items that you might have missed during your first trip. 18 19 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 20 ITEMS & SUB - EVENTS BOSSES Here are the first four Boss Stages Astro must face. ITEMS Items can be found midair, in Item Boxes, and in other kinds of containers. VS. MAGNAMITE STAGE 1 Damage Magnamite by pulling the tentacles away from it's body. When Magnamite finally surfaces from the ground, watch out for the claws and lasers and lock on to the face! ENERGY CAPSULE The blue capsule recovers Astro's Health Gauge and can be found when enemies are defeated. FORCE ENERGY CAPSULE The red capsule recovers Astro's Force Gauge and can be found when enemies are defeated. VS. DENKOU STAGE 2 Dr. Tenma has set up a time bomb on Denkou's belt, and he must be stopped before it explodes in the arcade. Astro must catch Denkou by grabbing on to his cape to pull him down. GAUGE-UP ITEM The item increases the maximum values of Astro's Health and Force Gauge. COLLECT CARD Popular trading cards are available in Metro City. The cards give you characters and extra information about the Astro Boy universe. To view the cards you collected, go to Zoran who is waiting at Home. VS. ATLAS STAGE 3 Attack Atlas while avoiding his powerful plasma attacks. Aggressively hit Atlas to earn a knockout (Special Move) opportunity and give him what he demands! SUB - EVENTS Enter various Sub-Events by revisiting an area of Metro City where you have already completed your main Event. Meet the legends from classic Tezuka comics, or be a hero and help out the people who need assistance. VS. VENUS ROBOTS STAGE 4 Attack the Venus Robots, turning them into helpless balls. Once they are immobilized, pick them up and use them as a projectile to attack their mates. You can find billboards and objects throughout areas of Metro City. Billboards will post news updates of Astro's heroics. Objects such as boxes and boulders can be picked up and tossed around, so feel free to interact with such objects for play. 20 21 AstroUS(PS2)_040331 3/30/05 9:14 AM Page 22 CREDITS CREDITS CAST Astro Candi Milo Dr. 0'Shay / Blue Knight Wally Wingert Zoran / Denkou Susan Blu Pluto David Rasner Atlas Greg Cipes Nora Jennifer Darling Yuko Kisagari Faith Salie Dr. Tenma / Magnamite Dorian Harewood Chief Programmer Hitoshi Nakanishi Programmers Mitsuru Takahashi Kyousei Yukimoto Keiichi Noda Yoshio Inoue Satoru Takeshima Kazuyuki Okada Seiji Nakagawa Takashi Sakamoto Sound Programmer Koji Kaifu Technical Support Gary Mchale Takeshi Hirai Chief Artist Noboru Hotta Character Animators Motomu Hayashi Yusuke Kashiwagi Michihiro Sato Scene Designers Ken Okazaki Hiromasa Yoshida Motomu Hayashi Keita Watanabe Character Modelers Shinkichi Tanahashi Hitomi Nagao Rie Miyauchi Rieko Muramatsu Background Artists Haruka Yoshida Yuko Komuro Hideaki Fujisawa Masahiko Yagi Yuji Yamaga Visual Effects Jun Kobayashi Interface Designer Taro Hino Movie Editor Ryutaro Sugiyama Facial Animator Mayumi Moro Yoshiro Shimizu Sound Director Teruhiko Nakagawa Sound Artists Yutaka Minobe Mariko Nanba Naofumi Hataya Hideaki Kobayashi Takashi Endo Junko Shiratsu Kenichi Tokoi Tomoya Ohtani Recording Engineers Hirokazu Akashi Yoshitada Miya Music Advisor Kenichiro Isoda Voice Over Director Micheal Hack Sound Engineer Devon Bowman Talent Agencies INNOVATION PRODUCTIONS CED TALENT Project Lead Shawn Dobbins Build Engineer Rick Ribble VP of Entertainment Marketing Scott A. Steinberg Product Marketing Manager Heather Guzenda Senior Media Specialist Teri Higgins Public Relations Manager Bret Blount Associate Public Relations Manager Ethan Einhorn Special Thanks: Lori Von Rueden Jeanette Manahan Takuma Hatori Chris Olson Shinobu Toyoda Noah Musler Bridget Oates Price Design DEVELOPMENT Executive Producer Hisao Oguchi Chief Producer Yuji Naka Producer Mineko Okamura Director Hideki Anbo Chief Game Designer Hiroyuki Takanabe Game Designers Hirono Sato Takumi Yoshinaga Yoshiyuki Okitsu Emiko Sunaga Yu Ohmura Game Design & Scripting Yosuke Yoshizawa Atsushi Ota Nobuo Nakagawa Sonic Test Team Kazuyuki Kawamura Koichi Toyoshima Kotoga Nakajima Special Thanks: TEZUKA PRODUCTIONS CO., LTD. SONY PICTURES ENTERTAINMENT (JAPAN) INC. SONY MUSIC PUBLISHING (JAPAN) INC. WAVE MASTER INC. SALAMI STUDIOS SONY PICTURES CONSUMER PRODUTS Executive Director of Sales Mark Caplan Vice President of Product Development Laetitia May Manager of Product Development Eric Thomsen Astro Boy TV Show Producer Grace Benn Director of Professional Music Service David Quan SEGA OF AMERICA Director of Product Development Osamu Shibamiya Localization Producer Klayton Vorlick 22 23 AstroUS(PS2)_040331 3/30/05 9:14 AM Page 24 NOTES *THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! Limited Warranty Sega of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 product shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Playtstation 2 product or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support. Obtaining technical support/service To receive additional support, including troubleshooting assistance, please contact Sega at: · web site...................... http://www.sega.com · e-mail........................ support@segaamerica.com LIMITATIONS ON WARRANTY ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. Sega is registered in the U.S. Patent and Trademark Office. SEGA and the Sega logo are registered trademarks of Sega Corporation. © Sonicteam/SEGA, 2004. All Rights Reserved. www.sega.com © 2004 Tezuka Productions/Sony Pictures Entertainment (Japan) Inc. ASTRO BOY character and all related indicia: TM or ® & © 2004 Tezuka Productions. All rights reserved. Distributed by Sony Pictures Television. Columbia Torch Music, Inc. © 2004. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA 94120. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA. 24 AstroUS(PS2)_040331 3/30/05 9:14 AM Page ii REAR COVER

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