|
5 600 brands
1 870 000 user's guides |
|
|
|||||||||||||||
|
Search a brand
Advanced Search
Where is my user guide?
|
Our partners wish to propose you the following products
|
User manual SEGA BASS FISHING CHALLENGE
Diplodocs help download the user guide SEGA BASS FISHING CHALLENGE.
This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.
Preview of the first 3 pages of manual
You either have JavaScript turned off or an old version of Adobe Flash Player Get the latest Flash Player.
User guide SEGA BASS FISHING CHALLENGE
Detailed instructions for use are in the User's Guide. BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of DANGER, WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text. Indicates that mishandling the product by disregarding this pictograph will cause severe injury or death. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury. For the safe usage of the product, the following pictographs are used: Indicates "HANDLE WITH CARE." In order to protect the human body and equipment, this display is attached to places where the Owner's Manual, Serviceman Manual and/or Service Manual should be referred to. Indicates a "Protective Earth Terminal." Before operating the equipment, be sure to connect it to the Ground. (The step may be omitted for products in which a power cord with earth is used.) Perform work in accordance with the instructions herein stated. Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the site maintenance personnel should perform such work. Be sure to turn off the power before working on the machine. To prevent an electric shock, be sure to turn off the power before carrying out any work that requires direct contact with the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect. Be sure to ground the Earth Terminal. (This is not required in the case where a power cord with earth is used.) This product is equipped with the Earth Terminal. When installing the product, connect the Earth Terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the product is grounded appropriately, the user can be subject to an electric shock. After performing repair, etc. for the control equipment, ensure that the Earth Wire is firmly connected to the control equipment. Ensure that the Power Supply used is equipped with an Earth Leakage Breaker. This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs. Be sure to use fuses which meet the specified rating. (Only for the machines which use fuses.) Using fuses exceeding the specified rating can cause a fire and an electric shock. Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and/or material damage.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed. The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and/or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA. Ensure that the product meets the requirements of appropriate Electrical Specifications. Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and an electric shock. Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read. To ensure safety for the customers, labels and printed instructions describing potentially hazardous situations are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated. When handling the monitor, be very careful. (Applies only to the product with a monitor.) Some of the monitor (TV) parts are subject to high tension voltage. Even after turning off the power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only by those technical personnel who have knowledge of electricity and technical expertise. Be sure to adjust the monitor/projector properly. (Applies only to the product with a monitor/projector.) Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor/projector not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers. When transporting or reselling this product, be sure to attach this manual to the product. In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruction Manual of such equipment. * Descriptions herein contained may be subject to improvement changes without notice. * The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on the power, check the following points to ensure that the product has been transported in a satisfactory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct way, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified ratings? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory Keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS ....................................................................................... i INTRODUCTION ................................................................................................ iii 1 HANDLING PRECAUTIONS ......................................................................... 1 2 PRECAUTIONS REGARDING INSTALLATION LOCATION ........................ 2
2-1 LIMITATIONS OF USAGE ................................................................................................2
TABLE OF CONTENTS
3 PRECAUTIONS REGARDING PRODUCT OPERATION ............................. 3 4 PART DESCRIPTIONS .................................................................................. 5 5 ACCESSORIES ............................................................................................. 7 6 ASSSEMBLY AND INSTALLATION .............................................................. 8
6-1 INSTALLATION ................................................................................................................9 6-2 TURNING ON THE POWER (SOFTWARE INSTALLATION) ........................................10 6-3 CHECKING ASSEMBLY (SETUP) .................................................................................10
7 PRECAUTIONS WHEN MOVING THE MACHINE ...................................... 13 8 GAME DESCRIPTION ................................................................................. 14
8-1 GAME OUT LINE............................................................................................................14 8-2 HOW TO CONTROL .......................................................................................................15 8-3 HOT TO FISH ................................................................................................................17 8-4 BONUS GAME ...............................................................................................................18 8-5 SPECIAL LURE ..............................................................................................................19 8-6 GAME FLOW ..................................................................................................................20
i
9 SYSTEM MENU ........................................................................................... 22
9-1 SWITCH UNIT AND COIN METER ................................................................................23 9-2 SYSEM MENU ................................................................................................................24 9-3 TEST MODE ...................................................................................................................25 9-4 CONFIGULRATION .......................................................................................................27 9-5 BOOKKEEPING .............................................................................................................29 9-6 BACKUP CLEAR ...........................................................................................................31
TABLE OF CONTENTS
10 TOURNAMENT ............................................................................................ 33
10-1 TOURNAMENT .............................................................................................................33 10-2 START DAY, END DAY .................................................................................................36 10-3 SELECT MARCHANDISE ............................................................................................37 10-4 ADVERTIZE SCREEN EDITOR ..................................................................................38 10-5 PRITABLE TEXT EDITOR ............................................................................................39 10-6 PLAY LOG ....................................................................................................................39 10-7 ABOUT PRINTER .........................................................................................................40
11 PERIODIC INSPECTION ............................................................................. 45 12 TROUBLESHOOTING ................................................................................. 46
12-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN).........................46 12-2 ERROR CODE ..............................................................................................................46
13 GAME BOARD ............................................................................................ 47 14 CABINET PARTS DESCRIPTION ............................................................... 51 15 PARTS LIST, CONTROLLER ...................................................................... 52 16 WIRE COLOR CODE TABLE ...................................................................... 53 17 WIRING DIAGRAM ...................................................................................... 54 181LINCENSE MARK....................................................................................... 56 191PRINTER KIT (OPTION) ............................................................................. 57
ii
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "SEGA BASS FISHING CHALLENGE, CVT KIT". This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions. In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point of purchase for this product. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word "IMPORTANT" and the symbol below.
INTRODUCTION
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
Sega Amusements U.S.A., Inc. 800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A. TEL: TOLL FREE: FAX: 1-847-364-9787 1-888-877-2669 1-847-427-1065
Definition of 'Site Maintenance Personnel or Other Qualified Individuals'
Procedures not described in this manual or marked as 'to be carried out by site maintenance personnel or other qualified professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialized knowledge. The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows: Site maintenance personnel: Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/ expendable parts. Activities to be carried out by site maintenance personnel: Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts. Other qualified professionals: Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
iii
1 HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
· Beforeperformingwork,besuretoturnthepoweroff.Performingthework withoutturningthepoweroffcancauseanelectricshockorshortcircuit.Inthe caseworkshouldbeperformedinthestatusofpoweron,thismanualalways statestothateffect. · Toavoidanelectricshockorshortcircuit,donotpluginorunplugquickly. · Toavoidanelectricshock,donotpluginorunplugwithawethand. · Donotexposepowercordsorearthwiresonthesurface,(floor,passage,etc.).If exposed,thepowercordsandearthwiresaresusceptibletodamage.Damaged cordsandwirescancauseanelectricshockorshortcircuit. · Toavoidcausingafireoranelectricshock,donotputthingsonordamagethe powercords. · Whenorafterinstallingtheproduct,donotunnecessarilypullthepowercord.If damaged,thepowercordcancauseafireoranelectricshock. · Incasethepowercordisdamaged,askforareplacementthroughwherethe productwaspurchasedfromortheofficehereinstated.Usingthecordasis damagedcancausefire,anelectricshockorleakage. · Besuretoperformgroundingappropriately.Inappropriategroundingcancause anelectricshock. · Besuretousefusesmeetingthespecifiedrating.Usingfusesotherthanthe specifiedratingcancauseafireoranelectricshock. · BesurethatconnectionssuchasICBDaremadeproperly.Insufficientinsertion cancauseanelectricshock. · Specificationchanges,removalofequipment,conversionand/oraddition,not designatedbySEGAarenotpermitted. -Failuretoobservethismaycauseafireoranelectricshock.Non-compliance withthisinstructioncanhaveabadinfluenceuponphysicalconditionsofthe playersortheonlookers,orresultininjuryduringplay. -SEGAshallnotbeheldresponsiblefordamage,compensationfordamagetoa thirdparty,causedbyspecificationchangesnotdesignatedbySEGA. · Donotperformanyworkorchangepartsnotlistedinthismanual.Doingsomay leadtoanaccident. Ifyouneedtoperformanyworknotlistedinthismanual,requestworkfromthe officeindicatedinthismanualorthepointofpurchase,orinquiresfordetails. · Besuretoperformperiodicmaintenanceinspectionshereinstated.
1 HANDLING PRECAUTIONS
· FortheICboardcircuitinspections,onlythelogictesterisallowed.Theuseofa multiple-purposetesterisnotpermitted,sobecarefulinthisregard. · WhencleaningtheCRTsurfaces,useasoftanddrycloth.Donotapply chemicalssuchasthinner,benzene,etc. · StaticelectricityfromyourbodymaydamagesomeelectronicsdevicesontheIC board.BeforehandlingtheICboard,touchagroundedmetallicsurfacesothat thestaticelectricitycanbedischarged. · Somepartsarenotdesignedandmanufacturedspecificallyforthisgame machine.Themanufacturersmaydiscontinue,orchangethespecificationsof suchgeneral-purposeparts.Ifthisisthecase,SEGAcannotrepairorreplacea failedgamemachinewhetherornotawarrantyperiodhasexpired.
1
2 PRECAUTIONS REGARDING INSTALLATION LOCATION
2 PRECAUTIONS REGARDING INSTALLATION LOCATION
Thisproductisanindoorgamemachine.Donotinstallitoutside.Evenindoors, avoidinstallinginplacesmentionedbelowsoasnottocauseafire,electricshock, injuryand/ormalfunction. - Placessubjecttorainorwaterleakage,orplacessubjecttohighhumidityinthe proximityofanindoorswimmingpooland/orshower,etc. - Placessubjecttodirectsunlight,orplacessubjecttohightemperaturesinthe proximityofheatingunits,etc. - Placesfilledwithinflammablegasorvicinityofhighlyinflammable/volatile chemicalsorhazardousmatter. - Dustyplaces. - Slopedsurfaces. - Placessubjecttoanytypeofviolentimpact. - Vicinityofanti-disasterfacilitiessuchasfireexitsandfireextinguishers. - Areaswherethetemperatureexceedstheapplicabletemperature(ambient temperature)rangeof5to30degreescentigrade.
2-1 LIMITATIONS OF USAGE
· BesuretochecktheElectricalSpecifications.Ensurethatthisproduct iscompatiblewiththelocation'spowersupply,voltage,andfrequency requirements.AplatedescribingElectricalSpecificationsisattachedtothe product.Non-compliancewiththeElectricalSpecificationscancauseafireand electricshock. · Thisproductrequiresabreakerandearthmechanismaspartofthelocation facilities.Usingtheproductwithoutthesecancauseafireandelectricshock. · Ensurethattheindoorwiringforthepowersupplyisratedat15Aorhigher (ACsinglephase100V~120Varea).Non-compliancewiththeElectrical Specificationscancauseafireandelectricshock. · Besuretouseanindependentpowersupplyequippedwithanearthleakage breaker.Usingapowersupplywithoutanearthleakagebreakercancausean outbreakoffireifapowersurgeoccurs. · Puttingmanyloadsononeelectricaloutletcancausegenerationofheatanda fireresultingfromoverload. · Whenusinganextensioncord,ensurethatthecordisratedat15Aorhigher(AC 100V~120Varea).Usingacordratedlowerthanthespecifiedratingcancause afireandelectricshock.
2
3 PRECAUTIONS REGARDING PRODUCT OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
BEFOREOPERATION
Inordertoavoidaccidents,checkthefollowingbeforestartingtheoperation: · Toensuremaximumsafetyfortheplayersandthecustomers,ensurethatwhere theproductisoperatedhassufficientlightingtoallowanywarningstoberead. Operationunderinsufficientlightingcancausebodilycontactwitheachother, hittingaccident,and/ortroublebetweencustomers. · Besuretoperformappropriateadjustmentofthemonitor(projector).For operationofthismachine,donotleavemonitor'sflickeringordeviationas is.Failuretoobservethiscanhaveabadinfluenceupontheplayers'orthe customers'physicalconditions. · Itissuggestedtoensureaspaceallowingtheplayerswhofeelsickwhileplaying thegametotakearest. · Checkifalloftheadjustersareincontactwiththesurface.Iftheyarenot,the Cabinetcanmoveandcauseanaccident.
3 PRECAUTIONS REGARDING PRODUCT OPERATION
· Donotputanyheavyitemonthisproduct.Placinganyheavyitemonthe productcancauseafallingdownaccidentorpartsdamage. · Donotclimbontheproduct.Climbingontheproductcancausefallingdown accidents.Tocheckthetopportionoftheproduct,useastepladder. · Toavoidelectricshock,checktoseeifdoor&coverpartsaredamagedor omitted. · Toavoidelectricshock,shortcircuitand/orpartsdamage,donotputthe followingitemsonorintheperipheryoftheproduct.Flowervases,flowerpots, cups,watertanks,cosmetics,andreceptacles/containers/vesselscontaining chemicalsandwater.
· Duringdailycleaning,besuretocheckthesurfaceofthesteeringwheel,gear shifter,andotherpartsthattheplayertoucheswithhishandsfordamage, cracks,orloosescrews.Ifaplayerusesthemachinewhileitisdamaged, cracked,orhasaloosescrew,theplayermaybecomeinjured. · Duringdailycleaning,besuretochecktheseatforanyabnormality,wetness, etc.Failuretodothismayresultindeliberatetamperingornegligencebeingleft undetected. · Toavoidinjury,besuretoprovidesufficientspacebyconsideringthepotentially crowdedsituationattheinstallationlocation.Insufficientinstallationspacecan causemakingbodilycontactwitheachother,hittingaccidents,and/ortrouble betweencustomers.
3
DURINGOPERATION(PAYINGATTENTIONTOCUSTOMERS)
· Forsafetyreasons,donotallowanyofthefollowingpeopletoplaythegame. - Thosewhoneedassistancesuchastheuseofanapparatuswhenwalking. 3 PRECAUTIONS REGARDING PRODUCT OPERATION - Thosewhohavehighbloodpressureoraheartproblem. - Thosewhohaveexperiencedmuscleconvulsionorlossofconsciousnesswhen playingvideogames,etc. - Thosewhohaveneckorspinalcordproblems. - Thosewhoareintoxicatedorundertheinfluenceofdrugs. - Pregnantwomen. - Personssusceptibletomotionsickness. - Personswhodisregardtheproduct'swarningdisplays. · Evenplayerswhohaveneverbeenadverselyaffectedbylightstimulusmight experiencedizzinessorheadachedependingontheirphysicalconditionwhen playingthegame.Smallchildrenareespeciallylikelytoexperiencethese symptoms.Cautionguardiansofsmallchildrentokeepwatchontheirchildren duringplay. · Instructthosewhofeelsickduringplaytohaveamedicalexamination. · Toavoidinjuryfromfallsandelectricshocksduetospilleddrinks,instructthe playernottoplaceheavyitemsordrinksontheproduct. · Toavoidelectricshocksandshortcircuits,donotallowcustomerstoput handsandfingersorextraneousmatterintheopeningsoftheproductorsmall openingsinoraroundthedoors. · Toavoidfallsandresultinginjury,immediatelystopthecustomerfromleaning againstorclimbingontheproduct,etc. · Toavoidelectricshockandshortcircuit,donotallowcustomerstounplugthe powerplugwithoutajustifiablereason.
Immediatelystopsuchviolentactsashittingandkickingtheproduct.Suchviolent actscancausepartsdamageorfallingdown,resultingininjuryduetofragments andfallingdown.
4
4 PART DESCRIPTIONS SEGA BASS FISHING CHALLENGE, FULL KIT
KIT Part#: 557-00-003
ASSY ROM CTRG SBFC Part#: 610-0752P ,+ 557-30-200
4 PARTS DESCRIPTIONS
Marquee BASS FISHING Part#: 557-30-100
SEGA LOGO FOR GOLF CABI Part#: 557-30-102
TRACKBALL 3" HIGH LIP Part#: 99-50-205
TRACKBALL MOUNT PLATE Part#: 99-50-206
COVER CARD READER Part# 523-50-125
HARNESS FOR IT PWR SPLY Part#: 557-60-100
HARNESS FOR TRACKBALL Part#: 557-60-101
HARNESS FOR MAIN A/W Part#: 99-60-690
CNTL PNL BASS FISHING Part#: 557-30-151
Manual, SBFC Part#: 557-30-300
BUTOTNS (5 pcs) Part#: 99-50-000 WHITE x 2 Part# 99-50-001 RED x 1 Part# 99-50-004 GREEN x 2
5
SEGA BASS FISHING CHALLENGE, UPDATE KIT
KIT Part#: 557-00-067 ASSY ROM CTRG SBFC Part#: 610-0752P ,+ 557-30-200 Marquee BASS FISHING Part#: 557-30-100 COVER CARD READER Part# 523-50-125
4
PARTS DESCRIPTIONS
TRACKBALL 3" HIGH LIP Part#: 99-50-205
TRACKBALL MOUNT PLATE Part#: 99-50-206
SEGA LOGO FOR GOLF CABI Part#: 557-30-102
HARNESS FOR IT PWR SPLY Part#: 557-60-100
HARNESS FOR TRACKBALL Part#: 557-60-101
HARNESS FOR MAIN A/W Part#: 99-60-690
CNTL PNL BASS FISHING Part#: 557-30-151
Manual, SBFC Part#: 557-30-300
BUTOTNS (5 pcs) Part#: 99-50-000 WHITE x 2 Part# 99-50-001 RED x 1 Part# 99-50-004 GREEN x 2
SEGA BASS FISHING CHALLENGE, PRINTER KIT
KIT Part#: 557-00-069 PRINTER WITH PAPER HOLDER Part#: 99-00-919 PRINTER SERIAL CABLE Part#: 99-00-922
6
5 ACCESSORIES
Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked "Spare" in the note column are consumable items but included as spares.
OWNER'S MANUAL 557-30-300 (1) This manual
5 ACCESSORIES
7
6 ASSEMBLYANDINSTALLATION
· Performassemblyworkbyfollowingtheprocedurehereinstated.Failureto complywiththeinstructionscancauseelectricshock. 6 ASSEMBLYANDINSTALLATION · Performassemblingasperthismanual.Sincethisisacomplexmachine, incorrectassemblingcancauseanelectricshock,machinedamageand/or improperfunctioningasperspecifiedperformance. · Whenassembling,morethanonepersonisrequired.Dependingontheassembly work,therearesomecasesinwhichworkingbyonepersonalonecancause personalinjuryorpartsdamage. · Ensurethatconnectorsareproperlyconnected.Improperconnectionscancause electricshock. · Thisworkshouldbecarriedoutbythesitemaintenancepersonnelorother qualifiedprofessionals.Workperformedbynon-technicalpersonnelcancause asevereaccidentsuchaselectricshock.Failingtocomplywiththisinstruction cancauseasevereaccidentsuchaselectricshocktotheplayerduring operation.Ifnoonewithpropertechnologicalexpertiseisavailable,request servicefromtheofficeindicatedinthisdocumentorthepointofpurchasesoas toensuresafety. · Providesufficientspacesothatassemblingcanbeperformed.Performingwork inplaceswithnarrowspaceorlowceilingmaycauseanaccidentandassembly worktobedifficult. · Toperformworksafelyandavoidseriousaccidentsuchasthecabinetfalling down,donotperformworkinplaceswherestep-likegradedifferences,aditch, orslopeexist. · Becarefulnottodamagethewires.Damagedwiresmaycauseelectricshockor shortcircuitorpresentariskoffire. · Donotleavepowercords,groundwires,ornetworkcablesexposedinareas ofheavyfoottraffic.Doingsomaycausethemtobecomedamaged,possibly resultinginelectricshockand/orshortcircuits.Whenlayingwiringacrossthe floor,alwaysusesafetycoverstoprotectthewires. · Thepowercordforthisproducthasagroundterminal.Makesuretousethis groundterminalwhenpluggingitintoanindooroutlet.Failuretoproperly groundtheproductcouldleadtoelectrocution.Itcanalsoleadtomalfunction.
· Whenopening/closing,attaching/removingdoorsorlids,becarefulthatyour handorfingerdoesnotgetcaughtinanything. · Toperformtheoperationsafelyandaccuratelyyoumustuseasafe,steady footstoolorstepladder.Workingwithoutthismayleadtoafallandpossible injury. · Wearappropriateworkclothingsothatworkcanbeperformedsafely.Usegloves andsafetyshoestopreventaccidentsorinjuries. · Wheninstallingawireprotectioncoveroverafloor,useamaterialshaped sothatnoonepassingbywillstumbleoverit.Usingamaterialthatcouldbe stumbledovermightleadtoanaccidentalfall. · Handleplasticpartswithcare.Excessiveweightorpressuremaycausethemto breakandthebrokenpiecesmaycauseinjury.
8
6-1 INSTALLATION
3 kinds as below. NOTE: This kit available for VGA (31K) and CGA (15K) monitors.
FULL KIT
AW Main PCB included. This KIT will be able to install to Basic CRT monitor UR cabinets with JAMMA connector on Main harness.
6
Installation: 1) Mount TRACKBALL W/MOUTING BRKT(1), BUTTONS (5) and Place New Overlay. 2) Place MAIN A/W , TRACKBALL,/POWER HARNESS to your cabinet. 2) Place NEW MARQUEE and SEGA LOCO DECALS. 3) Remove current GAME BOARDS from cabinet. Place AW MAIN PCB with EX I/O CARTRIDGE and GAME ROM CARTRIDGE.
ASSEMBLYANDINSTALLATION
UPDATE KIT
Your cabinet must have AW MAIN PCB and in the cabinet. . Installation: 1) Mount TRACKBALL W/MOUTING BRKT(1), BUTTONS (5) and Place New Overlay. 2) Place MAIN A/W , TRACKBALL,/POWER HARNESS to your cabinet. 3) Place NEW MARQUEE and INSTRUCTION. 4) Remove current GAME CARTRIDGE from AW MAIN PCB.
PRINTER KIT
Installation: Refer section 19.
Exampleofcabinetoverview
9
6-2TURNINGONTHEPOWER
6 ASSEMBLYANDINSTALLATION
· Thefollowingexplanationassumesthattheproducthasbeenassembled properlyasexplainedabove.Ifthereisanerrororiftheproductoperatesina mannerotherthanasindicatedbelow,cutoffthepowersupplyimmediately. Failuretodosomayresultinafireorelectricalshock.
1 2 3 4
Turn the main power switch on to power up.
The monitor will display an advertize screen.
The Marquee panel and push buttons will light up. (Depends of cabinet type)
The sound will be output from both left and right speakers on the cabinet.
6-3CHECKINGASSEMBLY(SETUP)
CheckingAssembly
In the TEST MODE, ensure that the assembly has been made correctly and the connecting board, and input and output device are satisfactory. (Refer to 9-3 "TEST MODE")
(1) COLOR TEST In the TEST mode menu, selecting COLOR TEST allows the screen (on which the monitor is tested) to be displayed. Adjust the monitor, if it is necessary.
(2) CROSS HATCH In the TEST mode menu, selecting CROSS HATCH allows the screen (on which the monitor is sized) to be displayed. Adjust the monitor, if it is necessary.
10
(3) SOUND TEST In the TEST mode menu, selecting SOUND TEST allows the screen (on which the monitor is tested sound) to be displayed. Make sure that all speakers are outputting correctly.
ADJUSTMENT OF SOUND VOLUME Use dial adjustment volume on Main PCB to adjusting the volume og game.
6 ASSEMBLYANDINSTALLATION
(4) I/O TEST Press each switch to check that each is working. If the display next to the input device changes to be "ON", switches and connections are working correctly. An arrow is displayed on this screen when the Trackball spins. Make sure that directions of both Trackball spin and direction of arrow are correct.
11
(5) CLOCK SETTINGS Enter in "SYSTEM MENU", "CONFIGURATION" and "CLOCK SETTING" and enter date correctly. Select CLOCK SETTINGS to display setting date and hour of Main PCB screen. Use the TEST Button to move the cursor and the SERVICE Button to change the set value.
6 ASSEMBLYANDINSTALLATION
YEAR: MONTH: DAY: HOUR: MINUTE:
Set a year ; from 2002 to 2038. Set a month; from 1 to 12. Set a day; from 1 to 31. Set time; from 0 to 23. Set minutes; from 0 to 59.
Move the cursor to "SAVE&EXIT" after setting change is complete. Press SERVICE Button to return to SYSTEM menu after setting is saved.
(6) PRINTER TEST If connecting a printer, enter in "SYSTEM MENU", "CONFIGURATION", "GAME SETTINGS"," PRINTER SETTINGS" and " PRINTER TEST". Test printing.
The following result is printed form a printer.
12
7 8 PRECAUTIONSWHENMOVINGTHEMACHINE
· When moving the machine, be sure to pull out the plug from the power supply. Moving the machinewiththeplugstillinsertedcancausethepowercordtobedamaged,resultinginafire and/or electric shock. ·Whenmovingthemachineonthefloor,retracttheadjusters,andensurethatthecastersmake contactwiththefloor.Paycarefulattentionsothatthecastersdonotrunoverpowercordsand earthwires.Damagingthepowercordscancauseanelectricshockand/orshortcircuit. ·Whenmovingthecabinet,donotpushitfromtheside.Pushitfromtheback. Pushingthecabinetfromthesidecanhavethecabinetfalldown,causingpersonalinjury, etc.Incasethefloorhasslantedsurfacesorstep-likedifferences,besuretomovethemachine by2ormorepersons. ·Whendetachedalwayskeepthecabinetonalevelsurfaceandmakesureitdoesnotstarttolean to the leftorrightwhilstworkingonit.
7 PRECAUTIONSWHENMOVINGTHEMACHINE
Do not push on any parts made of glass or plastic, as these parts may break and resultinbodilyinjury.
Whenmovingthecabinetdonotholdorpushtheonitorpanel.Thiscoulddeformtheirshape orcausedamagetothem. Pushingthecabinetfromthesidemaymakeitfallover.Alwayspushitfromtheback.
13
8 GAME DESCRIPTION
The following explanations apply to the product when functioning properly. If the product operates differently from the following contents, a fault may have occurred. Immediately look into and eliminate the cause of the fault to ensure proper operation. Demo movies and game rankings are displayed on a monitor during power distribution. Audio may also be played from speakers on the video cabinet and gun controller. It is possible to select whether sound is output or not during Advertise mode through System menu.
8 GAME DESCRIPTION
8-1 GAME OUT LINE
- Join a tournament in 4 lakes. A player joins bass fishing tournaments in 4 days. Tournaments are hold in each lake (California Delta, Lake Champlain, Lake Tohopekaliga, Lake Havasu) in all over the US and a player choose a lake. - Contest gross bass weight in 4 days. Content gross 5 basses weight per day in a tournament and final ranking is decided by gross bass weight in all 4 days. ("Weigh-in" is hold after finishing each day and tentative ranking is decided. A big weigh-in is hold in special site after finishing 4 days and the victory is decided.). - Keeping maximum 5 basses per day are possible. A player can keep maximum 5 basses in a livewell. At the fishing of 6th basses, release the lightest bass in the 6 fishes automatically. The bass which body length is less than 12inch is NON-KEEPR and a player can't count in livewell. It is released automatically. - Gross weight ranking in each lake. The player will join weigh in ranking that is contest of gross bass weight in selected lake. After finishing the game, the ranking is reflected the ranking list in advertise screen. - Bass world-record ranking. This ranking is to contest only one bass weight in each lake. If one bass weight is heavy, it is possible to enter in the ranking. After finishing the game, the world-record ranking is reflected the ranking list in advertise screen. - Fish a largemouth bass and smallmouth bass. A player can fish Largemouth bass and Smallmouth bass in this game. The kinds of basses caught in each lake are as follow; Largemouth Bass: California Delta, Lake Tohopekaliga, Lake Havasu Smallmouth Bass : Lake Champlain - Number of Players. 1-4 players are playable. - Game Mode There are 2 modes in this game; "Short Competition" mode is to join a tournament in only one day. "Full Competition" mode is to join a tournament in 4 days. If a player selects "Continue" in Short Competition, a player can join a tournament in all 4 days.
14
8-2HOWTOCONTROL
- CONTROL PANEL LAYOUT
Rotate Left Rotate Right Trackball Move To Left Point Move To Rightt Point
8 GAME DESCRIPTION
Start / Overlook
- MAIN SCREEN
Livewell: Number of fishes in stock
Rotate angler: An icon for rotation direction of a player.
Area Name Day Weather
Change spot: An icon for moving direction of spots. Number of Casts
Player name
Ticker
- Start/Overlook Press Start/Overlook Button in game play to overlook SPOT from high in the sky. Press Rotate Right (left) Button to overlook both sides at this situation. Press Start/Overlook Button again to return to the original condition. - Rotate Right (Left) Button Rotate character clockwise and counter clockwise. (45 degree both ways) Icon will gray out when reach to 45 degree. - Move To Right (Left) Button There are 3 spots in one area. Press Move To Right (Left) Button to move a spot. Icon will gray out when in the rightmost (leftmost) Spot. (No more move) - Change lure A lure a player has is changed by right and left spin of Trackball. If a player swings back, a player can't change a lure until next cast.
15
- Casting Backswing is to spin a Trackball backward. (Set position.) Casting is to spin a Trackball forward. (Cast a lure.) There are 4 kinds of casting that has different heights distance and orbit of a lure. Overhead cast: Sidehand cast: Backhand cast: Pitching cast: Orthodox casting. Throw a rod over a head and cast. Side throw a rod and cast. Swing side back to other side then Side throw and cast. Pull down a rod point to legs and cast by bounce.
8 GAME DESCRIPTION
Casting style is decided when Trackball is rotated by following directions in Set position.
Overhead cast
Sidehand cast
Backhand cast
Pitching cast
When casting a lure, Roll a trackball as follow directions to changes lure's fly directions.
Landing point
Landing point
Landing point
Fly forward
Turn left
Turn right
16
8-3HOWTOFISH
- Aim at Casting points on the field and cast a lure. Basically, basses exist in any places in the lake. However, if a player want to catch big bass (heavier bass), a player needs to cast a lure to a place where bigger basses exist. Big basses exist in Casting point in the lake. If a player aim and cast a lure there, it is possible to catch a big bass.
8 GAME DESCRIPTION
- Casting point Casting point consists of 3 layers. There are 3 zones "Awesome"," Great","Good" from inside. Casting point disappears when a lure enters in once. - Retrieve (A lure is moved by rolling Trackball) Casting lure is moved by Trackball. A lure is moved by Trackball and a bass will bites a lure. Lure's speed is different by Trackball's rotating speed. Rolling of Trackball left or right that also move lure left and right. - Hooking > Rolling Trackball in an arrow direction. An arrow displays when a bass bites a lure. Hook the bass when rolling Trackball in as arrow direction. An Arrow displays 4 different of directions. (Up, Down, Left and Right) Quick reflection turns the table for Fight Game.
Awesome Great Good
- Fight Game Once a lure catches a fish, faster and wilder Fight Game starts. Line Tension gauge displays on the screen and an arrow in gauge is moved by Trackball. Try to stay an arrow in safe zone. Gauge is shorter with time. An arrow continues to touch both sides of gauges and game is failed. An arrow is in SAFE zone and a lamp on the upper gauge lights up. All lamps light up and Fight Game is success. An arrow appears with water jump. A fighting bass is possible to fly out on water. An arrow appears as same as hooking in water jump. A player rolls Trackball to arrow directions. Input correct direction until gauge in an arrow disappears or bass will escape.
17
8-4BONUSGAME
There are 4 kinds of bonus game in this game. - Bucket O' Lures!! Contest how many lures a player casts in a basket in limited time.
8 GAME DESCRIPTION
- Pop'em Carnival This game is to cast a lure and break a balloon. Contest numbers of broken balloon.
- Through the Stream! A lure is controlled by Track ball and a lure run through inside rings to go for the goal.
- Long Cast Contest Cast a lure in abandon and content flying distance.
18
8-5SPECIALLURE
If bonus game is successful, a player gets Special Lure with special effect. If conditions are perfect and a player clears the game. A player can get Ultimate Lure with more special effect. - Silver Skater(Pencil bait) Level up performance of Casting point.
8 GAME DESCRIPTION
- Blue Fire(Floating Minnow) Use this lure to add player's own 2 Casting points in the lake.
- Sharp Edge(Spiner bait) Use this lure and sizes of all Casting points on the field are bigger.
- Hologrub (Grub) Use this lure and norm time for safe in Fight Game shorten.
Available day Special lure/Ultimate lure is available in next day a player gets. A player can use Special lure at any times in available day.
19
8-6GAMEFLOW
Game flow chart from 1st to 3rd day
8 GAME DESCRIPTION
Advertise
Select your gender
Bonus Game
Select Game Mode
Day start
Leaderboard
Select Number of players
Main Game
Continue
Select fishing location
Enter your name
Area information
Day end
20
Game flow chart for 4th day
8 GAME DESCRIPTION
Weigh-in
Big Bass award
Leaderboard
Continue
Weigh-in
Game over
Tournament recap
Result
21
9 SYSTEMMENU
Perform periodic tests and data checks using the TEST/SERVICE button inside the coin door. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems. EXPLANATION OF SYSTEM MENU ITEMS INSTALLATION OF MACHINE DESCRIPTION 1. Check to ensure display the Information display. 2. Check each Input equipment in the INPUT TEST mode. Chapter 6
9 SYSTEMMENU
3. Check each Output equipment in the OUTPUT TEST mode. PERIODIC SERVICING Periodically perform the following: 1. Ascertain each setting. 2. To test each Input equipment in the INPUT TEST mode. 3. To test each Output equipment in the OUTPUT TEST mode. CONTROL SYSTEM 1. To check each Input equipment in the INPUT TEST mode. 2. Adjust or replace each Input equipment 3. Check the mechanical functions MONITOR In the Monitor Adjustment mode, check to see if Monitor (Projector) adjustments are appropriate. Check to encure Information display. Speaker test Check such data as game play time and histogram to adjust the difficulty level, etc. Chapter 9,16 Chapter 12
Chapter 6
I/O BOARD
Chapter 9
DATA CHECK
Chapter 9
22
9-1SWITCHUNITANDCOINMETER
Nevertouchplacesotherthanthosespecified.Touchingplacesnotspecifiedcan causeelectricshockandshortcircuitaccidents. 9 SYSTEMMENU
Becarefulthatafingerorhanddoesnotgetcaughtwhenopening/closingthecoin chutedoor.
· WhenyouentertheTestMode,fractionalcoinandbonusadderdataiserased. · Adjustthesoundtotheoptimumvolume,takingintoconsiderationthe environmentalrequirementsoftheinstallationlocation.
SWITCHUNIT
Open the coin door, and the switch unit will appear. (Location of switch unit is different place depend of you cabinet) The functioning of each SW is as follows:
TEST Button (TEST): Enter in SYSTEM menu. It is used as a cursor move button in System menu. SERVICE Button (SERVICE): Insert a credit for service without turning up a coin meter. It is used as Select Button in System menu.
COIN METER
Open the Coin Door by using the key to have the Coin Counter appear. (Location of Coin meter unit is different place depend of you cabinet)
23
9-2SYSTEMMENU
9 SYSTEMMENU
· Whenchangingthegameconfiguration,changeswillnottakeeffectuntilthe GameTestModeproperlyafterconfigurationchanges.BesuretoexittheGame TestModeproperlyafterconfigurationchanges. · Donotconfigurethegameinwaysnotdescribedinthistext.Itispossiblethat thegamewillnotfunctionproperly.
Press the TEST Button to display the following SYSTEM TEST MENU after powering on the unit.
Use the TEST Button to move the cursor and the SERVICE Button to select. It is impossible to select gray items (COIN SETTINGS and NETWORK SETTINGS).
After test or setting are complete, move the cursor to EXIT and press Service Button to return Game Advertisement screen.
24
9-3TESTMODE
9-3-1 TEST MODE MENU Select GAME TEST MODE in System Menu screen to display Game Test Menu.
9 SYSTEMMENU
1) Press the TEST Button to move the cursor. 2) Move the cursor to the desired test item, and press the Service Button to return each test screen. 3) Move the cursor to EXIT after test is complete and press the TEST Button to return to System Menu.
9-3-2 COLOR TEST Select COLOR TEST to display monitor color test. Press the Service Button to return the TEST MODE menu after test is complete.
9-3-3 CROSS HATCH Select CROSS HATCH to display monitor display size test. Press the Service Button to return the TEST MODE menu after test is complete.
25
9-3-4 SOUND TEST
Select SOUND TEST to display the monaural sound test screen, when setting "MONO" in AUDIO MODE of SYSTEM SETTINGS. 1) Select "START" to output sound.
9 SYSTEMMENU
2) Select "STOP" to stop sound. 3) Select "EXIT" to return to TEST MODE screen after test is complete,.
Select SOUND TEST to display stereo sound test screen, when setting "STEREO" in "AUDIO MODE" of SYSTEM SETTINGS of CONFIGURATION.. 1) Select "RIGHT" to output sound from right speaker. 2) Select "LEFT" to output sound from left speaker. 3) Select "CENTER" to output sound from both left & right speakers. 4) Select "STOP" to stop sound. 5) Select "EXIT" to go back to TEST MODE screen after test is complete.
9-3-5 MEMORY TEST Select MEMORY TEST to display Main PCB RAM test.
1) Press the TEST Button to start to R/W RAM test. This test can't be canceled until it is finished. 2) Press the Service Button to return the TEST MODE menu screen after test is complete.
26
9-4 CONFIGRATION
Content set in CONFIGURATION is recorded when selecting "SAVE&EXIT". Setting contents are invalid when power is off before "SAVE&EXIT".
9 SYSTEMMENU
9-4-1 CONFIGURATION Select CONFIGURATION from the SYSTEM menu and CONFIGURATION menu screen is displayed. 1) Press the TEST Button to move the cursor. 2) Move the cursor to the desired test item, and press the Service Button to move to each setting screen. Contents of "COMMUNICATION SETTING" are unavailable when game has no COMMUNICATION feature. 3) Move the cursor to EXIT and press the TEST Button to return to the System Menu screen after setting is complete. 9-4-2 SYSTEM SETTINGS Select SYSTEM SETTINGS to display the basic setting screen. Use the Test Button to move the cursor to setting items and the Service Button to change setting value. AREA: Set the operation area; NORTH AMERICA or OTHER. LANGUAGE: ENGLISH ADVERTISE SOUND: Set sound in Advertisement; "ON" or "OFF" AUDIO MODE: Set sound output; "MONO" or "STEREO" SOUND VOLUME: Set sound volume.; from 0 to 15 Move the cursor to "SAVE&EXIT" after setting change is complete. Press the Service Button to return to the SYSTEM menu after setting is saved. 9-4-3 CLOCK SETTINGS Select CLOCK SETTINGS to display setting date and hour of Main PCB screen. Use the TEST Button to move the cursor and the SERVICE Button to change the set value. YEAR: MONTH: DAY: HOUR: MINUTE: Set a year. (From 2002 to 2038.) Set a month. (From 1 to 12.) Set a day. (From 1 to 31.) Set time. (From 0 to 23.) Set minutes. (From 0 to 59.)
Move the cursor to "SAVE&EXIT" after setting change is complete. Press SERVICE Button to return to SYSTEM menu after setting is saved.
27
9-4-4 GAME SETTINGS Select GAME SETTINGS to display game setting screen. Use the TEST Button to move the cursor and the SERVICE Button to change the set value. FULL COMPETITION: Enable = Able to select FULL COMPETITION or SHORT COMPETITION. Disable = SHORT COMPETITION only. DIFFICULTY LEVEL: 5 difficulty levels available. (Adjust by Size of Casting Point, Display time of Hook arrow, Difficulty of Fight game and Display time of arrow in Air jump.) VERY EASY->EASY->NORMAL->HARD->VERY HARD NUMBER OF CASTS: Number of cast in one day. (1 to 10) CREDIT SETTINGS: Set play fee. Refer to Chapter 9-4-4-1. PRINTER SETTINGS: Set printer settings. Refer to Chapter 9-4-4-2 Move the cursor to "SAVE&EXIT" after setting change is complete. Press the SERVICE Button to return to SYSTEM menu after setting is saved. 9-4-4-1 CREDIT SETTINGS Select CREDIT SETTINGS to display play fee setting screen. Use the TEST Button to move the cursor to the set item and the Service Button to change the set value. GAME MODE: Set GAME MODE. ("NORMAL" or "FREE PLAY") NORMAL PLAY: Set normal play fee. (1to 24) CONTINUE PLAY: Set continue play fee. (1to 24) It is impossible to set larger than NORMAL PLAY value. FULL COMPETITION: Set Full competition play fee. (1 to 24) It is impossible to set smaller than NORMAL PLAY value. CURRENCY TYPE: Set currency. (DOLLAR or CREDIT) Move the cursor to "SAVE&EXIT" after setting change is complete. Press the Service Button to return to the SYSTEM menu after setting is saved.
9 SYSTEMMENU
9-4-4-2 PRINER SETTINGS Select PRINTER SETTING to display printer setting screen. Use the TEST Button to move the cursor to the set item and the Service Button to change the set value. PRINTER: Set to using a printer or not. (DISABLE or ENABLE) PRINT TEST: Print out receipt. (ON or OFF) TOURNAMENT SETTINGS: Set TOURNAMENT SETTING. Refer to Chapter 10 TOURNAMENT. Move the cursor to "SAVE&EXIT" after setting change is complete. Press the Service Button to return to the SYSTEM menu after setting is saved.
28
9-5BOOKKEEPING
9-5-1 BOOKKEEPING Select BOOKKEEPING to display contents of operation status. Data is saved in SRAM of Main PCB. Use the Test Button to move the cursor to check items and Service Button to display.
9 SYSTEMMENU
Move the cursor to "EXIT" after checking operation status and press Service Button to return to System menu. 9-5-2 SUMMARY Select SUMMARY to display data summary.
TOTAL TIME: TOTAL PLAY TIME: COIN #A: COIN #B: COIN #C: COIN #D: TOTAL COIN: COIN CREDIT: SERVICE CREDIT: TOTAL CREDIT: NORMAL START: CONTINUE START: NETWORK START1: NETWORK START2: NETWORK START3: NETWORK START4:
The time when game is powered on. Total play time Coin numbers in Coin Chute 1 Coin numbers in Coin Chute 2 Coin numbers in Coin Chute 3 Coin numbers in Coin Chute 4 Total Coin numbers from Coin chute 1 to 4 Credit numbers by coin inserting. Credit numbers by Service Button Total credit numbers Usual game play numbers Play numbers by continue This is not used in this game. This is not used in this game. This is not used in this game. This is not used in this game.
Press Service Button to return to BOOKKEEPING menu screen after checking data.
29
9-5-3 DAILY PLAY Select DAILY PLAY to display daily play checking screen. Daily play number, continue number, average play time display. After checking, press Service Button to display next page. Return to BOOKKEEPING menu when last page displayed.
9 SYSTEMMENU
9-5-4 MONTHLY PLAY Select MONTHLY PLAY to display monthly play checking screen. Monthly play number; continue number and average play time display. After checking, press the Service Button to display next page. Return to BOOKKEEPING menu screen when last page displayed.
9-5-5 DAILY COIN DATA Select DAILY COIN DATA to display daily coin insert checking screen. Daily coin insert number of coin chute 1 to 4 and credit number by Service Button display. After checking, press the Service Button to display next page. Return to BOOKKEEPING menu screen when last page displayed.
9-5-6 MONTHLY COIN DATA Select MONTHLY COIN DATA to display monthly coin insert checking screen. Monthly coin insert number of coin chute 1to 4 and credit number by Service Button display. After checking, press Service Button to display next page. Return to BOOKKEEPING menu when last page displayed.
30
9-6BACKUPCLEAR
9-6-1 BACKUP CLEAR Select BACKUP CLEAR to display the following screen. Use the Test Button to move the cursor to clear items and Service Button to decide.
9 SYSTEMMENU
After data is clear, move the cursor to "EXIT" and press Service Button to return System menu.
31
9-6-2 HIGH SCORE CLEAR Select HIGH SCORE CLEAR to display the following screen. Use the Test Button to move the cursor "YES" (Enter) or "NO" (Cancel) and Service Button to decide and return to BACKUP CLEAR menu.
9 SYSTEMMENU
9-6-3 CREDIT CLEAR Select CREDIT CLEAR to display the following screen. Use the Test Button to move the cursor "YES" (Enter) or "NO" (Cancel) and Service Button to decide and return to BACKUP CLEAR menu.
9-6-4 BOOKKEEPING CLEAR Select BOOKKEEPING CLEAR to display the following screen. Use Test Button to move the cursor "YES" (Enter) or "NO" (Cancel) and Service Button to decide and return to BACKUP CLEAR menu.
9-6-5 ALL CLEAR Select ALL CLEAR to display the following screen. Use the Test Button to "YES" (Enter) or "No" (Cancel) and the Service Button to decide and return to BACKUP CLEAR menu.
32
10 TOURNAMENT
10-1TOURNAMENT
· OpeningtimeofTournamentisbasedonChapter9-4-3,CLOCKSETTING,so inputcorrecttimeinCLOCKSETTINGS.
10 TOURNAMENT
10-1-1 ABOUT TOURNAMENT MODE New object may appear in water instead of Black bass when TOURNAMENT MODE is set. SPECIAL CASTING POINT will appear then cast lure in there, succeed fight game to get new object.
33
10-1-2 TABLE OF PRINTER SETTING AND TOURNAMENT MODE
TABLE PRINTER ENABLE TOURNAMENT MODE ENABLE PRINT METHOD ALWAYS WINNER ONLY DISABLE ALWAYS WINNER ONLY DISABLE ENABLE ALWAYS WINNER ONLY DISABLE ALWAYS WINNER ONLY PRINT OUT Print out results for all players. Print out a result for only a player who catches an object.* Print out results for all players. Print out results for all players. Do not print out. Do not print out. Do not print out. Do not print out.
10 TOURNAMENT
* ATTENTION: NoobjectappearsinscreenwhenTournamentdayisover.(Still"WinnerOnly" settingisenablebutplayercannotfishtheobjectandnoresultprintout.) Ifneedprintoutresult,followingchoice. -Re-setupTournamentdayinsetting. -OrDisableTOURNAMENTMODE. (PrintoutresulttoallplayerwhendisabletheTournamentmode.)
· ControlsinTOURNAMENTSETTINGscreenarebelow. -RollTrackballforwardandbackwardtomovecursorupanddown. -RollTrackballleftandrighttochangenumericalvalue. -StartButton,Movetorightpointbutton,MovetoLeftpointbutton,Rotateright button,Rotateleftbuttonarealsousedtochangenumericalvalueofeach setting,openothermenuifavailable.
34
10-1-3 TOURNAMENT SETTINGS Set various of Tournament setting in TOURNAMENT SETTINGS screen.
10 TOURNAMENT
TOURNAMENT MODE:
PRINT METHOD: WINNING TARGET: TOURNAMENT AD.: START DAY: END DAY: SELECT MERCHANDISE: TOURNAMENT AD. EDITOR: PRINTABLE TEXT EDITOR: PLAY LOG: RETURN TO FACTORY SETTINGS:
Select that the Tournament is held or not. ENABLE to appear object for tournament then player able to catch an object when cast a lure in Special casting point. (ENABLE or DISABLE) Select print out method. Print a receipt out with result to All player or Only player who catch an object in TOURNAMENT. (ALWAYS or WINNER ONLY) Set a size of Special Casting point. (SMALL MEDIUM LARGE) Decide whether setting screen in TOURNAMENT AD. EDITOR (Refer to 10-3) displays or not. (HIDE or SHOW) Set the date of tournament mode starting. Refer to 10-2. Set the date of tournament mode ending. Refer to 10-2. Set an object for tournaments. Refer to 10-3. Set Tournament beginning and ending period and texts in Advertise screen etc. Refer to 10-4. Set texts printed out. Refer to 10-5. Confirm play records and printed result. Refer to 10-6. All items in TOURNAMENT return to factory setting situation.
10-1-4 RETURN TO FACTORY SETTINGS: If selected RETURN TO FACTORY SETTINGS, displays the screen which confirms whether TOURNAMENT SETTINGS items return to factory settings.
35
10-2STARTDAY,ENDDAY
Set a day of start and end in TOURNAMENT. During only this term, a prize setting in SELECT MERCHANDISE (10-3) appears. END DAY can't be set before START DAY. Rolling Trackball forward and backward is to select items. Rolling Trackball right and left is to change value. (Or it is possible to change value by using Start Button, Move to right point button, Move to Left point button, Rotate right button and Rotate left button.)
10 TOURNAMENT
YEAR: MONTH: DAY: HOUR: MINUTE:
Set a year. (From 2002 to 2038.) Set a month. (From Jan. to Dec.) Set a date. (From 1to 31.) Set an hour. (From 1 AM to 12 PM.) Set minutes. (From 0 to 59.)
36
10-3SELECTMERCHANDISE
Select other objects than basses. Special Casting Point displays during only Tournament and a player can cast and catch it.
10 TOURNAMENT
10-3-1 SELECT MARCHANDISE Select an object to roll Trackball right and left. Select from BOTTLE, CAN, FOOD, MESSAGE BOTTLE or WIN.
10-3-2 WINNER'S MESSAGE Input texts that will display when a player catches an object. Maximum 15 letters are possible to input. Default text is "You are the winner!"
10-3-3 SAVE & EXIT Save current setting and return to TOURNAMENT SETTINGS screen.
37
10-4TOURNAMENTAD.EDITOR
Set a screen and text that will display in the Tournament announcement. 5 kinds of screens are ready. Select display screen to roll Trackball right and left. This screen is alterable at any time.
10 TOURNAMENT
10-4-1 CUSTOMIZE TITLE Input Tournament title. Maximum 15 letters are possible to input. 10-4-2 CUSTOMIZE MESSAGE Input Tournament texts. Maximum 15 letters x 5 lines are possible to input. (75 letters) 10-4-3 PREVIEW Confirm the setting screen that you set and edit. 10-4-4 SAVE & EXIT Save the setting and return to the Tournament screen.
38
10-5PRINTABLETEXTEDITOR
Set printed contents, if PRINTER is "Enable." Select contents by rolling Trackball forward and backward then START button to decide. Software key board displays then select input texts by Trackball. START button, Move to left (right) point button or Rotate left (right) button to decide. 10-5-1 SETTING Configurable contents are as follow. Instead of contents title, free to imput any letters. Maximum 30 letters are possible to input each contents. Not prited letters when no input.
10 TOURNAMENT
TOURNAMENT NAME: Input the Tournament name. Set to display TOUNAMENT SETTINGS/TOURNAMET MODE or not. > ENABLE (Display) DISABLE (Nondisplay) 10-1-3 TOURNAMENT SETTINGS. LOCATION NAME: Input location name. ADDRESS: Input location address. PHONE: Input location telephone number. MISC. INFO.: Input Web address and other information.
10-6PLAYLOG
The history and the print result of the game are displayed. Confirm whether a receipt is printed out by this machine for real or not and print time and objects which a player gets in tournaments. (Maximum 100 subjects in past.)
39
10-7ABOUTPRINTER
10-7-1 PRINT OUT
10 TOURNAMENT
10-7-2 USUAL PRINT RESULT Game logo Text that edit at Printable Text Editor. (Refer Chapter 10-5 PRINTABLE TEXT) Time of print out. Player's name Name of Lake QTY of Fish Weight Attention Serial code
40
10-7-3 PRINT RESULT WHEN TOURNAMENTIS HELD
Game logo
Text that edit at Printable Text Editor. (Refer Chapter 10-5 PRINTABLE TEXT) Time of print out. Player's name Name of Lake QTY of Fish Weight Winner's Message. (Refer Chapter 10-3-2 Winner's Message) This message will appear only player who fish objects that set in TOURNAMENT setting. Attention
10 TOURNAMENT
Serial code
10-7-4 EXCHANGE PROCEDURE OF PAPER ROLL
1) 2) 3) 4)
Open printer door. Position the paper roll (1) so that it rotates in the direction shown. Insert the end of the paper roll in the print mechanism (2) and wait until the roll loads automatically. Remove the ticket from the mouth paper output.
41
10 TOURNAMENT
Must use attached of Control Discs when set a Paper roll.
42
10 TOURNAMENT
10-7-5 ERROR DISPLAY AND CORRESPONDENCE Error message will display on left top of screen when printer error occurs. Error message will disappears when solve problem.
43
10-7-6 PRINTER MALFUNCTION Error message will display on left top of screen when printer is malfunction. Power off the cabinet, check connection of printer cable then re-power on the cabinet.
10 TOURNAMENT
Make sure DO NOT disconnect or loose these connectors. 10-7-7 OUT OF PAPER Error message will display when the Paper roll is empty. Open printer Door then fill the Paper roll. NOTE: There is possibility to change "OUT OF PAPER" error message to "PRITER MALFUNCTION" when leaving "OUT OF PAPER" message for long time. Check Paper roll even PRINTER MALFUNCTION error occurred. Play result is not printed out after OUT OF PAPER occurred. Refer Chapter 10-7-4 EXCHANGE PROCEDURE OF PAPER ROLL. 10-7-8 PAPER JAM Error message will display when paper jam occurred on printer unit. Open printer door then remove paper roll which jammed. NOTE: There is possibility to change "PAPER JAM" error message to "PRITER MALFUNCTION" when leaving "PRINTER JAM" message for long time. Check Paper roll jam even PRINTER MALFUNCTION error occurred. PAPER JAM error message will display when piece of paper is leaving inside of printer. Check and remove piece of paper from Printer then fill the Paper roll to the printer. Play result is not printed out after OUT OF PAPER occurred.
44
If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual SEGA BASS FISHING CHALLENGE. SEGA offer a product for which we do not have the user manual? Let us know what you are looking for: user guide, owner's manual, online manual, operating instructions, quick start guide, mounting instructions, schematics, service manual, installation instructions, RTFM. Diplodocs allows you to download user manual SEGA BASS FISHING CHALLENGE, user guide SEGA BASS FISHING CHALLENGE, instructions SEGA BASS FISHING CHALLENGE, owner's manual SEGA BASS FISHING CHALLENGE, online manual SEGA BASS FISHING CHALLENGE.SEGA BASS FISHING CHALLENGE, , Video Game. |
![]() |
Include the add-on to download manuals from your site, forum or blog | ![]() |
Frequently Asked Questions | ![]() |
Contact Diplodocs team | ![]() |
Last searches Last additions |
![]() |
Sitemap | ![]() |
|||
| Brands starting with A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # | |||||||||||||
|
|
Copyright © 2005 - 2008 - Diplodocs -
All Rights Reserved. Designated trademarks and brands are the property of their respective owners. |