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User manual SEGA BASS FISHING - DELUXE TYPE
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User guide SEGA BASS FISHING - DELUXE TYPE
Detailed instructions for use are in the User's Guide. 1ST PRINTING JAN.- 1998
TM
OWNER'S MANUAL
SEGA ENTERPRISES, USA
MANUAL NO. 4200-6355-01
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered. Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor. Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void. Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
TABLE OF CONTENTS INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS 1. PRECAUTIONS TO BE HEEDED FOR OPERATION 2. NAME OF PARTS 3. ACCESSORIES 4. ASSEMBLY AND INSTALLATION 5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE 6. CONTENTS OF GAME 7. EXPLANATION OF TEST AND DATA DISPLAY 7-1 POWER SUPPLY UNIT AND COIN METER 7-2 TEST MODE 7-3 MEMORY TEST 7-4 VIDEO MEMORY TEST 7-5 BOUNDRY TEST 7-6 INPUT TEST 7-7 OUTPUT TEST 7-8 SOUND TEST 7-9 C.R.T. TEST 7-10 TIMER TEST 7-11 GAME ASSIGNMENTS 7-12 COIN ASSIGNMENTS 7-13 VOLUME SETTING 7-14 BOOKKEEPING 7-15 BACKUP DATA CLEAR 8. MAINTENANCE OF MECH UNIT 8-1 LINE REPLACEMENT 8-2 REPLACING THE REEL'S SWITCH AND VOLUME 8-3 ADJUSTING AND REPLACING TENSION VOLUME 9. COIN SELECTOR 10. PROJECTOR 10-1 CLEANING THE SCREEN 10-2 MITSUBISHI MONITOR 10-3 TOSHIBA MONITOR 11. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS 11-1 REPLACEMENT OF FLUORESCENT LAMP 12. PERIODIC INSPECTION TABLE 13. TROUBLESHOOTING 13-1 REPLACEMENT OF FUSES 14. GAME BOARD 14-1 REMOVING THE IC BOARD 14-2 COMPOSITION OF THE GAME BOARD 15. DESIGN RELATED PARTS 16. PARTS LIST 17. WIRING DIAGRAMS 1 2~3 4~5 6 7~8 9~20 21 22~30 31~42 32 33 33 34 34 35 35 35 36 36 37 38~40 41 42 42 43~46 43~44 45 46 47~48 49~63 49 50~52 53~63 64 64 65 66~68 68 69 69 70 71 72~112 XXX
SPECIFICATIONS Installation space: Height: Weight: Power maximum current: 110 in.(L) x 68 in.(W) 92 in. Approx. 831 lbs. 7 Amp AC 120V 60 Hz
MONITOR:
50 INCH PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the SEGA BASS FISHING, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA) Customer Service 45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday 1
General Precautions
Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer's instructions, and should use only mounting accessories recommended by the manufacturer. Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the product to overturn. Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer's instructions have been adhered to. Power Sources: This product should be operated only from the type of power source indicated on the marking label. If you are not sure of the type of power supply to your location, consult your local power company. For products intended to operate from battery power or other sources, refer to the operating instructions. Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug. Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product. Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in a risk of fire or electric shock. Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product. Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel. Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions: a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that are explained in the operating instructions. An improper adjustment of other controls may result in damage and will often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service. Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition. Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat. Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer's recommendations. Do not dispose in an open flame condition, since the battery may explode. Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such as benzine, thinner, etc. Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors in the places mentioned below: · Places subject to rain/water leakage, or condensation due to humidity; · In close proximity to a potential wet area; · Locations receiving direct sunlight; · Places close to heating units or hot air; ·In the vicinity of highly inflammable/volatile chemicals or hazardous matter; · On sloped surfaces; · In the vicinity of emergency response facilities such as fire exits and fire extinguishers; · Places subject to any type of violent impact; · Dusty places. INSTALLATION PRECAUTIONS · Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit. · Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A. · Moving this unit requires a minimum clearance (of doors, etc.) of 32" (W) by 77" (H). · For the operation of this machine, secure a minimum area of 32" (W) by 42"(D). REGULATORY APPROVALS This game has been tested and found to comply with the Federal Communications Commission Rules. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
UL
®
5K92
AMUSEMENT MACHINE
3
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation: Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step. To avoid electric shock, check to see if door & cover parts are 508.5 To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product: Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others and result in injury or trouble.
4
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not allowed to play the game: * Intoxidated persons * Pregnant women or those in the likelyhood od pregnancy. * Those who need assistasnce such as the use of an apparatus when walking. * Those who have high blood pressure or heart problems. * Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. * Persons susceptible to motion sickness. * Persons whose acts runs counter to the products warning displays. * Instruct those who wear high-heeled shoes to refrain from playing the game by explaining that playing the game with highheeled showes is very dangerous and likely to cause a potentially hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in openings of the product or small openings in or around doors. To avoid falling down and injury resulting from falling down, immediatly stop the customer's leaning against or climbing on the product, etc. To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason.
*Do not take hold of the line. Failure to observe this can cause injury. *Lookers-on are not allowed to lean over the fence or put their hands inside. Failure to observe this can cause injury or trouble between customers. *Use care so that lookers-on do not enter inside the CAUTION MAT area to avoid accidents. *Caution the player not to have his or her face come close to the Controller or the rod when playing. Failure to observe this by the player can cause in case of contigencies such as line or rod breakage. Immediatly stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage ar falling down, resulting in injury due to fragments and falling down.
5
2 . NAME OF PARTS
GAME SPECIFICATIONS FENCE BILLBOARD CHASSIS PTV PTV BASE WHEN ASSEMBLED
WIDTH 14.5" 46" 46" 46" 47" 68" X X X X X X
LENGTH 85" 12.5" 53" 22" 23" 110" X X X X X X
HEIGHT 39" 16" 11.25" 67" 14.5" 92"
WEIGHT 53 LBS. 42 LBS. 380 LBS. 243 LBS. 62 LBS. 833 LBS.
6
3 . ACCESSORIES
7
THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO `MODEL 3' BOARDS CONTAINED IN THE FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
!!NEVER SHIP MODEL 3 GAME BOARDS OUTSIDE OF CAGE!!
CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT THIS BOX AS IT MAY DAMAGE THE GAME BOARD AND VOID YOUR WARRANTY.
"CHECK SIDE" Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage. When carrying out the assembly work, follow the procedure in the following 7-item sequence:
1 2 3 4 5 6 7
ASSY OF PTV ASSY OF CHASSIS ASSY OF FENCE SECURING IN PLACE (ADJUSTER ADJUSTMENT) POWER SUPPLY TURNING POWER ON ASSEMBLING CHECK
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
1
ASSY OF PTV
When installing the billboard, it is difficult to carry out work by one person. To perform work properly and safely, be sure work is performed by at least two people.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.
9
1 By using the specified screws, secure the 2 Mask Holders to the Projection Display ceiling. (Fig. 4.1a) 2 Insert the TV Mask from the underside as shown and secure with a total of 6 screws. 3 While supporting the Billboard by 2 persons, another person using a step is to insert the Billboard Connector into the Terminal Board of Projection Display ceiling. (Fig. 4.1b) 4 Insert the Billboard From the front as shown and secure with 2 screws (Fig. 4.1a)
10
5 6 7 8
Install Wire Lid by using care so that the wiring will not be caught. Secure the Billboard and Wire Lid with 2 screws. Draw the connector from the hole for the PTV wiring, ahead of time. Mount the assembled PTV on the Base. After mounting, bring the PTV to the rear of the PTV Base. Be sure to perform this work by 4 or more persons.
2
1 2 3
ASSY OF CHASSIS
Insert the 3 connectors (2 connectors for USA) of Chassis to the corresponding 3 connectors of PTV. By using care so as no to pinch the wiring, tightly join the Chassis and PTV. Open the Front Door with the Master Key.
4
Secure with the 2 hexagon bolts by using care so as not to damage wiring.
11
PTV HOLDER
TRUSS SCREW (1) for each M5x25, chrome
5 6
Secure the 2 joint brackets witht he total of 8 hexagon bolts. As shown in the WIRING DIAGRAM, execute connection between the PTV and the Chassis. Insert the wiring connectors each of which wire covering is red, green, and blue to the corresponding one of the R.G.B. terminals as per connector panel display inside PTV, and insert the remaining wire connector to the SYNC terminal. The Connector's insertion angle is predetermined. Inserting the Connector in a forcible manner will damage the Connector. Check for the correct inserting direction and then insert the connector. After the insertion Connnetor. After the insertion of Connector, turn the Connector's Ring to the right to lock the connection.
TRUSS SCREW (4) chrome M5x25, using flat washer
FRONT PANEL Tighten together with the PTV Holder
7
The PTV Connector Panel has Connector 3p white in addition to the connectors dispalyed as R. G. B. and sync. Connect the wiring from the Chassis Power Supply Unit to the 3p white connector. The wiring available is longer than necessary to allow for corresponding to the PTVs of the respective makers. After connection, secure the excessive wiring with clamp.
8
12
3
ASSY OF FENCE
playing game without securing the wiring can cause the line to get tangled with the wiring. Besure to secure the wiring with clamp.
1
Take out the 4 screws and remove the lid.
2
Take out the 4 screws and remove the 2 Side Lids.
13
BEFORE REMOVAL
AFTER REMOVAL
14
3
As shown, insert the Fence onto the side of the Chassis and secure with the 2 hexagon nuts and 8 hexagon bolts from outside. Similarly install to the oppiste side.
15
4
SECURING IN PLACE (ADJUSTER ADJUSTMENT) Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
1 2
Move the machine to the installation position.
Cause all of the leg adjusters to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
3
After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster.
BOTTOM VIEW
4
Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As shown, the NON-SLIP SHEET is attached to the back side of the CAUTION MAT. Ensure that the Adjuster is installed in the manner to match the position of NON-SLIP SHEET
5
After making adjustments, fasten the adjuster nut upwards and secure the height of the adjuster
FASTEN UPWARDS
1/4" INCH
LEG ADJUSTER
16
5
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW, Earth Terminal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW ON to turn power ON.
1
Ensure that the Main SW is OFF.
2
Connect the Power cord to the Outlet Socket. Ensure power cord is not in customer's passage way or wiring has protective covering.
17
6
TURNING POWER ON
To turn power on, turn the AC Unit's Main SW on. The Billboard's Fluorescent Lamp lights up and images will be outputted on the projector. Background music (BGM) is outputted during ADVERTISE from the speaker. However, this BGM is not emitted if "No BGM output during ADVERTISE" is set.
18
7
ASSEMBLING CHECK
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game related various functions to be performed.
CPU ROM TEST GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD (CROM03 BANK) (CROM02 BANK) (CROM01 BANK) (CROM00 BANK) (CROM13 BANK) (CROM12 BANK) (CROM11 BANK) (CROM10 BANK) (CROM23 BANK) (CROM22 BANK) (CROM21 BANK) (CROM20 BANK) (CROM33 BANK) (CROM32 BANK) (CROM31 BANK) (CROM30 BANK) (CROM3) (CROM2) (CROM1) (CROM0) IC.1 IC.2 IC.3 IC.4 IC.5 IC.6 IC.7 IC.8 IC.9 IC.10 IC.11 IC.12 IC.13 IC.14 IC.15 IC.16 IC.17 IC.18 IC.19 IC.20 ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** *****
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
PRESS TEST BUTTON TO EXIT
INPUT TEST LINE SENSOR LIP LINE SENSOR DOWN LINE SENSOR RIGHT LINE SENSOR LEFT CAST SELECT SWING MECHA LIMIT RIGHT SWING MECHA LIMIT LEFT PULL MECHA LIMIT NEAR PULL MECHA LIMIT FAR VIBE MECHA SENSOR COIN SERVICE TEST PULL POSITION SWING POSITION TENSION REEL SPEED STICK X STICK Y PRESS TEST BUTTON TO EXIT OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF 80H 80H 80H 80H 80H 80H
Selecting the INPUT TEST on the menu screen in the test mode to display the screen on which each SW and Volume is tested. Press each switch. (To check the Coin SW, insert a Coin from the inlet with the Coin Chute Door being opened.) If the display beside each switch is ON, the switch and wiring connection are satisfactory. Check the display of each Volume value. The Volume could have an irregularity caused by differences between machines and vibration during transportation. Set the Volume values by referring to Section ?
OUTPUT TEST PULL MECHA FAR PULL MECHA NEAR SWING MECHA RIGHT SWING MECHA LEFT VIBE MECHA REEL EXIT OFF OFF OFF OFF OFF OFF OFF
In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily.
INPUT SWING MECHA LIMIT RIGHT SWING MECHA LIMIT LEFT PULL MECHA LIMIT NEAR PULL MECHA LIMIT FAR VIBE MECHA SENSOR PULL POSITION SWING POSITION OFF OFF OFF OFF OFF 80H 80H
PRESS TEST BUTTON TO EXIT
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PRESS TEST BUTTON TO CONTINUE PRESS TEST BUTTON TO CONTINUE C.R.T. TEST 2/2
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
NO
SOUND TEST
C.R.T. TEST 1/2
Perform the above inspections also at the time of monthly inspection.
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In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building's steel frames and other game machines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the projector by refering to Section 9.
20
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or electric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
21
6 . CONTENTS OF GAME
The following are operations and responses obtained when the machine functions satisfactorily. Any functioning different from the following may have been caused by a certain fault. Immediately investigate and eliminate the cause of malfunctioning to ensure satisfactory operation. HOW TO PLAY
The ADVERTISE mode appearing on the screen before game play is comprised of the following:
In this game, satisfying the condition of "CLEAR WEIGHT" (the total weight of bass fished up) preset for each area within the time limit results in a STAGE CLEAR. If you continue when the time is up, however, the current total weight will remain effective. Clearing all of the Areas allows you to proceed to the Special Stage where huge bass reside. The player who fishes up big bass can rank among the BIG BASS RANKING players by entering his name. This game employs an exclusively used Special Controller inclusive of the Game Start Button.
22
1
Insert a coin(s). Up to 9 credits can be counted at one time. Coins inserted after counting 9 credits will neither be counted nor returned.
2
Select a Fishing area from among the 3 Areas of Lake Paradise (a virtual lake). Choose with SELECT LEVER and decide by START/CAST button.
LODGE CAPE INLET
3 Then, select the LURE. Select with the SELECT LEVER and decide by START/CAST button. Each type of lure
has specific characteristics (for example, some may be appropriate for a certain depth of water while others may be suitable for a specific action, time zone, or status of desired bass). By considering these factors, using lures in the most efficient manner will contribute to increasing the bass fishing-up rate. The characteristics of each type of lure are as follows:
23
SPINNER BAIT (EASY)
Attract bass with this bait while reeling at a constant speed, or stopping to reel sometimes to allow for blade glistening.
DEEP CRANK (EASY)
This type is used for deep water. Have the lure hit the bottom and reel, then repeat real and stop action.
SHALLOW CRANK (EASY)
This is used for shallow water. Have the lure hit the bottom and reel, then repat reel and stop motion.
24
VIBRATION (EASY)
Attract bass by reeling at the constant speed or having the lure hit an obstacle such as a stone, driftwood, etc. to cause irregular movements.
MINNOW/ JERK BAIT (NORMAL)
Attract bass by reeling at a constant speed and jerking the rod to reel so that the lure will look like a small fish making a quick escape.
PENCIL BAIT (DIFFICULT)
Attract bass to the water surface by reeling the rod while repeating the slightly twitching motion to have the lure look like a smalll fish of insects writhing on the surface.
25
Try to master the best lure and the most appropriate action to catch a big fish.
26
4
After the lure is decided, set the CAST spot (where to cast the lure). Select with the SELECT LEVER and decide by START/CAST button. Press the START/CAST button to have the lure cast automatically (at this time the player does not have to do the cast movement).
Having its own territory, a big fish is hiding at a certain point in each area depending on the time zone and water temperatures. Cast in various points and find where the big one is.
27
5
When the lure hits the surface, turn the reel handle, move the rod, and activate the lure to attract bass.
When bass snaps at the lure, pull the rod towards you by hooking up. For timely hooking.........FISH! is displayed. For untimely hooking.....MISS! is displayed. For a successful hooking, HIT BONUS time is added depending on the size of the hit bass.
28
6
When the bass is hooked, pull it towards you by paying attention to LINE TENSION METER.
29
7
When the bass is fished up, the following 5-step display &WEIGHT to be added to the total weight are shown. Then, BONUS TIME is added depending on the weight of the bass. SMALL ONE MEDIUM BIG ONE SUPER BIG RECORD SIZE
8
If the total wieght exceeds the Norm weight, the player can proceed to the next Area. The next Area will be determined automatically as shown.
9
Clearing all of the Areas allows the player to proceed to the Special Area where lots of big ones are.
* Everytime the player catches 4 basses, the Special Lure will be awarded. Continued use of the lure is allowed in cases of CONTINUE and AREA CLEAR. * When the player catches a big bass and ranks in the BIG BASS RANKING, he can enter his name. Only the Black Bass is counted for the ranking.
30
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 7
EXPLANATION OF TEST MODE
ITEMS
DESCRIPTION
When the machine is installed, perform the following:
SECTIONS
INSTALLATION 1. Check to see that each setting is as per standard setting made at the time of shipment. OF MACHINE 2. In the INPUT TEST mode, check each SW and VR. 3. In the OUTPUT TEST mode, check each of lamps. 4. In the MEMORY TEST mode, check ICs on the IC Board. MEMORY Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked. Periodically perform the following: 1. MEMORY TEST 2. Ascertain each setting. 3. In the INPUT TEST mode, test the CONTROL device 4. In the OUTPUT TEST mode, check each of lamps. CONTROL SYSTEM 1. In the INPUT TEST mode, check each SW and VR. 2. Adjust or replace each SW and VR. 3.If the problem can not be solved yet, check the CONTROL's moves. PROJECTOR IC BOARD In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made. 1. MEMORY TEST 2. In the SOUND TEST mode, check the sound related ROMs. DATA CHECK Check such data as game play time and histogram to adjust the difficulty level, etc
7 - 9, 7 - 10 7-5 7-6 7 - 3, 7 - 4
PERIODIC SERVICING
7 - 3, 7 - 4 7 - 9, 7 - l0 7-5 7-6 7-5 8 8 7-8
7-7 7 - 12
31
7 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:
SWITCH UNIT
1
SOUND VOLUME
Controls the speaker volume of the right/left speakers on the coin chute tower.
2
TEST BUTTON (TEST SW)
For the handling of the TEST BUTTON, refer to the section on test mode.
3
SERVICE BUTTON (SERVICE SW)
Gives credits without registering on the coin meter.
Fig. 7.1
COIN METER Open Cash Box Door and the Coin Meter will appear. The Coin Meter counts the number of coins inserted
Fig. 7.2
32
7 - 2 TEST MODE This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
TEST MENU
CPU MEMORY TEST VIDEO MEMORYTEST BOUNDRY SCAN TEST INPUT TEST OUTPUT TEST SOUND TEST C.R.T. TIMER TEST GAME ASSIGNMENTS COIN ASSIGNMNETS VOLUME SETTING BOOKKEEPING BACKUP DATA CLEAR >EXIT
1
Push the TEST BUTTON to cause the following TEST MENU to appear: By pushing the SERVICE BUTTON, bring the ">" mark to the desired item and press the TEST BUTTON. This will select the item's test. After the test is complete, move the ">" mark to "EXIT" and press the TEST BUTTON to return to game mode.
2
3
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.2 TEST MENU
7 - 3 MEMORY TEST
CPU ROM TEST GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD (CROM03 BANK) (CROM02 BANK) (CROM01 BANK) (CROM00 BANK) (CROM13 BANK) (CROM12 BANK) (CROM11 BANK) (CROM10 BANK) (CROM23 BANK) (CROM22 BANK) (CROM21 BANK) (CROM20 BANK) (CROM33 BANK) (CROM32 BANK) (CROM31 BANK) (CROM30 BANK) (CROM3) (CROM2) (CROM1) (CROM0) IC.1 IC.2 IC.3 IC.4 IC.5 IC.6 IC.7 IC.8 IC.9 IC.10 IC.11 IC.12 IC.13 IC.14 IC.15 IC.16 IC.17 IC.18 IC.19 IC.20 ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** *****
The MEMORY TEST mode is for checking the on-BD memeory IC functioning. "GOOD" is displayed for normal ICs and "BAD" is displayed for abnormal ICs
This test starts immediately after selection from the menu in the test mode. When in execution, the "TESTING NOW" message will be displayed at the lower part to the screen. Press the Test Button to proceed to CPU RAM TEST
PRESS TEST BUTTON TO EXIT
FIG. 7.3a MEMORY TEST
CPU ROM TEST
GOOD GOOD GOOD GOOD
(SDRAM) (BACK UP SRAM) (SDRAM) (SDRAM)
IC. 13 IC. 21 IC. 94 or IC.19 IC. 17
IC. 15 IC. 22 IC. 20 IC. 18
Test starts immediately after proceeding to this mode from CPU ROM TEST. During execution, the "TESTING NOW" message will be displayed at the lower part of the screen. When an error occurs, the ERROR message is shown. After finising the test, press the TEST button to return to the menu mode.
PRESS TEST BUTTON TO EXIT
FIG. 7.3b MEMORY TEST
33
7 - 4 VIDEO MEMORY TEST
VIDEO BOARD ROM TEST GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD (VROM01) (CROM00) (CROM03) (CROM02) (CROM05) (CROM04) (CROM07) (CROM08) (CROM11) (CROM10) (CROM13) (CROM12) (CROM15) (CROM14) (CROM17) (CROM16) IC.26 IC.27 IC.28 IC.29 IC.30 IC.31 IC.32 IC.33 IC.34 IC.35 IC.36 IC.37 IC.38 IC.39 IC.40 IC.41 ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** *****
This allows the functioning of the VIDEO MEMORY IC's on the IC board to be checked. "GOOD" is displayed for normal IC's and "BAD" is displayed for abnormal IC's if any. Test starts immediately after proceeding to this mode from the menu in the test mode. During execution, the "TESTING NOW" message will be didplayed at the lower portion of the screen. After fininshing the test, press the TEST BUTTON to proceed to VIDEO RAM.
PRESS TEST BUTTON TO CONTINUE
FIG. 7.4a VIDEO MEMORY TEST
VIDEO BOARD RAM TEST
Test starts immediately after proceeding to this mode from the VIDEO BOARD ROM TEST. During execution, the "TESTING NOW" message will be displayed at the lower portion of the screen. If staus is satisfactory, nothing will be displayed. After fininshing the test, press the TEST BUTTON to return to the menu mode.
PRESS TEST BUTTON TO CONTINUE
FIG. 7.4b VIDEO MEMORY TEST
Selecting the "BOUNDRY SCAN TEST" causes the Game board's testing in terms of hardware to be performed automatically.
7 - 5 BOUNDRY SCAN TEST
BOUNDRY SCAN TEST
When the test is completed, if the results are as shown left, it is satisfacory.
After finishing the test, press the TEST BUTTON to have the MENU MODE return on the screen. Next, turn power off and then turn it back on again. To avoid malfunctioning, have the Board intialized by turning the power off and then on. If there is any hardware problems, an error message is displayed. Please contact the offices herein stated or where the product was purchased from. 34
PRESS TEST BUTTON TO EXIT
FIG. 7.5 BOUNDRY SCAN TEST
7 - 6 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch and the value of each V.R.
INPUT TEST LINE SENSOR LIP LINE SENSOR DOWN LINE SENSOR RIGHT LINE SENSOR LEFT CAST SELECT SWING MECHA LIMIT RIGHT SWING MECHA LIMIT LEFT PULL MECHA LIMIT NEAR PULL MECHA LIMIT FAR VIBE MECHA SENSOR COIN SERVICE TEST PULL POSITION SWING POSITION TENSION REEL SPEED STICK X STICK Y OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF 80H 80H 80H 80H 80H 80H
This test mode displays the status of each switch, button, and Volu me. When the switch/button corrsponds to the name of the item is pressed, if OFF changes to ON, it is satisfactory. When corresponding Volume is operated, if the Volume value differs in a natural manner, it is satisfactory. APPROPRIATE VALUE OF TENSION VOLUME Tension volume values are displayed in hexadecimal numerals within the range of 00H~ffH. If the value does not satisfy the following limitations, adjust the Volumes gear mesh so as to meet the requiremnts. LOWER LIMIT: Over 05H UPPER LIMIT: Under faH
PRESS TEST BUTTON TO EXIT
Press the test button to return to the menu mode
FIG. 7.6 INPUT TEST
7 - 7 OUTPUT TEST
OUTPUT TEST PULL MECHA FAR PULL MECHA NEAR SWING MECHA RIGHT SWING MECHA LEFT VIBE MECHA REEL EXIT OFF OFF OFF OFF OFF OFF OFF
Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp.
INPUT SWING MECHA LIMIT RIGHT SWING MECHA LIMIT LEFT PULL MECHA LIMIT NEAR PULL MECHA LIMIT FAR VIBE MECHA SENSOR PULL POSITION SWING POSITION OFF OFF OFF OFF OFF 80H 80H
Pressing the TEST BUTTON causes "ON" to be displayed and the corresponding lamp lights up. Pressing the TEST BUTTON again cuases "OFF" to be displayed and the lamp goes off. The Foot Controller is locked with the Slide Lock in the ON status, and Unlocked to become free with the Slide Lock in the OFF status. Press the test Button to return to the MENU MODE.
PRESS TEST BUTTON TO EXIT
FIG. 7.7 OUTPUT TEST
7 - 8 SOUND TEST
SOUND TEST
This enables sound used in the game to be checked. Sound related memory and each speaker are checked.
(0)
NO
:
>EXIT
Press the SERVICE BUTTON to increse the number by one and the sound corresponding to the number will be emitted. Note that No. 000 does not emit any sound.
Bring the ">" to EXIT and press the TEST BUTTON to return to the MENU MODE.
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.8 SOUND TEST
35
8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321
PRESS TEST BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT C.R.T. TEST 2/2
8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321 8765432109876543210987654321
GREEN BLUE
785462123098065832159872540210787644321 6 7 354 1 21 7 9 476 0 43 6 1 398 9 65 5 3 21 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 765432121098765432109876543210987654321 76548765410921098432432107654543209877654321 21098765432121098765432109876543210987654321 3212 3218765 7651098 9876 321 1098 654 321 2109 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321 21098765432121098765432109876543210987654321
C.R.T. TEST 1/2 RED
7 - 9 C.R.T. TEST
7 - 10 TIMER TEST
SET >EXIT
YEAR MONTH DAY HOUR MINUTE SECOND
1997, 10/31 (FRI) BATTERY
PRESS TEST BUTTON TO EXIT
TIMER TEST
WHITE
FIG. 7.10 TIMER TEST FIG. 7.9 C.R.T. TEST
1997 10 31 00 00 00 00 : 00 : 00 O.K.
36
Press the TEST BUTTON to return to the MENU mode. Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted. The screen (2/2) allows screen size and distortion to be tested. Press the TEST BUTTON to shift to the next screen (2/2). The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right. Periodically check the MONITOR adjustment status on this screen. Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked. Bring the arrow to EXIT and press the test button to return to the menu mode. Press the Service Button to move the arrow and bring it to SET, then press the test button to change to the set value. Press the Test Button to set the desired value for each item. Press the Service Button to bring the arrow to the setting item. This test mode allows the setting of year, month, and day, as well as built-in battery, and real time clock to be checked.
7 - 11 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content. SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 1 2 3 Press the SERVICE BUTTON to move the ">" to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
GAME ASSIGNMENTS
ADVERTISE SOUND GAME DIFFICULTY >EXIT
ON NORMAL
ADVERTISE SOUND Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it. GAME DIFFICULTY Sets the Game Difficulty in 5 catagories from 1 to 8. The greater the number is, the higher the difficulty level becomes. Alternately it may display each catagory by name; Very Easy, Easy, Normal, Hard, Very Hard
COUNTRY TYPE: ****
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTTON
The Following FIGURES/TABLES show the factory recommended settings.
37
7 - 12 COIN ASSIGNMENTS
The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins correspond to how many credits."
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
1 2 3
Press the SERVICE BUTTON to move the arrow to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN ASSIGNMENTS COIN CHUTE TYPE CREDIT TO START CREDIT TO CONTINUE COIN/CREDIT SETTING CHUTE#1 COMMON 2 CREDITS 1 CREDIT #1 1 COIN 1 CREDIT
COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute. COMMON: Coins are accepted in common for both players. INDIVIDUAL: Each player uses a coin chute which accepts coins independently.
CHUTE#2
1 COIN
1 CREDIT
MANUAL SETTING
>EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
CREDIT TO START Number of credits required for starting game (1~5 credits are selected.) CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.) COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.9a, 7.9b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.9b. MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/ CREDIT SETTING (refer to TABLE 7.9c).
38
TABLE 7.12a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #6 SETTING #7 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #13 SETTING #14 SETTING #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 FUNCTIONING OF CHUTE#1 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 2 CREDITS 1 COIN 5 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS 1 COIN 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 1 COIN 5 CREDITS 5 COINS 1 CREDIT 1 COIN 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 1 COIN 3 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 1 COIN 1 CREDITS FREE PLAY
SETTING #20 SETTING #21 SETTING #22 SETTING #23
SETTING #24 SETTING #25
SETTING #26 SETTING #27
39
MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING COIN TO CREDIT BONUS ADDER 1 COIN 1 CREDIT
1 2 3
NO BONUS ADDER
COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 >EXIT
4 4
5 5
6 6
7 7
8 8
9 9
4 4
5 5
6 6
7 7
8 8
9 9
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.12b MANUAL SETTING
1 Determines Coin/Credit setting. 2 This sets how many coins should be inserted to obtain one Service Coin. 3 This sets how many tokens one coin represents.
Table 7.12c MANUAL SETTING
COIN TO CREDIT
1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 6 COINS 7 COINS 8 COINS 9 COINS
1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT
BONUS ADDER
NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN 1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS
COIN CHUTE MULTIPLIER
40
7 - 13 VOLUME SETTING
This allows Slide Volume to be set.
VOLUME SETTING AUTO SETTING
PULL POSITION SWING POSITION REEL
MAX dd (df) MIN 74 (75) MAX 98 (95) MIN 07 (03) NEUTRAL 88 (88)
>CONTINUE WITH SAVE CONTINUE WITHOUT SAVE
Settings of volumes, etc., can be executed. Volume setting has 2 catagories, i.e., AUTO SETTING and MANUAL SETTING. AUTO SETTING performs the setting of the Volume of the portions that can be set automatically. MANUAL SETTING executes the setting of the Volume of the portions that can only be set manually. Selecting VOLUME SETTING causes AUTO SETTING to be executed first.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
AUTO SETTING AUTO SETTING starts of itself. By holding the rod, when the line is pulled, move the rod forward so that the line will be withdrawn up to the limit. If the length is short, "LINE ERROR" occurs. When "LINE ERROR" occurs, check to see if the length of the knotted portions at both ends of the line is appropraite or not by referring to Section 8. If the "LINE ERROR" still occurs when the length of the knotted portions is appropriate, then replace the line. During setting, "AUTO SETTING NOW" is displayed. When setting is finished, "AUTO SETTING COMPLETE' and each Volume value are displayed. By using the Service Button, select CONTINUE WITH SAVE, press the Test Button to have the results stored, and proceed to the next mode.
Fig. 7.13a VOLUME SETTING
VOLUME SETTING MANUAL SETTING
TENSION STICK X STICK Y
MAX da (de) MIN 07 (06) MAX ao (aB) MIN 61 (62) NEUTRAL 82 (83) MAX af (a1) MIN 66 (63) NEUTRAL 84 (84)
>EXIT WITH SAVE EXIT WITHOUT SAVE
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Fig. 7.13b VOLUME SETTING
41
7 - 14 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPING COIN REPORT COIN CHUTE #1 COIN CHUTE #2 TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS NUMBER OF GAMES 1 P GAMES 2 P GAMES NUMBER OF CONTINUE 1 P GAMES 2 P GAMES TOTAL TIME PLAY TIME AVERAGE PLAY LONGEST PLAY SHORTETEST PLAY PAGE1/2
COIN CHUTE#*: Number of coins put in each Coin Chute. TOTAL COINS: Total number of activations of Coin Chutes. COIN CREDITS: Number of credits registered by inserting coins. SERVICE CREDITS: Credits registered by the SERVICE BUTTON. TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS). TOTAL TIME: The total energized time.
XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XDXXHXXMXXS XDXXHXXMXXS XXMXXS XXMXXS XXMXXS
TIME TIME TIME
PRESS TEST BUTTON TO CONTINUE
FIG. 7.14a BOOKKEEPING (1/2)
BOOKKEEPING TIME HISTOGRAM 0M00S ~ 0M29S 0M30S ~ 0M39S 0M40S ~ 0M49S 0M50S ~ 0M59S 1M00S ~ 1M09S 1M10S ~ 1M19S 1M20S ~ 1M29S 1M30S ~ 1M39S 1M40S ~ 1M49S 1M50S ~ 1M59S 4M00S ~ 4M09S 4M10S ~ 4M19S 4M20S ~ 4M29S 4M30S ~ 4M39S 4M40S ~ 4M49S 4M50S ~ 4M59S 5M00S ~ PAGE 2/2
XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX
On page (2/2), each play frequency is displayed. When setting difficulty levels, the frequency can be refered to as a standard. When in the PAGE 2/2 mode, press the TEST BUTTON to return to the MENU mode.
PRESS TEST BUTTON TO EXIT
FIG. 7.14b BOOKKEEPING (2/2)
7 - 15 BACKUP DATA CLEAR
BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to "YES" and when not clearing, to "NO", by using the SERVICE BUTTON, and push the TEST BUTTON. When the data has been cleared, "COMPLETED" will be displayed. Bring the arrow to "NO" and press the TEST BUTTON to cause the MENU mode to return on to the screen. Note that the contents of the GAME SETTING, COIN SETTING, and BOARD SETTING are not affected by BACKUP DATA CLEAR operation.
YES (CLEAR) >NO (CANCEL)
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.15 BACKUP DATA CLEAR
42
8 . MAINTENANCE OF MECHANISM UNIT
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
8 - 1 LINE REPLACEMENT To replace the line, openthe Chassis Front Door and remove the lid by referring to 2 , Section 4. 1 Install the line to the rod. The line provided has a loop. Firmly secure it is shown.
2
Pass the line through the Sensor Unit
43
44
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