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User manual SEGA DINOSAUR KING

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User guide SEGA DINOSAUR KING

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OWNER'S MANUAL MANUAL NO. 420-6805-02 Nissay Aroma Building, 5-37-1, Kamata, Ohta-ku, Tokyo 144-8721, Japan Phone: +81-3-5480-6582 Facsimile: +81-3-5480-6584 © SEGA CORPORATION STOP IMPORTANT 1ST PRINTING MANUAL NO. 420-6805-02 TABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION 1. HANDLING PRECAUTIONS .............................................................................................................................................. 1 2. PRECAUTIONS REGARDING INSTALLATION LOCATION ............................................................................................. 3 2 - 1 LIMITATIONS OF USAGE .................................................................................................................................. 3 2 - 2 OPERATION AREA............................................................................................................................................. 4 3. PRECAUTIONS REGARDING PRODUCT OPERATION .................................................................................................. 5 3 - 1 BEFORE OPERATION........................................................................................................................................ 5 3 - 2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) .................................................................... 6 4. PART DESCRIPTIONS ...................................................................................................................................................... 7 5. ACCESSORIES.................................................................................................................................................................. 8 6. ASSEMBLY AND INSTALLATION ..................................................................................................................................... 9 7. MANAGEMENT CHIP AND DINOSAUR KING CARDS .................................................................................................... 17 7 - 1 INSTALLING MANAGEMENT CHIP ................................................................................................................... 17 7 - 2 MANAGEMENT CHIP ERROR CODES ............................................................................................................. 19 7 - 3 REFILLING CARDS ............................................................................................................................................ 21 7 - 4 DEALING WITH JAMMED CARDS ..................................................................................................................... 23 8. PRECAUTIONS WHEN MOVING THE MACHINE ............................................................................................................ 26 9. GAME DESCRIPTION ....................................................................................................................................................... 27 10. SystemSP BOARD ........................................................................................................................................................... 31 10 - 1 EXTERNAL VIEW ............................................................................................................................................. 31 10 - 2 MONITOR PLACEMENT AND HORIZONTAL SCANNING FREQUENCY ...................................................... 32 10 - 3 ERROR MESSAGES ........................................................................................................................................ 33 10 - 4 REMOVING THE BOOT ROM .......................................................................................................................... 35 10 - 5 REMOVING THE LITHUM BATTERY ............................................................................................................... 36 10 - 6 INSERTION/REMOVAL OF THE LITIUM BATTERY ........................................................................................ 37 10 - 7 SOFTWARE UPGRADE ................................................................................................................................... 38 10 - 8 KEY CHIP .......................................................................................................................................................... 40 11. EXPLANATION OF TEST AND DATA DISPLAY ............................................................................................................. 41 11 - 1 MAINTENANCE SWITCH UNIT AND COIN METER......................................................................................... 42 11 - 2 COIN/CREDIT ASSIGNMENTS ......................................................................................................................... 43 11 - 3 SYSTEM TEST MODE ....................................................................................................................................... 44 11 - 4 GAME TEST MODE ........................................................................................................................................... 59 12. CARD DISPENSER.......................................................................................................................................................... 67 13. CARD READER (CONTROL PANEL).............................................................................................................................. 68 13 - 1 HOW TO CLEAN THE CARD READER ........................................................................................................... 68 13 - 2 HOW TO REMOVE THE CARD READER (METALLIC TYPE) ........................................................................ 69 13 - 2 HOW TO REMOVE THE CARD READER (MOLDED TYPE)........................................................................... 71 14. POWER UNIT................................................................................................................................................................... 73 14 - 1 HOW TO REMOVE THE POWER UNIT ........................................................................................................... 73 14 - 2 COMPOSITION OF THE POWER UNIT ........................................................................................................... 74 15. COIN SELECTOR AND BILL ACCEPTOR ...................................................................................................................... 75 16. MONITOR......................................................................................................................................................................... 77 16 - 1 CAUTIONS/WARNINGS REGARDING SAFETY FOR HANDLING THE MONITOR ....................................... 77 16 - 2 CLEANING THE CRT SURFACES AND THE MONITOR COVER .................................................................. 78 16 - 3 MONITOR ADJUSTMENT ................................................................................................................................ 79 17. PERIODIC INSPECTION ................................................................................................................................................. 81 18. TROUBLESHOOTING ..................................................................................................................................................... 82 19. GAME BOARD ................................................................................................................................................................. 84 19 - 1 REMOVING THE GAME BOARD ..................................................................................................................... 84 19 - 2 COMPOSITION OF THE GAME BOARD ......................................................................................................... 86 20. DESIGN-RELATED PARTS ............................................................................................................................................. 87 21. PARTS LIST ..................................................................................................................................................................... 88 22. WIRE COLOR CODE TABLE........................................................................................................................................... 118 23. WIRING DIAGRAM .......................................................................................................................................................... 119 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 E0-0603 -- 420-6805-02 -- INTRODUCTION This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "Dinosaur King." This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions. In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point-ofpurchase for this product. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by thick underlining, the word "IMPORTANT" and the symbol below. STOP IMPORTANT Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. SEGA AMUSEMENTS U.S.A., INC. 901 Cambrdge Drve, Elk Grove Vllage, IL 60007, U.S.A. TEL: TOLL FREE: FAX: (847) 364-9787 (888) 877-2669 (847) 439-7968 SPECIFICATIONS Installation space: Height [POP assembled]: Weight: Power, maximum current: Card capacity: Monitor: 719 mm (28.3 in.) [Width] × 730 mm (28.7 in.) [Depth] 1,290 mm (50.8 in.); [1,618 mm (63.7 in.)] 94 kg (207.2 lbs.) 86 W, 1.1 A (AC 120 V, 60 Hz Area) 600 (Max.) 14 Type Color Monitor - - Definition of 'Site Maintenance Personnel or Other Qualified Individuals' WARNING Procedures not described in this manual or marked as 'to be carried out by site maintenance personnel or other qualified professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions that potentially dangerous procedures should only be carried out by professionals with the appropriate specialized knowledge. The 'site maintenance personnel or other qualified professionals' mentioned in this manual are defined as follows: Site maintenance personnel: Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts. Activities to be carried out by site maintenance personnel: Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts. Other qualified professionals: Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrician/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/ mechanical parts. - - 1. HANDLING PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 WARNING Before performing work, be sure to turn power off. Performing the work without turning the power off can cause electric shocks or short circuits. In the case that work should be performed with the power ON, this will be clearly stated in the manual. To avoid electric shocks and short circuits, do not plug in or unplug the machine too quickly. To avoid electric shocks, do not plug in or unplug the machine with wet hands. Do not leave power cords and earth wires exposed on the surface (floor, passage, etc.). If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause electric shocks or short circuits. To avoid causing a fire or electric shock, do not put things on or damage power cords. During or after installation of the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or electric shock. In case the power cord is damaged, ask for replacement from the point-ofpurchase or the office herein stated. Using a damaged cord can cause fire, electric shock or leakage. Be sure to perform grounding appropriately. Inappropriate grounding can cause electric shocks. Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire or electric shock. Ensure that connectors for IC BD and others are properly inserted. Insufficient insertion can cause an electric shock. Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted. Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon the physical condition of the players or the onlookers, or result in injury during play. SEGA shall not be held responsible for damage, or compensation for damage to a third party, caused by specification changes not designated by SEGA. Be sure to perform the periodic maintenance inspections herein stated. STOP IMPORTANT For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such as thinner, benzine, etc. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. Do not turn the power on and off continuously. Repeatedly turning the power on and off may cause product malfunction or parts damage. Some parts are not specifically designed and manufactured for this game machine. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, SEGA cannot repair or replace the damaged game machine, whether or not the warranty period has expired. -- 1 2 3 4 5 6 7 8 9 CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifications might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places. CONCERNING WARNING DISPLAYS This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately. 440-DS0013XEG DKT-2004 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 440-CS0290-EG FORK 440-WS0286-EG 440-WS0291-EG 440-WS0215-EG 440-WS0002XEG 440-CS0200-EG 440-WS0286-EG 440-WS0001XEG 421-11416 -- 2. PRECAUTIONS REGARDING INSTALLATION LOCATION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 WARNING This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc. Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. The operating (ambient) temperature range is from 5 to 30. 2-1 LIMITATIONS OF USAGE WARNING Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires a breaker and earth mechanism as part of the location facilities. Using the product without these can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 7A or higher (AC single phase 100V120V area), and 4A or higher (AC 220V240V area). Noncompliance with the Electrical Specifications can cause a fire and electric shock. Be sure to use an independent power supply equipped with a surgesuppressor. Using a power supply without a surge-suppressor can cause an outbreak of fire if a power surge occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 7A or higher (AC 100V 120V area) and 4A or higher (AC 220V240V area). Using a cord rated lower than the specified rating can cause a fire and electric shock. -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 2-2 OPERATION AREA WARNING For the operation of this machine, secure a minimum area of 0.75 m (W) x 1.2 m (D). In order to prevent injury resulting from falls/accidents during game play, be sure to secure the minimum area for operation. Be sure to provide sufficient space (150 mm minimum) so as to allow this product's ventilation fan to function efficiently. To avoid machine malfunctions or fires, do not place any obstacles near the ventilation opening. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction. STOP IMPORTANT In order to transport the machine into a building, the minimum necessary dimensions of the opening (of doors, etc.) are 0.5 m (19.7 in.) [W] and 1.3 m (51.2 in.) [H]. Electricity Consumption: MAX. 1.1 A (AC 120 V, 60 Hz) -- 3. PRECAUTIONS REGARDING PRODUCT OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. 3-1 BEFORE OPERATION In order to avoid accidents, check the following before starting the operation: To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause players to bump into each other, causing trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). Do not leave the machine operating with the monitor flickering or malfunctioning. Failure to observe this can have a negative effect upon the players' or the customers' physical condition. It is suggested to ensure a space for players who feel sick while playing the game to take a rest. Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. Do not put any heavy items on this product. Placing heavy items on the product can cause accidents or damage to parts. Do not climb on the product. Climbing on the product can cause accidents. To check the top portion of the product, use a stepladder. To avoid electric shock, check that none of the door & cover parts are damaged or missing. To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/containers/vessels containing chemicals or water. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 WARNING CAUTION To avoid injury, be sure to provide sufficient space by considering the crowd situation at the installation location. Insufficient installation space can cause customers to bump into each other, causing trouble. -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. WARNING To avoid injury and accidents, those who fall under the following categories are not allowed to play the game. Those who need assistance such as the use of an apparatus when walking. Those who have high blood pressure or a heart problem. Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. Those who have neck or spinal cord problems. Intoxicated persons. Pregnant women or those who could be pregnant. Persons susceptible to motion sickness. Persons who disregard the product's warning displays. Even players who have never been adversely affected by light stimulus might experience dizziness or headache depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play. It is suggested to provide a space for players who feel sick while playing the game to take a rest. Instruct those who feel sick during play to have a medical examination. To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items or drinks on the product. To avoid electric shocks and short circuits, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small openings in or around the doors. To avoid falls and resulting injury, immediately stop the customer from leaning against or climbing on the product, etc. To avoid electric shocks and short circuits, do not allow customers to unplug the power plug without a justifiable reason. CAUTION Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or cause the cabinet to fall over, resulting in injury. STOP IMPORTANT Make sure to avoid disturbing customers when moving/removing the machine from its current location. -- 4. PART DESCRIPTIONS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 FIG. 4 21 22 23 24 -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 5. ACCESSORIES Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked "Spare" in the note column are consumable items but included as spares. TABLE 5a ACCESSORIES DESCRIPTION : OWNER'S MANUAL Part No. (Qty.) : 420-6805-02(1) Note : This manual Figures : Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately. KEY MASTER 220-5785 (2) For operating/ closing the door KEY (2) For the cashbox door The keys are inside the service door (near the cashbox side) at the time of shipment from the factory. The following Table 5b lists the parts that had been separately packed when the product was shipped from the factory but are necessary when you use the product. These parts will be mounted on the product when installing and assembling it. TABLE 5b ACCESSORIES AC CABLE (POWER CORD) 600-7326 (1) Used for installation, See Section 6, 2. TRUSS SCREW (CHROME) 000-T00414-0C (3) Used for securing POP, See Section 6, 3. TAMPERPROOF WRENCH M4 540-0006-01 (1) or TAMPERPROOF DRIVER M4 540-0069 (1) Tool CLEANING CARD MKG-0011-01 (1) CABINET HOLD BASE (L, R) DKT-0009 (2) Used for installation, See Section 6, 1 . CABINET HOLD BRKT RR UPPER DKT-0011 (1) Used for installation, See Section 6, 1. CABINET HOLD BRKT FR DKT-0010 (1) Used for installation, See Section 6, 1. CABINET HOLD BRKT RR LOWER DKT-0012 (1) Used for installation, See Section 6, 1. HEXAGON BOLT M5×8 (BLACK) FAS-300048 (16) See Section 6, 1. HEXAGON BOLT M6×16 (BLACK) 030-000616-SB (13) See Section 6, 1. SPECIAL WASHER 068-652016-0B (13) See Section 6, 1. -- TABLE 5c 4DKG-0010-01 (POP DKG ENG) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 -- 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 6. ASSEMBLY AND INSTALLATION WARNING Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock. Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance. Ensure that connectors are accurately connected. Incomplete connections can cause electric shock. Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. To perform work safely and avoid serious accidents such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. CAUTION Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury. When carrying out the assembling and installation, follow the following 6-item sequence. 1 SECURING IN PLACE (ADJUSTER ADJUSTMENT) 2 POWER SUPPLY AND EARTH CONNECTION 3 ASSEMBLING THE POP 4 INSERTING THE MANAGEMENT CHIP AND DINOSAUR KING CARDS (See Section 7) 5 POWERING ON 6 ASSEMBLY CHECK Tools and Implements Required for the Work Phillips screwdriver (for M4 screws) Socket wrench (for M5, M6 hexagon bolts) Master key Spanner with a jaw width of 24 mm (for M16 hexagon bolts) - 0 - 1 SECURING IN PLACE (Attaching Cabinet Hold Brackets) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 WARNING Make sure that all the adjusters are resting on the floor. The cabinet may move and cause an accident if the adjusters are not laid out properly. When aligning the adjusters, be sure to also secure the cabinet hold brackets to prevent tipping. Failure to do so could result in injury or other hazards. The cabinet hold brackets have been added to the game with the purpose of widening the games footprint and add stability. UL 22 requires that the cabinet hold brackets are properly installed prior to the games operation. SEGA cannot be responsible for any actions resulting in failure to follow these instructions. STOP IMPORTANT The adjusters are made of metal and therefore present a risk of damaging the floor. Be sure to keep this in mind when positioning the cabinet. The cabinet is equipped with 4 casters and 2 adjusters. After deciding on a location, bring the adjusters into direct contact with the ground and adjust the cabinet so that it is completely level. Move the cabinet to the desired location. Make sure there is space in the back for air to flow. Spread bubble wrap or another suitable material so as not to damage the cabinet and then lower it gently onto the ground so that the bill acceptor is facing upwards. FIG. 6.1 a Bottom View Remove the 2 hexagon bolts from the outside of each fixed caster. Use the hexagon bolts and special washers provided to temporarily hold the casters in place. PHOTO 6.1a PHOTO 6.1b - - 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Attach the supplied CABINET HOLD BRKT RR UPPER using the temporarily holding hexagon bolts on the front side. PHOTO 6.1c PHOTO 6.1d Raise the cabinet and return it to an upright position, placing it on top of CABINET HOLD BASE L and R. Use the leg adjusters to make sure that the cabinet is perfectly level at this point. PHOTO 6.1e Insert the CABINET HOLD BRKT FR between the leg adjusters and the hexagon nut, and then tighten the nut downwards to fix it in place. PHOTO 6.1f - - Next attach the CABINET HOLD BRKT RR LOWER to the already attached frontal CABINET HOLD BRKT RR UPPER using the supplied hexagon bolts. 1 2 3 4 5 PHOTO 6.1g 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Use the supplied hexagon bolts to firmly attach CABINET HOLD BRKT FR and CABINET HOLD BRKT RR LOWER to CABINET HOLD BASE L/R. PHOTO 6.1h PHOTO 6.1i FIG. 6.1b FIG. 6.1c Ensuring Ventilation Space - - 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 2 POWER SUPPLY AND EARTH CONNECTION WARNING Be sure to independently use the power supply socket outlet equipped with an Surge Suppressor. Using a power supply without a Surge Suppressor can cause a fire when electric leakage occurs. Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). This product is equipped with an earth terminal. Connect the earth terminal and the indoor earth terminal with the designated cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product may not function properly. Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit accidents. Ensure that the wire is not in the customer's way and that the wiring has protective insulation. After wiring the power cord on the floor, be sure to protect the power cord. An exposed power cord is susceptible to damage and may cause an electric shock. The AC unit is located at the back of the cabinet. The AC unit features a main switch, a circuit protector, and an inlet for connecting the power cord. Ensure that the main switch is OFF. Main SW off. FIG. 6.2a Firmly insert the power plug into the socket outlet. Insert the opposite side of the power cord plug to the AC Unit's connector ("INLET"). Perform wiring for the power cord. Install protective insulation for the power cord. FIG. 6.2b Connecting the Power Cord - - 3 ASSEMBLING THE POP Remove the separation paper of the double-sided tape on the POP B back side, and attach to the POP A firmly. 1 2 3 4 5 6 FIG. 6.3a 7 8 9 10 11 12 13 Remove the 3 truss screws (M4×12) from the cabinet, replacing them with the 3 supplied truss screws (M4×14), and fasten the POP as shown in the figure on the right. The POP support board for this machine is packed in air-wrap and secured to the front of the monitor cover. FIG. 6.3b 14 15 16 17 18 19 20 21 22 23 24 4 INSERTING THE MANAGEMENT CHIP AND DINOSAUR KING CARDS While consulting section 7, "MANAGEMENT CHIP AND DINOSAUR KING CARDS", insert the Management Chip into the Management Chip reader/writer, and load the cards into the card dispenser. PHOTO. 6.4 - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 5 POWERING ON STOP IMPORTANT This machine cannot be powered on unless both the AC unit on the back of the cabinet and the power switch in the maintenance switch section on the inside of the service door are both turned on. Turning on the AC unit main switch and the maintenance switch will power on the machine. When powering on the machine, the system start-up screen will be displayed, and an advertisement screen will be shown afterwards. On this machine, the number of credits will be saved even after shutting off the power. If credits allowing further play remain in the machine when powered off, a card will be dispensed and a game will begin when the machine is restarted. In the event that there are no cards loaded into the card dispenser, a CARD ERROR message screen will be displayed. In such a case, turn off the machine, load cards, and turn it on again. To adjust the sound volume, press the TEST Button and enter the SOUND TEST in the Test Mode. Also, the choice of whether or not to play sound during the advertisement screen can be selected in the TEST MODE settings. PHOTO. 6.5 6 ASSEMBLY CHECK After powering on, press the SERVICE Button in the maintenance switch section to make sure that the machine is working properly. Confirm the following items during operation: Are the cards dispensed properly? Does the game proceed properly on the screen? Do the input buttons work properly? Is the card scan carried out properly? For more detailed, specific confirmation, refer to the TEST MODE. (See Section 11.) - - 7. MANAGEMENT CHIP AND DINOSAUR KING CARDS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 WARNING Turn off the power prior to using the card dispenser. Do not load used cards as they may jam or cause damage to the equipment. STOP IMPORTANT Do not perform any of the following actions to avoid damaging the machine. Removing the Management Chip or turning the power on/off when the red Management Chip reader/writer "BUSY" lamp is flashing. Removing/inserting Management Chips while a game is in progress. Inserting Management Chips/Cards designed for other machines or game versions. Loading more than the maximum number of cards (600). Doing so can result in card jamming or faulty dispensing. 7-1 INSTALLING MANAGEMENT CHIP The Management Chip is supplied with the card set for use with this machine. Turn off the power switch inside the door. Loosen the screw locking the Management Chip holder. Insert the Management Chip firmly into the Management Chip reader/writer slot. Turn on the power switch inside the door. If the EMPTY LAMP lights up, there may be a malfunction. Check that the chip is correctly inserted. PHOTO 7.1 Notes Be sure to turn the power off and on again when inserting/removing Management Chips, even if the machine is in use. The counter in the Management Chip is set for the number of cards in one carton, and each dispensed card reduces the counter number by . One Management Chip allows game operation for one carton of cards. When the credits reach zero and the warning screen is displayed, install a new Management Chip. A Management Chip that causes the "EMPTY LAMP" to light up cannot be used. There are two reader/writer units. If the chip is recognized by either one of them, the game can be operated. The status of the chip can be verified in Test Mode. - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 MANAGEMANT CHIP INDICATORS POWER LAMP: The green lamp lights up when the machine has properly recognized the reader/writer units. BUSY LAMP: The red lamp flashes when the reader/writer is communicating with the Management Chip. Do not remove the Management Chip when the lamp is blinking. In addition, do not turn the power off or perform any other operations on the machine. EMPTY LAMP: This lamp lights up when either the credits for the Management Chip reach zero or when an error has occurred with the Management Chip reader/ writer. FIG. 7.1 - - 7-2 MANAGEMENT CHIP ERROR CODES When problems occur with the Management Chip, the following error codes will be displayed on the screen. Refer to the "cause" and "countermeasures" list below in order to deal with the problem appropriately. The following error codes will not be displayed if either the Management Chip or the reader/writer is functioning properly. ERROR 100: Management Chip, reader/writer error [DISPLAY] ERROR 100 RFID READER NOT READY (If the error occurs in Test Mode, "READER NOT READY" is displayed) The wire connection is not properly configured, or there may be a broken wire or damaged hardware. Turn off the power, check the wire connection, and then restart the machine. If the problem still persists, the machine may be damaged. Replace broken parts with new ones. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [CAUSE] [COUNTERMEASURES] ERROR 101: Management Chip read error [DISPLAY] ERROR 101 RFID READ ERROR (If the error occurs in Test Mode, "READ ERROR" is displayed) (1) The wire connection is not configured properly, or there may be a broken wire or damaged hardware. (2) The Management Chip is not inserted properly in the slot. (1) Turn off the power, check the wire connection, and then restart the machine. If the problem still persists, the machine may be damaged. Replace broken parts with new ones. (2) Check the status of the Management Chip and reinsert it. The chip may be damaged. Replace it with a new one if necessary. [CAUSE] [COUNTERMEASURES] ERROR 102: Management Chip write error [DISPLAY] [CAUSE] ERROR 102 RFID WRITE ERROR The process of writing data to the Management Chip does not complete properly. The verified data does not match the results of the data check. The Management Chip is not inserted properly in the slot. Reinsert the Management Chip properly. If the problem still persists, the chip may be damaged. Replace it with a new one. [COUNTERMEASURES] ERROR 103: Management Chip decrement error [DISPLAY] [CAUSE] ERROR 103 RFID DECREMENT ERROR The process of credit reduction does not complete properly. The counter does not decrease by 1 after the reduction process. The Management Chip is not inserted properly in the slot. Reinsert the Management Chip properly. If the problem still persists, the chip may be damaged. Replace it with a new one. [COUNTERMEASURES] - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 ERROR 104: Management Chip data error 1 [DISPLAY] ERROR 104 RFID UNKNOWN ERROR (If the error occurs in Test Mode, "UNKNOWN CHIP FORMAT" is displayed) The inserted Management Chip is not for the correct machine or game version. Verify again that the Management Chip is correct. [CAUSE] [COUNTERMEASURES] ERROR 105: Management Chip data error 2 [DISPLAY] ERROR 105 AN ILLEGAL USE ERROR (If the error occurs in Test Mode, "THIS CHIP IS INVALID" is displayed) The inserted Management Chip has been used previously and is illegal because its remaining credits have increased. Verify again that the Management Chip is correct. [CAUSE] [COUNTERMEASURES] WARNING DISPLAY FOR MANAGEMENT CHIP EXPIRATION [DISPLAY] Refer to the screen display on the right. (If the error occurs in Test Mode, "0" is displayed without an error message.) The remaining credits on the Management Chip counter is "0". When this screen appears, quickly replace the chip with a new one, or a chip that still has remaining credits. [CAUSE] [COUNTERMEASURES] NoteThis screen only appears when all the chips installed in the reader/writer units have no remaining credits left. - 0 - 7-3 REFILLING CARDS When the card stock runs out while the game is operating, a warning screen will be displayed. If this screen is displayed, be sure to promptly refill the cards. 1 2 3 4 5 PHOTO 7.3a Warning Screen when Out of Cards 6 7 8 9 10 11 12 HOW TO REFILL CARDS Open the service door and turn off the power switch in the maintenance switch section. While pushing the lever, raise it to open up the dispenser. 13 PHOTO 7.3b 14 15 16 17 18 19 20 21 22 23 FIG. 7.3a PHOTO 7.3c PHOTO 7.3d - - 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Take out the card weight. This part is covered in an air-wrap bag at the time of shipping. PHOTO 7.3e Take the wrapping off the new cards and gently riffle through them. Load the cards with the front faced down. Cards come in packs of 200. PHOTO 7.3f Refill the cards. Do not load more than 600 cards. Reposition the weight and close the refill door. Turn the power back on and close the service door. PHOTO 7.3g - - 7-4 DEALING WITH JAMMED CARDS If a card jam occurs while the game is operating, a warning screen will be displayed. If this screen is displayed, be sure to remove the jammed card immediately. 1 2 3 4 5 PHOTO 7.4a Jammed Card Warning Screen 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 HOW TO REMOVE A JAMMED CARD Open the service door and turn off the power switch in the maintenance switch section . Hold down the lock lever on the bottom section of the card dispenser and pull out the card dispenser. PHOTO 7.4b FIG. 7.4a Push firmly on the front bottom of the cartridge while holding down the lock lever on the right. The cartridge will slide back and stop. PHOTO 7.4c - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Lift up and release the cartridge. In some cases the bottom-most card will be stuck but proceed to lift up the cartridge. Afterwards, remove the jammed card. PHOTO 7.4d Reposition the cartridge. Align the cartridge with the symbol by pushing firmly from above. Then pull the cartridge forward with both hands as shown in the picture. Reinstalling the cartridge improperly will result in card dispenser malfunctions. Be sure to consult the diagram below and proceed carefully. PHOTO 7.4e 12 12 Align the "" symbol with position , and push firmly from above. Pull forward so that the "" symbol aligns with position . Return the card dispenser to the back. Turn the power back on and close the service door. PHOTO 7.4f - - CARTRIDGE REINSTALLATION WARNING As shown in the diagram, be sure that the cartridge is not slanted off center and that the cartridge tabs are locked securely into the card dispenser. Incorrect 1 2 3 4 5 6 7 8 9 12 Side ViewTop View 10 11 12 Correct 12 13 14 15 16 17 18 19 20 21 22 23 - - Side ViewTop View FIG. 7.4b 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 8. PRECAUTIONS WHEN MOVING THE MACHINE WARNING When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug still inserted can cause the power cord to be damaged, resulting in a fire and/or electric shock. When moving the machine on the floor, remove the hold brackets and retract the adjusters, and ensure that the casters make contact with the floor. Pay careful attention so that the casters do not run over power cords and earth wires. Damaging the power cords can cause an electric shock and/or short circuit. When the casters are in contact with the floor, it is possible that the cabinet can move under its own weight if placed on an uneven area so extra care must be taken. When lifting the cabinet, be sure to hold the handles and the bottom part. Lifting the cabinet by holding other portions may damage parts and installation portions due to the empty weight of the cabinet, and may cause personal injury. CAUTION Do not push the front mask or molded parts. This may cause damage to the components, and the pieces may in turn cause injury. Do not apply pressure to the cabinet's molded parts when moving the cabinet. There is a risk of breaking components and/or causing personal injury. When moving, be sure to use the handles at the upper back end of the cabinet. Do not apply pressure to the front mask or other molded parts. FIG. 8 - - 9. GAME DESCRIPTION The following explanations apply only if the product is functioning correctly. If anything differs from below, then a problem may have occurred. Immediately look into the cause of the problem and fix it to ensure proper operation. In order to draw maximum attention during standby mode the monitor constantly displays the Attract Mode (waiting-for-player) screen. This screen, which includes the Dinosaur King story and game instructions (with sound and BGM), loops repeatedly until coins are inserted. The option of whether or not to play sound during the Attract Mode screen can be configured in Test Mode settings. GAME OUTLINE A Dinosaur King Card is dispensed at the beginning of play. The player then scans one of their Dinosaur Cards (using the Card Reader) to make that dinosaur appear in the game. Dinosaur King Cards are comprised of three types; Dinosaur Cards, Move Cards and Super Move Cards. One Dinosaur Card and up to three Move Cards and Super Move Cards can be scanned per play. Furthermore, the strength of the dinosaur will vary depending on the combination of the cards. Both available game modes, One Player Mode and Two-Player Mode, involve battling against another dinosaur, where the first dinosaur to eliminate all of the opponents health is the winner. During the countdown to battle, a rockscissors-paper game determines who will attack. The Rock, Scissors, and Paper, attacks have varying attack power among the different dinosaurs, thus giving an element of strategic planning to the rock-scissorspaper game. HOW TO PLAY: Game Controls Insert coins. A Dinosaur King Card is dispensed. * The game starts on-screen. Scan Dinosaur King Cards. Use the Move Buttons to play rock-scissorspaper. * Dinosaur King Cards are dispensed randomly. The player cannot choose between Dinosaur Cards, Move Cards and Super Move Cards. 1 2 3 4 5 6 7 8 9 10 11 12 13 PHOTO 9a 14 15 16 17 18 19 20 21 22 23 24 PHOTO 9b - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 HOW TO PLAY: Screen Flow After inserting coins, a card will be dispensed. Taking the Card will begin the game. Use the Move Buttons to select One-Player Mode or to go head-to-head against another player in Two-Player Mode. (Screen 1) Screen 1 If One-Player Mode is selected, a prompt will appear on the screen asking for Cards to be scanned. Scan any Dinosaur Card that you like. (Screen 2) NOTE: Even if no Dinosaur Card is scanned, a substitute dinosaur will appear in battle and the game will proceed. A prompt will then appear asking for Move Cards to be scanned. Scan Move Cards or Super Move Cards. (Screen 3) NOTES A Super Move Card can be scanned instead of a Move Card. The game will proceed even if Move Cards are not scanned. There are six types of Super Move Cards; Fire, Water, Lightning, Earth, Grass and Wind. Only a Move Card of the same type as that written on the scanned Dinosaur Card can be used. (See "Using Dinosaur King Cards.") Screen 2 Screen 3 After completing all card scanning, the degree to which the dinosaur has been powered-up (enhanced attack power) by the applied card combination is displayed. (Screen 4) Before starting the battle, players choose whether or not to receive game instructions. (Screen 5) The battle begins. The player duels with the opponents dinosaur in a rock-scissors-paper game by pressing a hand-gesture input button (rock, paper, or scissors) within the battle countdown. (Screen 6) NOTEDuring the One-Player Mode a helper character (Dr. Taylor) appears with hints to help the player win. Screen 4 Screen 5 - - Screen 6 The dinosaur which wins at rock-scissors-paper will then attack with the move with which they won. The action taken and its strength vary depending on the move. (Screen 7-1) Won with Rock Attacks with a Rock Move Won with Scissors Attacks with a Scissors Move Won with Paper Attacks with a Paper Move NOTE If a Super Move Card has been scanned, a special animation will occur. (Screen -) 1 2 3 Screen 7-1 4 5 6 7 The attacked dinosaur will lose health. After repeatedly exchanging attacks, the first dinosaur to eliminate all of its opponents health is the winner. (Screen 8) Screen 7-2 8 9 10 11 Game Over In One-Player Mode, players can clear the game if they defeat the four opponent dinosaurs from levels 1 to 4. On the other hand, if they are defeated by an opponent dinosaur during the course of play, this will result in Game Over. There is no option to Continue. (Screen 9) In Two-Player Mode both players enter 1 dinosaur each, and the first to defeat their opponents dinosaur twice is the winner. (Screen 10) NOTE: The number of matches played in Two-Player Mode can be changed in Test Mode. Screen 8 12 13 14 15 Screen 9 16 17 18 19 20 21 22 23 24 Screen 10 - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Using Dinosaur King Cards There are three types of card that can be dispensed; Dinosaur Cards, Move Cards and Super Move Cards. These Cards are black. Using a Dinosaur Card allows the dinosaur depicted on it to be used in battle. These Cards are orange. There are two types, Move Cards and Super Move Cards. Using these cards allows the dinosaur to learn the card s technique and increase the dinosaurs power. Up to 3 Move Cards or Super Move Cards may be used at once, one Rock Move, one Scissors Move and one Paper Move. The amount of increased power granted to the dinosaur depends on the combination (compatibility) of Dinosaur Cards and Move Cards (or Super Move Cards). Move Card Dinosaur Card TYPE (Fire < Water < Lightning < Earth < Grass < Wind < Fire) Super Move Card Move Card: Can be used by all dinosaurs. The higher the Technique value of a dinosaur on a Dinosaur Card, the more difficult (as in hard to perform, but powerful) attacks they may unleash. NOTEThe "Compatibility Chart" at the foot of each card is a quick reference of the compatibility (how much the dinosaur will power-up from Move Cards) of the dinosaur. Place the "Compatibility Chart" at the bottom of a Dinosaur Card and Move Card together and look at the symbols on the Move Card corresponding to the colors on the Dinosaur Card. (Crying Face: Bad, Normal Face: Good, Smile Mark: Very Good) Super Move Card: Powerful, super techniques (Super Move) that can only be used by dinosaurs of the same type. NOTEThe "Type Check" at the top of each card displays whether or not the dinosaur can use that Super Move. If the color of the "Type Check" at the top of the Dinosaur Card and Super Move Card is the same, then that dinosaur can use that Super Move. - 0 - 10. SystemSP BOARD 10-1 EXTERNAL VIEW 1 2 3 4 5 6 7 8 9 FIG. 10.1 SystemSP Board External View 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Parts of CN3 to CN22 are used differently depending upon the game title. See the Wiring Diagram at the back of this manual. Compact FlashTM* card slot Ethernet RGB video output (MINI D-SUB 15P) Input/output 1 (JST RA 60P) Input/output 2 (JST RA 30P) Speaker output (JST NH 4P) 1: L+ 2: L3: R+ 4: RCN15 : Sound effects line output (JST NH 5P) 1: GND 2: L 3: GND 4: R 5: GND CN16 : Serial 1 (JST NH 10P) CN17 : Serial 2 (JST NH 11P) CN19 : Input/output 3 (JST NH 7P) CN20 : DC power input (JST VH 10P) 1: +3.3V 2: +3.3V 3: +5V 4: +5V 5: +12V 6: +12V 7: GND 8: GND 9: GND 10: GND CN21 : Fan power supply (JST NH 3P) CN22 : MIDI (JST NH 6P) SW1 : Functions as the TEST Button. SW2 : Functions as the SERVICE Button. SW3 : Used to change the frequency of the video, etc. See the next chapter Monitor Placement and Horizontal Scanning Frequency. VR1 : Sound volume BAT : Backup battery IC15 : Key Chip IC50 : SystemSP boot ROM JP5 to 9 : The locations into which these are inserted must not be changed. If they are, not only may normal operation be impeded and be serious malfunction may occur. CN 3 : CN 5 : CN 7 : CN 9 : CN10 : CN14 : *Compact Flash and its abbreviation CF are registered trademarks of SanDisk Corporation. - - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 10-2 MONITOR PLACEMENT AND HORIZONTAL SCANNING FREQUENCY Monitor Placement Change the Monitor Placement (horizontal, vertical) to suit the game being used. If there is no mention of the correct placement for the monitor in the documentation provided with the game the monitor should be set to horizontal. HORIZONTAL Horizontal Scanning Frequency: 15.85kHz/31.69kHz Depending upon the game either a frequency 15k or 31k Hz will be supported, or in some cases both. Use the DIP SW (Dip Switch) 3 on the SystemSP board to specify the frequency output. DIP SW 3 OFF: 31kHz DIP SW 3 ON: 15kHz Even if both 15k and 31k are supported always leave DIP SW 1 and 2 OFF, and 4 ON unless otherwise instructed to do so. FIG. 10.2 SystemSP board DIP SW (The actual DIP SW layout may differ slightly from the above diagrams.) Be aware that an interlaced display may cause a minor amount of flicker or image shaking to occur compared to a non-interlaced display. Also, if the cabinet's monitor does not support an interlaced displayed, noise on the screen or other display errors may occur. Among those games that support both 15k/31k, some are strongly recommended to be run at 31k. If these games are run at 15K, a warning message will be displayed when the game starts up. When a SystemSP board is initially shipped the DIP SW may be set to 15k or 31k depending upon the enclosed game. Before placing the board into the cabinet, be sure to check the DIP SW and perform any changes if necessary. This game requires DIP SW 1 and 2 to be OFF, and 3 and 4 to be ON. This game runs at 15k. - - 10-3 ERROR MESSAGES The following messages may appear upon turning on the power or leaving TEST Mode. Under these circumstances the game cannot be played. The error codes are roughly divided as follows. Error Code Error 0109 Error 1019 Error 2029 Error 3039 Error 4049 Caution 5059 Category An error relating to the actual hardware or setup of the title program An error relating to something dependant upon the title program, such as JVS or the Firmware version. (Not used) An error relating to the Ether-network (Not used) A warning related to set-up settings TABLE 10.3: Error Code Categories 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 - - Error 01 Message: Cause: Solution: THIS GAME IS NOT ACCEPTABLE BY MAIN BOARD. 1) The title program in the flash memory on the SystemSP board is corrupted. 2) The Key Chip may not match the title program on the SystemSP board. 1) If you have a CF memory including renewal data for the title program, insert that CF memory and then restart the machine. 2) Insert the correct Key Chip and then restart the machine. If the problem remains it is most likely a problem with the board itself. Use the instructions in the "Game Board" chapter to remove the SystemSP board and repair it along with the Key Chip. Error 03 Message: Cause: Solution: BAD SERIAL NUMBER ON MAIN BOARD. The SystemSP board's serial number is incorrect. This is a problem with the SystemSP board. Use the instructions in the "Game Board" chapter to remove the SystemSP board and repair it along with the Key Chip. Error 05 Message: Cause: Solution: Error 14 Message: Cause: Solution: NETWORK FIRMWARE DOES NOT FULFILL THE GAME SPEC. The SystemSP board's firmware does not fulfill the specifications required by the title program. After confirming the specifications required by the title program, obtain firmware that meets these specifications and renew the firmware. THIS GAME IS NOT ACCEPTABLE BY MAIN BOARD. The SystemSP board set-up does not match with the set-up required by the title program. This game cannot be used. Use a different game. 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Error 33 Message: Cause: Solution: Error 34 Message: Cause: Solution: Caution 51 Message: Cause: Solution: WRONG VIDEO OUTPUT SETTING OF HORIZONTAL SCANNING FREQUENCY. The title program does not support the current monitor resolution. If necessary exchange the connected monitor, and then check the monitor resolution is set correctly (the DIP Switches on the SystemSP board). GATEWAY CANNOT BE FOUND. Communication with the gateway server is not possible. The UTP cable is not connected. GATEWAY IS NOT FOUND. Communication with the gateway server was not possible (for a couple of minutes). Perform a system test to make sure the network settings are all correct. The gateway server may not be active. Caution 52 Message: Cause: Solution: WRONG VIDEO OUTPUT SETTING OF HORIZONTAL/VERTICAL SCREEN. The title program does not support the current monitor horizontal/vertical setting. If necessary change the horizontal/vertical placement of the monitor, and then enter the SYSTEM TEST Mode in SYSTEM ASSIGNMENTS and change the monitor horizontal/vertical settings. - - 10-4 REMOVING THE BOOT ROM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 FIG. 10.4a STOP IMPORTANT The ROM is a precision device. It can be damaged by heat, impact, and static electricity. Exercise caution in handling this equipment. This operation must only be performed when changing the boot ROM version, and never at any other time. Use the special IC removal tool to remove the boot ROM (IC50) from its socket on the SystemSP board. Although it may appear that a flat head screwdriver or other tool could perform this task, never use anything other than the special IC removal tool. Any marks or scratches caused to the pattern on the board may lead to malfunctions. All repairs will have to be paid for in full for any malfunctions caused by performing this operation with a tool other than the special IC removal tool will have to be paid for in full. 15 16 17 18 19 20 21 22 23 FIG. 10.4b Make sure you have the facing correct and insert the new ROM into the socket. Newer ROM models have slightly wider feet. If this makes it difficult to insert the ROM into the socket, press the flat face of the feet inwards to allow the ROM to be inserted. When inserting the ROM pay close attention to direction and be careful not to break the feet. NOTEIf the power is turned under any of these conditions the ROM may break. - - 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 10-5 REMOVING THE LITHUM BATTERY WARNING When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. Be careful not to damage wiring. Damaging wiring may cause electric shock or short circuit. To prevent overheating, explosion, or fire: Do not recharge, disassemble, heat, incinerate, or short the battery. Do not allow the battery to come into direct contact with metallic objects or other batteries. To preserve or to dispose of the battery, wrap it in tape or other insulating material. Follow local regulations when disposing of the battery. Improper disposal can damage the environment. CAUTION To avoid risk of malfunction and damage: Make sure the positive and negative ends are aligned correctly. Use only batteries approved for use with this unit. STOP IMPORTANT If this error appears within one year then it is a problem with the board itself. The board must be replaced. This operation must only be performed when the battery is dead or under other special circumstances and never at any other time. Carefully remove the battery in the battery holder (BAT1) on the SystemSP board. Place the new battery (CR2032) into the holder with the + terminal facing upwards. SystemSP Battery SEGA PART No.: 401-0054 or 401-0065 SEGA PART NAME: BATTERY CR2032/1F MATSUSHITA or BATTERY CR2032 HITACHIMAXELL FIG. 10.5 - - 10-6 INSERTION/REMOVAL OF THE LITIUM BATTERY Insertion Insert into the holder at a 45 degree angle. Push horizontally inwards. The holder is fitting with a device to prevent incorrect insertion, making sure that the battery terminals are inserted correctly. Removal Insert a flat, insulated object underneath the battery and lift it upwards. Bring it up and outwards whilst getting it over the sides of the holder.

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