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User manual SEGA GUNGRAVE
Diplodocs help download the user guide SEGA GUNGRAVE.
This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.
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User guide SEGA GUNGRAVE
Detailed instructions for use are in the User's Guide. Front Cover
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStationc2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play.
Thank you for purchasing GUNGRAVETM.
Please note that this software is designed only for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing GUNGRAVETM. Also note that this instruction manual cannot be re-issued, therefore please keep it in a safe place.
CONTENTS STORY . . . . . . . . . . . . . . 4 CONTROLS . . . . . . . . . . 6 STARTING UP . . . . . . . . 8
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStationc2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
SAVE & LOAD . . . . . . . . 9 HOW TO PLAY . . . . . . . 10 HOW TO VIEW A SCREEN . 11 DEMOLITION SHOT . . 12 BOSS BATTLE . . . . . . . 14
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
RESULT . . . . . . . . . . . . 15 BASIC TECHNIQUES . 16 CHARACTERS . . . . . . . 18 STAFF. . . . . . . . . . . . . . 23 NOTES . . . . . . . . . . . . . 24
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
· This disc is intended for use only with PlayStationc2 consoles with the NTSC U/C designation. · Do not bend it, crush it or submerge it in liquids. · Do not leave it in direct sunlight or near a radiator or other source of heat. · Be sure to take an occasional rest break during extended play. · Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lintfree, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
1
GETTING STARTED
STARTING UP
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray RESET button
L2 button L1 button
R2 button R1 button
(OPEN) button
USB connector S400 i.LINK connector controller port 1 controller port 2
directional button
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the GUNGRAVE TM disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software. MEMORY CARD (8MB) (for PlayStation®2) GUNGRAVE TM supports MEMORY CARD slot 1. To save the game in GUNGRAVE TM, manually save and load the game data from the Main Menu. Insertion or removal of the memory card ((8MB) (for PlayStation®2) after switching the console on may cause data to be overwritten or lost. GUNGRAVE TM is a one-player game that is played using the DUAL SHOCK®2 analog controller. Connect the controller to be used to controller port 1.
button left analog stick (L3 button when pushed down) SELECT button ANALOG mode button START button right analog stick (R3 button when pushed down) button button button
DUALSHOCK®2 analog controller
The DUALSHOCK®2 analog controller will default to ANALOG mode (mode indicator: Red) on boot-up. The vibration function can be turned ON/OFF from the Option Screen (P.8).
2
3
Rain drops fall from the sky, scrape through the buildings and sprinkle out as they turn into snow.
Everything begins from such tranquility.
4
STORY
In a back street at the bottom layer of the city, a girl is dragging a huge attaché case leaving a trail of blood wherever she goes. This mysterious girl's appearance awakened a killer named DEATH: BEYOND THE GRAVE with huge twin guns: "CERBEROS."
The Syndicate and its mutant bosses stand in the way of Grave, and pale humanoid creatures attack Grave with superhuman strength! Can you discover the relationship between Harry, the big boss of the Syndicate, and Grave and expose the mysterious girl?? In a colossal city of stratums uniting the sky and the earth, you will see Death in human form howl! The roar of an anguished soul terminates everything that exists as it turns into a rave of bullets.
5
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
CONTROLS
CONTROLS
CONTROLS
CONTROLS
GUNGRAVE TM is compatible with the DUALSHOCK®2 analog controller. These are the default controls.
OTHER CONTROLS Jump back & forth and right & left
left analog stick + S button You can jump to any discretional directions with S button.
L2 button
Look back
SELECT button
Make a stylish pose during gameplay.
R2 button
Slow Mode.
L1 button
Lock onto enemies ahead of you
R1 button
Attack surrounding enemies with the coffin carried on Grave's back.
Shoot while jumping
F button to shoot while jumping with left analog stick + S button You can shoot while jumping.
START button
Pause Game.
Vertical jump and move
left analog stick after pressing S button Enter a direction after making a vertical jump to control landing.
left analog stick
Move Grave. On the Menu Screen, move cursor.
D button
Use a Demolition Shot (Special Technique)
Lock On
L1 button + left analog stick To lock onto an enemy, move the left analog stick while pressing L1 button.This is effective when there are groups of enemies ahead of you. If the enemies are locked onto, Grave will be locked into facing this direction also.
6
Quick Move
L3 button (Push down left analog stick) Move more quickly by pushing the left analog button (L3 button) down while moving. Shooting is also available while pressing L3 button.
7
Burst Mode (Rapid Fire Shot) Mode indicator F button S button
Use with directional buttons to jump. Also use to enter a selection at the Menu Screen. Shoot a regular weapon.
A button
Run. Grave cannot shoot while running. Also cancel a selection at both Menu Screen and Movie Screen.
Press F button repeatedly when standing still. Stand still and keep pressing the F button to start a Burst Mode. To change shooting directions, press the left analog stick from right and left after the burst begins.
Change directions
left analog stick + L2 button when standing still While standing still, control the direction Grave faces using the left analog stick and the L2 button.
GUNGRAVETM is designed only for use with the DUALSHOCK®2 analog controller. A DUALSHOCK® analog Controller is NOT available to use in this game. During gameplay the mode indicator remains lit up. The vibration settings can be switched ON/OFF at VIBRATION of GAME CONFIG in OPTION (P.8).
SLOW Mode (Must be unlocked)
R2 button To turn on the SLOW Mode, enter Extras from the Options Screen(P.8). If this mode is set, the game screen will appear slow while pressing the R2 button.
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
STARTING UP
SAVE & LOAD
STARTING UP
SAVE & LOAD
After inserting the GUNGRAVETM disc into the console and turning on the power, the opening scene begins. Press any buttons to display the Main Menu on the Title Screen.
SAVE
After clearing each stage, there will be an intermission. At the intermission screen, if you select "SAVE & QUIT" from the menu displayed at the top of the screen, gamedata to this point will be saved onto a memory card (8MB)(For PlayStation®2) (sold separately). To save game data onto a memory card (8MB)(For PlayStation®2), insert a memory card (8MB) (For PlayStation®2) into MEMORY CARD slot 1. At least 80KB of free space is required. Only one file can be saved onto a memory card (8MB)(For PlayStation®2). After game data is saved, you can either return to the Title Screen or resume gameplay.
NEW GAME
Start a new game.
CONTINUE GAME
Resume gameplay from a previous game.
OPTIONS
Change game settings.
LOAD
On the Title Screen, if CONTINUE is selected, you can re-start gameplay from a point where game data was saved onto a memory card (8MB) (For PlayStation®2).
8
OPTIONS
Change settings such as gameplay settings, controller configuration and extra features. Details of each option item are as follows: Settings such as Difficulty, Vibration, Rapid
9
GAME CONFIG Shooting and Blood Display can be switched
to ON/OFF.
SOUND KEY CONFIG DATA EXTRA SAVE & LOAD
You can adjust the volume of the BGM and sound effects, as well as Stereo or Mono. Change control settings. Gameplay data of this game will be displayed. Additional features. The more you proceed in the game, the more items will be unlocked. Save or load updated settings or stages you have cleared.
CONTINUE
To restart gameplay from an area where Grave was killed, select YES on the CONTINUE Screen. If NO is selected, the game will be over.
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
HOW TO PLAY
HOW TO VIEW A SCREEN
HOW TO PLAY
HOW TO VIEW A SCREEN
PURPOSE
You, as BEYOND THE GRAVE, have to proceed in the game by battling against members of the Syndicate. You must defeat enemies one after another, using both your guns as well as the coffin on your back. As you progress, "GO!" will be displayed onscreen to indicate the direction you should head. SHIELD GAUGE The "TARGET" sign will be displayed when a key enemy such as a boss appears. Defeat the target in each stage to clear the stage and proceed. LIFE GAUGE GO MARKER
DEMOLITION SHOT COUNTER
DEMOLITION SHOT GAUGE SCORE LIFE GAUGE BEAT COUNT SHIELD GAUGE
DEMOLITION SHOT ICON
TARGET MARKER
DEMOLITION SHOT GAUGE
This gauge increases when the Beat Count reaches a certain amount. If this gauge is full, you will receive more Demolition Shots (Refer to P.12).
DEMOLITION SHOT COUNTER
This counter shows how many Demolition Shots you have left. It can store up to 9 shots (Refer to P.12).
10
DEMOLITION SHOT ICON GAME OVER
The game will be over when the Life Gauge displayed in the top right of the screen drops to 0. The Life Gauge drops when Grave is attacked with the Shield Gauge at 0, or if he's damaged by a bomb blast or exploding objects. This icon displays the type of Demolition Shot currently selected.
11
TARGET MARKER
This marks a key enemy or target you must defeat in order to proceed to the next stage. If no targets are on the screen, a "GO!" sign indicating where to go should appear.
SCORE
The current score. The score goes up by defeating enemies or destroying objects.
LIFE GAUGE
This gauge shows the physical strength of Grave. If it drops to 0, the game will be over.
SHIELD GAUGE
This gauge shows Grave's defensive power and it drops when he is attacked. If the Shield Gauge drops to zero, the Life Gauge will begin to drop. The Shield Gauge will replenish when Grave is not being attacked.
BEAT COUNT
This count goes up if you attack enemies or hit destroyable objects in rapid succession. When the count reaches a certain point, the Demolition Shot Gauge goes up (Refer to P.12).
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
DEMOLITION SHOT
DEMOLITION SHOT
DEMOLITION SHOT
DEMOLITION SHOT
The Demolition Shot is a special technique using a powerful weapon hidden in a coffin on Grave's back. Press the Demolition Shot button(D button) to launch a shot when there is at least 1 charge shown in the DEMOLITION SHOT counter.
TYPES OF DEMOLITION SHOT
Choose a Demolition Shot from various types within the DEMOLITION SHOT Menu that is displayed by pressing the START button during gameplay. The type of Demolition Shot selected is shown at top left of the screen as an icon and can be used by pressing the D button (by default).
Number of times to use DEMOLITION SHOT
You can use the Demolition Shot only a limited number of times. The number of times you can use Demolition Shot is shown on top left of the screen. The number of Demolition Shot charges increases as the Beat Count is built up.
DEATH BLOW
Fires a rocket bomb forwards, causing big damage to enemies!
BEAT COUNT
Beat Count is a number displayed on the top right of the screen every time you hit objects. As you hit enemies or destroyable objects, the number increases. However, if a blaze around the skull disappears, the Beat Count returns to zero. If the Beat Count builds up to a certain number, the Demolition Gauge at the top left of the screen fills up. The more the Demolition Gauge fills up, the more times you can use Demolition Shot. To get as many Demolition Shots as possible, keep the Beat Count increasing continuously. The higher the Beat Count gets, the faster the Demolition Gauge builds up. Gain the advantage by shooting enemies and objects to keep the Beat Count going.
BULLET DANCE
12
Fires a machine gun rapidly while spinning, causing damage to all nearby enemies!
13
RECOVER LIFE NOW
Restore the Life Gauge by using the Demolition Shot Counter. Choose "RECOVER LIFE NOW" to restore the Life Gauge within DEMOLITION SHOT on the Pause Screen.
DEMOLITION SHOT COUNTER
BEAT COUNT
DEMOLITION SHOT GAUGE
As you receive more skulls after clearing stages, more Demolition Shots will become available.
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
BOSS BATTLE
RESULT
BOSS BATTLE
RESULT
As you proceed through the game, you will confront various bosses of the Syndicate. In each battle against a boss, the battle will be one-onone. Defeat the boss to clear the stage! The Life Gauge of the boss will be displayed in the bottom left of the screen.
After defeating the boss at the end of the stage, check out your stage score on the RESULTS Screen. The more skulls you see in each item, the better your score is. You can get up to 5 skulls per item. The skulls obtained per stage will be accumulated, and when enough are accumulated, a new Demolition Shot will become available.
C
O
L
U
M
N
14
DEMOLITION SHOT specially designed for Boss Battles
After damaging the boss a certain amount, you will see a skull surrounded by blue flame in the center of the DEMOLITION SHOT Gauge. When you see this blue flame, press the Demolition Shot button(D button) to use a super technique specially designed for boss battles. THE DEMOLITION SHOT YOU GAINED
15
BEAT COUNT
DEMOLITION SHOT GAUGE surrounded by blue flame
Displays the best Beat Count score on this stage. Displays the rate of defeating enemies on this stage. Displays the time it took to clear this stage. Displays the remaining life when this stage was cleared. Displays how cool you were in defeating enemies.
KILL RATE CLEAR TIME REMAIN LIFE ARTISTIC BONUS
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
BASIC TECHNIQUES
BASIC TECHNIQUES
BASIC TECHNIQUES
BASIC TECHNIQUES
Techniques of Shooting
There are two main techniques for shooting. The first is called Burst Mode: while standing still, press the F button rapidly to begin a burst. There is a lot of power here against groups of enemies, but it is more difficult to move. The other method is shooting while walking, or walking quickly. This method allows you to target enemies on all sides more easily.
BEAT
To do well, save as many Demolition Shots as possible! For example, in an unfavorable situation you can pause the game with the START button and consider how to fight back. Raise the Beat Count and save Demolition Shots. Figure out patterns of how enemies appear as well as locations of destroyable objects to raise the Beat Count continually, and keep the flame behind the BEAT COUNT blazing.
Shoot with style! Use the coffin to your advantage!
You can use the coffin Grave is carrying on his back to defeat enemies around you. Swing the coffin around only once to attack normal-sized enemies, and to defeat big-sized enemies, swing it twice. If you have defensive power to spare, approach enemies while shooting and when the enemies surround you, use the coffin to attack them all. As mentioned on P.15, the ARTISTIC BONUS displayed on the Result Screen after clearing a stage shows how well you have defeated enemies. To get as many skulls as possible, follow the tips below. Shoot enemies close by. Jump and shoot enemies. Shoot enemies when you are just about to turn around. Shoot enemies using a special technique. Make a stylish pose.
16
17
Good-looking shots or attacks add more points to the ARTISTIC BONUS. Note that unfavorable attacks such as shooting enemies from a distance deduct points. Find the best way to defeat enemies!
Lock On & Parallel Move
If several enemies are in the distance, use the Lock On. By using Lock On you can accurately shoot enemies and raise the Beat Count continuously. Press the L1 button and tap the F button to defeat individual enemies rather than firing continuously.
FADE AWAY SHOT
When you shoot while jumping from stairs or overhead locations, press and hold the F button to perform a FullAutomatic shot. Also try this while diving to the side, or jumping backwards.
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
CHARACTERS
CHARACTERS
CHARACTERS
CHARACTERS
BEYOND THE GRAVE
CV : N/A
CERBEROS
Huge twin guns left to Mika. The story behind how these guns were made and how they were brought back is unknown.
COFFIN
The coffin Grave carries on his back is full of heavy armaments.
18
19
The hero of this story. A killer called "DEATH" and feared by the Syndicate. Grave carries huge twin guns called "CERBEROS" in both hands and a coffin full of heavy armaments on his back.
GUNGRAVE
S O F T W A R E M A N U A L S O F T W A R E M A
GUNGRAVE
N U A L
CHARACTERS
CHARACTERS
CHARACTERS
CHARACTERS
MIKA ASAGI
CV : Tomoko Kawakami
HARRY MACDOWELL
Used to be one of the key men bolstering the Syndicate with Grave, but after the disappearance of Big Daddy, he moved up to be a new boss. Also as an arriviste aiming for the top since Big Daddy was leading the Syndicate, Harry is so unmerciful that he is seeking even the life of Grave who used to be his protégé.
MARIA ASAGI
A woman Grave used to love, and wife of Big Daddy and mother of Mika. Her power makes it hard to believe any of the hard times Maria went through to move up from a poor life. It can be said Mika got her strong will from her mother. Maria gave the Cerberos to Mika to get Grave to kill Harry. Whether Maria is alive or dead is unknown.
A heroine in the story, and also the daughter of a woman Grave used to be in love with. Managed to run away from the Syndicate, and is having Grave eliminate Harry with the Cerberos. Despite her girlish looks, Mika has a strong will.
BIG DADDY
The former boss of the Syndicate. Despite his lifestyle of living in the dark side of the world, he has garnered much admiration from people for what he is and his generosity. To leave the Syndicate to the next generation, he was planning on strengthening it. Although broad-minded, his ultimate goal was to find harmony in thought. After Graves death, he disappeared once, however met again with Grave as a different-looking monster due to Harry's conspiracy.
BALLADBIRD LEE
DR.T
CV : Motomu Kiyokawa
20
21
The only person Grave can seek for help, Dr.T brought Grave back to life and made him invulnerable. Together with Grave, Dr.T escaped the Syndicate and went into hiding in a town lying on the bottom stratum. It can only be assumed that he was a member of the Syndicate, but hardly anything is known about Dr. T or his possible relations with the Syndicate. Usually this old man remains silent, however, ever since he met Mika, he has begun to change and has started to reveal more about his past.
BUNJI KUGASHIRA
BOB POUNDMAX
BEAR WALKEN
STAFF
CAST
BIG DADDY . . . . . . . . . . . . . . . . . . . IEMASA KAYUMI HARRY MACDOWELL. . . . . . . . . . . TUTOMU ISOBE MARIA ASAGI . . . . . . . . . . . . . . . . . . KIKUKO INOUE MIKA ASAGI . . . . . . . . . . . . . . TOMOKO KAWAKAMI DR.T . . . . . . . . . . . . . . . . . . . . MOTOMU KIYOKAWA BOB POUNDMAX. . . . . . . . . . . . . . . . . . . CHAFURIN BALLADBIRD LEE . . . . . . . . . . . MASAYA ONOSAKA BEAR WALKEN . . . . . . . . . RYUZABURO OOTOMO BUNJI KUGASHIRA . . . . . . . . . . FUMIHIKO TACHIKI MEN . . . . . . . . . . . . . . . . . . . . . KAZUYA KOBAYASHI & NOBUAKI KANEMITU WOMEN . . . . . . . . . . . . . . . . . MASAKO OUKISHIMA
SOUND PRODUCTION SuperSweep co.,ltd. SOUND DIRECTOR . . . . . . . . . . . . . . . . . . . . . SHINJI HOSOE SOUND CREATORS . . . . . . . . . . . .YOUSUKE YASUI & AYAKO SASAO SISWORKS INC SOUND PRODUCER . . . . . . . . . . . . . . . . . . .KEIICHI SHIRAISHI (SIS WORKS) SOUND SUPERVISOR . . . . . . . . . . . . . . . . . . . . . . . . .TOMOHIRO NISHIMURA ENGINEERS . . . . . . . . . . . .KOUZI KATUTA/HIROYUKI SHIBUE (AMG STUDIO) AR STUDIO . . . . . . . . . .MUSIC BRAINS INC, AMG STUDIO, MARUNI STUDIO DEBUG: SARUGAKUCHO. INC, Pole To Win Co., Ltd.
STAGE ONE
BAR
Somewhere in space, there is a planet about which little is known...its age, or even its exact location. On the planet sprawls a colossal city, in which every building snuggles up against a mysterious, lofty tower that towers over the center of the metropolis. People spend their lives divided into separate strata, seldom leaving their sections of the city. The higher strata are occupied by a select elite, secluded from the majority of the population that lives in the lower layers. Under them lie the bottom strata, where not a day goes by without violence and bloodshed. Lower still, underneath everything, lie corpses from ages past...decaying, but still supporting the enormous city and those who live there.
22
ORIGINAL CONCEPT & CHARACTER DESIGN. . . . . . . . YASUHIRO NIGHTOW SPECIAL THANKS . . . . . . . . . . . . . AONI PRODUCTION CO.,LTD MECHANIC DESIGN & GUEST CHARACTER DESIGN . . KOSUKE FUJISHIMA UNCLE BABY, 81PRODUCE Co.,Ltd, OSAWA JIMUSHO, GIN PRPDUCTION, MECHANIC DESIGN COOPERATION. . . . . . . . . . . . . . . . . . NORIYUKI ZINGUZI HAIKYO, PRODUCTION BAOBAB Co.,Ltds MUSIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TSUNEO IMAHORI LOGO DESIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MAHIRO MAEDA Victor Entertainment,Inc . .SHIRO SASAKI ,SHIGERU KITAYAMA,HIROYUKI ABE SHONENGAHOSHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . .YOSHIYUKI FUDETANI DEVELOPMENT MADHOUSE . . . . . . . . . . . . . . . . . .MASAO MARUYAMA, MASAO MOROSAWA POSITRON Co.,Ltd. KAIYODO . . . . . . . . . . . . . . . . . . . . . . .SHUICHI MIYAWAKI, KINEO MURAKAMI, IKUSABUNE Inc. MAKO SHIOI, AND ALL KAIYODO STAFF GAME PLANNING . . . . . . NAOHITO HANAI(POSITRON) TOMOHIRO MARUYAMA(POSITRON) TAKAYUKI TAKEYA, YUKO YAMAMOTO, KOU OHNUMA, KENJI OGINO, HIDENORI TANAKA(IKUSABUNE) TAKAKO KYUBI KEN-ICHI IWAIDA(IKUSABUNE) TAKASHI HATA & MASAAKI KARUBE PRODUCTION Red Entertainment Corporation CONTENTS DIRECTOR . . . . . . . . . . . . . . . . . . . . . . . . TSUKASA SHINDO(RED) SCRIPTING/ADJUSTMENT. . . TOMOHIROMARUYAMA(POSITRON) ORIGINAL ART CONCEPT . . . . . . . . . . . . . . . . . . . . HIROSHI HAYASHI(RED) & TAKASHI HATA PUBLICITY/PROMOTION(RED) . . . . . KEISAKU OKUMURA, YASUO MORIFUJI, BOSS PLANNING/ADJUSTMENT . . . . . MASAAKI KARUBE HIROO YAMADA, UTARO SUGANO, KYOSUKE WAKASA, TOMOKI SATOU MAIN PROGRAMMER. . . . . . . . . . . . . . . NAOHITO HANAI(POSITRON) PROMOTION COOPERRATION . . . . . . . . . . . .PLUS AGENCY Inc. , FOOM Inc., PROGRAMMERS . . . . . . . . . . . . . . . . . . JIRO HIRANO(POSITRON) ASSEMBLE Inc., Hexagon Inc., YUICHI MIYASHITA , YOUSUKE SHIRAISHI NORIMASA MATSUURA(POSITRON) YOICHI HAYASHI(POSITRON) SPECIAL THANKS GRAPHIC DIRECTOR . . . . . . . . . KEN-ICHI IWAIDA(IKUSABUNE) SUSUMU URAKAMI, TAKEHARU OGURI, SEIGO OKETANI, HIROSHI HOMMA CHARACTER MODELING CHIEF. . . . . HIDENORI TANAKA(IKUSABUNE) TAKAFUMI IEIRI, MARIKO NAGAHASHI, TAKASHI KASHIWABARA, NAOKI CHARACTER MODELING . . . . . . . . RYUJI SUZUKI(IKUSABUNE) MORITA, SYUNTARO ASHIDA, TAKAHITO MIYAO, MASAKI OKAMOTO, KENZABUROU HIRAI AYAKO TOH, MASAYA HYODO, KOHJI MOMIOKA, HIDEHITO SUZUKI, KATSUSHIROU HIRAI MITSUO IWAO AND ALL RED STAFF MAIN CHARACTER MOTION . . . . . HIROHISA SUZUKI(IKUSABUNE) CHARACTER MOTION . . . . . . . . JUN-ICHI KAMIYA(IKUSABUNE) SEGA of America BOSS CHARACTER MOTION. . . . . . . . . . . . . KATSUKI HISANAGA JIN SHIMAZAKI, OSAMU SHIBAMIYA, SHAWN DOBBINS MAIN STAGE MODELING . . . . . . KOHEI MIYAZAKI(IKUSABUNE) STAGE MODELING. . . . . . . . . . . . . . . . . . . . . . . . . . . NAOKI KUMAGAI SEGA of America Product Marketing & TSUYOSHI AZUMA MIKE FISCHER, RICH BRIGGS, NOAH MUSLER, KIRSTEN MERIT, OBJECT MODELING . . . . . . . . . . . . . . . . . . . . . . KAZUHIRO TANAKA BRYCE BAER & KAICHI HONMA(IKUSABUNE) EFFECT & BOSS PLANNING . . . . . . . . . . . . WATARU YANAGAWA SEGA of America Creative Services STAGE CONCEPT DESIGN . . . . . . . . . . . . . . . OSAMU KOBAYASHI BOB SCHONFISCH, ERICA FORTE, VICKI MORAWIETZ, ARIANNE MCCARTHY ART COOPERATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . KUSANAGI inc MOTION IMAGE PLANNING . . . . TAKESHI KOIKE(MADHOUSE) SEGA of Japan Publishing Unit MOVIE PRODUCTION . . . . . . . . . . . . . . . . . "TEAM ROMANoV" SHINOBU SHINDO, JUNICHIRO TAKAHASHI, YOSHIHIRO SAKUTA (SUPERROMANoV HiGA, KEI NAKABAYASHI, VISOR), SATORU ISHIGAMI (DESIGN), ASAKO MIYAJIMA (TRANSLATOR) DAISUKE MIURA, TETSUYA WATANABE "TEAM IKUSABUNE" PRODUCER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .TORU KUBO(RED) HIROHISA SUZUKI(IKUSABUNE) EXECUTIVE PRODUCER . . . . . . . . . . . . . . . . . . . . . . .YASUAKI NAGOSHI(RED) KEN-ICHI IWAIDA(IKUSABUNE) SUPERVISORS . . . . . . . . . . . . . . . . OHJI HIROI(RED) & TETSU KAYAMA (SEGA) GRAPHIC PRODUCER . . . . . . . . . TOSHIO AKASHI(IKUSABUNE) Created in cooperation with IKUSABUNE inc. &
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