Detailed instructions for use are in the User's Guide.
MANUAL COVER (FRONT)
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
WARNING - Electric Shock
To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or black outs triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
To reduce the likelihood of a seizure when playing video games:
1. 2. 3. 4. 5.
Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button
R Button
Control Stick
C Stick
reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.®
This official seal is your assurance that Nintendo has
Thank you for purchasing Home Run KINGTM. Please note that this software is designed only for use with Nintendo GameCubeTM. Be sure to read this instruction manual thoroughly before you start playing.
2 Player Simultaneous
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH TWO PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Home Run KINGTM
Memory Card
TABLE OF CONTENTS
SETTING UP . . . . . . . . . . . . . . 4 GAME DISPLAY . . . . . . . . . . . 5 HOW TO PLAY . . . . . . . . . . . . 6 EXHIBITION/QUICK START . 13 SEASON/PLAYOFFS . . . . . . . 15 HOME RUN DERBYTM . . . . . . 21 CUSTOMIZE . . . . . . . . . . . . . 24 PLAYER CREATE . . . . . . . . . . 26 OPTIONS . . . . . . . . . . . . . . . 29
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
3
SETTING UP
HARDWARE SETUP
Home Run KINGTM is a one to two player game. Connect the Nintendo GameCubeTM Controller to either Controller Socket 1 or 2. The game cannot be controlled by the controller connected to Controller Socket 3 or 4.
GAME DISPLAY
BEFORE THE PITCH
1 2 4 5 6 7 6 3
USING PROGRESSIVE SCAN TV
This software is compatible with progressive scan video output, using the Component Video Cable (sold separately). Please refer to the instruction manual of Nintendo GameCubeTM for the direction on how to connect.
1 2
Home Run KINGTM
3 4
Connect your TV set and Nintendo GameCubeTM with Component Video Cable. Place the Home Run KINGTM disc inside the GameCube, close the Disc Cover, and press the POWER Button. After the Nintendo GameCubeTM logo is displayed, press and hold the B Button. You will be asked whether to display in Progressive Mode. Select "Yes" and the game will be displayed with Progressive Scan output.
8
90q w
7 Points earned (1P's, highest record, 2P's). For EXHIBITION and QUICK START modes only. 8 Current score of the ballgame. 9 Current ball count. 0 Current out count. q Current inning (v indicates the top of the inning; w the bottom). w Current runners on base (bases occupied by runners will be lit).
Once the Progressive Mode is selected, unless the video cable is changed, the Display Mode Select screen will be displayed each time the power is turned on, without pressing the B Button. Also, depending on the type of television set you are using, the horizontal/vertical ratio of the screen may be changed.
1 Field Map (indicates the position of all players on the field). 2 Fielding Position. 3 Wind direction and speed. 4 Strike zone. 5 Pitch Type Selector (p.7) 6 Runner(s) on base (Since both 1st and 3rd base are off the screen, these windows will be displayed whenever there is a runner on the respective base).
Home Run KINGTM
SAVE FILES
Home Run KINGTM is a Memory Card compatible game [Nintendo GameCubeTM Memory Card sold separately]. 34 blocks are needed to save game files. To use the Memory Card, it must be inserted into Memory Card Slot A. The Memory Card inserted into Memory Card Slot B will not be recognized. When you press the START/PAUSE during the title screen, the game will automatically read the game data from the Memory Card. If no Memory Card was found in the Memory Card Slot A, a warning message will be displayed. Insert the Memory Card and select RETRY, or continue without the game being saved. Never turn OFF the Nintendo GameCubeTM power or remove the Memory Card while the game data is being saved or loaded. e Batting Cursor (p.9)
WHEN THE PITCHER PITCHES
e
r
r Timing Gauge (p.7)
4
5
HOW TO PLAY
NINTENDO GAMECUBETM CONTROLLER
L BUTTON CONTROL STICK + CONTROL PAD R BUTTON Z BUTTON Y BUTTON X BUTTON A BUTTON START/PAUSE B BUTTON C STICK
PITCHING
Control Stick + Control Pad A Button B Button X Button Y Button L Button R Button Select the type of pitch/aim/select base to pick off Select base to pick off Throw a normal pitch Pick-off throw Throw a slow pitch Throw a fast pitch Shift infield position Shift outfield position
FASTBALL SCREWBALL SINKER SLIDER CURVE
MENU CONTROLS
Control Stick + Control Pad Select menu item
How to Pitch
First, you must select the type of pitch to throw. A Pitch Type Selector will be displayed inside the strike zone. The directions on the bar on the Pitch Type Selector indicate the types of pitches the pitcher can throw (the diagram to the right is for right-handed pitchers; for left-handed pitchers, left and right are reversed), and the length of each graph indicates its effectiveness. Press the Control Stick in the direction of the bar to select the type of pitch. Next, press the A, X or Y Button to begin the pitching delivery. The Pitch Type Selector will be replaced by the Batting Cursor and the Timing Gauge will appear next to the pitcher. Press the A, X or Y Button at the right moment for better control, velocity and movement on the ball. Use the Control Stick to select the location of the pitch, just before releasing the ball.
Home Run KINGTM
C Stick START/PAUSE A Button B Button Enter selection Return to previous screen
Home Run KINGTM
CHANGE-UP, FORKBALL, ETC.
PITCH TYPE SELECTOR
On the circular menu screen, use either the Control Stick, + Control Pad or C Stick to select from available menu items. Press either the Start/Pause or the A Button to enter your selection. Press the B Button to return to the previous screen. Note: With some menu screens, you can use the L/R Buttons to select the menu item, rotating through the selections in a counterclockwise/clockwise direction.
TIMING GAUGE
CHANGING PARAMETERS
Control Stick + Control Pad C Stick START/PAUSE A Button B Button 8 2: 46: Select option item Change settings
Picking Off the Runner
After the pitcher comes set (after you have selected the type of pitch to throw), press the B Button simultaneously and the Control Stick to the selected base (p.8) to pick-off base runners. Once the pitch has been made, if a base runner attempts to steal a base, you can control the catcher and throw the ball similar to any fielder (see FIELDING on p.8).
Enter selection Enter selection (excluding the Options menu) Cancel
When changing the game settings, use either the Control Stick, + Control Pad or C Stick 82 to select the option items (if any) and 46 to change settings.
Shifting Fielding Positions
Before throwing a pitch, you can order the fielders to shift their fielding positions. Press the L Button to shift the infielders, and R Button to shift the outfielders. The selected fielding position will be displayed briefly inside the Field Map.
6
7
FIELDING
Control Stick + Control Pad A Button B Button Move the fielder; select a destination base Select a destination base Make a super play; throw the ball to selected base Change the fielder to control; run to selected base
BATTING AND BUNTING
Control Stick A Button B Button X Button Y Button Move the batting cursor Normal swing Bunt (release to cancel bunt) Contact swing Power swing
If the ball is hit, use the Control Stick to chase after the ball. Press the B Button to change the fielder to control if you feel that another fielder is in a better position to catch the ball. You can also press the A Button to make a super play, such as diving for the ball. When the ball is hit into the air, a ball icon will be displayed on the ground to indicate where it will land. Use this as a guide to chase and catch fly balls or line drives.
Batting
You can predict the type of pitch the pitcher may throw by selecting from the Pitch Type Selector, just as if you were pitching.
Home Run KINGTM
When the fielder has the ball, select the destination base and press the A Button to throw the ball, or press the B Button to run towards the selected base. You can also simply use the Control Stick to move the fielder with the ball in any direction.
When the pitcher releases the ball, a batting cursor, with a shape reflecting the pitch you predicted, appears. Use the Control Stick to move the batting cursor to where the ball is being pitched and press the A, X or Y Button to hit the ball. (A for normal swing, X to make contact, Y to hit with power).
Batting Cursor
Home Run KINGTM
Bunting
As soon as the pitcher starts his delivery, press and hold the B Button to show bunt. As the pitcher releases the ball, use the Control Stick to move the Batting Cursor to where the ball is being pitched. You can cancel the bunt by releasing the B Button.
SELECTING A DESTINATION BASE
Whether you're fielding or running the bases, you will need to select a base to make the next play. Use the Control Stick/+ Control Pad to select the base (pressing simultaneously with the appropriate button for your action). The diagram to the 4 right shows the direction of the Control Stick/+ Control Pad and the corresponding bases. If you're fielding the ball, you will either throw the ball to or run towards the destination base. If you're running the bases, you will order the base runner to advance to or return to t ...