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User manual SEGA NFL 2K3 - INSTRUCTION MANUAL

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Manual abstract: user guide SEGA NFL 2K3 - INSTRUCTION MANUAL

Detailed instructions for use are in the User's Guide.

Sega Sports NFL2K3 Instruction Manual ­ Nintendo GameCubeTM (Version 2.0) TABLE OF CONTENTS Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Controller Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Advanced Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Quick Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 On the Field - Kickoffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 On The Field - Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 On the Field - Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 On the Field - Punts and Field Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Franchise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Franchise - Offseason Tasks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Season . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Playoffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Tournament . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Situation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Load / Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Roster Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . 27 Sega Sports Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 1 WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ®HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING - Repetitive Motion Injuries Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor. WARNING - Electric Shock To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. CAUTION - Motion Sickness Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. CAUTION - Laser Device The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution -Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure. CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X,Y and START/PAUSE Buttons simultaneously for 3 seconds. Note: To see an official diagram of a Nintendo GameCube controller, as well as Nintendo's official seal and information on NFL2K3's ESRB rating, see pages 1 and 2 of the NFL2K3 Manual included with your game. BEGIN THE GAME 1. Turn OFF/ON the POWER Button on your Nintendo GamecubeTM video game system. 2. Make sure a Nintendo Gamecube Controller is plugged into the Nintendo Gamecube video game system. · If you're playing against friends, plug additional Nintendo Gamecube Controllers into the Nintendo Gamecube video game system. 2 · Save your game progress, to a Nintendo Gamecube memory card inserted into the Nintendo Gamecube video game system. 3. Insert the NFL2K3 game disc into the optical disc drive. 4. Turn ON the POWER Button. The Nintendo Gamecube screen appears. · If the Nintendo Gamecube screen does not appear, begin again at step 1. Title Screen Once you're up and running, the NFL2K3 Title screen will appear. · To go directly to the Main menu, press START (See Main Menu on page 6.) CONTROLLER SETUP In The Huddle: Offense or Defense Control Stick - Highlight package, formation, or play option Button - Choose package, formation, or play Y Button - Reverse formation or play B Button - Return to previous package or formation L Button - Scroll multiple packages, formations, and plays R Button - Scroll multiple packages, formations, and plays OFFENSE Prior to the Snap Button - Hustle to the line of scrimmage/Snap the ball X Button - Hard count Y Button - Access audible menu R Button - Survey the field and button assignments L Button (while holding R) - View routes Passing Plays Control Stick/+Control Pad - Control QB Button - Throw to A receiver B Button - Throw to B receiver X Button - Throw to X receiver Y Button - Throw to Y receiver L Button - Throw to receiver L R Button (hold) - Scramble with QB Note: Quickly tapping any receiver button twice will cause the QB to pump fake. Sega Sports Tip ­ Maximum Passing With Maximum Passing enabled (Press the A Button on the Team Select or Choose Sides screens), you can lead your receiver in any direction using the +Control Pad or Control Stick. For example, if you want to throw the ball in front of a receiver running toward the left side of the screen, simply hold left while passing. Be careful, Maximum Passing is pressure sensitive, and takes a little bit of getting used to. Try using Practice mode to get more comfortable with it before jumping into a regular game situation, and experiment with switching control to the receiver immediately after the pass is released, then using speed burst to catch up to the ball. Rushing Plays/Run after the Catch Control Stick/+Control Pad - Run Button - Speed burst (Tap) B Button - Dive/QB Hook slide X Button - Stutter-Step/Spin (player will first stutter-step, then spin upon contact with a defender) Y Button - Hurdle L Button - Stiff-arm left R Button - Stiff-arm right C-stick left - Juke left C-stick right - Juke right 3 Note: To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm) press and hold the A Button until the arrow underneath your player fills up. DEFENSE Prior to the Snap Control Stick/+Control Pad - Reposition your player X Button - Switch defender X Button (hold), then Control Stick/+Control Pad - Cycle through defenders in direction pressed Y Button - Access audible menu R Button - Survey the field C-stick left (while controlling a defensive lineman) - Shift linemen left C-stick right (while controlling a defensive lineman) - Shift linemen right After the Snap Control Stick/+Control Pad - Run Button - Speed burst (Tap) B Button - Dive Tackle X Button - Switch defender Y Button - Jump and block ball Note: To charge your player up for more powerful dives and tackles, press and hold the A Button until the arrow underneath your player fills up. SPECIAL TEAMS Kicking Team Button - Activate Kick Meter/Kick the ball Y Button - Access audible menu R Button - Survey the field Control Stick/+Control Pad - Determine height of arc Control Stick/+Control Pad - Aim kick left/right Receiving Team X Button - Switch player R Button - Survey the field Control Stick/+Control Pad - Move player Y Button ­ Down the ball (kickoffs) or Call Fair Catch (punts, use before catching punt) Note: If you receive the ball deep in the endzone, the CPU will automatically down the ball if you do not take control of the player and run it out. If you are near the goal line, the CPU WILL automatically run it out, so make sure to take control and down it yourself if you don't want to make a return. ADVANCED GAMEPLAY Use these special techniques to advance to the next level. On-The-Fly Audible System: 1. At the play-calling screen, press and hold Z. 2a. Highlight Play #1 and press the A Button. 2b. Highlight Play #2 and press the B Button. 2c. Highlight Play #3 and press the X Button. 3. Now release Z, find the play you want to run, and press the X Button to select it. 4. At the Line of Scrimmage, press the Y Button. 5. You'll see that Play #1, #2, and #3 are listed in the offensive audible overlay. On-The-Fly Play Flipping: 1. Your team can be on either Offense or Defense. 2. Prior to the snap, press the Y Button to bring up the audible overlay. 3. While the audible overlay is onscreen, press the Z Button. 4. The whole team will flip their assignments, and the play will go in other direction. On-The-Fly Hot Routes: Defense, Pre-Snap: 4 1. When on defense, wait until offense breaks huddle. 2. Highlight the desired player, then press the Z Button. The selected player will now blitz on the play. 3. Highlight a defensive back, then press up or down on the C-stick. All defensive backs assigned to a specific receiver will tighten up their coverage and move closer to the line of scrimmage, or play off of the receiver and move back from the line. (This is dependent on the coverage picked ­ See note below) 4. Highlight a defensive back, then press left or right on the C-stick. Now all defensive backs assigned to a specific receiver will shift to cover the inside or outside of his man. (This is dependent on the coverage picked ­ See note below) 5. The third and fourth directions above also apply to linebackers, although to a slightly different degree, as they aren't in coverage as often, and usually will just shift in the desired direction. Note: Remember that the ability to shift players is entirely dependent on what type of coverage has been selected. Certain coverage types will not allow for players to shift in certain directions. Also, shifting one type of player will generally shift the others in his group (shifting a linebacker will shift all linebackers, shifting a cornerback will shift all cornerbacks) in order to maximize defensive efficiency. Bring your favorite team into Practice mode and experiment with different types of defenses and different hot routes to get a feel for what works where. Sega Sports Tip ­ Know Your Defense When choosing a defensive play, it's extremely important to understand the situation and know which players and which coverages are appropriate ...

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