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User manual SEGA OUTTRIGGER - INSTRUCTION MANUAL

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This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.



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Manual abstract: user guide SEGA OUTTRIGGER - INSTRUCTION MANUAL

Detailed instructions for use are in the User's Guide.

sega-Outrigger-tx 7/18/01 3:00 PM Page 1 Thank you for pur chasing Outtrigger. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing. CONTENTS STORY - - - - - - - - - - - - - - - - - - 2 STARTING A GAME - - - - - - 3 BASIC CONTROLS - - - - - - - 4 GAME DISPLAY - - - - - - - - - - 7 GAME MODES - - - - - - - - - - - 9 ARCADE MODE - - - - - - - 9 VS MODE - - - - - - - - - - - 10 NETWORK BATTLE - - 12 MISSION MODE - - - - - 15 CHARACTER EDIT - - - - - - 16 OPTIONS - - - - - - - - - - - - - - - 17 ITEMS - - - - - - - - - - - - - - - - - 20 CHARACTERS - - - - - - - - - - 21 TACTICAL ADVICE - - - - - - 25 Game File 8 Blocks Required Outtrigger requires the use of a memory card to save/load game data. For details on saving and loading, see p 18. While saving or loading, never turn the Dreamcast power OFF, attempt to remove the memory card or disconnect the controller containing the memory card. sega-Outrigger-tx 7/18/01 3:00 PM Page 2 STORY In response to a series of high casualty terroist attacks to its military research facilities, Visitaria, a multinational corporation involved with military and space industries, established training facilities to prepare members for entry into an elite unit known as the International Counterterrorism Special Force. Handpicked from various special forces groups from around the world, the first squad of highly trained, male and female soldiers are set to begin a harsh and violent program designed to transform them into the world's ultimate counter-terrorism weapon. As a member of this squad, your goal is to vie for supremacy among your fellow trainees. Utilize the various weapons at your disposal while learning to capitalize on your strengths and minimize your weaknesses in the various missions available. Get to know your opponents and master the techniques required to dispose of them quickly and effectively in the versus mode. Then go online and use every ounce of your cunning and tactical experience to exert your dominance on the Outtrigger network. STARTING A GAME Load the Outtrigger game disc into your Dreamcast and turn the power ON. If you haven't already inser ted a memory card into an expansion socket of any controller(s) connected to Control Ports A, B, C or D, you will be requested to do so. If more than one memory card, or previously created Outtrigger game file is available, use * @ $ ^ to designate which game file to load. Once the selected memory card and/or file is verified, the game will load. Press the Start Button to proceed to the title screen. SAVING & LOADING Each Outtrigger game file requires 8 free memory blocks to save. In general, saving and loading of game data will occur automatically to the file designated at the start of gameplay. For details on saving or loading data manually, see p. 18. MAIN MENU From the title screen, press the Start Button to display the mode selection screen. Use * @ to select a game mode and press A to enter. For details on the modes available, refer to the corresponding page numbers listed here. ARCADE MODE - - - - - - - - - - - - 9 VS MODE - - - - - - - - - - - - - - - - 10 NETWORK BATTLE - - - - - - - 12 MISSION MODE - - - - - - - - - - 15 CHARACTER EDIT - - - - - - - - 16 OPTIONS - - - - - - - - - - - - - - - - 17 CAUTION Never touch the controller Analog Thumb Pad or the Triggers L/R while turning the Dreamcas t power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. 2 3 sega-Outrigger-tx 7/18/01 3:00 PM Page 4 BASIC CONTROLS Outtrigger is a one to four player game OFFLINE (and 1-6 players ONLINE) that can be played using either the Dreamcast Controller or Keyboard as a main device. Connect the device to be used by each player to a corresponding Control Port A, B, C or D. A sub-device (such as the Dreamcast Mouse, etc.) can also be used to play, however doing so reqires the use of two ports for each player (one port for the main device and one for the sub). See the following diagrams for examples on device setup: BASIC CONTROLS DREAMCAST CONTROLLER Trigger L Analog Thumb Pad Directional Pad (D-Pad) Start Button Trigger R DURING MENU SELECTION A CONTROLLER DURING GAME PLAY D-Pad Button B Button Select Enter Cancel Arrow Keys Enter Key Escape Key KEYBOARD Refer to the following chart for a summary of the commands assigned as the default control settings (Control Method A) for the following main devices. For details on alternative settings, see p. 6. Y Button X Button B Button A Button 1 player using both main & sub--device 2 players each using one main device DEFAULT CONTROLS CONTROLLER Start Button D-Pad * D-Pad ^ D-Pad @ D-Pad $ Trigger L Trigger R B Button Y Button A Button X Button Analog Thumb Pad * Analog Thumb Pad ^ Analog Thumb Pad @ Analog Thumb Pad $ Display the Pause Menu Move Forward Move Right Move Backward Move Left Rotate View Lef t Rotate View Right Jump Toggle View Fire Weapon Toggle Weapon Rotate View Upward Rotate View Right Rotate View Down Rotate View Lef t KEYBOARD Pause - Break Arrow Key */Number Pad 8 Arrow Key ^/Number Pad 6 Arrow Key @/Number Pad 2 Arrow Key $/Number Pad 4 S F Z/Delete Tab/Insert Space/Pagedown C/End E F D S DREAMCAST KEYBOARD Port A Port B Port A Port B 2 players each using both a main & sub--device. Port A Port B Port C Port D 3 players: P1 using bo th a main & sub-device, P2 and P3 each using a main device only Using the Jump PackTM To use the Jump Pack (sold separately) when playing, always be sure to insert the Jump Pack into Expansion Soc ket 2 of the Dreamcast controller. Note that the Jum p Pack can not be used with the keyboard. Port A Port B Port C Port D and so on... To soft-reset the Dreamcast and return to the title screen during game play, simultaneously press and hold the A, B, X, Y and Start Buttons (Keyboard: Control, Alt & Delete). 4 5 sega-Outrigger-tx 7/18/01 3:00 PM Page 6 BASIC CONTROLS ALTERNATIVE COMMAND SETTINGS The following diagrams show the main alternative command methods available. Note that each main method (A, B, etc.) has and additional three types of configuration (e.g., method A1, A2 and A3) available. Experiment to determine the control device and configuration setting that is right for you. GAME DISPLAY 1 PLAYER MODE 1 2 3 4 5 6 7 8 9 0 1 POINTS 6 RADAR MAP CONTROLLER UP Analog RIGHT Thumb Pad DOWN LEFT * ^ @ $ B Look Up Look Right Look Down Look Left Move Forward ---Move Backward ---Move Right Move Left Fire Weapon Jump Toggle Weapon Toggle View C Look Up Look Right Look Down Look Left ---Move Right ---Move Left Move Forward Move Backward Fire Weapon Jump Toggle Weapon Toggle View D Look Up Look Right Look Down Look Left Toggle Weapon ---Toggle View ---Fire Weapon Jump Move Backward Move Right Move Left Move Forward KEYBOARD * ^ @ $ B Look Up Look Right Look Down Look Left Move Forward Move Backward Move Lef t Move Right Fire Weapon Jump Toggle Weapon Toggle View D-Pad TRIGGER R TRIGGER L A BUTTON B BUTTON X BUTTON Y BUTTON E D S F SPACE Z C TAB ----- The current number of points earned. 2 REMAINING OPPONENTS ----- SUB-DEVICE The following chart lists the command settings available when using a sub-device, such as the Dreamcast Mouse, to supplement a main device for gameplay. TYPE Fire Weapon Jump Toggle Weapon Toggle View L = Left Click A L R S --- B L S R --S C D E S L R --- F S R L --R G H I J R L --S K R --L S L --R L S Indicates the number of opponents you must eliminate in order to complete the mission. (Arcade Mode and Mission Mode only) 3 SIGHT Use to aim. The shape will vary according to the weapon used. 4 OPPONENT CURSOR Appears on an opponent when in range. Color indicates when the opponent will attack (red = imminent). In "Highest Point Total" missions, the opponent's cursor is always red. 5 TIME The allotted time remaining. A session will end when this reaches zero if the mission objectives are not completed. Shows the position of your opponents (red) relative to your position (green). (Arcade and Mission Modes only). 7 STRENGTH GAUGE Indicates your physical strength. This gauge will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart. 8 WEAPON & AMMO Indicates the weapon currently in use and amount of ammo remaining. 9 TOTAL ELAPSED TIME 0 COMBO GAUGE When an enemy is shot, this gauge turns to green. Shoot the next enemy before this gauge turns to earn combo points. R R L S S L ----= Side Click L L --R --L --R R S S S = Right Click PAUSE MENU After pausing, select and enter one of the following items: EXIT MENU KEYCONFIG QUIT GAME Close the pause menu and continue playing. Make various device setups. End the current game and return to the title screen. 6 7 sega-Outrigger-tx 7/18/01 3:00 PM Page 8 GAME DISPLAY VS MODE 1 2 3 GAME MODES ARCADE MODE Select this one-player mode to participate in a series of four training courses (Preparatory, Novice, Intermediate and Advanced) ported from the arcade version of Outtrigger. Use this mode to hone your battle technique and build your weapon skills. SETTINGS The appearances can be changed by pressing the Y Button. 4 5 6 Press the enter key of the main device you will use. To use a sub-device in conjunction with a main device, only press the enter key of the sub-device. Next, use $^ to select a character and enter your selection. Then, use $^ to select and enter three alphanumeric characters to identify your character. 1 POINTS The current number of points earned. 2 STRENGTH Indicates your physical strength. This value will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart. 3 WEAPON & AMMO Indicates the weapon cur rently in use and amount of ammo remaining. 4 TIME The allotted time remaining. A match will end when this reaches zero. 5 OPPONENT CURSOR Appears on an opponent when in range. 6 SIGHT Use to aim. The shape will vary according to the weapon used. DEVICE SETUP PLAYER SETUP Select to change the identifying color or weapon settings of your character. Select to change the control settings of the designated devices. CONTROL ASSIST Use $^ to toggle ON or OFF. If ON, set the SENSITIVITY to the desired setting. COLOR Use $^ to select a color. CONTROL TYPE Use $^ to select control method. WEAPON 1, 2 AND 3 Use *@ to select a weapon and $^ to select a weapon type. VIEW Use $^ to select NORMAL or REVERSE. PAUSE MENU After pausing, select and enter one of the following items: EXIT MENU Close the pause menu and continue playing. KEYCONFIG VS RULE QUIT GAME Change device setup. Exit the current game and return to the RULES menu. End the current battle and r eturn to the title screen. Once the above settings are complete, select and enter OK. Next, use $^ to select the course of training you wish to undergo and then enter your selection. Once the game loads, the first mission will begin. Read the instructions and complete the mission objectiv e successfully to continue on to the next mission and so on until you ha ve completed the entire course. Even if you fail to comple te a mission, you will have a chance to continue play. To continue, press the S tart Button before the countdown reaches zero to restart from the last attempted mission. 8 9 sega-Outrigger-tx 7/18/01 3:00 PM Page 10 GAME MODES GAME MODES VS MODE Select this one to four-player mode to participate in battles where it's every player for themselves or divided into opposing teams. In the one player mode, you'll battle against CPU opponents on a full screen. When playing with 2 or more human opponents, you'll battle on a half or quarter split-screen. RULE SELECT Use *@ to select an item and $^ to adjust each setting as required. Press START to advance. ONE PLAYER TWO PLAYERS THREE TO FOUR PLAYERS GAME TYPE MATCH POINT Set to TIME LIMIT or POINT LIMIT. Set the total number of points required to win (1 - 50). When you play the VS MODE by yourself, the three latest actions that has happened in the game will be displayed at the top right side of the screen. Set the time at which the battle will end (2'00 - 20'00). TIME LIMIT MATCH COUNT Set the number of sets required to win the match (1 - 5). ON: When the current leader is defeated they will drop a Gold Medal worth 2 points. HANDICAP OFF: When the current leader is defeated they will drop a Silver Medal worth 1 point. TEAM BATTLE Set whether to enable or disable team play. Once the battle is o ver, the ranking of each participant will appear followed by the results screen. Note: MATCH POINT is disabled, if TIME LIMIT is selected as GAME TYPE. SETTINGS Each player must complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings ar ...

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