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User manual SEGA QUAKE

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Manual abstract: user guide SEGA QUAKE

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12884-Quake Manual rev.9 9/29/00 4:36 PM Page a CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:36 PM Page b 1 3 4 Gladiators Weapons Armor Health Flags Items Power Ups Carried Items Medals The Environment 4 10 12 12 13 13 13 14 15 16 18 Single Player Difficulty Multiplayer Controller Selection Screen Game Types Internet Game Connecting Online 18 18 19 19 20 21 21 CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:36 PM Page 2 2 Available Game Arenas Setup Player Settings Controls Sound Options VMU Options Load Saved Game Data 22 23 23 24 28 28 28 3 Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks. As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerful opponents. Don't worry about getting "fragged," the Vadrigar won't be cheated of their favorite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes. When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena. 29 In single-player mode, Quake III Arena is split into five tiers of four arenas each. In order to progress to the next tier, a gladiator has to be victorious in all four arenas. Finishing second or third won't do--you must emerge as the clear winner. While the rules are a little different in multiplayer (network, online, and split screen) games, there is one important rule that sums up your life as a gladiator in the Arena Eternal: Frag Everything That Isn't You. CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:37 PM Page 4 Bitterman (Human): This hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vile experiments transformed his flesh into something both far more and far less than human. 4 The Arena Eternal is an extra-dimensional structure created by the Vadrigar and populated with the greatest warriors in all of time and space. In order to survive there, you'll need to know a little bit about your enemies, weapons, and the environment in which you'll be fighting. 5 Bones (Human Skeleton): This fearsome foe showcases the powers of the Vadrigar, for it has no true life of its own. But it begs the question: "Where do the gibs and blood come from?" In addition to you, there are 32 computer-controlled gladiators residing in the arena. Each of them is a deadly warrior with his or her own personality and tactics. Some are tougher than others, as you'll quickly learn in battle. Cadavre (Undead Human): Cadavre is a brutal murderer who couldn't be executed. The electric chair, gallows, and gas chamber only made him meaner. Anarki (Cybronic Human): Always seeking an edge, this cyber-board surfer paid with his humanity for a seemingly endless array of cybronic implants. Crash (Human): Once, she was Doom's military instructor. Now the Arena Eternal tests Crash's mettle to the extreme - patience, that is. She is the trainer who introduces new warriors to the skills of battle. Angel (Humanoid Robot): Although certainly not a classical beauty, Angel was created by a sculptor to be his ideal companion. She quickly proved herself to be a creature of hate, not love--killing her maker in a berserk fury. Daemia (Human): The bounty hunter, Daemia, stopped caring long ago who or what was in her sights. Enemies are enemies whether they're human, alien, or demons from the pits of hell. Biker (Human): Biker is crude and coarse: a bully who gets his kicks out of hammering helpless opponents. He may not be smart or brave, but he's brutal as hell. Doom (Human): Long after everyone else on Phobos was dead, he kept fighting, determined to send out a warning to Earth before the demons could claim him. CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:38 PM Page 6 Gorre (Cybronic Human): Born in the breeder tank of a genetics lab and nurtured in a cybronics workshop, Gorre was created to be the ultimate warrior ­ at least in his own mind. 6 Grunt (Human): A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago. Lucy (Human): A former prison guard, Lucy crossed the line and ended up on the other side of the bars where every hour was a battle for survival. 7 Major (Human): A veteran of the Stroggos campaign, Major Wayland is haunted by the memories of her fallen troops and the parasites that killed them. It may be that she believes she's still fighting that long-concluded war. Hossman (Human): Easily mistaken for a big, clumsy oaf, Hossman is a deadly opponent whose agility is a match for his fearsome strength. Mynx (Human): Fashion model, master assassin, or adult entertainer: Which is the real Mynx? She's part viper, part black widow, and all woman. Hunter (Human): When her village on Tau Ceti was decimated by the Sorg, Hunter vowed to seek out and destroy the reptiloids wherever they might hide. Orbb (Alien Cybronic Construct): Designed by the Vadrigar to monitor combat in the arena, Orbb evolved beyond his specifications and became a deadly combatant. Keel (Cybronic Human): Lance Corporal Ben Keel died during the Spiker Insurrection--only to be revived as a humanoid battle machine by scientists experimenting with captured alien biotechnology. Patriot (Cybronic Human Vampire): A twisted combination of cybronic implants and supernatural powers, Patriot is a throwback to the days of nationalism-- before mankind found other enemies among the stars. Klesk (Alien Chitinid): Half religious zealot, half gifted mystic and all bizarre alien, Klesk cleanses his soul with the purifying fire of combat. Phobos (Human): An experienced veteran, he led the invasion of the demonhaunted tunnels of Phobos. There, he was betrayed by superiors who thought they could learn more from watching him die than by studying his reports. CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:39 PM Page 8 Ranger (Human): Originally a slipgate explorer, the man called Ranger has faced and escaped certain death a thousand times on a thousand worlds. His experiences have left him more alien than human now. 8 Razor (Human): During a time of civil unrest on Earth, Razor and his gang of vigilante followers enforced a rigid, brutal code of justice in the Pacific Northwest. Razor never admits defeat and shows no mercy in defense of order. Tankjr (Cybronic Human/Strogg Crossbreed): The spawn of a human Tank Commander and an Iron Maiden of Stroggos, Tankjr is a sadistic bio-tech nightmare. 9 Uriel (Gargoyle): For untold eons, mankind has known and feared Uriel's diabolical kind. The aura of evil and death hanging around this gladiator is enough to send a chill down the spine of any opponent. Sarge (Human): A grizzled combat veteran with plenty of scars to prove it, Sarge is the master of modern warfare. He's clever, determined, and deadly. Visor (Cybronic Human): Visor is an enigma who says nothing about his past, letting his weapons do all his talking for him. Slash (Cybronic Human): A young force-blade punk from the streets of Los Angeles, Slash became a test bed for the hottest cybronic implants, turning her into a barely-contained bundle of energy. Wrack (Human): Wrack is a shell-shocked Slipgate War veteran who relives countless battles through a haze of imagined glories, half-remembered facts, and exaggerated personal abilities. Sorlag (Reptiloid Alien): This mercenary Sorg merchant long ago resolved to do whatever it took to get ahead, no matter how many others had to die in order to line her coffers. Stripe (Human): Raised on the mean streets of a post-apocalyptic city, Stripe avoided crime and drugs by being tougher than the gangs and pushers. Xaero (Mutated, Cybronic Human): The most dangerous enemy in the arena, Xaero embraces honorable death. He longs for the day when he will meet the opponent who frees him from the shackles of life eternal--if such a warrior exists. CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:39 PM Page 10 10 Gladiators in the Arena Eternal have a wide variety of weapons available to them. At the start of every match (or after they've been fragged), all combatants are armed only with a machine gun and gauntlet. Depending on the arena they're battling in, other weapons may be available. Ammunition for each weapon can usually be found in the same arena. Collect a weapon (or its ammunition) by running through it. Rocket Launcher: The rockets fired by this heavy weapon have a large blast radius, enabling them to harm several targets at once. Be careful when using this weapon, since it's easy to include yourself in the explosion! 11 Gauntlet: The gauntlet combines a whirling saw blade with a powerful electrical charge to create a deadly close-combat weapon. Unlike the other weapons, the gauntlet needs no ammunition, so it's always ready to go. Machine Gun: Although not particularly powerful, this weapon has a high rate of fire and can be used to blanket an area with a suppressing hail of bullets. Shotgun: One of the most common weapons scattered throughout the arenas, the shotgun delivers an instantly impacting shower of heavy pellets. Reloading causes a short delay between shots. Plasma Gun: This powerful energy weapon unleashes a deadly stream of plasma pulses that rapidly consume its energy supply. Grenade Launcher: The time-fused grenades fired by this weapon are incredibly powerful and have a wide blast radius. Lightning Gun: The most unusual weapon in the arena, the lightning gun unleashes a powerful stroke of electricity at its target. Despite its short range, nothing looks cooler than the lightning gun! Rail Gun: This highly accurate weapon uses a linear accelerator to throw a depleted uranium slug at an incredible rate of speed. The gun's accelerator must recharge between shots, causing a delay before it can be fired again. BFG-10K: An evolution of the plasma gun, the BFG-10K is the dream weapon of every gladiator in the arena. It hurls devastatingly powerful bursts of fusing plasma to mow down enemies. CYAN MAGENTA YELLOW BLACK 12884-Quake Manual rev.9 9/29/00 4:40 PM Page 12 Yellow: A yellow cross adds 25 points to your health, increasing it up to, but not beyond your maximum rating of 100. 12 There are three types of armor available in the Arena Eternal. At the start of a match, you won't have any, so you'll have to look for it. Although the normal maximum armor rating you can have is 100, some improvements allow you to increase it beyond this limit, up to a maximum of 200. Whenever your armor rating is above 100, it will gradually count down until it reaches that mark, even if you aren't taking damage. Your current armor rating is displayed to the right of your character's face. Gold: Every gold health cross you pick up adds 50 points to your health, up to its maximum rating of 100. 13 Armor Shard: These fragments improve your armor rating by 5 points, increasing it even beyond the normal maximum of 100 points. Combat Armor: Donning a yellow combat armor vest improves your armor rating by 50 points. Heavy Armor: A suit of red heavy armor will increase your armor rating by 100 points. Red/Blue Flag: When competing in a Capture the Flag event, each team is given a standard to guard. You score points by grabbing the enemy banner and carrying it back to your own base. In addition to weapons, armor, and health bonuses, combatants will find many useful items scattered around the arena. These can be picked up by running over them. There are two types of items: power-ups and carried items. There's no way around it: you're going to get hurt or even fragged running around the arena. You can tell how badly wounded you are by looking at the Health score displayed below your character's face. At the start of every event, all gladiators begin with health scores of 125 (which counts down to 100). During the course of play, it's possible to increase your health beyond this value, although it will gradually count down to 100. Cross-shaped health bonuses are scattered throughout most arenas. Restore your health by running through them. Power-ups are items that take effect the instant you touch them. They remain in effect for a short time, which is counted down on your screen, and then expire. Green: Each green c ...

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