Detailed instructions for use are in the User's Guide.
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CONTENTS
Introduction .............................................2 Starting the Game .....................................3 Control Summary ......................................4 Game Selection Menu ................................5 Sonic the HedgehogTM..................................6 Altered BeastTM ..........................................7 ColumnsTM................................................8 Golden AxeTM ............................................9 Phantasy StarTM II......................................10 Revenge of ShinobiTM.................................12 Sega SwirlTM............................................13 Shining ForceTM........................................15 Streets of RageTM 2....................................16 VectormanTM............................................17 Virtua CopTM 2..........................................18 Wrestle War............................................ 19 Game Credits..........................................20
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INTRODUCTION
Truly, there are more active gamers in the world today than at any other time in the history of our beloved pastime. And while many claim to know what gaming is all about, most have just recently jumped on the bandwagon of the world's most dynamic form of entertainment. Thus, in the new realm of online gaming, 128-bit processors, true 3D graphics, and blazing frame rates, we often find ourselves missing something. Strangely, that "something" can be hard to identify or describe. The games of today are undoubtedly brilliant works of art created through a combination of ridiculously long hours, daily dedication, and teams of highly skilled artists, designers, programmers, and producers, but amid all this advancement, things are sometimes forgotten. Sega, always eager to push the envelope of technology and creativity, has made great strides over the years to accomplish one invariable goal: to produce the highest quality video entertainment the world over. Within this collection of games, you will bear witness to this goal as evidenced by the numerous game titles that exist on this one disc. For those of you already familiar with these remarkable titles, you'll likely recognize that the "something" missing in many of today's games can be found in spades within this collection. And for those of you new to these classics, you're in for an even more profound experience: the discovery of gaming's true essence: the undeniable satisfaction that goes along with finely-tuned gameplay, brilliant game design, and visionary characters. Welcome to the first installment of Sega's Smash Pack series: games that play as well today as the first day they were released to the public, games that make gamers proud to be gamers--profound games that instantly remind us why we ever started playing games in the first place. Thank you for purchasing Sega Smash Pack, Vol. 1.
STARTING THE GAME
NOTE: Sega Smash Pack Vol. 1 contains games that range from one to four players. Before turning the Sega Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Sega Dreamcast.
SEGA DREAMCAST HARDWARE UNIT
Disc Door
Power Button This turns the unit ON or OFF
Open Button Press to open the Disc Door
Control Ports Use these ports to connect the Sega Dreamcast Controller or other peripheral equipment. From left to right are Control Port A, Control Port B, Control Port C, and Control Port D. Use each port to connect controllers for players 1 to 4 respectively. NOTE: Control Port can also be referred to as Port.
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Sega Dreamcast controller if you wish to save your game data.
SEGA DREAMCAST JUMP PACKTM
SEGA DREAMCAST VISUAL MEMORY UNIT (VMU)
Cap Connector
LCD Screen Sleep Button Mode Button Direction Button (D-Button) B Button A Button
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CONTROL SUMMARY
Game controls are set to their defaults upon start-up, but users have the option to alter the control scheme by selecting "configure" before playing each of the ten Genesis games included on the disc. When playing Sega SwirlTM or Virtua CopTM 2, please consult the "options" menu to make changes to the controls. The default controls for each of the Genesis Games are: Sega Dreamcast Controller Start Button A Button B Button X Button Y Button Right Trigger Left Trigger Original Genesis Controller Start Button B Button C Button A Button X Button Y Button Z Button
GAME SELECTION MENU
After pressing the Start Button on the title screen, the Game Selection Menu will appear. Highlight the game you would like to choose and then press the A Button on your Sega Dreamcast Controller. If you select one of the classic Genesis games, the Game Options Screen will appear. See the Game Options Screen Section for more information about the options on this screen. SEGA Swirl and Virtua Cop 2 will start as soon as you select these games from the Game Selection Menu. GAME OPTIONS SCREEN If you choose one of the Genesis games (all of the games except for SEGA Swirl and Virtua Cop 2) from the Game Select Screen, an extra menu will appear with a variety of special options. You can return to this screen at any time during the game by simultaneously pressing the A, B, X, Y, and Start Buttons on your Sega Dreamcast Controller. Here is a summary of the options for this menu: Start Game: Select this option to launch the game or restart the game from the beginning. Resume Game: Once you have started a game, select this option if you would like to continue at the exact point in the game you were at before you brought up the Controls Menu. Controls: Select this option to assign the buttons on your Sega Dreamcast controller. Save Game: Select this option to save the Genesis cartridge state.
NOTE: You MUST save within the Genesis game AND from this menu to properly save your game!
Show Credits: Select this option to see the list of people who worked on this game. Return to Menu: Leave the current game and go to the Game Select Menu.
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SONIC THE HEDGEHOG
Bust the video game speed barrier wide open with Sonic the Hedgehog. Blaze by in a blur using the super sonic spin attack. Loop the loop by defying gravity. Plummet down tunnels. Then dash to safety with Sonic's Power Sneakers. All at a frenzied pace. Help Sonic escape bubbling molten lava. Swim through turbulent waterfalls. Scale glistening green mountains. And soar past shimmering city lights. There's even a 360 rotating maze. You've never seen anything like it! Sonic has an attitude that just won't quit. He's flip and funny, yet tough as nails as he fights to free his friends from evil. So just wait. Sonic may be the world's next SUPER hero . . .
ALTERED BEAST
It is the time of gods and myths and legends. When men are warriors and courageously fought unnatural enemies in the endless battle of good against evil. It is the time of the Altered Beast. Summoned by Zeus, God of Thunder, you have been awakened from the dead to challenge the wicked Neff, God of the Underworld, for the fate of Athena. And Athena is no ordinary girl. She is the daughter of Zeus and must take her rightful place among the gods if only you can free her from her imprisonment. Although you were once a brave and awesome Roman Centurion, the rigors of this journey demand a supernatural display of strength. And so you are bestowed with the powers of the Altered Beast. The power to transform your being into a part animal, part human creature of formidable force. But to achieve this rare form of vitality you must earn it. By conquering foes and capturing spirit balls, you'll muster the energy to transmute from one beast to another. And each time you do, you'll advance one round closer to the realm of the underworld where Neff awaits the final confrontation. With five complete rounds to clear, the number of underlings you must defeat is staggering. But Neff promises to be the most loathsome enemy yet, so prepare yourself for the worst. And remember, Zeus didn't bring you back from the grave to fail! Button D-Pad Start X A B A+B+X+Y+Start Action Move Start/Pause Punch Kick Jump Return to Game Option Screen
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Button D-Pad Start X A B A+B+X+Y+Start
Action Move Start/Pause Jump Jump Jump Return to Game Option Screen
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COLUMNS
The basic rules for Columns are thus: line up three or more jewels of like color horizontally, vertically, or diagonally and they'll shatter--allowing any jewels above them to drop into their place. Combinations are not only possible--but highly encouraged as point totals will multiply based on how many jewels shatter in sequence. Take on a friend in arcade mode or compete in a Flash Challenge, where you're forced to work through layers of pre-placed jewels in an effort to shatter the flashing jewel at the very bottom of the screen.
GOLDEN AXE
Yuria is a strange land, with evil oppressors. Death Adder's soldiers have invaded every village. And Death Adder himself has massacred thousands. Worse yet, he's kidnapped the King and his daughter, the Princess, and seized the Golden Axe. Only the strongest and craftiest warriors now have any chance of defeating him. Three warriors appear to challenge Death Adder. Ax-Battler, the terrible Barbarian, arrives from the far plains. His mighty strength and courage is a match for any enemy. Tyris-Flare, the Amazon, appears from the deep jungles to overcome the oppressors. With sword-skill and Fire Magic she vows to save the Kingdom. Gilius-Thunderhead, the Dwarf, swings a deadly axe. His tricks and speed in battle can outwit even the most brutal giant. These three, like many others, have lost cherished loved ones in the war against the reptile fiend, Death Adder. Now they sweat to defeat him--even at the cost of their lives. The challenge is overwhelming: defeat all of Death Adder's soldiers and beasts, travel the treacherous route to his castle, demolish Death Adder Jr., and then face your most powerful enemy, Death Adder himself. Button D-Pad Start X A B , A+B+X+Y+Start Action Move Start/Pause Magic Attack Jump Dash Return to Game Option Screen
Button D-Pad Start X A B A+B+X+Y+Start
Action Move Start/Pause Shift Jewels Shift Jewels Shift Jewels Return to Game Option Screen
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PHANTASY STAR II
In the vastness of space, the Algo Star System floats like a dust fleck in a sunbeam. Cruise closer. Around the parent star, Algo, whirl its three children: Palm, Mota, and Dezo. Closest to Algo is Palm, the economic and intellectual stronghold of the system. Thinkers and rulers live here, high in ivory towers, away from the hubbub of everyday life. Next is Mota, the shining jewel. This fertile farm planet is a tropical paradise, peaceful, prosperous, and happy. On Mota, everyone has everything they want. No one has to work hard-- or even work at all. Dezo is the farthest out--and the most mysterious. Not much is known about this dark planet. Among the planets, Mota's history is the most troubled. From far in her past comes the legend of Alis, the courageous young woman who fiercely fought--and succeeded--in ridding Mota of the evil oppressor Lassic. But now another tragedy oppresses Mota. This one is far worse than Lassic, being not a person, but an unknown evil! Everything is affected by it: the climate, the machinery, even nature. Tour Mota and experience weird research labs, creepy dungeons, catastrophic floods, and exploding planets! Thrill to Mother Brain blowing her circuits! Chill to Climatrol in chaos! Sweat when the killer lurks in the tunnel! Travel light--in Knife Boots and a Carbonsuit. Stalk boldly into unguarded wilds armed with magic: Eijia, Foi, and Zan. Stay for lunch with savage Biomonsters: Head Rot, Pug Hit, and Slugmess. Planet-trot with friends: Hugh the Biologist, Shir the Thief, Kain the Wrecker. Trade Titanigear with Rudo the Hunter. What's happened to Mother Brain, the controlling entity on Mota? Why have things gone so horribly wrong? Who is smart enough to solve the riddle? And who is brave enough to save the planet? The future of the Algo Star System is up to you!
You begin in Paseo, accompanied by Nei. Take a look around and feel free to speak with the other citizens. You may enter many of the buildings and will soon learn to recognize them based upon their signage. Stop by the library to learn more about the planet. Check in at the Clone Lab if one of your comrades is killed. There are also weapons shops, armories, tool shops, hospitals, and teleport stations. And don't forget the Data Memory vault--you'll need to store your memories here in order to save your game! Others will join your party throughout the game. Be su ...