Detailed instructions for use are in the User's Guide.
-FREEFull Reactive Eyes Entertainment
Go wherever you want to go, see whatever you want to see, investigate whatever you want to investigate. Here, the passage of time is realistic. A refreshingly cool morning breaks and transforms into a warm, sunny afternoon. The beautiful sunset of early evening melds slowly into a quiet and still night. When it rains, it rains. When it snows, it snows. At times it continues without letting up. Here, life is realistic. There are people who take daily walks in the park, people working hard everyday to make a living, shop owners selling their goods, children playing, housewives gossiping... everyone living their own unique e veryday lives. Yes, this world is a real world. Meet and interact with numerous people. Grow and learn through a variety of experiences. A compelling and majestic drama that will engulf you exists here. 1
CONTENTS
STORY STARTING GAME PLAY ADVANCING THROUGH THE GAME GAME STRUCTURE FREE QUEST QTE FREE BATTLE TRAINING SAVE POINT MINI-GAMES VEHICLES CHARACTER INTRODUCTIONS 4 8 10 13 14 23 24 26 29 30 31 32
Thank you for purchasing Shenmue. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing.
The year is 1986, the place Yokosuka, Japan. The normally tranquil day-to-day life of Ryo Hazuki is suddenly and irrecoverably shattered by uninvited visitors. A man wearing dark green Chinese clothes appears at the Hazuki family home with two black-suited thugs. This man uses a powerful style of martial arts, the likes of which Ryo has never before seen, to engage his father Iwao in a fierce battle. Ryo attempts to intervene and help his father, but the obvious disparity in power is too much. Ryo is beaten down and taken hostage as the man questions Iwao, "Where is the mirror." Having no other recourse, Iwao reluctantly tells him. Once this mysterious object is in the man's possession, he again attacks Iwao. "Do you remember Zhao Sun Ming..." From these words Ryo learns of a shocking truth from the past. His father was responsible for killing someone long ago. And then, Iwao is knocked down in defeat. Ryo pulls his father close and feels him take his last breath. "Lan Di" The man with the ominous embroidery of a glittering dragon on his back, the man responsible. What of the stolen mirror? Who is this Lan Di? Vowing to seek revenge, Ryo embarks on a journey to unravel the mystery surrounding his father's death and deliver justice to the man responsible.
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He shall appear from a far eastern land across the sea. A young man who has yet to know his potential. This potential is a power that could either destroy him or realize his will. His courage shall determine his fate. The path he must traverse, fraught with adversity. I await whilst praying, for this destiny predetermined since ancient times. Awaiting in anticipation. A dragon emerges from the earth as ominous clouds fill the sky. A phoenix descends from the heavens trailing purple from its wings. The pitch-black night unfolds with the morning star as its only light. And thus, the saga begins . . .
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STARTING GAME PLAY
Regarding the Multiple Discs
When playing "Shenmue Chapter One Yokosuka" for the first time, insert Disc 1 into your Dreamcast console and start a new game. When continuing a game from any disc using data saved to a game file, you can start playing from the cor responding disc by loading the game data file. As you advance through this game it will become necessary to change game discs. To continue playing, follow the instructions that appear on the screen describing how and when to change the discs. Continue playing a game pr eviously saved to a VMU. Use to select the file you wish to load and press to enter. Caution: Insert the VMU into Expansion Soc ket 1 of the Dreamcast Controller.
Load
Starting a Game
Shenmue is a one-player game. Connect the controller to be used to Control Port A of the Dreamcast console before turning the Dreamcast power ON. Once the title screen appears, press the Start Button to display the Start menu. Use , , , or to select a game mode and press to enter your selection.
Continue
Select to continue a game pr eviously saved to the Resume file. Caution: Once you continue playing a game using "Continue" the Resume file data will be erased. It is not possible to resume play using the same Resume file more than once.
Options
Modify various settings of the game. Use the D-Pad to select and modify settings.
Cinema Mode Game Mode Voice ON, Text OFF (Dialog skip disabled) Voice ON, Text ON Shenmue Mode Text Mode Voice ON, Text ON Subtitles appear only if dialog is skipped. Voice OFF, Text ON Trigger Settings Toggle the / Trigger controls between : Run : Zoom : Zoom : Run
Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
CAUTION
Dialog and Text
Settings Select to display the settings menu to modify the following three settings:
Sound Set the sound output to either STEREO or MONO. Area Jump Set the Area Jump (a function that under specific conditions allows the player to jump straight to a specified destination from the Hazuki door) setting ON or OFF
Following the opening sequence, a new game will start from the beginning.
New Game
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ADVANCING THROUGH THE GAME
Assume control of the lead character, Ryo Hazuki, and proceed through the game by investigating the town of Yokosuka and its environs while unraveling the storyline bit by bit. Seek answers to the mysteries surrounding Ryo's father's death, chase the bad guys... Just what fate awaits Ryo on his journey for truth and revenge?
Ryo's Notebook
Information that Ryo hears and experiences he has are logged automatically in his notebook. Press to open the notebook and review these notes during game play. This is especially helpful when you have forgotten something, need a clue about how to proceed, or simply need to reference some pr eviously logged information. Once the notebook is open, use to turn the pages forward or back, to jump to the first page and to jump to the last. To close the notebook, either press again or .
On the Passage of Time
In the world of Shenmue the passage of time is similar to that of the real world. Morning flows into noon, af ternoon, evening and then night. Throughout it all, every moment and each scene reflects a realistic passage of time. The people who live in this world go about their lives and undertake their activities in accordance with the passage of time. As every other human must, Ryo awakes from his bed to begin his day' s activities and then must return to sleep when the day ends.
Overall Time Limit
As each day is finished, the date will reflect this passage by advancing forward. Although there is no specific time limit set for completion of the game, Shenmue starts on a winter's day and you are expected to reach the climax and complete the main objective of Chapter One by the time the cher ry trees bloom in early spring. Despite this overall time limit, realize that there is no need to rush or randomly storm your way through the game. You have more than enough time to do what needs to be done. So please take your time and enjoy the world of Shenmue at your own pace.
Help
Press the Start Button during game play to pause the game and display a help screen. This screen provides a simple explanation that relates to the mode of the game or place you are in and the game controls that can be used. It is recommended to press the Start Button whenever you need game control information or aren't sure how to proceed. The current situation and game controls that can be used are displayed. Press the Start Button again to cancel the help screen and resume playing the game.
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Saving
There are two methods available for saving game data. One is to save the game to a game file at the "Save Point" and the other is to select "Resume" from the System Menu. In order to ef fectively continue playing Shenmue over an extended period of time, it is necessary to obtain a VMU (sold separately) with 80 blocks of free memor y.
For details on the game controls used in each game mode, see the page numbers listed below.
FREE QUEST
QTE
Saving to a Game File
Game data can be saved to a game f ile from the Save Point located in Ryo's bedroom at the Hazuki house. Whenever Ryo enters his room, a menu is automatically displayed. Use the D-Pad to select "Save" from this menu. (To display the menu manually, position Ryo in front of his bed and press .) A total of 3 game files can be saved to one memory card.
Resume
Use the resume function to temporarily save the game at a point whenever you need to interrupt and discontinue play for the time being. Press to display the System Menu and select and enter "Resume" to save the game at that particular moment and then end game play. Only one resume file is available. Once you select "Continue" to continue playing, that resume file will be erased. Because this function is only designed as a temporary save, it is recommended that you use both the resume and save features to prevent loss of game data.
Move around the town freely and search at will in this main game mode. Speak with and question people, gather information, search for clues, etc. to advance through the game storyline. (See p. 14)
The QTE mode involves participation in short dramatic event scenes in which you must press controller buttons that correspond to icons that appear on the game display within a time limit to successfully clear. (See p. 23)
CAUTION
FREE BATTLE
VIEW MODE
Save
Resume
Whenever a battle scene unfolds, use simple combinations of button and trigger commands to help Ryo execute the martial arts mo ves necessary to defeat his enemies. (See p. 24) The view mode occurs automatically in specific event scenes in which directed camerawork highlights progression tips in the game storyline.
When saving or loading game files, never turn the Dreamcast power OFF, attempt to remove the VMU or disconnect the controller.
CAUTION
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FREE QUEST
This is the main mode you will experience while playing Shenmue. Move freely around the town of Yokosuka and surrounding areas, engage in conversations and investigate at will while advancing through the game.
Movement
Press to have Ryo move forwards, / to move left or right and to turn around. Tap / to have Ryo take one step to the left or right. Press and hold to have Ryo run in the direction he is facing. The speed at which he runs varies according to how the trigger is pressed. To change direction without moving, press and hold while pressing the D-Pad. This is useful when you want to inspect your immediate surroundings or to adjust the direction Ryo is facing in minute de tail.
Basic Controls
Trigger Run
Press and hold this trigger to have Ryo run in the direction that he is facing.
Trigger
Zoom
Press and hold this trigger to chang e the viewpoint to the first person and then zoom in on any objects in R yo's immediate surroundings.
Action
An "action" command is a general term that describes a command used to have Ryo perform any number of tasks automatically such as initiating a conversation, picking up an item, opening a door, controlling a machine, etc. Press to have Ryo execute the appropriate action for a particular situation.
Analog Thumb Pad
View
Button
Notebook
Have Ryo look in any direction you wish at anytime, even while moving or using the zoom.
Press to open Ryo's notebook. (See p. 11)
Button
System Menu
Directional Pad (D-Pad) Walk
Press to have Ryo walk in the direction pressed.
Press to display the System Menu. (See p. 20)
Button
Stop/Cancel
Press and hold to prevent Ryo from moving while changing the direction he is facing. All other times press to cancel.
Converse
Open Door
Start Button
Help
Button
Action
Press to pause the game and display the help screen. (See p. 11)
Use this button to have Ryo perform any number of actions such as speaking, picking up items, opening doors, etc.
NOTE: To soft reset the Dreamcast and return to the title screen at any point during gameplay, simultaneously press and hold the , , , and Start Buttons.
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FREE QUEST
Conversation
Approach a character in the game and press to initiate a conversation with that person. Whenever Ryo is within speaking range of a character, an Button icon will appear in the lo wer right corner of the game display. This icon will also appear during a conversation to indicate when it is possible to continue speaking. While talking to someone it is possible to skip over part or all of the dialog by pressing . (Depending on the dialogue mode selected, the dialog skip function may be disabled.) To modify the dialog mode setting, select "Settings" from the System Menu. During a conversation, after a portion of dialogue is complete an icon will appe ...