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User manual SEGA SKIES OF ARCADIA - INSTRUCTION MANUAL

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Manual abstract: user guide SEGA SKIES OF ARCADIA - INSTRUCTION MANUAL

Detailed instructions for use are in the User's Guide.

ARCADIA1006_6 00.10.7 2:59 AM Page 2 Thank you for purchasing SKIES of ARCADIA. Please note that this software is designed only for use with the Dreamcast Console. Be sure to read this instruction manual thoroughly before you start playing SKIES of ARCADIA. TM CONTENTS BEFORE YOU START . . . . . . . . . . . . . . . . BASIC CONTROLS . . . . . . . . . . . . . . . . . STARTING THE GAME . . . . . . . . . . . . . . . GAME CONSTRUCTION& HOW TO SAVE SKIES (TRAVELLING BY THE SHIP) . . . . VILLAGES AND DUNGEONS . . . . . . . . . . BATTLE MODES . . . . . . . . . . . . . . . . . . . STATUS MENU . . . . . . . . . . . . . . . . . . . . . HOME PAGE . . . . . . . . . . . . . . . . . . . . . . PINTA QUEST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 .2 .5 .6 .8 . 11 . 15 . 26 . 99 . 99 SKIES of ARCADIA is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. Please see below for the blocks necessary to save files. Never remove the memory card or disconnect the controller while the game data is being saved or loaded. 27 SKIES of ARCADIA Game Data 27 blocks per file [S.ARCADIA000 (number) ] SKIES of 83 1 ARCADIA VMU Executable File (P.xx) 83 blocks per file [S.ARCADIA.VM] ARCADIA1006_6 00.10.7 2:59 AM Page 4 BEFORE YOU START This game consists of two discs. If this is your first time playing, please set the Disc 1 to the Dreamcast console to start the game. From the second time on, you may start the game directly from the corresponding disc. BASIC CONTROLS CONTROLS IN VILLAGES & DUNGEONS (P.xx) D-Pad/Analog Thumb Pad A Button B Button X Button Y Button Move the player/Change camera angle in 1st person perspective Inspect for items/Talk to people/Enter selection/ Read next lines of messages Cancel Open/close Status Menu Change viewpoint (Normal/1st Person, not always available) Rotate camera angle on normal viewpoint Show/hide Mini Map HOW TO CHANGE DISCS When you reach the point in the game where changing the disc is necessary, a screen shown right will be displayed. Press the A Button to advance to the Save Screen. Here, save the data. For saving the game, please refer to page xx. After saving the game, press B. A message to change disc will be displayed. Follow the instruction shown on the screen to change the disc. After verifying the save file, the 2nd disc will begin. Triggers L/R Start Button BASIC CONTROLS SKIES of ARCADIA is a one player game. Connect the Dreamcast Controller that you will be using to play the game into Control Port A of the Dreamcast Console. CONTROLS FOR NORMAL BATTLES (P.xx) D-Pad/Analog Thumb Pad A Button B Button X Button Y Button Command Selection (P.xx): Select command/Move cursor Friend/Foe Selection: $^...Move cursor/*@...Select friend or foe Analog Thumb Pad X Button Y Button Trigger L Trigger R Enter selection Cancel Open Status Screen of the party members/ Display descriptions of items and magic Change color of weapon (P.xx) Move camera Cancel animation of player's Super Move (Only if pressed within the first few seconds.) D-Pad Start Button B Button A Button If you are using using the Jump PackTM (sold separately), insert it into Expansion Socket 2 of the Dreamcast Controller. The Jump pack does not lock into place when inserted into Expansion Socket 1, and may fall out during game play. G Operations with peripherals other than the Dreamcast Controller is not guaranteed. SKIES of Triggers L/R Start Button G Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. SKIES of 2 ARCADIA 3 ARCADIA ARCADIA1006_6 00.10.7 3:00 AM Page 6 BASIC CONTROLS STARTING THE GAME GAME START When the game disc is started, an opening demo will be displayed. After the demo, a title screen will be displayed. Press the Start Button, and the Main Menu will be displayed. Use the Analog Thumb Pad/D-Pad *@ to select the menu item, and press A to enter your selection. CONTROLS ON SHIP BATTLES (P.xx) D-Pad/Analog Thumb Pad A Button B Button X Button Command Selection (P.33)/Move cursor Enter selection Cancel Display descriptions of items and magic Y Button, Triggers L/R, and Start Button are not used. NEW GAME CONTINUE Start the game from the beginning. You may select this when you have a memory card with saved data attached to the Dreamcast Controller connected to Control Port A of the Dreamcast console. HOW TO CHANGE DISCS D-Pad Analog Thumb Pad A Button B Button X Button Change camera angle Move player's ship Inspect for items/Talk to other ship/Enter villages or dungeons/Enter selection/Read next lines of messages Cancel Open/close Status Menu Descend Ascend Display map/Move inside the ship/Save SELECTING LOAD FILE Next, use *@ to select the file you wish to continue the game, and press A to enter. You will be asked to confirm loading this file. Use *@ to select Yes/No, and press A to enter. SELECTING MEMORY CARD (EXPANSION SOCKET) When "CONTINUE" is selected, Load Screen will be displayed. Use *@ to select the Expansion Socket 1 or 2, and press A to enter your selection. (Note: If there is no memory card inserted to either of the socket, you will not be able to select that socket.) Trigger L Trigger R Start Button Y Button is not used. G Any time during the game, press A, B, X, Y and the Start Buttons simultaneously to reset the game and return to the title screen. HOMEPAGE Jump to the SKIES of ARCADIA Official Page. Please refer to Page xx for more details. SKIES of 4 ARCADIA SKIES of 5 ARCADIA ARCADIA1006_6 00.10.7 3:00 AM Page 8 GAME CONSTRUCTION & HOW TO SAVE SKIES of ARCADIA is a game with skies and floating islands as its main stage. Vyse, the main character, soars the skies with his aerial ship, explores the villages and dungeons on foot, and engages in battles and bombardments. Here is the basic flow of the game. GAME CONSTRUCTION & HOW TO SAVE HOW TO SAVE In the villages/dungeons and the dungeons for the ship, you may save your progress only at the save points. Approach the save point, and press A to switch to the Save screen. During normal travel in the sky, you may save anywhere. Press the Start Button to open the menu, and select "SAVE" to switch to the Save screen. RELATIONSHIP BETWEEN EACH MODE VILLAGES & DUNGEONS In villages, buildings, and dungeons, Vyse walks around on foot to explore and talk with the others (P.xx). *@ $ ^ SKIES This is where Vyse travels aboard the ship. Depending on the size of the ship and the performance of the engine, the area Vyse can explore widens (P.xx). *@ While Traveling by Ship Save Point in the Sky Save Point in the Village/Dungeon BATTLE MODES While exploring the dungeons or traveling aboard the ship, if Vyse encounters the enemies, a battle begins. There are two types of battles: normal battle and ship battles (P.xx) MEMORY CARD (EXPANSION SOCKET) SELECTION Select the memory card to save the game. Use *@ to select between "Expansion Socket 1" and "Expansion Socket 2," and press A to enter. If there is no memory card present at either of the socket, you will not be able to select. TRANSFERRING BETWEEN VILLAGES/DUNGEONS AND SKY FROM THE SKY TO THE VILLAGES/DUNGEONS Approach the island or building with your ship, and press A. If it is the island you can land on, you will be transferred to the field within. SAVE FILE SELECTION Next, use *@ to select the file to save game, and press A to enter. You will be confirmed whether to save on this file, or to overwrite if the previous data is present (the previous data will be erased if overwritten). Use *@ to select YES/NO, and press A to enter. If there is not enough blocks available, the file will not be able to select. FROM THE VILLAGES/DUNGEONS TO THE SKY If you are transferring from the the village or dungeon to the sky, approach the ship you will be boarding, and press A. A message appears to confirm that you wish to return to your ship. Use *@ to choose your selection, and press A to enter. WHEN THERE IS NO SAVE FILE ON THE MEMORY CARD In case there is no save file for SKIES of ARCADIA on the memory card, when that memory card is selected, the game will create a file automatically. At this point, the game will ask whether to change the icon on the VMU to that of SKIES of ARCADIA. Use *@ to select YES/NO, and press A to enter. To save icon data, 2 blocks of free memory are needed. GAME OVER The game is over when the HPs of all characters in the party or the HP of the ship drop to zero, and returns to the title screen. On battles against the bosses, however, you will be asked whether to continue the game or not. Use *@ to select "I never give up" or "I quit," and press A to enter. SKIES of 6 ARCADIA SKIES of 7 ARCADIA ARCADIA1006_6 00.10.7 3:00 AM Page 10 SKIES (TRAVELING BY THE SHIP) Aboard the ship, you will travel and explore the field. The areas you can travel are limited with your first ship, but depending on the scale of the ship, and with modifications, you can gradually increase the areas you can travel. Use the Analog Thumb Pad to navigate your ship, the D-Pad to change camera angle, L to descend your ship, and R to ascend. Also, press the Start Button to display the Menu, A to land on the island (enter the village), and X to display the Status Menu. SKIES (TRAVELING BY THE SHIP) MAP You can verify your location and direction you are flying towards. The map shows only the areas you have already explored. As the story unfolds, the world will be revealed. SHIP Your current location on the map. The direction the light is flashing is the direction the ship is facing. NAME OF ISLAND (VILLAGE) Displays the name of the island (village) and place the magnifying lens is showing. DISPLAY @ ! ALTIMETER Displays the current altitude you are flying at. @ NAME OF ISLAND/VILLAGE/BUILDING If you approach the island, the village, or the building you already know, its name will be displayed. Press A when the name is displayed to land. # COMPASS Displays the direction you are flying. VILLAGES & BUILDINGS The islands (villages) and buildings you have once visited will be indicated with red pins. MAGNIFYING LENS Use *@$^ to move the magnifying lens to locate and verify the places you have visited. ! # COMPASS Indicates the direction your ship is facing. ALTIMETER Indicates the altitude you are flying at. TO BRIDGE MENU SCREEN Aboard the ship, press the Start Button to open the Menu. Use *@ to select the menu item, and press A to enter. You can move inside the ship and talk to your crew. (On some ships, you may not be able to select this.) The conversation may contain important hints, so use this as reference. The method of movements and conversing is the same as in "Villages and Dungeons" (P.xx). Also, press X to display the Status screen. To return to the skies, examine the helm at the bridge. You will be asked whether to depart or not. SAVE You can save the progress of the game up to this point. Please see "How to Save" on p.xx. Please note, however, that in the dungeons you explore by the ship, you can only save at save points. SKIES of 8 ARCADIA SKIES of 9 ARCADIA ARCADIA1006_6 00.10.7 3:00 AM Page 12 SKIES (TRAVELING BY THE SHIP) VILLAGES AND DUNGEONS Walk around in the village to collect information and shop for items, or explore the dungeons. Use the Analog Thumb Pad/DPad to guide Vyse to that direction, press L/R to rotate camera, and press A to talk to people or examine what is in front of Vyse. Also, press X to display the Status Menu, and press the Start Button to display/hide the mini map. I ENCOUNTERS Up in the skies, there are several ships other than the Air Pirate's. With private and commercial ships, approach and press A to talk to them. When you encounter the ships belonging to the Imperial Armada or opposing pirates, you will engage in bombardments. There will be a warning mark "!!" displayed on your compass when an enemy ship is close by. Please see p.xx for how to battle in this game. Mini Map Current location and direction you are facing on the map will be shown with L. DISCOVERIES In this long adventure, Vyse and friends travel various places in the world. This could include unexplored skies and islands no one in this world has ever explored before. You could discover legendary ruins or new species of creatures. Guide your ship to new areas, and examine places. If there is a Discovery, it will be displayed. As the discoverer, Vyse and friends will leave their names in the history of this world. CLIMBING/DESCENDING ON LADDERS AND POLES Press A in front of a ladder or a pole to grab onto it. At this state, use *@ to ascend or descend. If you approach the either end of the ladder or the pole, Vyse dismounts from it automatically. HOW TO MAKE DISCOVERY When there is potential Discovery, the compass starts to turn rapidly ...

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