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User manual SEGA SOCCER SLAM
Diplodocs help download the user guide SEGA SOCCER SLAM.
This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.
Preview of the first 3 pages of manual
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User guide SEGA SOCCER SLAM
Detailed instructions for use are in the User's Guide. reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.®
This official seal is your assurance that Nintendo has
contents
DEFAULT COMMAND SUMMARY ..................4 GETTING STARTED ....................................5
Showboat Screen ........................................................5
MAIN MENU ............................................6
Quick Start ................................................................7
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH FOUR PLAYERS AND CONTROLLERS. THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
PLAYING AN EXHIBITION GAME ..................8
Choosing Sides ............................................................8 Choosing Teams ..........................................................8 Selecting The Venue......................................................9
1-4 Player Simultaneous
Memory Card Uses 5 Blocks
ON THE FIELD..........................................10
Power Meter..............................................................12 Killer Kicks ..............................................................13 Spotlight Shots ..........................................................14 Pause Menu ..............................................................14 Halftime/End Of The Game ............................................15
BATTLING THROUGH QUEST MODE..............16
Quest Manager ..........................................................17
COMPETING IN A TOURNEY ......................19
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
Match Schedule ..........................................................20
HITTING THE PRACTICE FIELD ....................22
Running Drills............................................................22
EVERYONE Mild Violence
TEAM BIOS ............................................23 OPTIONS MENU ......................................24 CREDITS ................................................27
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED. Sega is registered in the U.S. Patent and Trademark Office. Sega, Sega Soccer Slam and the Sega Logo are either registered trademarks or trademarks of Sega Corporation. © SEGA CORPORATION, 2002. All Rights Reserved.
4
Default Command Summary
Pass/Switch Shoot/Hit Deke Protect the Ball Power Up Turbo Move/Aim Passes and Shots
Control Stick
Getting started
L Button R Button Z Button Y Button
5
With the Ball (Offense)
A Button B Button X Button Y Button L Button R Button Control Pad
X Button
A Button B Button
Without the Ball (Offense or Defense)
A Button B Button X Button Y Button L Button R Button Control Pad Hit Switch Player (Unless Player Locked) Steal/Slide Tackle Avoid a Hit Power Up Turbo Run
START / PAUSE +Control Pad C Stick
1. Turn OFF the POWER Button on your Nintendo GameCubeTM. 2. Make sure a Nintendo GameCubeTM Controller is plugged into Controller Socket 1 on the Nintendo GameCube. · If you're playing against friends, plug additional Controllers into Controller Sockets 2-4. · In order to save your game progress, make sure a Nintendo GameCubeTM Memory Card is inserted into Slot A. 3. Insert the Soccer SlamTM Game Disc into the optical disc drive. 4. Turn ON the POWER Button. The Nintendo GameCubeTM screen appears. · If the Nintendo GameCube screen does not appear, begin again at step 1.
Goalie With the Ball
A Button B Button Y Button Control Pad Pass Kick Protect the Ball Aim Kicks and Throws
Goalie Without the Ball (Goalie Control Option ON)
A Button X Button Control Pad Switch to Goalie (Hold for One Second) Dive for Ball Move/Aim Save Attempt
SHOWBOAT SCREEN
Once you're up and running, the Soccer Slam intro begins, followed by the Soccer Slam title screen, or what we like to call the Showboat screen. The players parade onto the screen one-by-one, giving you your first taste of what's in store. · To go directly to the Main menu, press START, see Main Menu on p.6. · If you do not take an action, a brief game demo begins after one character from each team struts his or her stuff.
Advanced Moves
To learn how to perform advanced ball handling moves such as one-timer passes and shots, Killer Kicks, and Spotlight Shots, see On The Field on p.10.
6
main menu
QUICK START
main menu
7
As your launch pad into the scrum, the Main menu offers access to all five Soccer Slam game modes as well as team bios and game options.
Quick Start mode is the fastest way to get onto the field, but what you gain in speed, you give up in free will. The teams, venue, and weather conditions are randomly selected.
QUICK START
The fastest way to get into the field. See Quick Start on p.7.
To begin a Quick Start game:
1. From the Main menu, highlight EXHIBITION, then press and hold both the L Button and R Button. The Quick Start option appears.
To choose a menu item, +Control Pad $^ to highlight it, then press the A Button to select.
EXHIBITION
2. Continue to hold the L and R Buttons and press the A Button. The Choose Sides screen appears displaying the two randomly selected teams' logos. 3. +Control Pad $^ to move your Controller icon to the team you wish to control during the game. · To assign a name to your controller, press the X Button. When the Enter Name pop-up appears, +Control Pad *@ to change letters, ^ to advance to the next characters, and press the A Button to accept. 4. Press the A Button to select. The game begins. See On The Field on p.10.
Enter a single-game match with full control over all setup decisions and options. See Playing An Exhibition Game on p.8.
QUEST
Go for the Continental Cup! Compete in a multi-round quest for Soccer Slam glory. Along the way, you'll earn prize money, purchase super gear, compile comprehensive stats, and more. See Battling Through Quest Mode on p.16.
TOURNEY
Enter a round-robin tournament in which each Soccer Slam team takes on every other team once, vying for the Tourney Championship. You can control up to all six teams and take part in all 15 games! See Competing In A Tourney on p.19.
PRACTICE
Perfect 16 moves, from the fundamentals to the most advanced, on the practice field without the burden of a high-pressure opponent. See Hitting The Practice Field on p.22.
TEAM BIOS
Study the background and skill levels of each team and every player. See Team Bios on p.23.
OPTIONS
Customize the game, manage your Memory Card, and view credits. See Options Menu on p.24.
8
Playing An Exhibition Game
Playing An Exhibition Game
SELECTING THE VENUE
Soccer Slam features nine unique, international venues (only three are available from the beginning) including a home field for each team and three neutral arenas. Select your favorite venue and set the weather conditions: clear, fog, rain, or snow.
9
An Exhibition game is your basic mano-a-mano, no-holds-barred battle for Soccer Slam bragging rights. Call out your best friend, your worst enemy, or a computer-controlled opponent for a test of skills on the field. · To begin an Exhibition game, from the Main menu, choose EXHIBITION. The Choose Sides screen appears.
CHOOSING SIDES
At the Choose Sides screen, you have the option of controlling the Home or Away team. An icon for each Controller connected to your Nintendo GameCube appears on the screen in the middle of the field. The Away team takes the first kickoff.
To select a venue:
1. +Control Pad $^ to highlight the venue in which you wish to play the upcoming match. 2. +Control Pad *@ to cycle through weather options. · Since this is the final setup screen before the game begins, you can press the X Button to access the Options menu. See Options Menu on p.24. 3. Press the A Button to select. The game loads (see On The Field p.10).
To choose a side:
1. +Control Pad $^ to move your icon to the side you wish to control during the match. · To assign a name to your Controller, press the X Button. When the Enter Name pop-up appears, +Control Pad *@ to change letters, ^ to advance to the next characters, and press the A Button to accept. 2. Press the A Button to select. The Choose Teams screen appears Note: If you leave all Controller icons in the center of the screen, the game is played in Demo mode, which means all players are computer controlled.
CHOOSING TEAMS
Select the team you wish to control in the upcoming match. You can compare all six teams in five skill categories.
To choose a team:
1. +Control Pad $^ to highlight the team you wish to control during the match. · To lock your Controller onto a single player, rather than your entire team, press the X Button. When the pop-up appears, +Control Pad *@ to the player you wish to control, then press the A Button to accept. 2. Press the A Button to select. If a Controller is assigned to the other side, your opponent chooses his/her team next. If not, you have the option of choosing the opposing team. 3. When both teams are chosen, the Venue Select screen appears. Note: When you are over a team that you want to select, you can unlock a character.
10
On The Field
On The Field
Make every shot a one-timer shot. The redirection gets the goalie out of position, increasing your chance at a goal, and the move combo increases your Power Point value. It's a win-win situation.
11
The game opens with a fly-by of the stadium as the announcer sets up the match and the players take the field and line up for the opening kickoff. The centers for each team talk a little trash, setting the tone for the ensuing mayhem. · Kickoffs can be initiated by pressing the Pass button and aiming to a teammate, but will be automatic if too much time is taken. Note: The controls described in this section are the defaults. For information on alternate and custom configurations, see Options Menu on p.24.
PLAYING WITHOUT THE BALL ON OFFENSE OR DEFENSE
· To run, Control Stick in any direction. · For a turbo boost, hold the R Button while running. · To switch control to the player closest to the ball, press the A Button. (Unless your Controller is locked onto a specific player.) · To hit an opposing player, run up to him/her and press the B Button. The force of a solid hit can knock the ball handler off the ball.
CONTROLLING THE BALL ON OFFENSE
· To dribble the ball, press the Control Stick in any direction. · For a turbo boost, hold the R Button while dribbling. · To pass the ball to a teammate, Control Stick in the direction of the player, then tap the A Button. · For a lob pass, hold the A Button. This lifts the ball in the air to clear opposing players, setting up headers and high shots. · To execute a one-timer pass, send a pass to your teammate, then release and press the A Button again as the pass is on route. Your teammate will pass the ball back to you as soon as he/she receives it. · To deke an opponent who is attempting a steal, press the X Button. The ball handler pops up the ball and hops into the air. · To protect the ball and yourself from a hit, press the Y Button. The ball handler spins out of danger while maintaining control of the ball. · To shoot on goal, tap the B Button while aiming for a corner of the net with the Control Stick. · For a power shot, hold the B Button and let the Shot Meter fill before releasing. · To fire off a one-timer shot, send a pass to your teammate, then press and release the B Button while the pass is on its way. Your teammate launches a quick shot as soon as he/she receives the ball.
Don't forget to hit the goaltender if he has held onto the ball for more than 5 seconds. In fact, never let up on him. While the goalie has the ball, there's always a chance you'll knock it loose, block his kick, or drive him beyond the goal line for a score.
· To attempt to steal the ball, run up to the ball handler and press the X Button. Your player goes down for the slide tackle. · To protect yourself from an oncoming hit, press the Y Button. Timed correctly, you'll spin out of harm's way.
GOALKEEPER CONTROLS
Note: In order to control the goalkeeper before a save, you must set Goalie Control ON in the Options Menu (see Options Menu on p.24). · To gain control of the goalie before a save, press the A Button and hold it for one second. · To move the goalie into position for a save, press the Control Stick in any direction. If you get into position, the save is automatic. · To dive after a loose ball, press the X Button.
The higher the Shot Meter when you release the B Button, the more powerful your shot.
· To throw or roll the ball to a teammate after a save, Control Stick in the direction of the teammate, then press the A Button. · To kick the ball out of your end of the field, Control Stick to aim, then press the B Button.
Shot Meter
12
On The Field
On The Field
13
POWER METER
The Power Meter is the heart and soul of Soccer Slam. Learn to master it, and you will control your destiny on the field. When you generate enough Power Points to completely fill the meter you'll have enough power to attempt a Killer Kick the most devastating move in the game!
Power Points
Just about every move on offense is worth a fixed number of Power Points. By simply playing the game, you will slowly fill up your meter.
Power Meter lights up as you score Power Points.
When Power Meter is filled, you can perform a Killer Kick.
Move Power Points
Pass
10
Shot
10
Protect Deke
15 20
Hit
20
Steal
20
KILLER KICKS
When your Power Meter is completely full, it flashes KILLER KICK! to indicate that you now have this overpowering shot in your arsenal. The more Killer Kicks you can manage in a game, the better your chance of destroying the competition. To take a Killer Kick: 1. Hold the R Button and the A Button at the same time. The ball is lobbed high into the air, a green circle appears on the field beneath it, and you take control of the pass recipient. 2. Move your player into the circle and Press the B Button once the green cone of light appears. 3. Before your player connects with the ball, Control Stick toward a corner of the goal to aim the shot. When the player connects, he or she sends an explosive shot toward the net.
To fill up your meter more quickly, chain together different moves for maximum points. As long as you perform successive moves within three seconds of each other, you can string four moves into one combination, which will be tallied at the end of the combo, and each different move adds a 2x multiplier to the total. Examples: Steal (20) + Pass (10) + Shot (10) = 40 x 6 = 240 Power Points. Steal (20) + Deke (20) + Protect (15) + Shot (10) = 65 x 8 =520 Power Points.
Power Ups
Any time you have power in your Power Meter, you can Power Up the player you are controlling. Each team has its own signature power source, but the effect is the same: players become stronger and faster and better shooters. · To Power Up a player, press the L Button. The Power Up continues until you release the L Button or the Power Meter runs out, whichever comes first.
If you're saving up for a Killer Kick, lay off the Power Up moves. It is very difficult to fill up the Power Meter when you continue to use it up bit-by-bit.
14
on the field
Camera Settings
on the field
15
SPOTLIGHT SHOTS
Every once in a while when you're on offense in your opponent's half of the field, a spotlight image of your team's logo flashes across the field. Get the ball handler into the spotlight and take a shot for a powerful kick that rivals a Killer Kick.
Revisit the camera settings you selected at the Options menu before the game. See Camera Settings on p.25. · To save changes and return to the Pause menu, press the A Button. · To return to the Pause menu without saving changes, press the B Button.
Match Summary
Check out up to the moment game stats for each team in nine key categories.
Get the ball handler in the spotlight, then hit the shoot button for a blistering shot
· To return to the Pause menu, press the A Button.
Assign Controllers
Reassign your Controller to either team or lock onto any player. · To assign your Controller to a team, +Control Pad $^ to that team's logo, then press the A Button to select and return to the Pause menu. · To lock your Controller onto a player, +Control Pad to that player's head, then press the A Button to select and return to the Pause menu.
To take a Spotlight Shot:
1. Move the ball handler into the spotlight and press the B Button. The player jumps into the air and takes a slow-motion swing at the ball. 2. Before your player connects with the ball, press the Control Stick toward a corner of the goal to aim the shot. When the player connects, he or she sends a blistering shot toward the net.
Quit Game
Forfeit the current game and return to the Main menu. When you choose QUIT GAME, a pop-up appears prompting you to confirm your decision. · To confirm, press the A Button. The Main menu appears. · To cancel, press the B Button. The Pause menu appears.
The defenders are just as aware of the spotlight as you are, so they make it very difficult for you to run into it. You'll have more success if you pass to a teammate who's closer than you to the spotlight. Pause Menu
You can pause the game at any time to access the Pause menu or just take a break from the action. The following options are available from the Pause menu. · To choose a menu item, +Control Pad *@ to highlight it, then press the A Button to select. The appropriate screen appears.
HALFTIME/END OF THE GAME
At the end of the first half, play stops and the teams exchange sides of the field to line up for the second half kickoff. The Away team takes the kickoff to begin the second half. The end of the second half is the end of the game. The winning team celebrates, the losers sulk, and the Match Summary screen appears displaying final stats. · To exit the Match Summary screen, press the A Button. The Main menu appears. · If the game ends in a tie, play continues with a Sudden Death overtime period. The first team to score wins the match. Note: If necessary, multiple Sudden Death periods are played until a team scores.
Resume Game
Return to the action. The game resumes from the exact point at which you left off.
16
Battling Through Quest Mode
Battling Through Quest Mode
CHOOSING A TEAM
17
Quest mode is a three-tier, 12-game contest for the Continental Cup, complete with an All-Star break. Along the way, you win prize money for every victory your team scores, which you can use to buy performance-enhancing gear and other surprises. Also, after the first four games, you will be given the chance to compete in a variety of mini-games to earn more money.
Select the team you wish to control throughout your Quest. You can compare all six teams in five skill categories. · To choose a team, +Control Pad $^ to highlight the team you want, then press the A Button to select. The Quest Manager screen appears.
ROUND ONE
Round One consists of five games, in which you play one match against every other team in the Quest. The order of the games is predetermined. Victories in Round One are worth $100. A mini-game will appear after each game up until the All-Star break.
QUEST MANAGER
The Quest Manager is where you keep track of your Quest for the Continental Cup. From this screen, you can spend your earnings at the Soccer Shop, check your team's stats and ranking in Stats Center, and select your next match.
ALL-STAR BREAK
Following Round One, one player from each team is invited to participate in the All-Star game. The All-Star game is not mandatory, but if you win, it's worth $500 to your Quest bankroll.
Rotate the globe to select an option. Your current bankroll.
ROUND TWO
Round Two is similar to Round One except that all five matches are set and you choose which team you want to play next. You must be ranked in the topfour at the end of Round Two in order to move on to the Semi Finals. Each Round Two win increases in value by $100.
· To select an option from the Quest Manager, +Control Pad $^, then press the A Button to select. The appropriate screen appears.
SEMI FINALS AND FINAL ROUND
The Semi Final is a single-elimination game. If you win, you pocket $1,000 and go on to the Final Round, and if you lose, you go home. Winning the Final Round awards your team the Continental Cup and $1,500 and unlocks a secret Soccer Slam venue.
Soccer Shop
The Soccer Shop offers 15 items, which you can purchase for your team. Each product features a description and purchase price. Your current balance is shown in the upper-right of the screen. · To make a purchase, +Control Pad to the product you wish to buy, then press the A Button. The price is subtracted from your balance. · To exit the Soccer Shop, press the B Button. · Performance-enhancing gear you purchase for your team is available to the players in all Soccer Slam game modes.
To begin a Quest:
1. From the Main menu, choose QUEST. The Continental Cup screen appears. 2. Read up on the Quest mode game flow, then press the A Button. The Choose Team screen appears.
18
Battling Through Quest Mode
Competing In A Tourney
19
Stats Center
The Stats Center features individual stats pages for teams, star players, and the members of your team. Team Stats displays win/loss records, goals for/against, and other stats, which are used to calculate team rankings. Only the top-four ranked teams will go on to the Quest semi-finals. Character Stats follows each team's number-one player and ranks that character against the other top players in the league. User Stats shows how your players compare in twenty-three skill categories. Your top-ranked player represents your team on the Character Stats screen. · To cycle through the three stats screens, press the A Button. · To exit the Stats Center, press the B Button.
Create and compete in your own five-day round robin Soccer Slam tournament. Choose the teams and take part in up to 15 games throughout the event. Throughout the Tourney, team rankings are updated based upon their records and amount of goals scored for/against. The team ranked #1 following the fifth day of competition is awarded the Tourney Championship.
To begin a Tourney:
1. From the Main menu, choose TOURNEY. The Tourney Cup screen appears. 2. Read up on the Tourney mode game flow, then press the A Button. The registered names pop-up appears. 3. Press A again. The choose Teams screen appears.
Next Match
Depending upon which round you're in, you can either choose the next match you want to play, or simply accept the only one available. To begin your next match: 1. +Control Pad to highlight the match you wish to play. 2. Press the A Button to select. The Join Side pop-up appears. · To control your entire team, +Control Pad to move your Controller icon to your team's logo. · To lock control onto one player on your team, +Control Pad to move your Controller icon to that player's face. 3. When your Controller icon is set, press the A Button to select. The game loads (see On The Field on p.10).
CHOOSING A TEAM
In Tourney mode, you can choose one team to represent all the way through the event, assign teams to your friends to create a multiplayer Tourney, or assign up to six teams to yourself and take part in all 15 games.
To choose a team:
1. +Control Pad *@ to highlight the team you wish to control during the match. 2. Press the A Button to select. 3. The Register Teams pop-up appears. · If you wish to choose another team, press the A Button and repeat steps 1-3. If you do not wish to choose another team, select Done and press the A Button. 4. When all the teams you want have been registered, select DONE and the Match Schedule appears.
20
Competing In A Tourney
Competing In A Tourney
SELECTING THE VENUE
21
MATCH SCHEDULE
The Match Schedule screen displays the set schedules for each of the five days of the Tourney. During a Tourney, you can page forward to view upcoming matches or page back to review past scores. Additionally, the Stats tab compiles stats and rankings for teams and top players. When a match is selected, a pop-up appears asking if you want to play or simulate the game.
Soccer Slam features nine unique, international venues including a home field for each team and three neutral arenas (only three are available at the beginning). Select your favorite venue and set the weather conditions: clear, fog, rain, or snow.
To select a venue:
1. +Control Pad $^ to highlight the venue in which you wish to play the upcoming match. 2. +Control Pad *@ to cycle through weather options.
Today's match-ups
· Since this is the final setup screen before the game begins, you can press the X Button to access the Options menu. See Options Menu on p.24. 3. Press the A Button to select. The game loads (see On The Field on p.10).
To begin your next match:
· If you are controlling teams in just one match on the current day, press the A Button to select. The Choose Sides screen appears. · If you are controlling teams in multiple games on the current day, +Control Pad *@ to choose the match you wish to play next, then press the A Button to select. The Choose Sides screen appears.
CHOOSING SIDES
At the Choose Sides screen, you can choose any side.
To choose a side:
1. +Control Pad $^ to move your icon to the side you wish to control during the match. · To assign a name to your Controller, press the X Button. When the Enter Name pop-up appears, +Control Pad *@ to change letters, ^ to advance to the next characters, and press the A Button to accept. 2. Press the A Button to select. The Venue Select screen appears.
22
Hitting The Practice Field
Team Bios
The Team Bios screen gives you background information on each Soccer Slam team and the players that make up their rosters. This section also displays team and player rating bars, which measure strength in five categories. The further a rating bar is filled, the more skill a team or player has in that category.
23
Taking part in Practice sessions is a great way to master the skills necessary to win in Soccer Slam. All the moves are here without all the pressure so take the time you need to become a superstar. · To begin a Practice session, from the Main menu, choose PRACTICE. The Practice screen appears.
PRACTICE SCREEN
At the Practice screen, you choose the skill you want to begin practicing. Practice options start with basic passing and become progressively more advanced, ending up with Killer Kicks. · To choose a Practice option, +Control Pad $^ to the skill you wish to begin with, then press the A Button to select. The Practice field loads.
At the Team Bios screen:
· To choose a team to study, +Control Pad $^ to highlight it. · To read the entire bio, +Control Pad *@ to scroll the text. · To view individual player bios, press the A Button. · To choose a different player to study, +Control Pad $^. · To exit the Player Bio or return to the Main menu, press the B Button.
RUNNING DRILLS
On the Practice field, a general explanation of how to perform the move appears on the screen. When you think you understand how to execute, begin the drill.
To run a Practice drill:
1. After reading the explanation, press the A Button to continue. Players take their positions on the field, and you have 30 seconds in which to complete the drill. 2. Complete the drill to the best of your ability. · If you are successful, you are prompted to Try Again or move on to the Next Event. +Control Pad *@ to highlight your choice, then press the A Button to select. · If you fail, you are returned to the move's explanation. Make sure you understand how to perform the move, and then give it another go. 3. Move on to the Next Event and repeat the steps above. In order to exit Practice mode, you must successfully run through to the final drill.
24
Options Menu
Options Menu
CAMERA SETTINGS
Adjust the overall camera angles as well as special camera effects. · To change a camera setting, +Control Pad *@ to highlight it, then +Control Pad $^ to cycle through the options. Save And Exit Cam Position Zoom Save changes and return to the Options menu. Choose the position of the camera, which dictates the set gameplay perspective: END, SIDE, or CORNER. Set the distance the camera is from the ball. The Zoom range is 0-20, but the default is 4.
25
The Options menu provides access to several tools you can use to customize Soccer Slam to your personal preferences. The default options appear in bold. · To choose an Options menu item, +Control Pad *@ to highlight it, then press the A Button to select. The appropriate screen appears. · To save changes and return to the Main menu, press the B Button.
GAME SETTINGS
Adjust general gameplay options. · To change a game setting, +Control Pad *@ to highlight it, then +Control Pad $^ to cycle through the options. Save And Exit Difficulty Half Time Game Speed Save changes and return to the Options menu. Set the skill level of your computer-controlled opponents: NOVICE, NORMAL, PRO, and EXPERT. Set the time duration of each half of the game: 1-10 minutes. Select the speed of the game, from the running of the players to the rolling of the ball: SLOW, NORMAL and FAST.
Killer Kick Cam Turn the Killer Kick Cam ON or OFF. When ON, the camera zooms in close on the player performing the Killer Kick. Spotlight Cam Turn the Spotlight Cam ON or OFF. When ON, the camera zooms in close on the player performing the Spotlight Kick. Auto Replay When ON, a slow-motion replay rolls automatically after each goal scored. Set ON or OFF.
Goalie Control With Goalie Control ON, you can control the goalie before he makes a save. Choose ON or OFF. Rumble Motor Set Rumble Motor ON for rumble in the Controller when you give or receive a hit. Choose ON or OFF. Items Turn unlocked items ON or OFF in other modes.
CONTROLLER CONFIG.
At the Controller Config screen, you can set as many as four controller configs, one for each Controller Socket on your Nintendo GameCubeTM. Choose from the default controls and two other presets, or set your own custom config.
SOUND SETTINGS
Set the volume of five different in-game audio effects. · To change a sound setting, +Control Pad *@ to highlight it, then +Control Pad $^ to move the slider. The more a volume bar is filled, the louder that audio effect. Save And Exit Announcer Character Crowd Effects Music Save changes and return to the Options menu. Adjust the volume of the play-by-play announcer. Adjust the volume of the players on the field. Set the volume of the cheering crowd. Set the volume of additional audio effects such as the sounds of kicks and big hits. Establish the loudness of the music performed between plays.
To set a default or preset config:
1. From the Controller Config screen, +Control Pad *@ to highlight the Controller (1-4) you wish to set. 2. Press the A Button to select the Controller. 3. +Control Pad $^ to choose DEFAULT, PRESET1, or PRESET2. 4. Press the A Button to select the config. · Repeat steps 1-4 for the other Controllers. 5. +Control Pad @ to SAVE AND EXIT, then press the A Button to accept changes.
26
Options Menu
VISUAL CONCEPTS
Executive Producer Greg Thomas Scott Patterson Project Manager Lorne Asuncion Motion Capture Supervisor Matt Karnes Motion Capture Rich Nelson Gavin McCall Director of Quality Assurance Chien Yu Lead Tester Rodolfo Junior Sison Quality Assurance Andrew Davies Jess Sterzi Kevin Hicks Chris Baker Robert Nelson Tor Unsworth Benjamin Bishop Damon Perdue Special Thanks Wayne Herman Jenn Baker Amy Taylor Richard Yee Wendy Carter Brian Luzietti Jake Baker John Elliot
CREDITS
Special Thanks Cont. Nick Verne Nate Bamberger David Lee Nelson Wang Kaj Swift Fred Wong Brandon Justice Anthony Chau Abe Navarro
27
To set a custom config:
1. From the Controller Config screen, +Control Pad *@ to highlight the Controller (1-4) you wish to set. 2. Press the A Button to select the Controller. 3. +Control Pad $^ to CUSTOM, then press the A Button to select. 4. +Control Pad *@ to highlight a button command you wish to change, then press the A Button to select. 5. +Control Pad $^ to the command you wish to set to that button, then press the A Button to select. · Repeat steps 4-5 to change other button commands. 6. When you are satisfied with your custom configs, +Control Pad @ to DONE, then press the A Button to select. 7. +Control Pad @ to SAVE AND EXIT, then press the A Button to accept changes.
BLACK BOX GAMES
Programmers Dave Roberts Keith Hentschel Jack Yee Chris Lippmann Ping Tang Remy Saville Stefan Wessels Andrew Hume Conceptual Designs Derek Stenning Animation Neeraja Vaid Jen Hamilton Stefaan Sorensen Rob Willock Character Models Kalvin Lyle Eric `Dutch' Testroete Character Textures Emmanuel `E Man' Soupidis Scott `Lube' Lubker
MEMORY CARD
Manage the Soccer Slam saved game files on your Memory Card.
28
Credits
Sound Design/Production Graemme Brown Steve Royea Michelle Frey Rashid Hille Luke Hetherington Glenn Jamieson Paul Ruskay Alan Brown Audio Scripting Kristin Seller Hames Marshall Duncan Minett Darren Barefoot Graemme Brown Music Composition Bob Buckley Dan Fung Mike Beckett Broadcast Voice Tim Crofton Character Voices Trevor Devall Peter New Sweeny E. Todd Kyle Murdoch Brenda Wheeler Jane Craven Marjorie Malpass Heather Watson Additional Artist Elizabeth Metzker QA Lead Andrew Hume QA Jonathan Tobias Spangler Luke Hetherington Andrew Laing Hames Marshall Motion Capture Talent Eddie Cannon Chris Franks Frank Mollica Benji Hayford Trevor Devall Denise Jones Mestre Barrao Lelo Barraozinho Heather Watson Christie Mackie Ian Mackintosh Dan "The Man" Sochan Jason Carr "Superstar" FMV Lost Boys Productions: Director of Animation: Ken Meyer Producer: Roula Lainas 3D Animators: Jason Macza James Lau Chris Uyede Digital Compositor: Kevin Genzel Black Box Paul Tremblay Xenia Mul Amy Tipler Stefan Oberg
Credits
29
Stadiums and Textures Scott `Lube' Lubker Craig `The Total Package' Hui Arnel `MC' Labarda Special Effects Keith Hentschel Rob Willock Front End Derek Stenning Kalvin Lyle Design Jason Leigh Dan Sochan Jason Carr Art Director Emmanuel `E Man' Soupidis Producer Edoardo De Martin Additional Programming Eric Randall Eric Turmel Dan Chitan Dave Catlin Rod Higo Movie Player Jason Dorie Sound Programmers Cliff Kondratiuk Brian Green Steven Brekelmans Lawrence Sparling Myriam Joire
Additional Thanks The Black Box Hooligans Singers Frank Ludwig and Quantum Sound Alex and the Burdettes Steven Anthony, Robyn Schilling, and the grade 9 Info Tech and CAPT Classes at West Point Grey Academy Special thanks to all of our loved ones who supported us through the production of this title.
SEGA OF AMERICA
President & COO Peter Moore Executive Vice President, Sales, Marketing & Operations Chris Gilbert Group Sports Marketing Director Tom Nichols Senior Product Manager Stacey Kerr Associate Product Manager Michael Rhinehart Creative Services Bob Schonfisch - Director Manual by GlamPunk Media Core Lead Tester Steve Peck
30
Notes
Notes
31
32
Notes
*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO GAMECUBE TM GAME DISC MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCubeTM Game Disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Nintendo GameCubeTM Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at: * web site . . . . . . . . . . . http://www.sega.com * e-mail . . . . . . . . . . . . . support@sega.com * telephone . . . . . . . . . 1-716-650-6701
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. Sega is registered in the U.S. Patent and Trademark Office. Sega Soccer Slam is a registered trademark or a trademark of Sega Corporation and its affiliates. All Rights Reserved. Original Game © SEGA CORPORATION / AMUSEMENT VISION, LTD. , 2002. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America, Inc., P.O. Box 7639, San Francisco, CA 94120. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA.
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