Detailed instructions for use are in the User's Guide.
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Thank you for purchasing Sonic Adventure 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
CONTENTS
PROLOGUE . . . . . . . . . . . . BASIC CONTROLS . . . . . . . CHARACTERS . . . . . . . . . . STARTING THE GAME . . . . GAME MODES . . . . . . . . . ·STORY . . . . . . . . . . . . . . . ·STAGE SELECT . . . . . . . . . ·ACTION . . . . . . . . . . . . . . .2 .4 .6 13 14 14 20 20 ·KART RACE . . . . . . ·BOSS . . . . . . . . . . . ·CHAO RACE . . . . . . EXTRA . . . . . . . . . . OPTIONS . . . . . . . . . ABOUT "CHAO" . . . . VMU MINI GAME . . HOME PAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 23 23 24 25 26 29 31
Sonic Adventure 2 is a memory card (sold separately) compatible game. The following number of blocks are required:
MAIN FILE CHAO DATA MINI-GAME
18
52
BLOCKS USED
128
Note: The mini-game can only be played using the Visual Memory Unit (VMU). Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded.
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PROLOGUE
It was just another ordinary day . . .until Sonic, hero of justice, is accosted by a secret military force code-named G.U.N.
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Escaping the confines of a high-security helicopter, Sonic leaps down into the city streets in an effort to flee from his captors. Suddenly, a mysterious black hedgehog appears in front of him, grasping a Chaos Emerald in his hands. Meanwhile, across the globe, unexplained incidents occur following the declaration of world conquest by Eggman himself.
While searching for a top secret weapon known only as "Shadow," the evil genius, Dr. Eggman, penetrates the security of a high-level military base. Deep inside the compound, Dr. Eggman discovers that the weapon is actually a black hedgehog claiming himself as the "ultimate life form," a creature known as "Shadow."
Shadow invites Dr. Eggman to Space Colony ARK and reveals the Eclipse Cannon--an enormous weapon capable of destroying the world, more than enough to entice the evil genius to help out Shadow in his quest to conquer the world.
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Once aware of the connection between Shadow and Dr. Eggman, Sonic begins his quest to stop their evil plan, helped along the way by his old friends: Tails and Knuckles.
Just as they begin to revel in their plan for destruction, the villains are startled by a menacing bat named Rouge who offers her help as well. Thus, the plot to conquer the world begins . . .
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BASIC CONTROLS
Sonic Adventure 2 is a one or two player game. Connect the Dreamcast Controller to be used to Control Port A (one player) or Control Ports A and B (two players). You may, however, save or load game data from Control Port C or D.
ANALOG THUMB PAD
4
Y BUTTON X BUTTON B BUTTON
D-PAD START BUTTON
A BUTTON
ACTION BUTTON
TRIGGER R TRIGGER L
The B Button (also X Button) is called an Action Button. Its function changes automatically according to the situation around the player, and will be displayed in the Action Window at the top right. For example, you can call small animals hiding in the Action Stages by whistling, or squeeze through nar row gaps by somersaulting. Also, when you have more than one choice of actions you can take for specific situation, press Y to cycle through the choices.
Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. DURING THE GAME ANALOG THUMB PAD D-PAD START BUTTON
A BUTTON B/X BUTTONS Y BUTTON
MENU CONTROLS Move cursor (Select Menu Item) Move cursor (Select Menu Item) -- Enter selection Cancel (return to previous screen) -- --
Move a character -- Pause the game (bring up a Pause Menu) Jump Action Switch Action Window Rotate Camera
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TRIGGERS L/R
JUMP PACKTM
Sonic Adventure 2 is compatible for use with the Jump Pack (sold separately). Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller.
T For character-specific controls, please see Character Introductions on p.6. T To soft reset the Dreamcast and return to the title screen during game play, simultaneously press and hold the A, B, X, Y and Start Buttons.
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CHARACTERS
SONIC THE HEDGEHOG
The fastest hedgehog on earth has a little competition. Mistaken for an escapee, Sonic is being chased by a secret military organization. He'll have to catch up with the mysterious black hedgehog in order to thwart Dr. Eggman's latest plan to conquer the world.
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ACTIONS COMMON TO SONIC AND SHADOW Light Dash (B near the ring) Stand next to rings and an action window will be displayed. Press (B) to run at high speed toward the rings. You must obtain a specific power-up item in order to be able to perform this action.
SHADOW
Spin Dash (Hold B then release) You can build up your momentum and start rolling at supersonic speed. Grinding (Jump onto the rail) You can jump on the rail and grind. While grinding, you can jump ( A) or crouch to accelerate (B). Use $^ to balance yourself. The black hedgehog that resembles Sonic. Shadow is the ultimate life form created by Professor Gerald. Shadow has a special ability called "Chaos Control," which allows him to warp time and space using Chaos Emeralds. After telling Dr. Eggman about the existence of the Eclipse Cannon, Shadow encourages Dr. Eggman to join up and help conquer the world. 7
SONIC
ACTIONS COMMON TO SONIC AND SHADOW Somersault (B) You can break wooden containers or squeeze through very low or nar row gaps. Homing Attack (A while airborne) You can attack the enemy nearby. You can even attack series of enemies continuously.
SHADOW THE HEDGEHOG
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ACTIONS COMMON TO TAILS AND DR. EGGMAN Lock-on missile (Release B) While the targets are locked on, release to fir e missiles. Destroy multiple enemies for even mor e points. Hovering (Hold A) You can hover yourself to land slowly or jump to the distant ground. You must obtain a specific level up item in order to be able to perform this.
MILES "TAILS" PROWER
This fox boy with two tails can create mechanical inventions that rival those made by Dr. Eggman. This time, Tails pilots his latest walker, "Cyclone." He will support Sonic completely with his mechanical abilities.
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TAILS
ACTIONS COMMON TO TAILS AND DR. EGGMAN Volkan Cannon (B) You can destroy wooden containers. Lock-on (Hold B) Hold B to display a sight laser. Then use the Analog Thumb Pad to lock onto the enemy. You can even lock onto multiple enemies.
DR. EGGMAN
Also known as Dr. Robotnik, Dr. Eggman is a self-proclaimed genius. He is an evil scientist with an IQ of 300. A renowned authority on robotics, Eggman joins forces with Shadow and Rouge in a plot to conquer the world. Once he has collected all the Chaos Emeralds, he plans to take care of his lifelong rival, Sonic, once and for all. 9
Propeller Punch (Tails) /Punch (Dr.Eggman) (B near the enemy) You can use this weapon only when an enemy is in front of you. Utilize this in 2P versus play to blow your opponent away!
DR. EGGMAN
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ACTIONS COMMON TO KNUCKLES AND ROUGE Swim (B to dive, A to go up) You can swim underwater. Don't forget to come up to the surface, as you cannot breathe underwater. Dig (Jump, then B) You can dig the ground to uncover hidden items. While sticking to a wall, you can dig the wall by simply pressing (B). You must obtain a specific power-up item in order to be able to perform this action.
KNUCKLES THE ECHIDNA
The guardian of the Master Emerald, Knuckles takes his residence on the floating Angel Island. He is known as a treasure hunter, but is a skilled martial artist as well. Ever since the Master Emerald was shattered, Knuckles has made it his mission to collect each and every shattered piece.
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KNUCKLES
ACTIONS COMMON TO KNUCKLES AND ROUGE Punch (Knuckles)/Kick (Rouge) (B) You can break a wooden box or defeat the enemy in front of you. Glide (Hold A while airborne) You can glide yourself to land slowly or to travel to the ground in the distance. Climb Wall While gliding, bump into the wall to stick onto it. In this position, use the Analog Thumb Pad to move around.
ROUGE
As a hunter who devotes her life to the pursuit of jewels, Rouge is determined to make herself rich. She is passionate about her work, and once she's set her sights on a new treasure, she stops at nothing until she gets it. In order to collect the many pieces of the Master Emerald, she offers to help Shadow and Dr. Eggman--but her true identity remains a mystery to them both. 11
ROUGE THE BAT
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Others who are important to the story . . .
MAIN MENU SCREEN
Press the Start Button during the Title Screen to access the Main Menu Screen. Use the D-Pad or Analog Thumb Pad *@ to select the menu item, and press A to enter. To return to the title screen, press B.
AMY
AMY ROSE
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A cheerful girl full of passion who loves to chase after Sonic wherever he goes. Learning that Sonic was ar rested by the military troops, she comes to Prison Island alone. She has a strong sense of intuition and a pure heart.
1P PLAY 2P PLAY EXTRA OPTIONS HOME PAGE
P.14
Play a one-player game. Play a two-player game. Something extra for your added enjoy ment. Change various game settings. Connect to the Sonic Adventure 2 Official Website. 13
P.14
P.24
P.25
P.31
MARIA ROBOTNIK
A beautiful and mysterious girl that exists in the memory of Shadow, Maria is the grand daughter of Professor Gerald and a cousin of Dr. Eggman.
MEMORY CARD SELECTION
If this is your first time playing the game, after turning the Dreamcast power ON, a Memory Card Select Screen will be displayed, asking you to select the memory card and the game file to be used. For controls and how to change the game file, please see Options on p.25.
Prof. GERALD ROBOTNIK
A brilliant scientist and Dr. Eggman's grandfather. Noted as one of the most brilliant minds of all time, Professor Gerald designed the world's first space colony, "ARK." He was also involved in the development of the ultimate life form: "Project Shadow." He later disappeared under mysterious circum stances.
STARTING THE GAME
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GAME MODES
In the beginning, you can only play the Story Mode for 1P PLAY, and the Action Mode for 2P PLAY. As you continue with your progress, if you meet a certain requirement, new modes will be enabled.
HOW TO PLAY ON EACH STAGE
There are four types of stages in the game, and a specific character is assigned for each stage. You will be given a mission to clear each stage. If you successfully clear the stage, you will advance to the next stage.
HIGH-SPEED ACTION STAGES
SCORE ELAPSED TIME NUMBER OF COLLECTED RINGS REMAINING LIVES ACTION FOR B BUTTON SMALL ANIMALS AND CHAOS
STORY (1P PLAY)
Play the role of either Hero or Dark, and play to advance the storyline.
14
DRIVES COLLECTED
STORY SELECT
When the Story Mode is selected, you will be asked which story you would like to play: the Hero Story or the Dark Story. Use $^ to select the story and press A to enter.
You play as Sonic and Shadow in high-speed Action Stages, where your main objective is to reach the Goal Ring before your opponent.
LOCK-ON SHOOTING STAGES
GAME FLOW
The game flows in the following manner: Stage Introduction ª Action Stage ª Next Stage. If you obtain a Chao key, you can visit Chao world after clearing the stage. Introduction Action Stage
If you find a Chao key
Chao world Advance to the Next Stage
SCORE ELAPSED TIME NUMBER OF COLLECTED RINGS REMAINING LIVES ACTION FOR B BUTTON SMALL ANIMALS AND CHAOS HEALTH GAUGE
15
DRIVES COLLECTED
You play as Tails and Dr. Eggman in Lock-on Shooting Stages, where your main objective is to reach the Goal Ring. But unlike other characters, Tails and Dr. Eggman must stay aware of the HP of the vehicles in which they are riding because they will lose a life if their HP gauge is completely depleted or if the vehicle falls off the stage.
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HUNTING STAGES
SCORE ELAPSED TIME NUMBER OF COLLECTED RINGS REMAINING LIVES OBJECTIVES COLLECTED ACTION FOR B BUTTON SMALL ANIMALS AND CHAOS
RINGS
Within the game field, there are several rings. Excluding Tails and Dr. Eggman, all other characters can survive damage inflicted by enemies only so long as they are carrying at least one ring. When attacked, these characters will lose all the rings they were carrying. If a character is attacked while carrying no rings, they will lose a life. If the character is skilled enough to collect 100 rings, they will receive an extra life. For Tails and Dr. ...