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User manual SEGA SONIC ADVENTURE DX
Diplodocs help download the user guide SEGA SONIC ADVENTURE DX.
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User guide SEGA SONIC ADVENTURE DX
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MANUAL COVER (FRONT)
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CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
CAUTION - Laser Device
The Nintendo GameCube is a Class 1 laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
WARNING - Electric Shock
To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button
R Button
Control Stick
C Stick
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Thank you for purchasing SONIC ADVENTURE DX-Director's CutTM. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.®
THIS GAME SUPPORTS GAME PLAY USING ONE PLAYER AND CONTROLLER. 1 Player THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS. THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN TV'S.
Game Boy Advance compatible
THIS GAME IS COMPATIBLE WITH THE GAME BOY ADVANCE PORTABLE VIDEO GAME SYSTEM.
Memory Card
Progressive Scan compatible
CONTENTS
SETTING UP . . . . . . . . . . . . . . . . CHARACTER . . . . . . . . . . . . . . . BASIC CONTROLS . . . . . . . . . . . CONTROLS unique to each character STARTING A GAME . . . . . . . . . . ADVENTURE MODE . . . . . . . . . TRIAL MODE . . . . . . . . . . . . . . . MISSION MODE . . . . . . . . . . . . . MINI-GAME COLLECTION . . . . CHAO . . . . . . . . . . . . . . . . . . . . . DOWNLOADING MINI-GAME MINI-GAME . . . . . . . . . . . . . . . CHAO RACE . . . . . . . . . . . . . . . CHAO TRANSPORTER . . . . . . . CREDITS . . . . . . . . . . . . . . . . . . . .4 .5 .12 .14 .21 .24 .31 .32 .33 .34 .36 .38 .40 .44 .
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
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HARDWARE SETUP
SONIC ADVENTURE DX-Director's CutTM is a one player game. Connect the Nintendo GameCubeTM Controller to the Nintendo GameCubeTM Controller Socket 1.
SONIC THE HEDGEHOG
He's the world's fastest, hypersonic hedgehog! With a strong love of freedom, the only thing Sonic hates is oppression. Despite his short temper, deep down he's a really nice guy who is 100% committed to helping those in trouble whenever and wherever he can. Sonic's adventure begins just as he is returning home from a long journey...
SAVE FILES
SONIC ADVENTURE DX-Director's CutTM is a Nintendo GameCubeTM Memory Card compatible game (Nintendo GameCubeTM Memory Card sold separately). Although the game recognizes the Memory Card in either of the two Memory Card Slots, it is recommended that you insert the Memory Card into Memory Card Slot A. 1 block is needed to save a game file. When you start the game, the game will automatically look for the game file. If the Memory Card does not contain a game file, the game will ask you to create a game file. If there are no Memory Cards inserted, the game will warn you and ask if you would like to Retry (insert the Memory Card first) or Continue without saving. Follow the on-screen instruction to start the game. The game will automatically save game data during the game, and a message will be displayed to notify that such action is taking place. Never turn OFF the Nintendo GameCubeTM power or remove the Memory Card while the game data is being saved or loaded.
Using Progressive Scan TV This game can be set to display a higher resolution image on TV's that support progressive scan mode. In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube component video cable (available only through Nintendo, visit www. nintendo.com or call 1-800-255-3700). To activate the progressive scan mode, press and hold the B Button while the Nintendo GameCube logo is being displayed until the message "Do you want to display the game in progressive scan mode?" appears. Select yes to activate the mode.
ACTION STAGE GOAL
Destroy the capsule to rescue the animals trapped inside.
Jump on the switch atop the capsule located at the end of the course
to liberate the enslaved animals and clear the stage. NOTE: In some scenarios, an object other than a capsule may be the goal. TIPS There are several possible shortcuts in each stage so be sure to explore various routes along the way.
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MILES "TAILS" PROWER
This sweet-natured fox is a natural born mechanic with the unique ability to fly high in the sky using his two special tails. A long time friend and admirer of Sonic, Tails devoted himself to tinkering in his workshop while Sonic was away on his journey. Tails' adventure begins one day when, in the midst of performing a flight test with his latest aircraft invention, he suddenly began to experience engine trouble and...
KNUCKLES THE ECHIDNA
Knuckles is one wild and powerful spiny echidna. Although blessed with an honest, straight-up personality, he often lacks flexibility. With his powerful arms, he can glide through the air to attack and land some serious punches. Guardian of the Master Emerald for as long as he can remember, one seemingly normal day his world is shattered and his adventure begins...
ACTION STAGE GOAL
To find and destroy the capsule ahead of Sonic. In some scenarios, an object other than a capsule may be the goal. TIPS The most important thing is to beat Sonic so take full advantage of Tails' unique "propeller" action to find the short cuts that will enable him to reach the capsule faster.
ACTION STAGE GOAL
To collect three of the fragments of the Master Emerald. TIPS Use Knuckles' special emerald radar to locate the fragments. The radar indicator changes from blue to green to yellow to red and its tempo speeds up, the closer he is to a fragment. Also, not all the Emerald fragments are "visible." Sometimes they are buried underground or hidden inside enemies, so be sure to hunt around.
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AMY ROSE
Always bright and cheerful, Amy is the selfappointed girlfriend of Sonic. Possessing a strong competitive streak, she is second to none when in control of her Piko Piko Hammer. With many fond memories of her Sonicchasing days, she's thrilled when their two worlds collide again with the sudden appearance of a huge spaceship one fine day...
BIG THE CAT
This giant cat is one laid-back and easy going fellow who loves to fish and is never without his favorite rod and lure. Big leads a tranquil life, together with his buddy "Froggy," in a hut in a serene part of the jungle. Until one day when suddenly Froggy underwent an unusual transformation...
ACTION STAGE GOAL ACTION STAGE GOAL
Find and grab hold of the balloon while avoiding capture by the evil robot ZERO. TIPS It is important that Amy and her bird companion escape together. If necessary, use drum cans or other such shelter to hide. ZERO can't be destroyed but he can be knocked over temporarily a limited number of times. If attacked too often, he becomes invincible so don't overdo it. TIPS In order to catch a fish (or Froggy) you must first "hook" your prey. To do this, once the fish (or frog) bites the lure, press 2 on the Control Stick to hook (secure) the lure and then reel it in. To fish for and catch Big's pal Froggy. Fish of various species and sizes live in the many fishing spots found throughout the adventure field so try your hand at catching other fish while searching for Froggy.
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E-102 GAMMA
Created by the evil Dr. Robotnik, E-102 Gamma is an E-100 series gunner robot. Shortly after his "birth," Gamma must pass a test that will enable him to join an elite unit of robots. His destiny then takes a drastic turn when he meets a certain frog with an unusual tail...
ENEMIES
DR. ROBOTNIK
Yes, just as we all feared, the mad scientist is back and more ruthless than ever before. In the past, Sonic and friends have managed to ruin all his evil plans, but are those days over?! A new battle has begun and this time, Dr. Robotnik ("Eggman" to Sonic and his pals) has at long last figured out how to harness the massive ancient powers of the 7 Chaos Emeralds to destroy the world!
CHAOS
This mysterious liquefied life-form that had been trapped in the Master Emerald was released by Dr. Robotnik to do his evil bidding. Chaos grows bigger and more powerful with each emerald that Dr. Robotnik adds to him. What will happen to the world if Dr. Robotnik manages to add all seven Chaos Emeralds...?
ACTION STAGE GOAL
To seek and destroy the target located at the end of each course within the allotted time. Be sure to destroy enough enemies along the way to save enough time to destroy the final target.
TIPS You can increase the allotted time by destroying enemies; however, killing each enemy one at a time uses more time than can be gained. Instead, "lock-on" to multiple enemies and blast them all away at once to earn bonus time.
KIKI
Keep an eye out for this bomb throwing robotic monkey, who can attack using two types of bombs.
SPIKY SPINNER
Armed with swinging balls and chains, this free-floating robot can attack from a distance.
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ACTIONS COMMON TO ALL CHARACTERS
B BUTTON Y BUTTON R BUTTON Z BUTTON X BUTTON A BUTTON B BUTTON +CONTROL PAD START/PAUSE C STICK
For details on performing actions unique to each individual character, see p.14 - p.20. WALK AND RUN Control Stick To walk, press the Control Stick lightly in the direction you wish to walk. Continue pressing in the same direction to run. To reduce speed quickly, press in a different direction.
CONTROL STICK
JUMP Jump height varies with each character.
A Button
"SONIC ADVENTURE DX-Director's CutTM" is a one player game. Connect the Nintendo GameCubeTM Controller to Controller Socket 1. A maximum of four players can participate in the Chao Race. See p.40 for the controls during the Chao Race. To soft reset the Nintendo GameCubeTM and return to the Title Screen during gameplay, simultaneously press and hold the B Button, X Button, and START/PAUSE.
PANNING THE CAMERA L / R Button Use the L / R Button to pan the camera in a full 360º rotation. If the setting is set to AutoCamera, you cannot pan the camera. NOTE: In some situations, such as when your character is near a wall or in an enclosed area, panning may not be possible.
CARRYING ITEMS B or X Button To pick up items such as bombs or eggs, stand in front of the item and press the B or X Button. Actions that are common to all characters (e.g., walking, running, etc.) can be made while carrying an item. However, actions that are unique to each character (e.g., Sonic's Spin Dash, Tails' Flying, etc.) cannot be performed while carrying an item. SHAKING OR WAVING ITEMS B or X Button and Control Stick Use this action to "shake" items or objects that cannot be moved. Also use this action to "wave" items or to "cuddle" your Chao. THROWING OR SETTING ITEMS DOWN B or X Button To throw an item, press the B or X Button while moving. To set items down, press the B or X Button while stopped.
BASIC CONTROLS
GAME START
START/PAUSE
ITEM SELECTION Select with Control Stick Enter/Continue to the Next Screen with the A Button CANCEL/RETURN TO THE PREVIOUS SCREEN B Button / X Button
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SONIC'S UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13.
TAILS' UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13.
SPIN ATTACK
B Button
PROPELLER FLIGHT
Propeller Flight Maneuvers
Pressing the A Button in Mid-Jump
Position Sonic near an enemy and jump so that as he lands, he strikes the enemy with a furious spin attack in mid-jump. HOMING ATTACK
A Button in Mid-jump
Pressing and Holding the A Button B or X Button
Increase upward altitude. Sudden drop in altitude (Not pressing anything will cause a similar effect due to gravity.)
Use this attack to have Sonic automatically zero in and strike any nearby enemies. If no enemies are within range, use this move to have Sonic perform a "Jump Dash." SPIN DASH
B or X Button
Whether stopped or on the move, press and hold the B Button or X Button to start Sonic spinning in place. When you release the button, he will dash off in a burst of supersonic speed. Use the Control Stick both to aim and steer. Just watch him go! HOW LEVEL UP ITEMS AFFECT SONIC HOLD
Hold the B or X Button
B or X Button TAILS ATTACK Press the B or X Button while stopped or when walking to have Tails attack any nearby enemies with a 360º spin.
HOW LEVEL UP ITEMS AFFECT TAILS
RHYTHM BADGE
RAPID TAILS ATTACK
Press and Hold the B or X Button
After obtaining "Light Speed Shoes," Sonic's spin becomes more advanced. Now, when you press and hold the B or X Button, a number of small blue lights will appear and wrap themselves around Sonic until he glows with a neon blue light. In this special state, Sonic can perform the following actions:
THE ANCIENT LIGHT
Seek and obtain the Rhythm Badge to execute this powerful continuous attack.
LIGHT SPEED ATTACK
Release the B or X Button 1 2
ACTION STAGE DISPLAY
1 2 3 4 Elapsed Time Number of Collected Rings Remaining Lives This gauge shows the positions of both Sonic, Dr. Robotnik and Tails relative to their progress on the course. The left side represents the starting point and the right, the finish line. Rescued Animals
Seek and obtain the "Ancient Light" to enable Sonic to destroy all enemies within range using this most powerful homing attack.
LIGHT SPEED SHOES
Release the B or X Button LIGHT SPEED DASH As long as there are no enemies within striking range, you can perform this unique action to send Sonic soaring up a pathway of lit rings suspended in mid-air.
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ACTION STAGE DISPLAY
1 2 2 3 4 3 4 Number of Collected Rings Remaining Lives Rescued Animals 1 Elapsed Time
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KNUCKLES' UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13.
AMY'S UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13.
GLIDING JUMP
Pressing and Holding the A Button in Mid-jump
Use the Control Stick to maneuver Knuckles during a gliding jump. Attack using the gliding jump by hitting enemies with Knuckles' fists. (Hitting with any other body part will cause Knuckles to take damage.) Release the A Button to cause Knuckles to drop. (It is possible to revive the glide by pressing and holding the A Button again.)
Grab the Wall in Mid-gliding Jump CLIMBING Knuckles will automatically begin to climb once he grasps a wall during a gliding jump. To do this, execute a glide jump and aim him at the wall you wish to climb. After he has grabbed the wall, use the Control Stick to maneuver him and press the A Button to jump. PUNCH ATTACK B or X Button
HAMMER ATTACK B or X Button Press the B or X Button while walking or when stopped to have Amy attack and destroy enemies with her Piko Piko Hammer. Note that even though she can attack and temporarily overturn ZERO, he cannot be destroyed. Furthermore, he can only be overturned a limited number of times. HAMMER JUMP Press the B or X Button while running Press the B or X Button while running to have Amy swing the hammer, strike the ground and catapult her high in the air. Note that Amy must be in a full run in order for this jump to work so wait until her hammer appears before pressing the B or X Button. This special jump can be used to reach heights higher than her normal jump. JUMP ATTACK Press the B or X Button in Mid-jump Press the B or X Button in mid-jump to have Amy swing her hammer and attack enemies in mid-air.
Press the B or X to execute a punch. Execute two punches in rapid succession to have Knuckles perform a third, more powerful "dash punch." HOW LEVEL UP ITEMS AFFECT KNUCKLES
SHOVEL CLAW
HOW LEVEL UP ITEMS AFFECT AMY
WARRIOR FEATHER
DIGGING
Pressing the B or X Button, and A Button Simultaneously
SPIN HAMMER ATTACK
B or X Button and Control Stick
Position Knuckles on a grassy or dirt area and press the B or X Button and the A Button simultaneously. He will dig down a bit and then resurface, uncovering any available buried items. ACTION STAGE DISPLAY
1 2 5 1 2 3 4 Elapsed Time Number of Collected Rings Remaining Lives Emerald Radar The color of and speed at which these indicators flash depend on Knuckles proximity to the Emerald fragments. Number of Collected Emerald Fragments Displayed as each fragment is collected. Rescued Animals
Press and hold the B or X Button while rotating the Control Stick to have Amy swing the hammer rapidly in a 360º swing attack. Release the B or X Button to end the swing attack. Note that if Amy spins in one place for too long she will become temporarily dizzy and won't be able to walk straight.
ACTION STAGE DISPLAY
1 2 1 2 3 4 3 4 Elapsed Time Number of Collected Rings Remaining Lives Rescued Animals
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BIG'S UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13.
LIFE BELT
HOW LEVEL UP ITEMS AFFECT BIG FLOATING
Automatic
POWER MOVES (CARRYING, B or X Button THROWING, PULLING OR PUSHING) Due to Big's large physique, he is able to lift, carry and throw heavy objects that the other characters can't.
B or X Button CASTING Use the B or X Button to have Big cast into the water. 1.Position Big facing the water, press and hold the B or X Button to display the cast indicator and use the Control Stick to position the cast indicator over the desired spot. 2.Release the B or X Button to automatically cast the lure to the desired spot. 3.If the cast is successful, the lure will sink down and the game will switch into "fishing mode." Press and release the B or X Button LURE ATTACK Using the same action as when casting, face an enemy and press and hold the B or X Button to display the cast indicator and use the Control Stick to position the cast indicator over the enemy. Release the B or X Button to attack. If an enemy is nearby, you can also have Big attack them using his pole by pressing the B or X Button.
Once Big has the life belt, he will automatically float when he is in the water. Use the Control Stick to move Big around or to position him for casting. Press the A Button to have Big dive underwater and use the Control Stick to walk him on the bottom. When the A Button is released, Big will float up to the surface.
ACTION STAGE DISPLAY
Normal Mode (Before Casting) Display 1 2 7 Fishing Mode (After Casting) Display
3 4 1 2 3 4 Weight in Grams of Entire Catch Number of Collected Rings Remaining Lives Line Tension Gauge 5 6 7 Reel Position Line Length Cast Indicator 6
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FISHING MODE FISHING
A Button Control Stick Reeling In Quickly Tugging the Rod Refer to the Diagram Below B or X Button Reeling In Slowly
1. Once the lure has 2. Use the Control Stick sunk underwater, tug to maneuver the rod on the lure to entice system so that the the fish (frog). When fish (frog) doesn't get the fish (frog) bites away and reel in the lure, press down carefully so as not to on the Control Stick to unhook it. hook it.
3. Once you reel in the fish close enough, Big will automatically pull it out of the water.
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GAMMA'S UNIQUE ACTIONS
For a description of the actions common to all the characters, see p.13. B or X Button LASER GUN Press and hold the B or X Button to activate the laser gun, aim the laser beam at an enemy and "target lock-on" will occur automatically. Use the Control Stick to maneuver and aim the laser beam. When lock-on is successfully achieved, the target lock-on site will appear over the enemy. You can have Gamma lock-on to multiple enemies by waving the laser beam around an area with many enemies. Note that both the laser beam and target lock-on indicator will disappear after a few seconds. Release the B or X Button after "Lock-on" HOMING MISSILE LAUNCH After achieving "lock-on" using the laser gun, release the B or X Button to launch homing missiles to attack. Note that Gamma can be moving when "locking on" or launching missiles. Control Stick ROLLING MODE Gamma will automatically transform from an upright-walking mode to a compact wheeled mode whenever he reaches full-speed. Press the A Button to return Gamma to the upright-walking mode.
STARTING A GAME
When the Title screen appears, press START/PAUSE to display the Nintendo GameCubeTM Memory Card selection screen.
MEMORY CARD SELECTION/FILE SELECTION
MEMORYCARDSELECTION
46 + A Button = Enter, B or X Button = Cancel
After you turn the power ON and start the game, the Memory Card selection screen appears. Select the Memory Card containing the "SONIC ADVENTURE DX-Director's CutTM" game file you wish to play. FILE SELECTION
82+ A Button = Enter, B or X Button = Cancel
The file selection screen appears once a Memory Card is selected. Select the game file you wish to use. When the confirmation window appears, select either "OK" or "Cancel." Up to 3 separate SONIC ADVENTURE DX-Director's CutTM files can be stored on one Memory Card. When starting a game for the first time, select an empty file. To continue a game, be sure to select the same game file for overwriting (saving) the game data.
HOW LEVEL UP ITEMS AFFECT GAMMA
JET BOOSTER
A Button HOVERING Press and hold the A Button in mid-jump to enable Gamma to hover and descend slowly using his jet booster pack. If you release the A Button, the jet booster will turn off and Gamma will fall rapidly. You can stop his fall and continue hovering by pressing the A Button again.
The character being played the last time the game was saved.
Characters available for playing/saving The next adventure stage to be started once the character is activated. The last successfully cleared action stage, boss battle, etc. Total number of emblems collected Total time played
Game file number
ACTION STAGE DISPLAY
1 2 5 1 2 3 4 Allotted Time Display Number of Collected Rings Remaining Lives Warning Countdown (Countdown begins when the remaining allotted time reaches 5 seconds.) Bonus Time (Added to the total allotted time whenever lock-on is made.) Rescued Animals
DELETING GAME FILES
Select the game file you wish to delete and press the A Button. Use the Control Stick to select "Delete" and then press the A Button. Once the confirmation window appears, select either "OK" or "Cancel."
Once you have selected a file and started playing that game, you will no longer be able to access the Memory Card or file selection screens even if you return to the Title Screen. Instead, you will be taken directly to the Main Menu. To switch to a different game file during game play, select "Options" from the Main Menu and then, select "File Change." For details, see p. 23.
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MAIN MENU
Control Stick + A Button = Enter, B or X Button = Cancel
SOUND TEST Select and enter "Sound Test" to display the Sound Test Menu. Use the Control Stick to select a category and press the A Button. The contents of the selected category are displayed as tracks. Use the Control Stick to select a track and press the A Button to start playback. Press the B or X Button to stop playback and return to the Sound Test Menu. To return to the Main Menu, select "To Main Menu" or press the B or X Button. Press the A Button to start playback and the B or X Button to stop playback and return to the Sound Test Menu. MESSAGE SETTINGS It is possible to toggle the message setting between "Voice and Text" or "Voice Only." Use the Control Stick to select and the A Button to enter a setting. LANGUAGE Sonic Adventure supports the following languages:
English French Japanese Spanish German
After selecting a Memory Card and game file, the Main Menu appears. Select a game mode to start game play.
Adventure (See p.24) Select this item to enter the Adventure mode of the game. Using this mode, you can play the adventure story as any of the 6 characters. NOTE: Sonic is the only character available at the start of a new game. Trial (See p.31) Select this mode to replay any of the action stages or mini-games that have been successfully cleared during play in the "Adventure" mode. The stages you can traverse in the Adventure mode can also be experienced in this mode. You can also view a list of the number of emblems each character has collected. Mission (See p.32) In this mode, you can attempt to find the missions scattered throughout the Adventure Field and clear them all. Once all the stages of each character in the Adventure mode are cleared, they will be respectively unlocked by character to play in this mode. Mini Game Collection (See p.33) By clearing a certain condition, this mode will appear onscreen on the Main Menu and will be available to choose. Options (See p. 22) Select this item to modify the various game settings or conduct sound tests. OPTIONS
Control Stick + A Button = Enter, B or X Button = Cancel
To change the language setting for the in-game text, select "Language" from the Sonic Adventure Options Menu to display the language options and then select and enter your preferred language setting. SOUND OUTPUT It is possible to toggle the sound output setting between "Stereo," "Mono" and "Dolby Prologic II." Use the Control Stick to select and the A Button to enter a setting.
HOW TO ENJOY GAME WITH DOLBY SURROUND PRO LOGIC II Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
This game is presented in Dolby Surround Pro Logic II. Connect your game console to a sound system with Dolby Pro Logic II, and select "Dolby Surround PRO LOGIC II" in the Options Screen of the game to experience the excitement of surround sound.
All settings can be modified. Select the item that represents the setting you wish to modify. Select "To Main Menu" or press the B or X Button to return to the Main Menu.
FILE CHANGE To switch to a different Sonic Adventure game file or erase a game file, select this item to display the Memory Card and file selection screens. For details, see "File Selection" on p.21. RUMBLE FEATURE Set ON/OFF the Rumble Feature.
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ADVENTURE FLOW
The central game of SONIC ADVENTURE DX-Director's CutTM is called the "Adventure mode." The Adventure mode is comprised of two "areas." One area, called the "Adventure Field," contains a variety of "Events" that are encountered in the course of the overall adventure story. The other area is called an "Action Stage." In an Action Stage, each individual character must fulfill a unique "goal" in order to clear the stage successfully. The general flow of the game can be illustrated as follows:
Adventure Field Event
Action Stage Entrance
ADVENTURE FIELD
Because there are no time limits or goals to complete in the Adventure Field part of the game, feel free to investigate and explore the Adventure Field as much as you like. However, in order to continue the overall game, it is necessary to find the Level Up Items that grant your character special powers as well as to locate the various Action Stage entrances whenever your character is in the Adventure Field. Each of the 3 areas within the Adventure Field contains a "Chao Garden." A Chao Garden is a special location designed for raising Chao creatures. For details about Chao creatures, see p.34.
Action Stage
Adventure Field Event
Action Stage Entrance
Final Stage cleared!
EVENTS
CHARACTER SELECTION
Control Stick + A Button = Enter, B or X Button = Cancel
When you select a character, the items "Game," "Instruction," and "Cancel" are displayed. Select one of these items. Sonic is the only character that can be selected at the start of a new game. The other characters will become available for play as you progress through the adventure story. GAME INSTRUCTIONS Basic control instructions for the selected character are displayed along with a brief summary of the particular "goal" that the character must meet to successfully clear the action stages. It is recommended that you review this information before playing the game. Press the A Button to continue to the next screen and the B or X Button to return to the previous screen. STORY SCREENS These screens provide a short story summary about the selected character. Press the B or X Button to return to the Character Selection Screen. NOTE: These summaries are not displayed the very first time the character is selected.
Whenever you discover a new Action Stage entrance or meet up with a new character while in the Adventure Field, an "event" in the form of an FMA (Full Motion Action) sequence is shown. Events occur automatically and while the event is "playing," you are unable to operate your character.
CHARACTERS
Sonic is the only character that can be selected at the start of a new game. You will be able to select other characters as you progress through the game. The five additional characters in this game are Tails, Knuckles, Amy, Gamma and Big. Each character can be selected immediately following their respective introduction.
BATTLING THE BOSSES
Sometimes a "Boss" will appear in the Adventure Field after you have successfully cleared an Action Stage. It is necessary for you to locate and defeat the boss in battle to continue to the next stage. The battle starts as soon as the boss's name and life gauge appear on the screen. Remember, it is important to have at least one ring throughout the battle to prevent your character from dying when attacked. Once the boss's life gauge reaches zero, victory is yours and the battle ends.
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CHAO
A special feature of SONIC ADVENTURE DX-Director's CutTM is the ability for you to raise a unique species of creatures called "Chao." A Chao creature is essentially a "virtual pet" that you first encounter in the form of an egg in the Adventure Field. If you discover an egg, take it to a Chao Garden, hatch the egg and raise your chao creature. You will find one "Chao Garden" in each area of the Adventure Field. A Chao Garden is a protected enemy-free location specifically designed for raising Chao. All prospective parents, be forewarned! How you raise and care for your Chao will determine not only its physical characteristics but also its behavior and personality. For more information about Chao creatures, see p.34.
EMBLEMS
Each time your character successfully clears an Action Stage you will receive a Sonic emblem. As the "goal" of each Action Stage is comprised of three levels, you can receive a total of 3 Sonic emblems per Action Stage. Additional Sonic emblems can also be found in both the mini-games and scattered about the Adventure Field. The total number of emblems you have collected is displayed in the File Selection Screen.
GAME OVER & CONTINUE
Your character will lose one life if they sustain damage while not carrying any rings. Your character can also lose a life, even when carrying rings, if they fall off the Action Stage course or a cliff in the Adventure Field. The "Game Over" Screen appears when the number of "extra lives" your character has reaches zero and they lose their last life. Select and enter "Continue" to restart the game at the beginning of the same stage or "Quit" to return to the Title Screen.
*In Action Stages, boss battles or minigames, your character will restart at the beginning of the stage. *In the Adventure Field, your character will restart from the location where the character was when the game was last saved. Start = Pause, 82 = Select, A Button = Enter, B or X Button = Cancel
ACTION STAGES
Each character has a different goal that must be met in order to clear the Action Stages. This goal is displayed at the start of each Action Stage. The goal of each stage is broken into three levels (A, B, and C) so set your sights on clearing all three levels and good luck! For details about Action Stage goals and a diagram of the Action Stage display for each individual character, see the character introductions on p.5.
RINGS & BONUS LIVES
A number of rings can be found in each Action Stage. Your character can survive damage inflicted by an enemy attack as long as they are carrying at least one ring. However, when attacked, they will automatically lose all the rings they were carrying. If attacked when not carrying any rings, your character will lose a life. Whenever your character collects 100 rings, they will receive an extra life. Item boxes containing an extra life can sometimes be found in the Action Stages as well. The rings obtained in the Adventure Field as well as Adventure stages except Casinopolis are saved and can be used when shopping at the Chao Garden.
PAUSING THE GAME
To "pause" the game during game play, press START/PAUSE and the pause window appears. Options available in the pause window vary according to the type of stage you are in when the game is paused. Refer to this diagram and select an option from the pause window.
PAUSING IN THE ADVENTURE FIELD
POINT MARKERS
You will find a number of point markers throughout each Action Stage that you can use to save your character's time and position within the course. If your character loses a life, the next life will start from the location of the last point marker touched with the time that was logged when the marker was originally touched. The exact time at which the point marker was touched is displayed briefly at the bottom right of the action stage display whenever a point marker is touched.
Continue: Select to continue the game.(Also in the Action Stage) Quit: Select to quit the game and return to the Title Screen. Camera: Switch the camera settings. Auto Camera = The direction you proceed is automatically indicated by the camera.
PAUSING IN THE ACTION STAGE
Free Camera = Toggle L / R Button to search for the direction to proceed. Map: Identify your location. Mission: Details of each mission can be viewed.
Restart = Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched. Quit = Select to quit the game and return to the entrance of the Action Stage in the Adventure Field.
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ITEMS
There are two types of "items" that can be collected in SONIC ADVENTURE DX-Director's CutTM. A number of "Item Boxes" are located throughout the Action Stages as well as special "Level Up Items," that are hidden within the Adventure Field. "Level Up Items" provide an enhanced ability or action that can be used for the rest of the game. For details on each character's unique level up item (or items), see p.14 - p.20.
HIGH-SPEED SHOES
These shoes provide your character with a boost of speed for a limited time.
MINI-GAMES
As you proceed through the game, you will encounter a number of "mini-games." Fulfilling certain requirements while participating in these mini-games may award you with bonus items. Once a mini-game is successfully cleared, it will be registered in the "Trial Mode" (for details, see p.31) enabling you to replay the game as often as you like. While some mini-games can be played by every character, certain minigames can only be played by certain characters. SKY CHASE (ACT I/II) Maneuver Tails' airplane, the "Tornado," to pursue and engage the enemy spaceship "Egg Carrier" high in the sky in this 3D shooting mini-game. Do your best to destroy the enemy before the Tornado life gauge reaches zero.
CHARACTERS OPERATING INSTRUCTIONS Sonic, Tails Airplane Maneuvers/Target Lock-on Device = Control Stick Rapid Fire Gun = Press either the A, B or X Button Missile Lock-on = Press and hold either the A, B or X Button while aiming the target lock-on device Homing Missile = Release the A, B or X Button after lock on
LIGHT SPEED SHOES [SONIC]
These special shoes enable Sonic's Light Speed Dash.
INVINCIBILITY
Use this item to destroy enemies without damage for a limited time.
THE ANCIENT LIGHT [SONIC]
Tap into this sacred power to unleash Sonic's Light Speed Attack.
5 RINGS
Adds 5 rings to your ring collection.
RHYTHM BADGE [TAILS]
This relic of an ancient warrior race enables the Rapid Tails Attack.
10 RINGS
Adds 10 rings to your ring collection.
SHOVEL CLAW [KNUCKLES]
Knuckles can dig up buried items with these attached to his gloves.
RANDOM RINGS
Adds 1, 5, 10, 15, 20, or 40 rings to your ring collection.
WARRIOR FEATHER [AMY]
This ancient warrior amulet enables Amy's Spin Hammer Attack.
SHIELD
Protects your character from damage one time only.
LIFE BELT [BIG]
With this life preserver, Big can stay afloat in the water.
ICE CAP / SAND HILL Race across the sand covered ruins aboard a specially designed "board," maneuvering to avoid numerous obstacles along the way. To reach the goal of this mini-game in style, try pressing the A Button on the jump ramps. ICE CAP : Ski down the mountain on a snowboard! SAND HILL : Race around the desert with a sandboard!
CHARACTERS OPERATING INSTRUCTIONS Sonic, Tails Sandboard Maneuvers = Control Stick Jump = Press the A Button
MAGNETIC SHIELD
Attracts and collects all nearby rings until damage is sustained.
JET BOOSTER [GAMMA]
An E100 series jet booster that enables Gamma to hover in the air.
EXTRA LIFE
Adds an extra life to the total number of extra lives.
There are other hidden Level Up
Items, so seek and you will find!
HINT ORB
These illuminated balls provide hints when consulted.
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HEDGEHOG HAMMER Take part in this no-holds barred "HEDGEHOG HAMMER" using the one and only Amy with her special hammer action. Collect points by whacking "Sonic" dolls as they pop up from a circle of holes. Bonus points are awarded for whacking the "Super Sonic" dolls, but watch out for the "Dr. Robotnik" dolls. Whack those and you will lose points. Exceed the current high score and victory is yours.
CHARACTERS OPERATING INSTRUCTIONS Amy Amy Maneuvers = Control Stick Whack Action = Press the A or X Button
TRIAL MODE
Control Stick + A Button = Enter, B or X Button = Cancel
In the Trial mode, you can select and replay previously cleared Action Stages and mini-games that are separate from the adventure game. Select "Trial" from the Title Screen to display the items "Action Stage" and "Mini-game." Select and enter an item to proceed to the Character Selection Screen.
ACTION STAGE
Control Stick + A Button = Enter, B or X Button = Cancel
TWINKLE CIRCUIT Rev up your hover car and hone your driving skills to compete in this 3D-racing game. Race each character independently, while recording their best times, to see who will make it to the top three best rankings.
CHARACTERS OPERATING INSTRUCTIONS All characters Accelerator = A Button Brake (reverse) = A or X Button View Change = Control Stick and L / R Button
Select "Action Stage" to display the Character Selection Screen and select a character. All the Action Stages that have been previously cleared by the selected character appear. Select the Action Stage you wish to play. When the confirmation screen listing the character and stage you have selected appears, select either "OK" or "Cancel."
MINI-GAME
Control Stick + A Button = Enter, B or X Button = Cancel
Select "Mini-game" to display the Character Selection Screen, and then select a character. All the Mini-Games that are available for the selected character appear. Select the mini-game you wish to play. When the confirmation screen listing the character and mini-game you have selected appears, select either "OK" or "Cancel." EMBLEM RESULTS
Control Stick + A Button = Enter, B or X Button = Cancel
CHAO RACES Enter your hand-raised Chao in one of several races to compete for a top ranking against other Chao. For details, see p.40. NOTE: Chao races are not available in the Trial Mode.
Select "Emblem Results" to view a list of the emblems each character has collected. Use the Control Stick to select a character to display the emblems collected by that character. Press the B Button to return to the Trial Mode Menu.
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This mode will be unlocked to play once all the stages of each character have been cleared using every character respectively in the Adventure mode. There are a great number of missions to clear. The missions can be cleared randomly, as it is not necessary to clear them in order. For the detailed game flow, see below. By clearing a certain condition, mini-games will be made available one by one. If a mini-game becomes available, it will be displayed onscreen. Some of the mini-games can be played by 2P. For detailed in-game controls, see below.
Pause Menu
To pause the game, press the Z Button. Resume : Go back to the game and continue. Restart : Restart the game from the beginning. Quit : Quit the game and return to the Mini-Game Selection Screen. Mission Found If a character touches a mission object, the details are displayed on the bottom of screen. Check the Mission Num. and the details. Mission Start The game data is saved automatically both when the mission starts and when it is cleared. Mission Cleared If the screen above is displayed, the mission is cleared. Go and find more missions and clear them all! Note that when playing mini-games with 2 players, insert the 1P controller into Controller Socket 1 and the 2P controller into Controller Socket 2. A game description as well as the goal to clear the game can be viewed.
The game unlocked is displayed.
The missions cleared are displayed with a mark below. A mission that has been discovered but not yet cleared is displayed to the right. The missions that have yet to be discovered are shown in a semitransparent font. The color shown on top left indicates a character to use for clearing the mission. The details of the chosen mission can be viewed. If the mission has not been discovered yet, its details are not shown. Sonic - Blue Miles - Yellow Knuckles - Red Amy - Pink Big The Cat - Purple E-102 - Gray
Use the Control Stick to select a game to play.
Press to return to the previous screen.
A detailed in-game control is shown. Read carefully before playing the game. Press the A Button to start the game, and press the B or X Button to go back to the previous screen. In "Tails Adventure" included in the Mini-Game Collection, the password can be viewed at Tails' House. To resume the gameplay at the beginning of the game, enter a password. Note that on the password screen displayed at Tails' House, do NOT press any other buttons than START/PAUSE, otherwise the password will be automatically changed, which makes you unable to return to gameplay. If you have any problems displaying or processing certain screens during gameplay, please press the Z Button to display the Pause Menu and go back to the Title Screen of the game.
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RAISING CHAO CREATURES IN THE CHAO GARDENS
In this game, there exists a tiny and cute mysterious artificial form "A-LIFE" called "Chao." Chao live in an environment called "Chao Garden," and create a very unique ecosystem, learning and breeding according to the player's actions. The Chao Data automatically saves when you leave the Chao Garden. 8 blocks of free space are required in the Memory Card in which the Main Data is also saved.
Y Hatching an Egg
There are two eggs found in the Chao Garden. The Eggs will hatch by themselves, but you can also hatch them. Chao's personality varies upon the way you hatch them, so try to hatch them in various ways!
Y Giving Food
RAISING CHAO
Confused
Happy
Alarmed
Thinking
Chao grow up eating fruit from trees. To obtain fruit, stand in front of a tree and press and hold the X Button to grab it. Next, use the Control Stick to shake the tree. When the fruit falls from the tree, give it to Chao.
Keep tabs on the mood and health of your Chao by noting these mood indicators.
Chao are hatched from eggs that can be found in Chao Gardens or the adventure field. The Chao life cycle spans three basic stages: Egg 6 Infancy 6 Maturity.
Y Shopping / Sell Items
^ ^
EGG INFANCY
?? ?
You can buy fruit using the rings you have saved in the Action Stage, or you can also exchange items you no longer want to keep with rings. Use the Up and Down of the Control Stick to select Shopping or Sell Items and press the A Button.
MATURITY
You can buy or sell items. Use the Control Stick to select items you wish to buy / sell and press the A Button.
Chao are hatched from eggs, and grow through infancy into maturity. While growing up, Chao appearances, personalities, and actions change according to the way they are treated by the player (i.e "petting" vs. "throwing") or food and items ("small animals," etc.) given by the player.
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HOW TO DOWNLOAD
1 First off, pick up your Chao, take it to the Chao Transporter and step on the red button. 2 Your Chao should be seen on the screen of the Nintendo Game Boy® Advance. To start the mini-game, select either of the icons displayed on top right. IMPORTANT Make sure that the Nintendo Game Boy® Advance's power is turned ON. If it is turned OFF, you will not be able to download. Make sure to connect the Nintendo GameCubeTM-Game Boy® Advance cable to a Controller Socket.
SEGA SONIC ADVENTURE DX, , Video Game.
Detailed instructions for use are in the User's Guide.
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