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User manual SEGA SONIC SHUFFLE - INSTRUCTION MANUAL
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This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.
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Manual abstract: user guide SEGA SONIC SHUFFLE - INSTRUCTION MANUAL
Detailed instructions for use are in the User's Guide. SonicShuffleManual10_13
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Thank you for purchasing Sonic Shuffle! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Sonic Shuf fle.
STORY DREAMCAST CONTROLLER & BASIC CONTROLS CONTROLS STARTING UP THE MODES THE GAME
EMBLEMS HOW TO PLAY SONIC SHUFFLE ICONS CARD SELECTION SCREEN SPACES CARDS FORCEJEWELS
GAME DISPLAY CHARACTER INTRODUCTIONS
2 3 4 5 5 9 9 10 10 10 11 16 17 20 21
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Sonic Shuffle is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. Four blocks of available memory are required to save a game file. Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller during saving or loading.
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MAGINARYWORLD... A world in another dimension where Sonic and his friends will embark on a new Adventure. A world where dreams and reality co-exist. Maginaryworld is held tog ether by the power of the Precious tone, a jewel created from the hopes and dreams of people living in different dimensions. One day, a monster known as Void appears in Maginaryworld and shatters the power of the Precioustone. Without the power of the Precioustone, Maginaryworld is faced with the danger of unraveling at the very seams of its existence. In order to sa ve Maginaryworld, Lumina Flowlight, the Guardian Fairy, sends out a message to the other worlds in search of a her o who can help restore Maginaryworld. The message is sent out, in search of someone with courage and heart... ...And Sonic and his friends receive it. Sonic and his friends must battle not only Void, but also Eggman, who learned of the power of the Precious tone and followed Sonic into Maginaryworld. Receiving a deck of Magical Cards and Forcejewels from Lumina, Sonic and his friends must embark on an adventure to restore Maginaryworld.
Sonic Shuffle is a one to four player game. Connect the controllers to Control Ports A-D of the Dreamcast. To return to the Title Screen at any point during game play, simultaneously press and hold , , , and the Start Button.
ANALOG THUMB PAD BUTTON
Y X
D-PAD BUTTON START BUTTON
BUTTON
A
B
BUTTON TRIGGER TRIGGER
Basic Controls These are the basic controls used throughout the game. D-Pad/Analog Thumb Pad Move the cursor Button Enter Button Cancel
VMU
Insert the memory card into Expansion Socket 1 of the controller. Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
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Board Controls D-Pad/Analog Thumb Pad Button Button Button Button Triggers / Start Button Board Viewing Mode D-Pad/Analog Thumb Pad Button / Button
Move the cursor Enter Cancel Reshuffle your cards Switch to "Board Viewing" Mode Open the Human/COM Menu Open the Pause Menu Look around the board Search for the Precioustone Return to the Board Controls
Once the Title Screen appears, press the Start button to display the Memory Card Selection Screen. If there is no memory card inserted, the game can be played; however saving is not possible.
The Mode Selection Screen will then be displayed. Press to select one of the five Modes and press to enter.
In STORY Mode, you will be able to select either NEW GAME or CONTINUE if there is a game file previously saved to your memory card. First, select one of the four main characters to play the game as: Sonic, Tails, Knuckles, or Amy. Press to view the special abilities of each character. Next, select a difficulty setting (Easy, Normal or Hard). You will then be asked to confirm the character and the difficulty settings. Select "YES" to begin the game.
STORY (1 Player)
Mini-game Controls View the onscreen instructions that are displa yed before each mini-game starts. Battle Controls D-Pad/Analog Thumb Pad Button Button Button Mini-event Controls D-Pad/Analog Thumb Pad Button Move the cursor Start/Stop the card roulette Cancel Shuffle the cards at any time Selection Enter
NEW GAME - Character Selection
CONTINUE
Begin the game from the last save.
Next, select the dif ficulty setting of the Computer (COM) pla yers. The game will advance through the boards in the following order. Emerald Coast Fire Bird Nature Zone Riot Train 4th Dimension
Difficulty Setting Boards
In STORY mode, the player is always first in the playing order.
Playing Order
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Saving The game will be saved to the memory card at the beginning of a turn. Ending The board will end when all the Precioustones have been collected. The winner will be decided by the number of Emblems that were collected. See Page 9 for more about Emblems. You will only be able to advance to the next stage if you are in first place at the end of the board. If you are unable to place first, you must play the same board over again. At the end of each board in STORY mode, the rings you collected during the game will be put into the Sonic Bank. You can then buy pictures using these rings in the SONIC ROOM. See Page 8. First, select the number of players. Note that the number of players that you can select is limited by the number of connected controllers. Character Selection Second, each player must select the character that they want to play the game as. There are initially 4 characters to choose from. Press to view the special abilities of each character. Difficulty Setting Next, select the dif ficulty setting of the Computer (COM) pla yers. Board Selection After selecting the COM difficulty setting, select the board that you would like to play. You can select from Emerald Coast, Firebird, Nature Zone, Riot Train or 4th Dimension. Precioustone Selection Select the number of Precioustones that will appear on the board. You may select from 2-7 Precioustones. This will determine the play time of the game. The more Precioustones, the longer it will take to clear the game. Finally, confirm the settings made and select "YES" to start the game.
The playing order is decided by a mini-game. Before each mini-game starts, some brief instructions are displayed. Press the D-Pad to view different pages and press to start playing. The winner of the game will be first in the playing order, the 2nd person will will be the next in the playing order, and so forth.
Playing Order
COM Settings
In VERSUSMode, you can set all the characters to be controlled by the COM. Once you do this, the COM players will start to play the game and you can sit back and enjoy watching all the fun. Press and hold Trigger / when your character is moving to display the Human/COMMenu to change these settings and rejoin the game.
VERSUS (1-4 Players)
Unlike STORY Mode, there are Duels in VERSUSMode. You will have to duel if you land on the same Battle Space or Ring Space as another player. If there are already several players on the same space, the latest arrival must duel against the fir st person to land on that particular space. The loser in a duel will either lose rings or rest one turn if they have no rings. In this mode, the game will not be saved and the rings collected in VERSUS Mode will not be added to the Sonic Bank.
Duels
Saving
Ending
The game will end when all the Precioustones have been collected. The winner will be decided by the number of Emblems that were collected. See Page 9 for more about Emblems. When the players have completed the board, the game will end and the Title Screen will be displayed. The cards in your own hand are cons tantly displayed on your VMU. At the bottom left of the screen your present number of Forcejewels is displayed. At the bottom right of the VMUscreen is a ring icon that displays whether you are in Lightness (plus sign) or Darkness Mode (minus sign).
Using the VMU Screen
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TUTORIAL
Select TUTORIAL to read the following instructions for the game. GAME OBJECTIVE Here the objective of the game is explained. The player who collects the mos t Emblems is the winner. The way to collect Emblems is also described here. CARDS This is where you can find out what each card means and how they can be used. SPACES This is where you can learn about the different types of spaces. Everyone's hangin' out in Sonic's Room after the game! Grab those rings you collected and join the fun. Sonic has a photo album full of memorable scenes from the game on his cof fee table. You'll need the rings you collected during STORY Mode to purchase the pictures in the album. The pictures you can purchase will increase as you advance through the game. By purchasing specific pictures, you'll see new items such as a Toy Box or a Stereo set appear in Sonic's Room. The Toy Box will allow you to play all the Mini-Games you played in the S TORY Mode. Certain pictures will also allow you to use new characters in VERSUS Mode. Other than the items that appear when you purchase the pictures, new items will also appear as you play the game, such as dolls of the characters, plants, and fish in the aquarium.
The following rules and instructions apply to bo th STORY and VERSUSModes: Join Sonic and his friends in the kind of adventure only Sonic can have! This is a board-game with a difference. There aren't any dice. You and your friends must use the special cards given to you by the fairy Lumina to help Sonic and the others move across dynamic 3-D board maps that change as you advance through the game. Use the cards to move across the board and collect the pieces of the Precioustones that will appear somewhere on the board. The cards will also allow you to battle monsters when you land on a Battle Space. When you defeat a monster, you will receive a Forcejewel. The Forcejewel is a special item that can be used to help you move across the board or to hinder the other players. You can also get Forcejewels in cer tain mini-games or buy them at the shop using rings that you collect as you advance through the game. You can collect rings by landing on a Ring Space, or by beating your friends in one of the many mini-games. Mini-games are triggered when you land on an Event Space.
SONIC ROOM
Emblems
It's fun to demolish your friends in the mini-games or to give them a hard time using the Forcejewels, but don't forget your ultimate goal is to be the pla yer with the most Sonic Emblems at the end of the game. There are 5 different ways you can get an Emblem. 1. Collect the Precioustones. 2. Be the player with the most rings at the end of the game. 3. Be the winner in the Board clear mini-game. ( P. 19) 4. Fulfill the Quest of the Board. ( P. 12) 5. Be the winner of the most Duels ( P. 7 VERSUS Mode only). Don't forget that if two players have the same number of Emblems, then the winner will be the player with the most rings. If two players or more have both the same number of Emblems and rings, then the winner will be decided by the playing order with the first player being the winner.
FILE SELECT
Select which memory card to save to or load from.
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How to Play Sonic Shuf fle
Three icons will be displayed in the middle of the screen when it is your turn.
Spaces
Plus Ring Spaces
Normally, you will receive 3 rings if you land on a Plus Ring Space. Once the final Precioustone has appeared, this number will double.
Icons
Press the D-Pad to select an icon and press The icons from left to right are as follows:
to enter.
Normally, you will lose 3 rings if you land on a Minus Ring Space. Once the final Precioustone has appeared, this number will double. If you continue to land on either Plus Ring Spaces or Minus Ring Spaces for consecutive turns, you will gain or lose up to 5 times the amount of rings. Therefore if you land on a Plus Ring Space two times in succession, you will receive double the amount of rings, then triple if you land on a 3rd Plus Ring Space on your next turn and so forth. Even if you land on more than 5 consecutive Plus Space Rings, you will only receive a maximum of five times the number of rings. A combo will continue even if you land on a Minus Ring Space after a Plus Ring Space.
Minus Ring Spaces
STORY MODE: System Icon Â
Ring Space Combos
Card Icon  Forcejewel Icon Â
Select this to display another three icons: Sound  Switch between Stereo/Mono Card Display Position - Select whether to display your cards on top or in a fixed position. COM Speed - Increase the speed of the COM players. Switch to the card selection screen. View your Forcejewels or select one for use.
VERSUS MODE: This is the same as for S tory Mode with the addition of the following: System Icon There is a fourth option: Human/COM Â Change the pla yer from human to COM or change the computer dif ficulty level.
Light Mode and Darkness Mode
Card Selection Screen
You have the option ...
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