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User manual SEGA STAR WARS TRILOGY - DELUXE TYPE

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User guide SEGA STAR WARS TRILOGY - DELUXE TYPE

Detailed instructions for use are in the User's Guide.

1st PRINTING DEC 98 DLX VERSION OWNER'S MANUAL SEGA ENTERPRISES, INC. USA MANUAL NO. 4201-6424-01 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered. Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor. Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void. Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages. This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above. VISIT OUR WEBSITE! TABLE OF CONTENTS INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS 1. NAME OF PARTS 2. ACCESSORIES 3. ASSEMBLY AND INSTALLATION 4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE 5. CONTENTS OF GAME 6. EXPLANATION OF TEST AND DATA DISPLAY 6-1 SWITCH UNIT AND COIN METER 6-2 TEST MODE 6-3 MEMORY TEST 6-4 CALIBRATION TEST 6-5 FEEDBACK LEVER REACTION TEST 6-6 INPUT TEST 6-7 OUTPUT TEST 6-8 SOUND TEST 6-9 C.R.T. TEST 6-10 GAME ASSIGNMENTS 6-11 COIN ASSIGNMENTS 6-12 BOOKKEEPING 6-13 BACKUP DATA CLEAR 7. CONTROLLER 7-1 ADJUSTING/REPLACING THE VOLUME 7-2 GREASING 7-3 REPLACING THE SWITCH 8. COIN SELECTOR 9. PROJECTOR 9-1 CLEANING THE SCREEN 9-2 MITSUBISHI PROJECTOR 9-3 TOSHIBA PROJECTOR 10. REPLACING THE FLUORESCENT LAMP, AND LAMPS 10-1 REPLACEMENT OF FLUORESCENT LAMP 10-2 REPLACEMENT OF LAMPS 11. PERIODIC INSPECTION TABLE 12. TROUBLESHOOTING 13. GAME BOARD 13-1 REMOVING THE GAME BOARD 13-2 COMPOSITION OF THE GAME BOARD 13-3 DRIVE BOARD 14. DESIGN RELATED PARTS 15. PARTS LIST 16. WIRING DIAGRAMS 1 2~3 4 5~7 8~15 16 17~19 20~33 21 22 23 23~24 24 25 25 26 27 28 29~32 33 33 34~37 34~35 36 37 38~40 41~54 41 42~43 44~54 55~58 55~57 58 59 60~61 62~66 62~63 64 65~66 67~68 69~101 XXX SPECIFICATIONS Installation space: Height: Weight: Power maximum current: 95.8 in.(D) x 46.2 in.(W) 88.3 in. Approx. 855 lbs. 6.67 Amps (AC 120V 60 Hz AREA) MONITOR: 50" PROJECTION DISPLAY INTRODUCTION OF THE OWNERS MANUAL SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the STAR WARS TRILOGY DLX, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below. SEGA ENTERPRISES, INC. (USA) Customer Service 45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday 1 General Precautions Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer's instructions, and should use only mounting accessories recommended by the manufacturer. Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the product to overturn. Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer's instructions have been adhered to. Power Sources: This product should be operated only from the type of power source indicated on the marking label. If you are not sure of the type of power supply to your location, consult your local power company. For products intended to operate from battery power or other sources, refer to the operating instructions. Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug. Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product. Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in a risk of fire or electric shock. Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product. Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel. Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions: a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that are explained in the operating instructions. An improper adjustment of other controls may result in damage and will often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service. Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards. 2 Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition. Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat. Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer's recommendations. Do not dispose in an open flame condition, since the battery may explode. Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such as benzine, thinner, etc. Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors in the places mentioned below: · Places subject to rain/water leakage, or condensation due to humidity; · In close proximity to a potential wet area; · Locations receiving direct sunlight; · Places close to heating units or hot air; ·In the vicinity of highly inflammable/volatile chemicals or hazardous matter; · On sloped surfaces; · In the vicinity of emergency response facilities such as fire exits and fire extinguishers; · Places subject to any type of violent impact; · Dusty places. INSTALLATION PRECAUTIONS · Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit. · Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A. · Moving this unit requires a minimum clearance (of doors, etc.) of 32" (W) by 77" (H). · For the operation of this machine, secure a minimum area of 32" (W) by 42"(D). REGULATORY APPROVALS This game has been tested and found to comply with the Federal Communications Commission Rules. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22. LISTED UL ® 3 5K92 AMUSEMENT MACHINE 1. NAME OF PARTS GAME SPECIFICATIONS WIDTH HEIGHT DEPTH WEIGHT all measurements are rounded up to the nearest 0.5" DURING SHIPPING PTV BILLBOARD REAR CABINET WHEN ASSEMBLED 43.5" 43.5" 40.5" 46.2" X X X X 69" 19.5" 54" 88.3" 4 X X X X 30.5" 17" 55.5" 95.8" ~950 LBS. ~442 LBS. ~40 LBS. ~376 LBS. ~855.5 LBS. 2. ACCESSORIES 5 6 THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO `MODEL 3' BOARDS CONTAINED IN THE FOLLOWING GAMES: LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2 HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, THE OCEAN HUNTER, STAR WARS TRILOGY !!NEVER SHIP MODEL 3 GAME BOARDS OUTSIDE OF CAGE!! CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME} DO NOT SHIP GAME BOARD WITHOUT THIS BOX AS IT MAY DAMAGE THE GAME BOARD AND VOID YOUR WARRANTY. "CHECK SIDE" Display FILTER BOARD NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING. 7 3. ASSEMBLING PRECAUTIONS Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage. When carrying out the assembly work, follow the procedure in the following 4-item sequence: 1 2 3 4 5 ASSEMBLING OF THE FRONT CABINET WIRING CONNECTION BETWEEN PTV AND CABINETS SECURING IN PLACE POWER SUPPLY ASSEMBLY CHECK Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work. 8 1 ASSEMBLING OF PTV Installing the Billboard by one person is difficult. Be sure to use plural persons to perform the work safely and accurately. To perform work safely and securely, be sure to prepare a step which is in a stable and secure condition. Performing work without using a step can cause a viloent falling down accident. Support the Billboard by 2 persons, insert it to the Billboard Hooks as shown, and secure with 3 screws. 2 Take out the 2 screws to remove the Hole Lid from the backside of the Billboard. 1 3 Insert the Billboard's wiring connector into the Terminal Board on the ceiling of the Projection Display. 9 2 WIRING CONNECTIONS BETWEEN PTV AND CABINETS Be sure to connect connectors securely. Incomplete connector connection can cause electric shock accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit accident. Install the ASSY TUBE to each cabinet joined as per [2] on the previous page. and perform wiring connection on PTV. 1 The connectors on the side of the ASSY TUBE wiring are all cap type and those on the oppisite side are all plug type. The cap side is on the side of the Rear Cabinet. Connect ASSY TUBE wiring to the Front Cabinet connectors. Make sure that corresponding connectors of identical color and number of pins are connected. Connect the Front Cabinet side Earth Wire to the ASSY TUBE with nuts. Secure the Box part of the Front Cabinet by using the 4 screws. At this time, use care so that wirings are not caught and damaged. 2 3 4 10 5 6 7 Secure the Box part of the ASSY TUBE to the Rear Cabinet connectors. Secure the Rear Cabinet side Earth Wire to the ASSY TUBE with nuts. Secure the Box part of the ASSY TUBE to the Rear Cabinet by using the 4 screws. At this time, use care so that wirings are not caught and damaged. 11 3 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Be sure to have all the Adjusters make contact with the floor surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident. This machine has 12 each of casters and adjuster (See Below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level. 1 Move the machine to the installation position. Cause all of the leg adjusters to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level. After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster. 2 3 12 4 POWER SUPPLY Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power ON. 1 2 Ensure that the Main SW is OFF. The AC unit is located on the left side of the Cabinet. The Ac unit incorporates the Main SW, and power cord. CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON First make sure that no one is in the periphery of the bike body and turn the Main SW on. When the power is turned on, the bike body motion starts automatically. The presence of a person(s) in the periphery of the bike can cause an accident. Turning the AC Unit's Main SW on will cause the machine to start the POWER ON check automatically. In the POWER ON check, the bike body banks left and right, then returns to the centering position and stops. During this check, do not touch the bike body. If you do, the body reaction (at the time course-out or crashing) can not be obtained correctly. The Advertise mode is displayed at the same time the checking is finished. An ERROR display is indicated if irregularity is found in the POWER ON check. In case of an irregular reaction during game, turn power off and turn it back on again to finish the POWER ON check. 13 5 ASSEMBLING CHECK In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory (refer to Section 6). In the test mode, perform the following test: Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD. Selecting the INPUT TEST on the test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin into the coin inlet with the coin chute door being open. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory. 14 In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate. In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building's steel frames and other game machines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the monitor by refering to Section 9. 15 4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or electric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury. Since this machine is a heavy structure of approximately 1000+lbs. its leg adjusters should be retracted when moving the machine over the floor. When moving the machine on the floor with slanted surfaces or step like differences, ensure that the PTV, Front Cabinet and Rear Base are seperated. Lifting the Cabinet with those items as is joined can cause the joint portions to be damaged. 16 5. CONTENTS OF GAME The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The left/right lamps inside the Control Panel light up during game only. The EVENT/START button (red buton, one each on the left/right side of LEVER) lights up in particular screens only. 1 After inserting one play worth of coin(s), press the EVENT/START button to start, and the STAGE SELECT screen appears. 2 At the time of starting the game, only the 3 stages, i.e., "YAVIN," "HOTH," and "ENDOR FOREST" are displayed. By moving the LEVER left/right, select one from among the 3 stages and pull the trigger to decide. (execute the selection). NOTE: The player's flight machine used during game is predetermined per STAGE. 3 After the STAGE is determined, the still screen for loading the game data appears for several seconds (this cannot be skipped). Next, Movie Demo based on that particular STAGE's story setting appears for several seconds (this can be skipped by using the EVENT button). 4 Move the SIGHT by moving the LEVER up/down and left/ right, aim at the target and press either the trigger with the forefinger or the thumbs switch with thumb to attack (the function of the trigger at the position corresponding to the forefinger and that of the Thumb SW. at the position corresponding to a thumb identical). It is not necessary to operate the flight machine. In the stage where the player fights while boarding the flight machine, he can continually shoot by keeping the trigger pressed. The up/down movements of the SIGHT as against the up/ down movements of LEVER can be set oppisite each other within the TEST mode. 5 During game, instruction on Special Mission/Action or hints on play may be displayed at the center of the screen. The player can obtain good results by following the instruction. During game, SPEECH sound may be emitted on the lower part of the screen. Although hints on play are included sometimes, basically the SPEECH expressions are intended for presentation effects and do not affect game proceeding. 17 6 If the LIFE GAUGE on the lower right side of the screen is depleted, on-screen movements stop and CONTINUE YES or NO is questioned. to continue, insert the necessary number of coins, select YES by moving the LEVER left/ right, and then press the EVENT/START button. In case the count becomes 0 (zero), or if NO is selected and EVENT /START button is pressed, continue play is not possible. If CONTINUE is not selected, the present on-stage results are displayed, then the game is over. (On the still screen for CONTINUE confirmation, the background of screen may become red sometimes, but this is only for presentation effects shown momentarily at the time of being subject to damage and does not mean any irregularity. The status will be restored to the normal background at the same time game restarts. 7 If all of the 3 STAGES shown at first in the STAGE SELECT screen are cleared, the 4th (FINAL) stage appears. When all of the above stages are cleared, game results are shown and then credits-to-staff are displayed. Credits-tostaff can skipped by using the EVENT/START button. 18 EVENT BUTTON In a specific scene, the on-screen message may insruct you to press the EVENT button. Press either the left/right EVENT buttons as these have the same function. Even when no particular insruction is given, if a mark is indicated on the lower left side of the screen, or when the Cabinet's EVENT buton is lit, some sort of effects can be obtained (for example, a covering fighter appears) by pressing the button. The type of the effects differs depending on the specific scene and stage. There will be no adverse effect on the proceeding of game play if the button is not pressed. This feature is intended for enabling the player to enjoy playing the game better. ATTRIBUTES BUTTON The features of FORCE vary in 6 catagories depending on the actions taken during the game, and influence the performance of score, attack, and defense. Taking actions favorable to friends (by saving them for example) causes LIGHT LEVEL to vary from 1 up to 3. On the contrary, doing things unfavorable to friends (by attacking them for example) causes DARK LEVEL to vary from 1 up to 3. The conditions of variation are not displayed in details. The features are intended to allow players to enjoy playing game fully in depth. LIGHT SABER STAGE In the LIGHT SABER STAGE (a breif stage in which the player uses a LIGHT SABER), keep inputting the Lever in the direction of the on-screen arrow to proceed with game play. This is completely a BONUS STAGE and there will be no game over in the middle of play. The LIGHT SABER STAGE appears once when 2 of the 3 stages are cleared in a free sequential order, and once again when the remaining stage is cleared. (Not displaying at the time of game start). 19 6. EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. TABLE 6 EXPLANATION OF TEST MODE ITEMS DESCRIPTION When the machine is installed, perform the following: SECTIONS INSTALLATION 1. Check to see that each setting is as per standard setting made at the time of shipment. OF MACHINE 2. In the INPUT TEST mode, check each SW and VR. 3. In the OUTPUT TEST mode, check each of lamps. 4. In the MEMORY TEST mode, check ICs on the IC Board. MEMORY Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked. Periodically perform the following: 1. MEMORY TEST 2. Ascertain each setting. 3. In the INPUT TEST mode, test the CONTROL device 4. In the OUTPUT TEST mode, check each of the lamps. CONTROL SYSTEM 1. In the INPUT TEST mode, check each SW and VR. 2. Adjust or replace each SW and VR. 3.If the problem hasn't been solved yet, check the CONTROL's moves. PROJECTOR IC BOARD In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made. 1. MEMORY TEST 2. In the SOUND TEST mode, check the sound related ROMs. DATA CHECK Check such data as game play time and histogram to adjust the difficulty level, etc 6 - 8, 6 - 9, 6 - 10 6-4 6-7 6-3 6-3 PERIODIC SERVICING 6-3 6 - 8, 6 - 9 6-4 6-7 6-4 7 7 9 6-3 6-5 6 - 11 20 6 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows: 1 SOUND VOLUME SPEAKER Controls the speaker volume ofall of the machines speakers. SOUND VOLUME WOOFER Controls the speaker volume only for SEAT & BASE Woofer. TEST BUTTON (TEST SW) For the handling of the TEST BUTTON, refer to the section on test mode. SERVICE BUTTON (SERVICESW) Gives credits without registering on the coin meter. 2 3 4 21 6 - 2 TEST MODE In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting changes are not effective unless the test mode is exited and the game mode returns to the screen. The setting changes are ineffective if the power is turned off in the test mode. The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to be adjusted, and the coins and game related various settings to be performed. SELECTION OF TEST ITEMS Press the TEST BUTTON to have the menu displayed on the screen. Press the SERVICE BUTTON until the pointer is moved to the desired item to make a selection. Bring the pointer to the desired item and press the TEST BUTTON to enter the selected item's test. 22 6 -3 MEMORY TEST The MEMORY TEST mode is for checking the on-BD memory IC functioning. "GOOD" is displayed for normal ICs and "BAD" is displayed for abnormal ICs When the test is completed, if the display is as shown left, it is satisfactory. After finishing the test, pressing the TEST BUTTON allows the MENU MODE to return on the screen. 6 - 4 CALIBRATION TEST Selecting CALIBRATION TEST causes the following screen to appear and allows the CONTROLLER's sight tobe set. By pressing the SERVICE BUTTON, move the arrow (>) to the desired test item. Press the TEST BUTTON to select test item. 23 FLIP LEVER Used to intentionially reverse the movements of SIGHT up/down as against LEVER up/down. SETUP CALIBRATION Refer to the following screen and explanations. Move the arrow (>) to SETUP CALIBRATION and then press the TEST BUTTON to display the following message: "To set the Center position for the controller, leave the controller centered and press the service button." Leave the Lever centered, press the service button CALIBRATION TEST (3), move the Lever fully up/down & left/right, and then press the service button (CALIBRATION(2)). Select EXIT and press the TEST BUTTON to returnt o the Menu Mode. 6 -5 FEEDBACK LEVER REACTION TEST In this test, check the reaction of Controller (lever). CENTERING This refers to the force to return the Lever to the center. FORCE X, FORCE Y Allows for by-direction testing (up/down and left/right) Keep the Test Button pressed down to have the Lever move automatically. 24 6 - 6 INPUT TEST When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch. On the screen, periodically check the status of each switch. By pressing each switch, if the display on the righthand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory. Open the COIN CHUTE DOOR and insert a coin from the COIN ENRTY to check the COIN CHUTE SW. In the INPUT test, pressing the TEST BUTTON causes the menu to return to the screen. 6 - 7 OUTPUT TEST Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows lamp status to be checked.Periodically check the lamp status in this mode. Press the SERVICE BUTTON to move the arrow to the desired lamp test item. Press the TEST BUTTON. If the display to the right of the lamp name changes to ON from OFF, the lamp and wiring connection are satisfactory. Choose EXIT and press the TEST BUTTON to return to MENU mode (FIG. 6.2). 25 6 - 8 SOUND TEST This enables sound used in the game to be checked. Sound related memory and each speaker are checked. EFFECT: Sound Effects during game. VOICE: Voice of annuocment and narration during game. B.G.M.: Background music during game. SPEAKER: SE Speaker check. BGM VOLUME LEVEL: BGM sound level 0/15(low)~15/15(high). SOUND OFF: Output sound are all off. Press the Service button and move the arrow to select the desired type. Press the TEST button to have teh desired type of sound emitted. Everytime the TEST button is pressed, the next sound is emitted. To return to the MENU MODE, select EXIT and press the TEST button. 26 6 - 9 C.R.T. TEST Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked. Periodically check the MONITOR adjustment status on this screen. The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right. Press the TEST BUTTON to shift to the next page (2/2). The screen (2/2) allows screen size and distortion to be tested. Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted. Press the TEST BUTTON to return to the MENU mode. 27 6 - 10 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content. SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 1 2 3 Press the SERVICE BUTTON to move the arrow to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. GAME DIFFICULTY This game allows by-course difficulty level to be set in 4 levels. Depending on the difficulty level set, the intial time varies. ADVERTISE SOUND Setting of sound during Advertise. ON(sound to be emitted), OFF(sound not to be emitted). CABINET TYPE Setting of cabinet. Set to DELUXE for this machine. CONTROLLER REACTION Sets the Controller's vibration strength and off for no vibration. COUNTRY Message language. These FIGURES/ TABLES show the factory recommended settings. 28 6 - 11 COIN ASSIGNMENTS The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins correspond to how many credits." SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. 1 2 3 Press the SERVICE BUTTON to move the arrow to the desired item. Choose the desired setting change item by using the TEST BUTTON. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute. COMMON: Coins are accepted in common for both players. INDIVIDUAL: Each player uses a coin chute which accepts coins independently. CREDIT TO START Number of credits required for starting game (1~5 credits are selected.) CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.) COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 6.10b. MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 6.10c). 29 TABLE 6.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) SETTING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #6 SETTING #7 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #13 SETTING #14 SETTING #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 FUNCTIONING OF CHUTE#1 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 2 CREDITS 1 COIN 5 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS 1 COIN 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 1 COIN 5 CREDITS 5 COINS 1 CREDIT 1 COIN 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 1 COIN 3 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 1 COIN 6 CREDITS FREE PLAY SETTING #20 SETTING #21 SETTING #22 SETTING #23 SETTING #24 SETTING #25 SETTING #26 SETTING #27 30 TABLE 6.11b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) SETTING SETTING #1 SETTING #6 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #15 SETTING #17 SETTING #18 SETTING #19 FUNCTIONING OF COIN CHUTE 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 5 COINS 1 CREDIT 3 COINS 1 CREDIT 5 COINS 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS FREE PLAY SETTING #21 SETTING #22 SETTING #23 SETTING #25 SETTING #27 31 MANUAL SETTING Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen. MANUAL SETTING COIN TO CREDIT BONUS ADDER 1 COIN 1 CREDIT 1 2 3 NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 CREDIT 1 2 3 >EXIT 4 4 5 5 6 6 7 7 8 8 9 9 4 4 5 5 6 6 7 7 8 8 9 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 6.11b MANUAL SETTING 1 Determines Coin/Credit setting. 2 This sets how many coins should be inserted to obtain one Service Coin. 3 This sets how many tokens one coin represents. Table 6.11c MANUAL SETTING COIN TO CREDIT 1 COIN1 CREDIT 2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN 1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS 32 BONUS ADDER COIN CHUTE MULTIPLIER 6 - 12 BOOKKEEPING Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2. COIN CHUTE#*: Number of coins put in each Coin Chute. TOTAL COINS: Total number of activations of Coin Chutes. COIN CREDITS: Number of credits registered by inserting coins. SERVICE CREDITS: Credits registered by the SERVICE BUTTON. TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS). TOTAL TIME: The total energized time. 6 - 13 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to "YES" and when not clearing, to "NO", by using the SERVICE BUTTON, and push the TEST BUTTON. When the data has been cleared, "COMPLETED" will be displayed. Bring the arrow to "NO" and press the TEST BUTTON to cause the MENU mode to return on to the screen. Note that the contents of the game setting and sighting adjustment are not affected by BACKUP DATA CLEAR operation. 33 7. CONTROLLER Before starting to work, ensure that the power SW is OFF. Failure to observe this can cause electric shock and short circuit accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards. Do not touch undesignated places. Touching places other than those specified can cause electric shock and short circuit accidents. In the test mode, if the controller V.R. value movements are irregular, adjust or replace the V.R. in the following procedure. 7 - 1 ADJUSTING/REPLACING THE VOLUME Take out the 4 screws and remove the PANEL LID LOWER This work should be performed by the locations Maitenance Man or Service Man. Performing work by those who do not have the technical expertise can cause electric shock accident. 34 ADJUSTING THE VOLUME 1 In the Test Mode, have the Volume value indicating screen displayed. Loosen the 2 screws which secure the Volume Bracket to disengage the gear mesh. Ensure the Volume value display is within the range of 70~8F when Controller is positioned straight upward. Fasten the 2 screws and secure the Volume Bracket. After adjustment, be sure to perform Volme setting screen in the TEST MODE. 2 3 4 5 REPLACING THE VOLUME 1 Turn the power off. 2 Disconnect the Connector. 3 Remove the Volume Bracket by taking out the 2 scres which secure the Volume Bracket. 4 Remove the Volume Gear from the Volume Shaft and replace Volume. 5 After replacement, adjust the Volume as per the above procedure. 35 7 - 2 GREASING Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. Be sure to use the designated grease. Using undesiganted grease can cause parts damage. Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts. Apply spray greasing once every 6 months to the 2 places shown in the figure below, where the spring and gear are engaged. For spray grease, use NOK KLUBER L60 or GREASE MATE. 36 7 - 3 REPLACING THE SWITCH The Controller has some small parts. When dissassembling, be very careful so as not to lose parts. When the Trigger SW is pushed, if the INPUT TEST screen does not display "ON", the switch inside the GRIP may be malfunctioning and in this case, switch replacement is needed. 1 Remove the GRIP by first reffering to the section on replacement/adjustment of pitch volume. 2 Remove the screw and disassemble the GRIP 3 Replace the Switch. 37 8. COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. CLEANING THE COIN SELECTOR The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF. Open the coin chute door. Open the gate and dust off by using a soft brush (made of wool, etc.). Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE. When removing the retaining ring(Ering), be very careful so as not to bend the shaft. Remove stain from the shaft and pillow portions by wiping off with a soft cloth, etc. After wiping as per #5 above, further apply a dry cloth, etc. to cause the coin selector to dry completely. Never apply machine oil, etc. to the coin selector After cleaning the Coin Selecting, Insert a regular coin in the normal working status and ensure that the Selector correctly functions. Insert a coin while keeping COIN INSERTION TEST the Reject Once a month, when performing the COIN SW Button pressed down and check TEST, simultaneously check the following: if it is rejected. GATE 1 2 3 FIG. 8a 4 5 6 CRADLE FIG.8b Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the REJECT BUTTON pressed down? COIN METER FIG. 8c 38 OPTIONAL DOLLAR BILL ACCEPTOR THE COIN DOOR ASSEMBLY USED ON STAR WARS TRILOGY DLX COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION. THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATORS: HOLE POSITION#1 (FORWARD-MOST POSITION) HOLE POSITION#2 MARS 2000 SERIES MARS 2000 SERIES DBV45 (JCM) CURRENTLY NOT USED DSI01* HOLE POSITION #3 HOLE POSITION #4 *The back flange on the chute can be removed for hole position #4. If the flange is not removed, it may interfere with the back of the cabinent. The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls authorized distributors. The Part # is 91-4000-01. The Mars stacker can be obtained through an authorized Mars distributor. 39 40 9. PROJECTOR Since the projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, freain from using water or volatile chemicals. Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason. Fine adjustments are stored inthe Projector. Pressing the Fine Adjustment SW (Convergence Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to be changed. During work other than for adjustment, should you touch the Fine Adjustment SW by mistake, immediatley tren power off by using the main SW and then turn it back on again. If any distortion or color deviation is found in the test mode and adjustments are needed, use the specified Adjustment Knob, or perform the adjustment by remote control. Note that there are two PROJECTOR makes (HITACHI and MITSUBISHI) and the adjustment method is different between the two. When checking the Adjustment Control Knob, remove the PTV's service door. For the HITACHI PROJECTOR, open the cover in front of the control panel. For the MITSUBISHI PROJECTOR, remove the cover. The Projector is subject to color deviation due to Convergence deviation caused by the geomagnitism at the installation location and peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments. 9 - 1 CLEANING THE SCREEN When the screen surface becomes dirty with dust, etc.., clean it by using a soft cloth such as gauze. When water and volatile chemicals such as benzene and thinnerspill onto the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are susceptible to damage, refrain from rubbing with a hard material or using a duster. 41 9 - 3 MITSUBISHI PROJECTOR Although Remote Control Buttons other than those specified below do not function even if pressed during Convergence Adjustment, do not press them during adjustment work so as to avoid causing malfunctioning. Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function. When adjusting MITSUBISHI PROJECTOR, use the Remote Control. STATIC CONVERGENCE ADJUSTMENT 1 Press the TEST KEY to have the red line adjustment screen appear. 2 Superimpose the red cross on the green cross at the center of the screen. Move the red cross to the left, right, up, and down respectively with the corresponding arrow keys of Red line Adjustment the remote control. When the red cross is superimposed on the green cross, the green cross turns into yellow or white. 3 Press SHIFT to superimpose the red line on the green line. 4 Press the R/B Key to have the blue line adjustment screen appear. Each time R/B Key is pressed, the red line and blue line will be alternated. In the manner similar to #2 above, press each key to superimpose the blue cross on the green cross. When it is superimposed, the cross in the center will become white. 5 Press the TEST KEY to exit from the adjsutment mode. During the STATIC CONBVERGENCE ADJUSTMENT MODE, if no action is taken within 5 minutes, the ADJUSTMENT MODE will be exited automatically. Completion of Adjustment 42 1 Every time the PICTURE Key is pressed, the Adjustment mode proceeds sequentially in order as above. 2 In each Adjustment mode, press the + or - key to make adjsutment. In each Adjustment mode, unless the key input (value or image variation) is effectively performed within approximately 6 seconds, the Adjustment mode is automatically cancelled and shifts to the normal image. When the horizontal width or vertical width is adjusted, the convergence is automatically corrected (auto adjuster functioning). AUTO CONVERGENCE ADJUSTMENT 43 9 - 3 TOSHIBA PROJECTOR Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. TOSHIBA PROJECTOR has two different types, i.e., one equipped with the Control Panel and the other without the Control Panel. When adjusting, be sure to confirm the type used. TOSHIBA PROJECTOR CONTROL PANEL STATIC CONVERGENCE ADJUSTMENT (With the Control Panel) Do not press undesignated key. Pressing any undesignated key can cause malfunction and adjustment fault. Should the key be pressed by mistake, turn power off and turn it back on again. During adjustment, should the screen image be abnormally disfigured due to static electricity and other cuases, do not have adjustment status stored, and be sure to turn power off. Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function. 1 Unless the CONV ADJ SW is ON, remote control operation is not acceptable. At the time of shipment, the SW is set to ON. If remote control is not accepted, check status of this SW. Direct the remote control towards the PTV screen and keep the Test Key pressed down for approxiamtely 3 seconds. The adjustment mode should appear on the screen and the screen turns into the green test pattern. On the screen, the cross pattern and the square frame line will be projected. However, due to the TV mask, the up/down lines cannot be seen. 2 44 3 When intially installing the machine, or when the installation position is changed, check to see if the Test Pattern is in the central, well balanced position. If deviated, adjust the green position by using the Adjust Key "up/down/left/ right" in the manner so as to improve the balance (L&R, and T&B are approximately equal as shown). In the normal usage, with green as reference color, red and blue are adjusted. Therefore, skip the above procedure. Press the R Key of the remote control. The red pattern together with the green pattern are displayed on the screen. At this time, the frame color turns into red. By operating the Adjust Key of the remote control "up/ down/left/right", have the center red match with that of green. When red color is superimposed on green color, it seems to be yellow. Press the B Key of remote control. The blue test pattern is added to the display on the screen. At this time, the frame color turns into blue. By operating the Adjsut key of the remote control "up/ down/left/right", have the center of the blue match with that of yellow. When blue color is superimposed on yellow color, it seems to be white. By pressing the WRITING KEY, have the adjustment status stored. After it has been stored, the Adjsutment Mode is exited automatically, and the noraml mode returns. If the Test Key is pressed down for approximately 3 seconds without having the adjustment status stored, pre adjustment status will remain. The R.G.B. Keys have screen display color change functions. Pressing the key of the color presently shown on the screen causes the color to disappear, therefore, for adjustment, press the key again. 4 5 6 7 8 9 45

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