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User manual SEGA VIRTUA FIGHTER 4 - UNIVERSAL KIT
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This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.
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Manual abstract: user guide SEGA VIRTUA FIGHTER 4 - UNIVERSAL KIT
Detailed instructions for use are in the User's Guide. www.seuservice.com
1ST PRINTING SEPT 01
Universal Kit
Kit Installation Instructions & Service Manual Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15.75K. 1 - 2 PLAYER GAME
SEGA ENTERPRISES, INC. USA MANUAL NO. 999-1310
VISIT OUR WEBSITE!
Virtua Fighter 4 Sega Naomi System Kit Contains List Part #
400-5397-01 838-13616 560-5407-UL 838-13683-93CV1 600-7141-200 600-7009-2500 840-0080D-01 600-7247-500 LOC. PURCHASE LOC. PURCH. HAPP LOC. PURCH. HAPP LOC. PURCH. HAPP LOC. PURCH. HAPP LOC. PURCH. HAPP 999-1312 999-1313 999-1314 999-1315 999-1316 999-1310 999-1317 999-1319
Desc
NAOMI POWER SUPPLY AUDIO POWER AMP 2 CH AUDIO XFORMER 120V JAMMA I/O BD (NAOMI) USB CABLE VGA VIDEO CABLE ASSY CASE NAT VF4 USA CABLE SCSI TYPE 2 500MM SERVICE SWT BRKT ASSY JOYSTICK, COMP. GR SWITCH, PB LARGE BUTTON, COMP. GR BUTTON, COMP. BLU BUTTON, COMP. RED MARQUEE ART INSTRUCTION SHEET SIDE DECALS CONTROL PANEL OVERLAY (DED) CONTROL PANEL OVERLAY (GEN) VF4 MANUAL (METALPLATE) CONTROL PNL VS3 INSTRUCTION FOR CHARACTERS
Qty
1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 2 1 1 1 1 1
1
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Virtua Fighter 4 Sega Naomi System Kit Contains List Part #
999-1320 999-1321 999-1322
Desc
DECAL FOR DEFENSE (GREEN) DECAL FOR PUNCH (BLUE) DECAL FOR KICK (RED)
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2 2 2
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DESIGNED RELATED PARTS
MARQUEE ART ----999-1312
INSTRUCTION SHEET FOR CHARACTERS ----- 999-1319
INSTRUCITON SHEET ---- 999-1313
NOT PICTURED ARE
DECAL DEFENSE (GREEN) ---- 999-1320 PUNCH (BLUE) ---- 999-1321 KICK (RED) ---- 999-1322
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DECAL SIDE ART ---- 999-1314
CONTROL PANEL ---- 999-1315
CONTROL PANEL ---- 999-1316
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Feb 9. 2000
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SERVICE BULLETIN
SEGA Service Department 45133 Industrial Drive Fremont, Ca. 94538 http://www.seuservice.com Phone: 415.701.6580 Fax: 415.701.6594
SPECIAL NOTICE FOR
ALL SEGA NAOMI KITS
PROBLEM:
The SEGA Naomi Game kits are actually `JAMMA Dependent'. What this means exactly is they will only install into existing JAMMA Cabinets. If an operator tries to install these kits into a Non-JAMMA cabinet, they will first have to bring the wiring up to JAMMA Standards.
SOLUTION:
° ° Step 1 Disconnect the games original DC Power Supply. You may only use the power supply provided with your kit. Be sure to set the voltages going to your Game BD to 5.1 and 3.3 volts DC to assure proper operation ( Measure on Square Connector at Game BD. Yellow = 5vdc / Brown = 3.3vdc / White = Gnd ) Step 2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin acceptance. A minimum 18 Gauge wire should be used from the Coin Meter 1 output line on your JAMMA Harness. The 5vdc ( Yellow ) wire found in the wiring bag of your kit MUST BE USED for the supply voltage to the meter.
Not following the directions provided herein may cause your game to malfunction. All electrical work should be performed by the site's Serviceman or Technician.
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work or touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident. Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident.
If you have any questions please contact the SEGA Service Department at the numbers given above.
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INSTALLATION INSTRUCTIONS
1) First. Remove all access panels from the game. Locate the original game Logic PCB's & Power Supply and remove from the Cabinet by first disconnecting all harnesses from the boards. (You need only to splice in the Main Power (110v AC) into the 3-Pin Connector (GRN/WHT/BLK).) 2) Remove all existing game harnesses (we suggest using New Jamma Harnesses (NOT contained in the kit) to ensure reliability). 3) Locate the most convenient and open area of the cabinet to mount the Virtua Fighter 4 Naomi System Assembly. Make sure this area is free and clear of all cable harnesses and grounds, cable clamps, etc.
Vacuum out or clean bottom of cabinet of dirt & miscellaneous parts (e.g. screws, loose coins / tokens, etc.).
Remove all exterior decals and repair any cabinet damage. Repaint cabinet if necessary. Remove the Monitor Plexi or if your game plexi has Silk-screened artwork, you will need to strip it off.
4) Connect the JAMMA Harnesses to the JVS-JAMMA Interface Boards. Separate the wires from each other (i.e. Control Panel, Video, Speaker, Power Supply). Run the various harnesses to the part of the cabinet they go to ensuring they are dressed properly & secured to the cabinet. Locate the Volume/ Speaker/Coin Meter Cable and connect to your existing Switch Bracket or use the new one included with the kit. Note: If you are using a VGA Compatible Monitor you can run your VGA Cable directly to the monitor or connect it to your JVS JAMMA Interface for RGB Conversion to your JAMMA Cables. 5) Remove Marquee from cabinet and cut to fit the new Virtua Fighter 4 Marquee in place.
REPLACE old Joysticks & Buttons with the NEW ones supplied in Kit.
6) First remove all Joystick and Button assemblies from the Control Panel. Remove Lexan and Control Panel Overlay. Proceed to clean surface of the Control Panel by removing all adhesive and dirt. Fill in or plug up existing button holes to set up a blank work area for your new controls. 7) Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on the panel. Smooth it out, starting in the center and working your way to the edges (removing all of the trapped air pockets). If necessary, cut the edges of the overlay excess and fold under panel. 8) Cut out the button and Joystick Holes. Install Joystick and buttons from kit into the Control Panel and tighten down. Connect all game harness wires to switches and buttons.
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INSTALLATION INSTRUCTIONS
9) Proceed to place new decals on the sides of the cabinet. Locate a new monitor bezel, if needed, and replace glass, if required (due scratches). Install Instruction Placard to the back of the Monitor Glass. NOTE: As a precaution, disconnect the JAMMA Harness from the I/O Boards and turn power on. With a Multi-Meter, measure the 5v and 3.3v. Adjust if necessary to 5.15v DCand 3.3vDC. Measure the +12 to ensure the wires and voltages are in the correct position. Turn power off. Plug in the JAMMA Harness once again to the I/O Boards. The Attract Mode should appear on the screen.
Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL Hold to get a stable picture, if required. Enter DIAGNOSTICS and adjust the Volume Level, test all Buttons & Joystick for proper operation & wiring. Adjust Pricing. Coin-Up and test out a game to ensure proper play functions are as they should be.
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Sega Naomi System Switch Bracket and Speaker Installation Diagrams (Figure 3)
To CN1 of Amplifier Board Pin 1 Pin 4 Pin 5 JAMMA Pin 8 Yellow Wire from Extra Harness (+5v)
_
GRN/RED WHT/RED YEL/RED
+
Coin Meter
Test
Service
JAMMA Pin JAMMA Pin JAMMA Pin R 1 15
Volume
GRY/RED From CN2 of Amplifier Board ORG/RED
Left Speaker
From CN4 of Amplifier Board
GRY/BLUE ORG/BLUE
Right Speaker
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Sega Naomi System JAMMA Harness Wiring (JAMMA I/O BD) (Figure 4)
Ground Ground +5v (Not Used) +5v (Not Used) (Not Used) +12v (Not Used) Key Coin Meter 1 (Not Used) (Not Used) (Not Used) Video Red Video Blue Video Ground Test Coin 1 1P Start 1P UP 1P Down 1P Left 1P Right Attack 1P (1P SW1) Grapple 1P (1P SW2) Support 1P (1P SW3) (Not Used) (Not Used) Ground Ground
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 4 28
A B C D E F H J K L M N P R S T U V W X Y Z a b c d e f
Ground Ground +5v (Not Used) +5v (Not Used) (Not Used) +12v (Not Used) Key Coin Meter 2 (Not Used) (Not Used) (Not Used) Video Green Video Sync Service (Not Used) Coin 2 2P Start 2P UP 2P Down 2P Left 2P Right Attack 2P (2P SW1) Grapple 2P (2P SW2) Support 2P (2P SW3) (Not Used) (Not Used) Ground Ground
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Sega Naomi System Filter Board Information Connector Description etc.
PSW2 PSW1 DIPSW1
Service Switch
CN4
CN3
CN2
CN1
Test Switch
Preamp Level Audio Out
VGA Level Video Out
Power Connectors
1
2
3
4
Setting for High Resolution 31KHZ 1 -4 off
1
2
3
Setting for Standard Resolution 15KHZ 1 on 2-4 off.
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1. HANDLING PRECAUTIONS
To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc. Ensure the IC Board surfaces are always kept clean. Use NAOMI 2 for the cabinets compatible with JVS. Using NAOMI for the cabinet other than those compatible with JVS can cause generation of heat and a fire.
STOP
IMPORTANT
Be sure to connect the IC Board and connectors completely. Insufficient insertion can damage IC Board, etc. For the IC Board circuit inspection, only the use of Logic Tester is permitted. The use of ordinary testers is not permitted as these can damage the IC Board. Do not subject the IC Board to static electricity when installing the IC Board in the cabinet or when connecting wire harness connectors to the IC Board. When soldering buttons, etc. to the wire harnesses, be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to heat. Using NAOMI 2 without the Shield Case can cause electric wave trouble. Be sure to use NAOMI 2 together with the accessory Shield Case. The monitor frequency corresponding to NAOMI 2 is 15kHz or 31kHz. NAOMI 2 can not be used for the cabinet incorporating a monitor or projector not corresponding to 15kHz or 31kHz.
Concerning the display of JAMMA VIDEO STANDARD: JAMMA VIDEO STANDARD adopted by NAOMI 2 is referred to as JVS. As against this Standard, the conventional JAMMA STANDARD which employs 56P Edge Connectors adopted by ST-V, etc. is displayed as Old JAMMA STANDARD. The specific Manual attached to each game sometimes displays JVS as JV STANDARD, New JAMMA STANDARD, or JAMMA 2 STANDARD against OLD JAMMA STANDARD as JAMMA STANDARD, JS, etc. The contents herein described are subject to change without notice.
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2. SPECIFICATIONS
1 ON-SCREEN DISPLAY
Monitor Position
HORIZONTAL
2 CONTROL PANEL
8WAYS
Horizontal Synchronous Frequency 31 / 15 kHz
KICK PUNCH DEFENSE (GUARD)
START
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3. CONTENTS OF GAME
3 -1 OUTLINE OF THE GAME · You, as a martial art fighter, play in a tournament. · You operate a playing character to fight against an opponent computer-operated character (CPU). · The playing characters covers 13 selectable regular characters and 1 boss character.
3 - 2 PLAYING PROCEDURE
1 Total 13 characters are available. Out of them you select one character to start the game.
2 At each stage you play a match against a computer-operated character.
3 Winning a match
· Each match consists of multiple rounds. You win a match when the number of your gained rounds reaches a preset value. · When you win a match at any stage, you can proceed to a next stage and play a match against a new computer-operated character.
4 Gaining a round
You can gain a round when either of the following events occurs. · You successfully reduce the opponent's energy to 0 (zero). · Your energy remains much more than the opponent's energy when the limit time has become 0 (zero). · You turn the opponent out of the ring. When you and the opponent have drawn (that is, at the end of a round, both have a same level of energy or have knocked each other at the same time), both can gain the round exceptionally. When you and the opponent have drawn under a sudden death state (that is, the number of the gained rounds is equal to each other and either can win the match by obtaining one more round), either with more energy becomes a winner of the match.
5 When the GAME becomes OVER
The game is over when either of the following events occurs. · You lose a match against a computer-operated character. · You finish all the 14 stages: 13 stages, each with a regular computer-operated character, and 1 stage with a boss computer-operated character.
6 Continuing the game
You can continue the game as follows. · When you lose a match, the CONTINUE screen appears. · Insert the credit coins before the limit time is counted down to 0 (zero) on the CONTINUE screen, and press the start button. Then, you can continue the game (or resume the first round of the stage where you lost a match).
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3 - 3 CHARACTER SELECT SCREEN You select one out of the 13 available characters. Each character indicates its difficulty level: novice, intermediate, or expert. Place the lever in an upper, lower, ...
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