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User manual SEGA VIRTUA STRIKER

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SEGA VIRTUA STRIKER INSTRUCTION MANUAL

This product, although classified under the brand SEGA, may have been manufactured by SAMMY, SIMULINE after mergers, acquisitions, or a change in name.



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Manual abstract: user guide SEGA VIRTUA STRIKER

Detailed instructions for use are in the User's Guide.

Front Cover WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. WARNING - Electric Shock To avoid electric shock when you use this system: Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Altered vision Eye or muscle twitching Involuntary movements Loss of awareness Disorientation CAUTION - Motion Sickness Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. CAUTION - Laser Device The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure. To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5. Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour. CONTROLLER NEUTRAL POSITION RESET If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. WARNING - Repetitive Motion Injuries Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation: Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds. L Button R Button Control Stick C Stick Thank you for purchasing Virtua StrikerTM 2002. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction manual thoroughly before you start playing. CONTENTS BASIC CONTROLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4 GAME FLOW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 9 MODE SELECT - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 ROAD TO INTERNATIONAL CUP - - - - - - - - - - - - - - - - - 13 VARIATION - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 MATCH PLAY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 TRAINING - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 EDIT - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 REPLAY - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 OPTIONS- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 OPTION ROAD TO INTERNATIONAL CUP : GUIDE - - - - - - - - - - - 30 INTRODUCTIONS OF PARTICIPANT COUNTRIES - - - - - 36 The 22 members who are representing the national team of Japan in this game were selected based on the total play time of the following games: VS. national team of France (3/24/2001), VS. national team of Spain (4/25/2001), the Confederations Cup (VS. national teams of Canada, Cameroon, Brazil, Australia, and France), and the Kirin Cup 2001 (VS. national teams of Paraguay and Yugoslavia). *The Starting members are based on the team from a match against Yugoslavia in the"Kirin Cup 2001" (7/4/2001). *The uniform number of a player may vary from their actual number. *The players' abilities are based solely on our company's evaluation. Saving your data to a Nintendo GameCubeTM Memory Card for "Virtua StrikerTM 2002" requires 2 Blocks of free space for the System Data, 4 Blocks for each Replay Data, 15 Blocks to save the "Road to International Cup," 8 Blocks to save the "International Cup"and 8 Blocks to save the "League" in "Variation," and 15 Blocks for the Edit Data. The game can be saved through each menu, including the "Options" menu (see P.28). 3 BASIC CONTROLS L BUTTON R BUTTON Change Tactics Z BUTTON Change Players Formation Change X BUTTON CONTROL STICK Shoot Select / Move Cursor Move Player A BUTTON + CONTROL PAD B BUTTON Long Pass Enter Select / Move Cursor Move Player Short Pass (On Offense) Slide Tackle (On Defense) Cancel / Return Simultaneously press and hold the B Button, X Button, and START/PAUSE of the Nintendo GameCubeTM Controller to return to the Title Screen at any point during the game, similar to using the RESET Button. 4 5 BASIC CONTROLS BASIC CONTROLS BASIC CONTROLS BASIC CONTROLS GAME DISPLAY 1 2 3 CROSSING Press the A Button in the crossing area (the opponent's penalty box and the area on the left and right side of it - refer to the diagram on the right) to complete a cross. This cannot be done if the player is facing the sideline. 4 5 6 7 1 Team Flag and Score 3 1st Half/ 2nd Half Display 4 Players Players with the "1P (Player 1)," "2P (Player 2)," and "COM (Computer)," markers indicate the players currently being controlled. Players who can be controlled will automatically change. Each player's stamina gauge will be displayed. Also the foul (yellow card / red card) situation of the match will be displayed. 5 Controlled Player's Name and Position 6 Formation Current formation will be highlighted within the display. 7 Tactics Current tactic will be highlighted within the display. 8 Radar Displays the position of the players on the field. Dots representing all the players are color-coded according to the team (uniform) color. Players who are currently being controlled are displayed with larger dots. SHOOT 8 2 Time Remaining Press the X Button to take a shot on the goal. Use the Control Stick / + Control Pad when taking a shot to adjust the direction of the shot. Once the X Button is pressed to shoot, a power gauge will appear. The longer the button is pressed the stronger and higher the shot. DEFENSIVE CONTROLS STANDING & SLIDE TACKLE Press the B Button to complete either a standing or slide tackle, depending on the player's distance from the opponent. Depending on his position to the opponent and the ball, the player can also take control of the ball automatically. OFFENSIVE CONTROLS LONG PASS/ SHORT PASS Press either the A Button (long pass) or B Button (short pass) and use the Control Stick / + Control Pad to adjust the direction of the pass. KEEPER Unless the ball has been caught or there is a goal kick, the keeper will move automatically. When the keeper has the ball, press the B Button to throw the ball, or A Button to kick the ball. When making a goal kick, press either the B Button for the short kick, or A Button for the long kick. When a back pass comes from the same team, the keeper can move, pass, shoot, or head like other field players (even when you are out of the penalty area). 6 7 BASIC CONTROLS BASIC CONTROLS GAME FLOW The followings are directions concerning the basic game flow that is common to all modes. FORMATION & TACTICS FORMATION Before the kickoff and during half time, each country is free to pick two types of formations from which a player can select (see P.9). The two formations are identified as either "MAIN" or "OPT. (option)" and usually will be set in the main formation during gameplay. Press the Z Button to freely switch to the other formations during game time. It takes a few seconds for the change in formation to be fully implemented. The formation display will blink while the formation is changing. TEAM SELECT Select the national team you wish to use. The national teams are grouped according to 7 regional divisions. Also, the "A" and "B" displayed on the bottom right corner represents the Memory Card Slots. Select either "A" or "B" and press the Y Button to enter "My Team" (see P.31) recorded in the Memory Card. Select a team from the 64 national teams of the world. For all of the national teams, see P.36-40. Press left or right on the Control Stick/ + Control Pad to display the national teams of each geographical region. Press up or down on the Control Stick/ + Control Pad to select a team and press the A Button to enter. CHANGE TACTICS Press the R Button during gameplay to select a tactic OFFENSIVE - NORMAL DEFENSIVE (in this order). With Defensive tactic, the formation will be shifted back on the player's side of the field, and during Offensive tactic it is shifted towards the opponent's side of the field. It takes a few seconds for the change in tactics to be fully implemented. The tactics display will blink while the tactic is changing. OTHER AERIALS Players can complete a direct play from an aerial ball. Press the B Button to head the ball a short distance. Press the A Button to head the ball a long distance. Press the X Button to complete a direct shot or header. Time the aerials with the shadow of the ball coming down for a direct play. PRE GAME STRATEGY SCREEN The Strategy Screen will be displayed before every match once the teams are selected. Use the Control Stick / + Control Pad to select "Formation," "Change Players," and "Change Kicker," and adjust the team strategy. Press the A Button to enter a change and the B Button to Cancel. Evaluate each adjustment on the field diagram on center of the display. Players displayed in red are Forwards, yellow are Midfielders, blue are Defenders, and black are Keepers. Press the X Button to check the stamina gauge of your players. Select and enter "END" to begin the match. FREE KICK / CORNER KICK Use the Control Stick / + Control Pad to adjust the direction of the player, then press either the B Button for a short pass, the A Button for a long pass (free kick) / crossing (corner kick). Use the Control Stick / + Control Pad when kicking the ball to make it curve in the corresponding direction. THROW-IN Use the Control Stick / + Control Pad to adjust the direction of the player, then press either the B Button for a short pass, or the A Button for a long pass. ABOUT "CHANGE KICKER" Select the players who will be assigned to kick the PK (Penalty Kick), Right CK (Corner Kick), Left CK (Corner Kick), Center (far) FK (Free Kick), Center (close) FK (Free Kick), Right Side FK (Free Kick), Left Side FK (Free Kick). 8 9 GAME FLOW GAME FLOW GAME FLOW GAME FLOW 1st HALF After the demo of players entering the stadium, the match will begin. Press the A Button to skip the demo. OVERTIME AND PK MATCH When a match is undecided at the end of the 2nd half, it will be carried on to overtime. Overtime will flow as 1st half - half time - 2nd half with the G-Goal (sudden death) rule in effect to determine the winner of the match by the team that scores first during this time. If the winner is undecided by the end of overtime, the match will be decided by a PK match. Kicker: Press left or right on the Control Stick / + Control Pad to adjust the direction of the player, then press the X Button to shoot. Use the Control Stick / + Control Pad at the moment of making the shot for the player to make a feint kick. Keeper: Use the Control Stick / + Control Pad to move the keeper in the direction (8 directions) you anticipate the ball will come. CHANGE PLAYERS DURING MATCH Press the L Button during a match to call for a substitution. A substitution can be completed when the ball is out of play (ball is out of bounds or the game is interrupted by a penalty call). Enter the substitution from the Strategy Screen when it is displayed. 3 players can be substituted during each match. Select and ...

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