Detailed instructions for use are in the User's Guide.
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First English edition for Ulead COOL 3D Version 3.0, March 2000 © 1997-2000 Ulead Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or storing in a retrieval system, or translated into any language in any form without the express written permission of Ulead Systems, Inc.
Software License The software described in this document is furnished under a License Agreement which is included with the product. This Agreement specifies the permitted and prohibited uses of the product. Licenses and Trademarks Ulead, Ulead Systems logo, EasyPalette and Ulead COOL 3D are registered trademarks and/or trademarks of Ulead Systems, Inc. Intel, Pentium and MMX are registered trademarks and/or trademarks of Intel Corporation. Microsoft, Windows, DirectX, DirectX Media, and/or other Microsoft products referenced herein are either trademarks or registered trademarks of Microsoft Corporation. QuickTime and the QuickTime logo are trademarks used under license. QuickTime is registered in the U.S. and other countries. Adobe, the Adobe logo, and Acrobat are trademarks of Adobe Systems Incorporated. RealText and RealPlayer are either registered trademarks or trademarks of RealNetworks, Inc. in the United States and/or other countries. The RealPlayer is included under license from RealNetworks, Inc. © 1995-2000. RealNetworks, Inc. All rights reserved. All other product names and any registered and unregistered trademarks mentioned are used for identification purposes only and remain the exclusive property of their respective owners. Sample Files Files provided as samples on the program CD-ROM can be used for personal demonstrations, productions, and presentations. No rights are granted for commercial reproduction or redistribution of any sample files. Ulead Systems, Inc.
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Contents
Welcome to Ulead COOL 3D 3.0 ........................................................ 5
Whats new ............................................................................................................................... 5 Getting help .............................................................................................................................. 6 Installation ................................................................................................................................ 7 Running Ulead COOL 3D ........................................................................................................ 7 Getting updates and free downloads ..................................................................................... 7
Workspace .................................................................................. 8 Getting started ............................................................................ 11
Using the EasyPalette ........................................................................................................... 11 Dimensions and display quality ............................................................................................ 13 Adding and editing text .......................................................................................................... 14 Selecting and grouping objects ............................................................................................ 15 Moving, sizing, and rotating an object ................................................................................. 17
Move ................................................................................................................................................ 17 Rotate .............................................................................................................................................. 18 Size .................................................................................................................................................. 19 Using the Object Manager ............................................................................................................. 16 Using Studio presets ...................................................................................................................... 11
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Editing object style ................................................................................................................. 20
Color ................................................................................................................................................ 20 Light ................................................................................................................................................. 20 Texture ............................................................................................................................................. 22 Modifying individual faces of an object ........................................................................................ 23
Basic bevel styles .................................................................................................................. 23 Adding a background ............................................................................................................. 25 Adding and editing 3D graphics and shapes ....................................................................... 25
Animation basics ......................................................................... 28
Working with key frames and timelines ................................................................................ 29 Creating a simple animation ................................................................................................. 31 Animating light and color ....................................................................................................... 33 Animating with multiple timelines ......................................................................................... 34 Animating with multiple objects ............................................................................................ 35
Making basic 3D objects ................................................................................................................ 27
Plug-in effects ............................................................................ 37
Key frames and plug-ins ....................................................................................................... 37 Understanding Global and Key attributes ............................................................................ 37 Bevel Effects .......................................................................................................................... 38
Board ............................................................................................................................................... 38 Custom Bevel ................................................................................................................................. 38 Hollow .............................................................................................................................................. 40 Frame .............................................................................................................................................. 41 Imprint .............................................................................................................................................. 42
Ulead COOL 3D 3.0
Object Effects ......................................................................................................................... 43
Bend ................................................................................................................................................ 43 Dance .............................................................................................................................................. 44 Distort .............................................................................................................................................. 45 Explosion ......................................................................................................................................... 46 Motion Path ..................................................................................................................................... 46 Path Animation ............................................................................................................................... 48 Surface Animation .......................................................................................................................... 49 Token Move (G) .............................................................................................................................. 50 Token Rotate (G) ............................................................................................................................ 51 Token Skew (G) .............................................................................................................................. 52 Token Size (G) ................................................................................................................................ 53 Twist ................................................................................................................................................. 54 Blast ................................................................................................................................................. 55 Bump ............................................................................................................................................... 56 Jump ................................................................................................................................................ 57
Transition Effects ................................................................................................................... 55
Global Effects ......................................................................................................................... 58
Fire ................................................................................................................................................... 58 Glow ................................................................................................................................................. 59 Motion Blur ...................................................................................................................................... 61 Shadow ............................................................................................................................................ 61
Path Editor ................................................................................. 62
The basics of vector graphics ............................................................................................... 62 Using the Shape tool ............................................................................................................. 63 Using the Object tool ............................................................................................................. 64 Using the Path tool ................................................................................................................ 65 Using the Freehand tool ........................................................................................................ 66 Adjusting paths ....................................................................................................................... 67 Viewing paths and images .................................................................................................... 68 Tracing and converting raster images .................................................................................. 69 Saving your project ................................................................................................................ 71 Creating image files ............................................................................................................... 71 Creating video files ................................................................................................................ 72 Creating animations ...