Detailed instructions for use are in the User's Guide.
User Guide Ulead Systems, Inc. April 2003
First English edition for Ulead COOL 3D Production Studio, April 2003. © 2003 Ulead Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or storing in a retrieval system, or translated into any language in any form without the express written permission of Ulead Systems, Inc. Software License The software described in this document is furnished under a License Agreement which is included with the product. This Agreement specifies the permitted and prohibited uses of the product. Licenses and Trademarks Ulead, Ulead Systems logo, EasyPalette and Ulead COOL 3D Production Studio are registered trademarks and/or trademarks of Ulead Systems, Inc. Intel and Pentium are registered trademarks and/or trademarks of Intel Corporation. Microsoft, Windows, DirectX, DirectX Media, and/or other Microsoft products referenced herein are either trademarks or registered trademarks of Microsoft Corporation. QuickTime and the QuickTime logo are trademarks used under license. QuickTime is registered in the U.S. and other countries. Adobe, the Adobe logo, Illustrator, and Acrobat are trademarks of Adobe Systems Incorporated. 3D Production Studio is a registered trademark of Autodesk, Inc. RealText and RealPlayer are either registered trademarks or trademarks of RealNetworks, Inc. in the United States and/or other countries. The RealPlayer is included under license from RealNetworks, Inc. ©1999-2001. RealNetworks, Inc. All rights reserved. Macromedia, Flash and Macromedia Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and internationally. All other product names and any registered and unregistered trademarks mentioned are used for identification purposes only and remain the exclusive property of their respective owners. 3D Studio File Toolkit © Copyright 1997 by Autodesk, Inc. Free Form Deformation Patent License: The copy of COOL 3D Production Studio provided with this documentation is licensed to practice the Free Form Deformation method under United States Patent No. 4,821,214 owned by Viewpoint Corporation. The licensed user of that copy may use the copy to practice the patented Free Form Deformation method in accordance with a license granted by Viewpoint Corporation. For information on additional patent licenses contact: Viewpoint Corporation. 498 7th Avenue, Suite 1810, New York, NY 10018 Sample Files Files provided as samples on the program CD-ROM can be used for personal demonstrations, productions, and presentations. No rights are granted for commercial reproduction or redistribution of any sample files. North & South America Ulead Systems, Inc. http://www.ulead.com Support: http://www.ulead.com/tech Japan Ulead Systems, Inc. http://www.ulead.co.jp Support: http://www.ulead.co.jp/tech Germany Ulead Systems GmbH http://www.ulead.de Support: http://www.ulead.de/tech International Ulead Systems, Inc. http://www.ulead.com http://www.asiapac.ulead.com http://www.ulead.com.tw Support: http://www.ulead.com/tech http://www.asiapac.ulead.com/tech http://www.ulead.com.tw/tech China Ulead Systems, Inc. http://www.ulead.com.cn Support: http://www.ulead.com.cn/tech
Contents
Welcome to Ulead COOL 3D Production Studio ................................................ 6
Getting help ............................................................................................................................................... 7 Installation ................................................................................................................................................. 7 Running Ulead COOL 3D Production Studio ............................................................................................ 8 Getting updates ......................................................................................................................................... 8
Workspace ........................................................................................... 9 Getting started ..................................................................................... 12
Using the EasyPalette ............................................................................................................................ 12
Using Composition presets ........................................................................................................................... 1 2 Using Objects presets .................................................................................................................................... 1 3 Dimensions ...................................................................................................................................................... 1 4
Creating and editing objects .................................................................... 15
Adding and editing text ............................................................................................................................ 15 Adding and editing 3D graphics and shapes .......................................................................................... 16
Using the Path Editor ..................................................................................................................................... 1 6 Creating basic 3D objects ............................................................................................................................. 1 9 Creating lathe objects .................................................................................................................................... 2 0
Importing 3D models .............................................................................................................................. 21 Selecting and grouping objects ............................................................................................................... 22
Using the Object Manager ............................................................................................................................ 2 2
Editing object style .................................................................................................................................. 24
Color ................................................................................................................................................................. 2 4 Texture ............................................................................................................................................................. 2 5 Transparency .................................................................................................................................................. 2 8 Bevel ................................................................................................................................................................. 2 8 Modifying individual faces of an object ........................................................................................................ 3 0 Object precision and quality .......................................................................................................................... 3 0 Wireframe display ........................................................................................................................................... 3 1
FreeForm ............................................................................................................................................... 31
3D scene basics ................................................................................... 33
Camera .................................................................................................................................................. 33
Lens type and distance .................................................................................................................................. 3 4
Background ............................................................................................................................................ 35
Color Background ........................................................................................................................................... 3 5 Image Background ......................................................................................................................................... 3 6 Video Background .......................................................................................................................................... 3 7
Background Audio .................................................................................................................................. 38 Understanding the 3D coordinate system ............................................................................................... 39 Light ........................................................................................................................................................ 40
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Ulead COOL 3D Production Studio
Animation basics .................................................................................. 42
Working with key frames and timelines .................................................................................................. 43 Advanced timeline mode ........................................................................................................................ 45 Creating a simple animation ................................................................................................................... 47 Animating color ....................................................................................................................................... 49 Animating background ............................................................................................................................ 49 Showing and hiding objects .................................................................................................................... 50
Animating position .......................................................................................................................................... 5 2 Animating with multiple attributes ................................................................................................................. 5 4
Plug-in effects ..................................................................................... 55
Key frames and plug-ins ........................................................................................................................ 55 Understanding global and key attributes ................................................................................................. 56 Background effects ................................................................................................................................. 56
Gradient Background ..................................................................................................................................... 5 7 Magic Texture Background ........................................................................................................................... 5 8
Object Effects .......................................................................................................................................... 59
Bend ................................................................................................................................................................. 6 0 Cartoon Shader .............................................................................................................................................. 6 1 FreeForm ........................................................................................................................................................ 6 1 Object Explosion ............................................................................................................................................. 6 2 Stylized Outline ............................................................................................................................................... 6 3 Twist .................................................................................................................................................................. 6 4
Text Effects ............................................................................................................................................. 65
Blast .................................................................................................................................................................. 6 5 Bump ............................................................................................................................................................. ...