Detailed instructions for use are in the User's Guide.
INTRODUCTION
Thank you for buying the VTech® Genius Notebook. The VTech® Genius Notebook is your child's launch pad into a whole world of learning fun! In addition to language basics such as letters and vocabulary words, the Genius Notebook introduces Spanish through fun, graphics-enhanced games. Your child will learn basic math, sharpen logic skills and develop musical and artistic creativity - playing and having fun at the same time! Plus, the Genius Notebook is loaded with other cool features such as tools to store personal info, vivid animations, fun sound effects, snappy melodies and a realistic keyboard and mouse.
LOCK KEY
LCD SCREEN ON/OFF BUTTON CONTRAST SWITCH DEMO BUTTON
BUILT-IN SPEAKER
VOLUME SWITCH PROGRESS REPORT BUTTON CATEGORY KEYS
CHOICE BUTTONS KEYBOARD CURSOR PAD REAL MOUSE CHOICE BUTTONS
INCLUDED IN THIS PACKAGE
· · · · Genius Notebook User's manual Real mouse Mouse pad
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WARNING: All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy and should be discarded for your child's safety. RM
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Introduction
INTRODUCTION
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With the Genius Notebook, your child will find that learning and fun go hand in hand!
GETTING STARTED
POWER SOURCE
The Genius Notebook operates on 3 "AA" size batteries (UM3/LR6) or a VTech® 9V adaptor (sold separately).
BATTERY INSTALLATION
1. Make sure the unit is turned OFF. 2. Locate the battery covers on the bottom of the unit and open them. 3. Insert 3 new "AA" batteries (UM-3/LR6) as illustrated. RECHARGEABLE BATTERIES ARE NOT RECOMMENDED. 4. Close the battery covers. NOTE: For best performance, remove all factory-installed batteries and use new, alkaline batteries.
STANDARD FOR BATTERY TOYS
· Do not try to recharge non-rechargeable batteries; · Rechargeable batteries are to be removed from the toy before being charged; · Rechargeable batteries are only to be charged under adult supervision; · Do not mix different types of batteries; Do not mix new and used batteries; · Only use batteries of the recommended or equivalent type; · Always insert batteries properly matching the plus (+) and minus (-) signs; · Batteries that have run out of energy must be removed from the toy; · Do not short-circuit the supply terminals; · Do not use more batteries than recommended; · Do not mix alkaline, standard(carbon-zinc) or rechargeable (nickel-cadmium) batteries · Remove batteries from the toy if it will not be used for an extended period of time.
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GETTING STARTED
AC/DC ADAPTOR
Use a VTech® adaptor or any other standard adaptor that complies with EN61558 AC/DC 9V 300mA center-positive adaptor. Connecting the adaptor 1. Make sure the unit is OFF. 2. Locate the adaptor jack on the back of the unit. 3. Insert the adaptor plug into the unit's adaptor jack. 4. Plug the adaptor into a wall outlet. 5. Turn the unit ON. NOTE: When the toy is not going to be in use for an extended period of time, unplug the adaptor. Standard for toys with adaptor · The toy is not intended for use by children under 3 years old. · Only use the recommended adaptor with the toy. · The adaptor is not a toy. · Never clean a plugged-in toy with liquid. · Never use more than 1 adaptor. · Do not leave plugged-in for extended periods of time. Notice to parents Regularly examine the adaptor, checking for damage to the cord, plug, transformer or other parts. Do not use the adaptor if there is any damage to it.
REAL MOUSE
Use the mouse only on a clean, flat surface, so that the roller ball is not damaged and the cursor moves freely across the screen. Use only a mouse that is compatible with VTech® products.
Mouse button
Mouse door
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CONNECTING THE MOUSE 1. Make sure the unit is OFF. 2. Locate the mouse jack on the back of the unit. 3. Plug the mouse into the mouse jack.
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GETTING STARTED
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USING THE MOUSE 1. Move the mouse in the direction you want the cursor to move. 2. Click on the mouse button to make a selection. CLEANING THE MOUSE 1. Following the arrows, use a screwdriver to open the cover on the bottom of the mouse. 2. Take the ball out of the mouse and use a dry cloth to clean the mouse and the ball. 3. Place the ball back into the mouse, place the cover back onto the mouse and screw the cover closed.
PRODUCT FEATURES
ON/OFF BUTTON
Turn your Genius Notebook learning toy on by pressing the On/ Off button. You can turn the unit off by pressing the On/Off button again.
PLAY MODES
In the Genius Notebook, you can choose from 6 different categories of play and learning: 1. Language Lab (Spanish) 2. Word Zone 3. Math Mania 4. Game Time 5. Creative Studio 6. My Tools
LEVEL SELECTION
Level
Pressing this button will change the level of the current activity from level one to level two and then level three. Press it again to go back to level one. Level one is the default setting when starting a new activity.
CONTRAST SWITCH
Adjust the image on the screen by sliding the contrast switch to the right for higher contrast and to the left for lower contrast.
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PRODUCT FEATURES
VOLUME SWITCH
Adjust the volume by sliding the volume switch to the right for higher volume and to the left for lower volume.
ONE/TWO PLAYER MODE
Press the key on the keyboard to switch between One Player and Two Player modes. The activities that can be played with two players are: · Word Train · Talk Show · Typing Fun · Mouse's Lunch · Subtract It · Show Time · Costume Ball · Hide and Seek · Animal Shadows · Carrot Patch
Player
SCREEN SAVER
Pressing the Screen Saver key allows you to choose 1 of 3 screen savers to start up after a few minutes of inactivity.
KEYBOARD LAYOUT
Your Genius Notebook has a full typing keyboard that doubles as a music keyboard.
FUNCTION KEYS:
1.
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Demo
Press this button to see a short preview of your Genius RM Notebook.
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PRODUCT FEATURES
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2.
Progress Report
Press this button to see how you're doing in most activities.
3.
Language Lab (French) Word Zone Maths Mania Game Time Creative Studio My Tools Progress Report
Press one of these buttons to jump to the first activity of a category. 4. 5. Use these keys to answer questions in certain activities. 6. 7.
Repeat Esc
Press this key to go back to the previous screen.
Press this key to change the level in most activities. Press this key to repeat the current question or instruction. Press this key for help in most activities. Press this key to see the correct answer in most activities. Press this key to delete what you have typed. Press this key to see a fun cartoon. Press this key to turn the background music on and off. Press this key to change the screen saver. Each press of the button will cycle to the next screen saver.
Player
8. 9.
Help
Answer
10. 11. 12.
Delete
Fun
13.
14.
Press this key to switch between One Player and Two Player modes.
Player 2
15.
Player 1
Press these keys to enter different players' answers in Two Player mode.
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PRODUCT FEATURES
16.
Use this cursor pad to move the cursor around the screen or cycle the answer choices in the activities.
W A
So
17.
Z
E D
La Ti
R F
Tempo
T G V B
Fa
Y H
Rest
U
I K
Do Re
O L
Mi
P
S X
Do Re
C
Mi
N
So La
M
Ti
Use these keys to enter letters in letter and wordrelated activities.
18. Use these keys to enter numbers in number-related activities. 19.
A
So
S
La
D
Ti Do
K
Re
L
Mi
Z
Do
X
Re
C
Mi
V
Fa
B
So
N
La
M
Ti
Use these keys to enter musical notes in musicrelated activities.
P
20.
W
E
I
O
Use these keys to change instruments in music-related activities. 21.
F
Tempo
Press this key to change the melody tempo in musicrelated activities.
HOW TO PLAY
ACTIVITY SELECTION
When the unit is turned on, you will be see a short opening scene and enter the Main Menu. Here, activities will cycle onto and off the screen automatically. You can choose an activity in one of these ways: 1) press Enter when you see an activity you like. 2) use the cursor pad to cycle through the activities manually, and press Enter to choose one. 3) click the mouse button when you see an activity you like. 4) type the activity number and press Enter.
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PRODUCT FEATURES
If you press a category key (such as `Word Zone'), the menu will jump to the first activity of that category. An activity can then be chosen in the above ways.
PROGRESSIVE LEARNING FEATURE
In most activities, if a question is answered incorrectly in the first round of a game, it will be repeated up to three times in later rounds. This feature is designed to help children learn by developing memory skills.
ANSWER
In most activities, the answer will be provided after a certain number of tries. It will not be available in Earful of Numbers, Picture Fun, Chat Room, Alphabet Apple, Number Bubbles, Typing Fun, Firefly Count, Carrot Patch and all activities in the Creative Studio and My Tools categories.
SHORT BREAK MODE
After you play five rounds in a row in any activity, you will enjoy a fun musical break!
AUTO POWER OFF
To preserve battery power, the Genius Notebook will automatically shut off after several minutes without input. The unit can be turned on again by pressing .
ACTIVITIES
Your Genius Notebook includes a total of 39 activities. Index 01. 02. 03. 04. 05. 06. 07. 08. Activity Name Earful of Numbers Number Votes Picture Fun Word Train Letter Jump Mouse's Snack Chat Room Talk Show Category Name
Language Lab
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ACTIVITIES
09. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39.
Alphabet Apple Letter Disks Alphabet Fishing Letter Match Letter Bubbles Typing Fun Animal Votes Mouse's Lunch Odd One Out Part and Whole Number Star Firefly Count Pick One Out Number Seesaw Math Votes Mouse's Dinner Shopping Spree Subtract It Ticktock Time Show Time Costume Ball Hide and Seek Animal Shadows Carrot Patch Stamp Factory Party Faces Concert Master Melody Maker About Me My Favorites Parents' Message
Word Zone
Math Mania
Game Time
Creative Studio
My Tools
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ACTIVITIES
LANGUAGE LAB
01. EARFUL OF NUMBERS
You will see four disks marked with numbers from 1 to 10. Choose a disk to hear the Spanish word for that number. Use the mouse, the cursor pad and Enter or the choice buttons.
02. NUMBER VOTES
Let's vote in an election! Vote for the number that matches the Spanish word at the top of the screen. Use the mouse, the cursor pad and Enter or the choice buttons.
03. PICTURE FUN
Choose a Spanish word to see its picture and hear it spoken aloud.
04. WORD TRAIN
You will see a Spanish word at the top of the screen, and a train will ride by with pictures on it. Choose the picture that matches the Spanish word.
05. LETTER JUMP
Help the frog jump to the lily pad with the letter that begins the Spanish word. Use the cursor pad, mouse or keyboard.
06. MOUSE'S SNACK
Let's feed the hungry mouse! Choose the letter cheese that completes the Spanish word at the top of the screen. Use the mouse or the keyboard to choose.
07. CHAT ROOM
Let's have a chat! Pictures scroll by on the screen, with phrases spoken in English. Choose a picture to learn the phrase in Spanish.
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ACTIVITIES
08. TALK SHOW
Choose the picture that matches the Spanish phrase you heard. Use the mouse or the cursor pad and Enter to choose.
WORD ZONE
09. ALPHABET APPLE
Some alphabet apples are falling from the tree. To pick a letter apple, press the letter key or cursor pad.
10. LETTER DISKS
11. ALPHABET FISHING
Let's go fishing! Put the alphabet fish in order by using the cursor pad and Enter, mouse, choice buttons or keyboard.
12. LETTER MATCH
Several pairs of letter cards will display on the screen. Pair up the capital letter with the small letter using the cursor pad and Enter or mouse.
13. LETTER BUBBLES
It's fun to blow bubbles! Catch the bubble that fills in the letter pattern at the bottom of the screen. Use the mouse or the keyboard.
14. TYPING FUN
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Pop the letters falling down the screen by typing them as fast as you can! 11
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ACTIVITIES
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Click on a disk at the top of the screen to hear its letter sound. Then, use the mouse, cursor pad and Enter or keyboard to choose the matching letter.
15. ANIMAL VOTES
The animal election is getting very exciting! Vote for the missing letter by using the mouse, cursor pad and Enter, or choice buttons.
16. MOUSE'S LUNCH
Let's feed the hungry mouse. Complete the word at the top of the screen by clicking a letter cheese, or typing the letter on the keyboard.
17. ODD ONE OUT
Choose the word that does not belong in the group.
Read the word at the top of the screen, ...