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User manual ZOOM 3000
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User guide ZOOM 3000
Detailed instructions for use are in the User's Guide. ADVANCED GUITAR EFFECTS PROCESSOR
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OPERATION MANUAL
CONTENTS
CONTENTS
Introduction
·····································
1 2
2 3
Other Functions
································
28
Using the Amp Simulator · · · · · · · · · · · · · · · · · · · · · · 28
Names of Parts
································· ································
Returning the 3000 to the Factory Default Settings (All Initialize/Factory Recall) · · · · · · · · · 29
Top Panel View
Rear Panel View · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2 Getting Connected
····························
Using the Talking Box Effect
Connecting the Microphone
··············
30
30
Before Playing · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 3
··················
Using the Microphone to Control
Introducing the 3000·
Outline
·························
4
4 5
the Talking Box Effect· · · · · · · · · · · · · · · · · · · · · · · · · 30
·········································· ······················
Patches and Parameters
Using the Remote Pedal
····················
32
32
Global Parameters · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 5 Operation Modes· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 5
RP01 Names of Parts / Connections
········
Using the RP01 for Controlling the RTM Target Parameter (RTM Mode) · · · · · · · · · · · · · · · 33 Using the RP01 for Delay Tap Input or
Let's Try Out Some Patches (Play Mode Operation)
Display for Play Mode Panel Selecting a Patch
······················ ··················
6
6 7
Hold Delay Operation (DELAY Mode) · · · · · · · · 35
······························
Effect Types and Parameters
PRE DRIVE
············
36
36
Adjusting the Master Volume · · · · · · · · · · · · · · · · · · · 8 Temporarily Switching Effects Off (Bypass Function)
···························
·····································
MAIN DRIVE · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 37 9 EQ · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 39 EFFECT1· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 40 EFFECT2· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 42 DELAY
·········································· ········································
Temporarily Turning the Sound Off (Mute Function) · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 10 Tuning Your Guitar (Autotuner Function) · · · · · 11 Adjusting the Standard Pitch of the Tuner (Calibration) · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 12
43 45
REVERB
Troubleshooting Changing the Patch Sound (Edit Mode Operation)
Switching between Edit and Play Modes · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 13 Panel Display in Edit Mode
·················· ··········· ·····················
·····························
46 48
13
SPECIFICATIONS
····························
14 15
USAGE AND SAFETY PRECAUTIONS
Usage Precautions
·································
49
49
Switching Effect Modules On/Off
USAGE AND SAFETY PRECAUTIONS · · · · · · · 49
····························
Changing Parameter Settings of Effects · · · · 16 Storing Patches · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 17
Using the FUNCTION switch
Assigning a Function to
·············
18
the FUNCTION Switch · · · · · · · · · · · · · · · · · · · · · · 18 Manual Mode
·································
20 22 23
Delay Time Tap Input· · · · · · · · · · · · · · · · · · · · · · · · · 21 Using Hold Delay
·····························
Adjusting Effect Parameters in Real Time (RTM)
···························
Controlling the Volume in Real Time (VOLUME RTM) · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 26
ADVANCED GUITAR EFFECTS PROCESSOR
Introduction
Introduction
Thank you for selecting the ZOOM PLAYER 3000 (hereafter simply called the "3000"). The 3000 is a multi-effect device with the following features: · Furnishes 37 types of diverse single effects; also contains an amp simulator and noise reduction function (ZNR). A maximum of nine effects can be combined freely. · The effects can be used by switching among a maximum of 40 user and 40 preset types of patches (for a total of 80 patches). · Two types of distortion effects can be used simultaneously. This allows creating a wide variety of distortion and overdrive sounds not possible with a conventional multi-effect device. · Built-in harmonized pitch shifter (HPS) performs intelligent pitch shift matching the scale being played. · Unique TALKING BOX effect allows use of a connected microphone to create a talking simulator sound. · Seamless patch change function assures smooth transitions by allowing the delay of the previous patch to continue after the patch has been switched. · User-definable function switch can be adapted for bypass or muting, and can also serve as a controller for changing effect parameters or level settings in real time. Even without additional equipment, the 3000 allows a wide variety of expression styles. · Optional remote pedal RP01 can be used to control effect parameters and volume from any convenient spot. Use as a pedal wah or pedal pitch shifter is also possible. · Tap input lets you match the delay time to the tempo of the current song, using the function switch or remote pedal. These also are handy for the hold delay function which automatically repeats phrases played on the instrument. · Three types of amp simulators generate a guitar amp sound for audio speakers and headphone monitors. · Incorporates an auto-chromatic tuner for guitar, enabling easy tuning on stage.
Please take the time to read this manual carefully so as to get the most out of your 3000 and to ensure optimum performance and reliability.
ADVANCED GUITAR EFFECTS PROCESSOR
1q
Names of Parts
Top Panel View
Parameter LEDs Parameter Select keys EDIT (CANCEL) key Module Select keys Module LEDs GROUP key Display STORE key BANK switch
Names of Parts
TALKING BOX POSITION SERI/PARA SEAMLESS
FUNCTION MODE
BANK(VALUE)
PRE DRIVE
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX
(Talking Gain) (Talking Mode)
MAIN DRIVE
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL8.ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM
EQ
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM
EFFECT 1
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM
EFFECT 2
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
DELAY
1.NORMAL 2.ANALOG 3.HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
REVERB
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
Sens/Gain
Attack/Tone Level (MIC Level)
1.MANUAL 2.BANK DOWN 3.DELAY(TAP&HOLD) 4.BYPASS 5.MUTE 6.RTM 7.VOLUME
UO
(BOTH)
BANK
FUNCTION
SEAMLESS
U
USER
PRESET
EDIT(CANCEL)
GROUP
STORE
VOLUME RTM PRE DRIVE RTM
VALUE
ADVANCED GUITAR EFFECTS PROCESSOR
Foot switches 1 4
VALUE knob FUNCTION switch
Rear Panel View
REMOTE jack
DC INPUT (AC adapter) jack
OUTPUT (PHONES) jack
DC9V SERIAL NO.
OUTPUT
MIC IN
INPUT
REMOTE IN
300mA
(PHONES)
MIC INPUT jack
GUITAR INPUT jack
q2
ADVANCED GUITAR EFFECTS PROCESSOR
Getting Connected
When using the optional remote pedal RP01, use the remote cable supplied with the RP01 to connect the REMOTE OUT jack of the RP01 to the REMOTE IN jack of the 3000. Power for the remote pedal will be supplied by the 3000. Other remote cables available as options (RC05, RC10) cannot be used. REMOTE IN
HM01
When using a microphone for the TALKING BOX effect, connect it to the MIC IN jack. The optional headset microphone HM01 or another dynamic microphone can be used. MIC IN
DC9V OUTPUT MIC IN INPUT
Names of Parts
PEDAL SW
STATUS
MONITOR
PEDAL-WAH PEDAL-PITCH VOLUME ON/OFF(PEDAL SW) ON/OFF(PEDAL SW) ASSIGN
MODE DELECT
RTM MODE
MODE SELECT
DELAY MODE
(PEDAL SW TRIGGER)
RP01
Guitar
INPUT
SERIAL NO.
REMOTE IN
300mA
(PHONES)
DC INPUT
OUTPUT
PHONES OUT
AC adapter Headphones
A pair of stereo headphones can be connected to the OUTPUT (PHONES) jack. If the volume level from the headphones is low, use phones with low impedance.
When using the 3000 with one guitar amplifier, make the connection with a mono cable. When using two guitar amplifiers, a stereo Y cable is required. The use of two amplifiers will result in impressive wide sound for stereo effects.
Before Playing
After completing connection, the volume has to be adjusted according to the following procedure.
STEP
1 2
Cut the power to the amplifier, turn the volume down to its minimum level, and connect the 3000 correctly to the musical instrument and amplifier Power up the 3000.
STEP
Connect the accessory AC adapter to the DC INPUT jack. The power to the 3000 is ON when the AC adapter is plugged into a power outlet.
STEP
3
Switch ON the power to the amplifier.
Adjust the volume of the musical instrument and the amplifier while playing the instrument.
ADVANCED GUITAR EFFECTS PROCESSOR
3q
Introducing the 3000
Outline
The 3000 is a multi-effect processor featuring seven effect modules (effect blocks). Each effect module works as a single effect, equivalent to a compact effect device. In other words, the 3000 can be thought of as functioning in the same way as seven compact effect devices linked together.A compact effect device comes with knobs for adjusting the type of effect and depth. Similarly, the effect modules have parameters that determine the type of effect and depth. Take a look at the top panel of the 3000. At Effect modules the top left, you will see the effect modules (PRE DRIVE - REVERB) arranged in a PRE DRIVE MAIN DRIVE EQ EFFECT 1 EFFECT 2 DELAY REVERB horizontal row. The various parameters (1 7) which together form the effect module are listed vertically under the module name. (Some parameters are independent of effect modules, and some are general parameters which work on the entire 3000.)
TALKING BOX POSITION SERI/PARA SEAMLESS 1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX
(Talking Gain)
Introducing the 3000
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL8.ACO Gain/Top
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode
1.NORMAL 2.ANALOG 3.HOLD
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time
Sens/Gain
Time(x100mS) Time(x1mS) Feedback Mix
(Talking Mode)
Attack/Tone Level
Tone/Body Level ZNR
Midf/Rate/Sens MidG/Reso
Tone/Scale/Time Shift/Mode/Dly Bal/Mix
Tone/FB Mix
(MIC Level)
Low/Stage/Inv Level
Bal/Mix/Peak SERI/PARA
Patch Level
VOLUME RTM
POSITION
Amp Sim Mode EFFECT1 RTM
SEAMLESS
FUNCTION Mode REVERB RTM
PRE DRIVE RTM
MAIN DRIVE RTM
EQ RTM
EFFECT2 RTM
DELAY RTM
Parameters
The 3000 effect modules are of the following types: · PRE DRIVE · MAIN DRIVE · EQ · EFFECT1 · EFFECT2 · DELAY · REVERB This effect module provides light distortion and also includes settings for the talking box effect for use with a microphone (4 effect types). This effect module provides hard distortion and high-gain sound effects. Settings for the acoustic guitar simulator are also part of this module (8 effect types). The built-in three-band equalizer allows separate boost or cut in the low, mid, and high frequency range. Phaser and wah settings also belong to this module (4 effect types). This is the pitch shifter effect module (5 effect types). This is the modulation effect module (6 effect types). This is the delay effect module (3 effect types). This is the reverb effect module (5 effect types).
All effect modules have several effect types, that is variations which result in different sound. These are called "effect type". One effect type can be selected for each effect module.
The following diagram shows the signal flow in the 3000, and the effect types that can be selected for each effect module.
*1 The MAIN DRIVE module and EQ effect module can be connected in three different ways: parallel connection, serial connection in the order MAIN DRIVE ¨ EQ, or serial connection in the order EQ ¨ MAIN DRIVE.
ZNR
VOLUME
Sr
MAIN DRIVE PRE DRIVE EQ
*1 *3 *1
SERI/PARA
EFFECT1
EFFECT2 DELAY REVERB
EFFECT1 EFFECT2
*2 P1 P9
Amp Sim EQ
TALKING BOX
*3 When the TALKING BOX effect has been selected for the PRE DRIVE module, the MAIN DRIVE module cannot be used, and the signal is sent directly to the EQ module.
*2 The EFFECT1 module and EFFECT2 module can be connected in two different ways: parallel or serial.
q4
ADVANCED GUITAR EFFECTS PROCESSOR
Patches and Parameters
Patch
PRE DRIVE
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX VOLUME RTM Patch Parameter
MAIN DRIVE
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL 8.ACO ZNR POSITION
EQ
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH
EFFECT 1
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING
EFFECT 2
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD SERI/PARA
DELAY
1.NORMAL 2.ANALOG 3.HOLD
REVERB
1.HALL1 2.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Patch Level
Introducing the 3000
Amp Sim Mode Global Parameters
FUNCTION Mode
Internal settings for the 3000 can be stored in memory and retrieved from memory in units called "patches". A patch is a combination of up to seven effect modules. The patch comprises the parameter settings for the effect modules, as well as information about ZNR settings, signal routing, etc. The section enclosed by a dotted line in the above illustration is a patch. The storage for patches in the 3000 accommodates two types of groups, the USER group that can be freely created, altered and stored by the user, and the read-only PRESET group that is factory-defined. Each group supports 40 types of patches, for a storage total of 80. When using the 3000, you can call up these patches instantly by pressing the foot switch on the panel. Also, the parameters comprising the patches can be adjusted, and stored in the USER group. In the 3000, patches are invoked in sets of four, and patches can be changed by using the Foot Switches. These sets of four patches are called "banks". The USER group and the PRESET group each have banks numbered from 0 through 9. To select a patch, first switch to the appropriate bank number and then select the desired patch.
Global Parameters
Besides the parameters for individual effect modules, the 3000 also has global parameters which work on all patches. When a global parameter is adjusted, its effect will remain even when the patch is switched. However, if the unit is turned off without storing a patch, the global parameter setting will revert to the previous value. When wishing to keep the new global parameter setting, choose any patch from the USER group and store it, as described on page 17.
Operation Modes
The workings of the 3000 can be divided into major function categories according to their purpose. These functions are called "modes". The 3000 has the following four modes: · Play mode For performance In this mode, you perform by selecting a patch and using an effect. You can turn the effect sound off temporarily, and use the tuning function in this mode. · Manual mode In this mode, effect modules can be switched on and off individually, using the BANK switch and Foot Switches 1 - 4 on the top panel. This is suitable for use during a performance. · Edit mode In this mode, the effect parameters of the currently selected patch can be edited (changed) by the user. Global parameters are also set in this mode. · Special mode This mode serves for initializing the 3000. USER group settings and patches can be selectively returned to the factory default.
ADVANCED GUITAR EFFECTS PROCESSOR
5q
Let's Try Out Some Patches (Play Mode Operation)
The Play mode is for selecting a patch and playing. When you power up the 3000, it automatically activates in Play mode, and the USER group's Bank 0, Patch Number 1 is selected.
Display for Play Mode Panel
In Play mode, the display LEDs on the panel show the following information:
(4)
TALKING BOX POSITION SERI/PARA SEAMLESS
(1) (2)
FUNCTION MODE BANK(VALUE)
PRE DRIVE
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX
(Talking Gain) (Talking Mode)
MAIN DRIVE
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL8.ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM
EQ
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM
EFFECT 1
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM
EFFECT 2
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
DELAY
1.NORMAL 2.ANALOG 3.HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
REVERB
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
Sens/Gain
Attack/Tone Level (MIC Level)
1.MANUAL 2.BANK DOWN 3.DELAY(TAP&HOLD) 4.BYPASS 5.MUTE 6.RTM 7.VOLUME
UO
(BOTH)
(Play Mode Operation)
Let's Try Out Some Patches
SEAMLESS
U
USER
PRESET
EDIT(CANCEL)
GROUP
STORE
VOLUME RTM PRE DRIVE RTM
VALUE
ADVANCED GUITAR EFFECTS PROCESSOR
(3)
(1) Group The type of group currently selected is indicated in the left side of the display. (2) Bank Number The currently selected bank number is indicated in the right side of the display. (3) Patch Number The LED of the Foot Switch 1 - 4 corresponding to the currently selected patch number lights up. (4) Effect Module ON/OFF The panel module LEDs light for the effect modules are that is on in the currently selected patch.
q6
ADVANCED GUITAR EFFECTS PROCESSOR
Selecting a Patch
In the Play mode, you can play by choosing one of the patches from among the 80 types (40 USER group patches plus 40 PRESET patches) in memory.
TALKING BOX POSITION SERI/PARA SEAMLESS
FUNCTION MODE
BANK(VALUE)
PRE DRIVE
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX
(Talking Gain) (Talking Mode)
MAIN DRIVE
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL8.ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM
EQ
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM
EFFECT 1
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM
EFFECT 2
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
DELAY
1.NORMAL 2.ANALOG 3.HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
REVERB
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
Sens/Gain
Attack/Tone Level (MIC Level)
1.MANUAL 2.BANK DOWN 3.DELAY(TAP&HOLD) 4.BYPASS 5.MUTE 6.RTM 7.VOLUME
UO
(BOTH)
BANK
1
FUNCTION
SEAMLESS
U
USER
PRESET
EDIT(CANCEL)
GROUP
STORE
VOLUME RTM PRE DRIVE RTM
VALUE
2
ADVANCED GUITAR EFFECTS PROCESSOR
3
STEP
Let's Try Out Some Patches
(Play Mode Operation)
1
Press the GROUP key to select the group.
GROUP
When choosing a patch, first decide which group of patches you want to use. With each push of the GROUP key, the left side of the display changes in the following sequence.
USER PRESET
GROUP GROUP
BOTH
· U (USER) Only USER group patches can be used. · P (PRESET) Only PRESET group patches can be used. · U. or P. (BOTH) Patches of both USER and PRESET groups can be used.
STEP
2
Select a bank by stepping on the BANK switch.
BANK
Each time you step, you change to the next higher bank number. (The bank number flashes.)
HINT In this status, the patch will not yet be changed
STEP
3
Step on a Foot Switch (1 4) to select a patch.
The LEDs lights for the Foot Switch you stepped on, telling you that a patch has been selected. Also, the indicated bank number changes from flashing to constantly lit display.
HINT your instrument, and find out what types of patches are stored in
Here, try switching the patches while you are actually playing
the 3000.
ADVANCED GUITAR EFFECTS PROCESSOR
7q
Adjusting the Master Volume
In Play mode, regardless of the selectable patches, the final volume output by the 3000 can be controlled by the Master Volume.
TALKING BOX POSITION SERI/PARA SEAMLESS
FUNCTION MODE
BANK(VALUE)
PRE DRIVE
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX
(Talking Gain) (Talking Mode)
MAIN DRIVE
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL8.ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM
EQ
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM
EFFECT 1
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM
EFFECT 2
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
DELAY
1.NORMAL 2.ANALOG 3.HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
REVERB
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
Sens/Gain
Attack/Tone Level (MIC Level)
1.MANUAL 2.BANK DOWN 3.DELAY(TAP&HOLD) 4.BYPASS 5.MUTE 6.RTM 7.VOLUME
UO
(BOTH)
BANK
FUNCTION
SEAMLESS
U
USER
PRESET
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