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User manual ZOOM 3000B
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User guide ZOOM 3000B
Detailed instructions for use are in the User's Guide. ADVANCED BASS EFFECTS PROCESSOR
OPERATION MANUAL
USAGE AND SAFETY PRECAUTIONS
USAGE AND SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings and cautions for you to read so that accidents can be prevented. The meanings of these symbols are as follows: USAGE AND SAFETY PRECAUTIONS
Warning
This symbol indicates explanations about extremely dangerous matters. If users ignore this symbol and handle the device the wrong way, serious injury or death could result. This symbol indicates explanations about dangerous matters. If users ignore this symbol and handle the device the wrong way, bodily injury and damage to the equipment could result.
Caution
Please observe the following safety tips and precautions to ensure hazard-free use of the 3000B.
· Power requirements
Warning
The 3000B is powered by the supplied AC adapter. To prevent malfunction and safety hazards, do not use any other kind of AC adapter. When using the 3000B in an area with a different line voltage, please consult your local ZOOM distributor about acquiring a proper AC adapter.
· Environment
Caution
Avoid using your 3000B in environments where it will be exposed to: · Extreme temperature · High humidity or moisture · Excessive dust or sand · Excessive vibration or shock
· Handling
Caution
Since the 3000B is a precision electronic device, avoid applying excessive force to the switches and buttons. Also take care not to drop the unit, and do not subject it to shock or excessive pressure.
· Alterations
Caution
Never open the case of the 3000B or attempt to modify the product in any way since this can result in damage to the unit.
· Connecting cables and input and output jacks
Caution
You should always turn off the power to the 3000B and all other equipment before connecting or disconnecting any cables. Also make sure to disconnect all cables and the AC adapter before moving the 3000B.
ADVANCED BASS EFFECTS PROCESSOR
Usage Precautions
· Electrical interference
For safety considerations, the 3000B has been designed to provide maximum protection against the emission of electromagnetic radiation from inside the device, and protection from external interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves should not be placed near the 3000B, as the possibility of interference cannot be ruled out entirely. With any type of digital control device, the 3000B included, electromagnetic interference can cause malfunctioning and can corrupt or destroy data. Care should be taken to minimize the risk of damage.
USAGE AND SAFETY PRECAUTIONS
· Cleaning
Use a soft, dry cloth to clean the 3000B. If necessary, slightly moisten the cloth. Do not use abrasive cleanser, wax, or solvents (such as paint thinner or cleaning alcohol), since these may dull the finish or damage the surface.
Please keep this manual in a convenient place for future reference.
ADVANCED BASS EFFECTS PROCESSOR
CONTENTS
USAGE AND SAFETY PRECAUTIONS* Introduction
CONTENTS
········································
Controlling the Volume in Real Time (Volume RTM)
···································
30 32
1 2
2 3
Returning the 3000B to the Factory Default Settings
···········································
Names of Parts·
Top Panel View
···································
····································
Using the Remote Pedal
···················· ················· ·············
33
33 33 34 34 35 38
Rear Panel View · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2 Getting Connected
································
Names of Parts / Connections Control functions (RTM mode)
RP01 Names of Parts / Functions Control functions (DELAY mode)
Before Playing · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 3
················· ···············
Introducing the 3000B
························ ·······················
4
4
Using the RP01 for Controlling the RTM Parameter (RTM Mode) (DELAY Mode)
························
Terms Used in This Manual
Using the RP01 for delay effect control
Let's Try Out Some Patches (Play Mode Operation)
Panel Display in Play Mode Selecting a Patch Adjusting the Master Volume (Bypass Function) (Mute Function)
··································
······················· ·····················
6
6 7 8 9 10 11
Effect Types and Parameters
COMP (Compressor) Module WAH
··············
40
40 41 43 45 46 48
··················· ········
································· ····················
DIST/AMP (Distortion/Amp Simulator) EQ (Equalizer) EFFECT
Temporarily Switching Effects Off
································
·············································· ···································· ······················
Temporarily Turning the Sound Off
·································
SYNTH (Bass Synthesizer)
··········································
Tuning Your Bass Guitar (Auto tuner Function) (Calibration)
···························
DLY/REV (Delay/Reverb) · · · · · · · · · · · · · · · · · · · · · · · · · 51
Adjusting Standard Pitch of Tuner
····································· ················ ················
3000B SPECIFICATIONS
12 13 14
····················
53 54
Adjusting Input Sensitivity/Tone Using the Metronome Function
Troubleshooting
·······························
PRESET PATCH LIST Changing the Patch Sound (Edit Mode Operation)
Panel Display in Edit Mode
······················· ·······
15
15 16 17 18 19 20
Switching Between Edit and Play Mode Switching Effect Modules On/Off Storing Patches
····················· ·············· ·······
Changing Parameter Settings of Effects Copying a Patch to Another Location
·································· ··········
Using the FUNCTION switch
Switch
··············
21
21 23 24 26 27
Selecting the Action of the FUNCTION
··········································· ···································· ······
Manual Mode
Recording/Playing a Phrase (Hold Delay) Delay Time Tap Input (RTM) Adjusting Effect Parameters in Real Time
····························
············································
ADVANCED BASS EFFECTS PROCESSOR
Introduction
Thank you for selecting the ZOOM PLAYER 3000B (hereafter simply called the "3000B"). The 3000B is a bass multi-effect device with the following features:
· 45 built in effects types covering a wide range. Up to 9 effects can be combined in a patch, letting you easily create your own sound. · Many special effects designed to enhance a bass guitar performance. DEFRET makes a normal bass sound like a fretless bass. SLAP achieves slapping sound from 2-finger playing. · Built-in bass synthesizer detects bass pitch and controls a sound source to generate unison phrases and harmonic voices. Unusual auto effects such as TRILL and SWEEP are also available. · Hold delay function is separate from individual effects and can store and repeat phrases of up to 6 seconds duration. The delay time can be conveniently set by tapping a foot switch. · User-definable FUNCTION switch operates as a bypass or mute switch and can also be used as real-time controller, for example to vary effect parameters or volume during a performance. · Connecting the optional remote pedal RP01 provides an even more powerful range of real-time controller functions. Use as pedal wah or pedal pitch shifter is also possible. · Input sensitivity and tone can be adjusted to match the instrument characteristics and the playing venue. · Built-in metronome function and auto-chromatic tuner enhance practice sessions.
Introduction
Please take the time to read this manual carefully, so as to get the most out of your 3000B and to ensure optimum performance and reliability.
ADVANCED BASS EFFECTS PROCESSOR
1q
Names of Parts
Top Panel View
Parameter LEDs Parameter Select keys FUNCTION switch EDIT (CANCEL) key Module LEDs Module Select keys BANK switch GROUP key Display STORE key
Names of Parts q2
POSITION
FUNCTION MODE
BANK(VALUE)
COMP
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
WAH
EQ
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
SYNTH
EFFECT
DLY/REV
1.CLN1 2.CLN2 1.AUTO 2.PEDAL 3.TE-C 4.SW-C 3.OCT 4.PHASE 5.OD 6.FUZZ 5.ENH 6.P-EQ 7.FN-D 8.AC-D 7.GRAPHIC EQ Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1-6.BASS SYNTH 1.CHO 2.FLG 1.DELAY 4.P-PIT 2.HALL 3.ROOM 7.HARMO SYNTH 3.PIT 5.DETUNE 6.TRILL 4.EARLY REF 7.SWEEP 8.RING 5.DLY+REV Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1.BANK DOWN 2.MANUAL 3.HOLD DLY(LONG) 4.HOLD DLY(REAL) 5.DELAY(TAP) METRO TEMPO 6.BYPASS 7.MUTE 9.RTM USER METRO VOL METRO ON/OFF
U
UO
PRESET (BOTH)
BANK
FUNCTION
INPUT ATT MASTER HIGH MASTER MID
EDIT(CANCEL)
GROUP
STORE
MASTER LOW
VALUE
ADVANCED BASS EFFECTS PROCESSOR
Foot switches 1 4
VALUE knob
Rear Panel View
REMOTE IN jack
DC INPUT (AC adapter) jack
OUTPUT (PHONES) jack
DC9V SERIAL NO.
OUTPUT
INPUT
REMOTE IN
300mA
(PHONES)
GUITAR INPUT jack
ADVANCED BASS EFFECTS PROCESSOR
Getting Connected
PEDAL SW
STATUS
MONITOR
PEDAL-WAH PEDAL-PITCH VOLUME ON/OFF(PEDAL SW) ON/OFF(PEDAL SW) ASSIGN
MODE DELECT
RTM MODE
MODE SELECT
DELAY MODE
(PEDAL SW TRIGGER)
REMOTE IN
RP01
When using the optional remote pedal RP01, use the remote cable supplied with the RP01 to connect the REMOTE OUT jack of the RP01 to the REMOTE IN jack of the 3000B. Power for the remote pedal will be supplied by the 3000B. Other remote cables (RC05, RC10) cannot be used.
INPUT
Bass
Names of Parts
DC9V SERIAL NO.
OUTPUT
INPUT
REMOTE IN
300mA
(PHONES)
DC INPUT
OUTPUT
PHONES OUT
AC adapter
When using the 3000B with one bass guitar amplifier, make the connection with a mono cable. For driving two bass guitar amplifiers, a stereo Y cable is required. The use of two amplifiers will result in impressive wide sound for stereo effects.
Headphones A pair of stereo headphones can be connected to the OUTPUT (PHONES) jack. If the volume level from the headphones is low, use phones with low impedance.
Bas amplifiers
Before Playing
After completing connection, the volume has to be adjusted according to the following procedure.
STEP
1 2
Cut the power to the amplifier, turn the volume down to its minimum level, and connect the 3000B correctly to the musical instrument and amplifier Power up the 3000B.
STEP
Connect the accessory AC adapter to the DC INPUT jack. The power to the 3000B is ON when the AC adapter is plugged into a power outlet.
STEP
3
Switch ON the power to the amplifier.
Adjust the volume of the musical instrument and the amplifier while playing the instrument.
ADVANCED BASS EFFECTS PROCESSOR
3q
Introducing the 3000B
Terms Used in This Manual
Some important concepts are explained in this section.
s Effect module
An effect module is a single effect that influences the sound in a certain way, similar to a stand-alone compact effect device such as a compressor or a delay. The 3000B incorporates seven effect modules which can be used all together or in various combinations. The following effect modules are incorporated in the 3000B: · COMP (Compressor) · DIST/AMP (Distortion/Amp Simulator) · WAH (Wah) · EQ (Equalizer) · SYNTH (Bass Synthesizer) · EFFECT (Effect) · DLY/REV (Delay/Reverb) The following diagram shows the signal flow in the effect modules of the 3000B.
*2
Introducing the 3000B q4
ZNR
SYNTH
*4
INPUT
COMP
DIST/AMP WAH
*1
WAH DIST/AMP
EQ
*3
MASTER EQ VOLUME
EFFECT
DLY/REV
OUTPUT
*1 The position of the DIST/AMP effect module and WAH
*3 Using the optional remote pedal RP01, the volume
effect module can be reversed.
*2 ZNR is a noise reduction system developed by Zoom.
can be controlled at this point with the pedal.
*4 MASTER EQ is an equalizer that can be set
independently from the individual patches.
s Patches, groups, and banks
PRESET group BANK 9
USER group BANK 9
Internal settings for the 3000B can be stored in PATCH 1 PATCH 1 PATCH 2 PATCH 2 memory and retrieved from memory in units called 1 1 BANK 0 BANKPATCH 3 BANK 0 BANKPATCH 3 "patches". A patch contains a maximum of seven PATCHPATCH 4 1 PATCHPATCH 4 1 PATCH 1 PATCH 1 PATCH 2 PATCH 2 effect modules, each with its selected settings. PATCH 2 PATCH 2 PATCH 3 PATCH 3 PATCH 3 PATCH 3 Patches are stored in two distinct groups: the USER PATCH 4 PATCH 4 PATCH 4 PATCH 4 group for patches that can be freely altered by the user, and the PRESET group for patches that are read-only. Each group has room for 40 patches, resulting in a total memory capacity for 80 patches. Patches are called up in sets of four, corresponding to the four large foot switches on the top panel of the 3000B. Such a set of four patches is called a "bank". The USER group and the PRESET group each have ten banks, numbered from 0 through 9.
s Effect types and parameters
Each effect module of the 3000B has several variations, called "effect types". At any given time, one effect type is selected for an effect module.
ADVANCED BASS EFFECTS PROCESSOR
The detailed settings that determine the sound are called "parameters". The 3000B has three different kinds of parameters:
· Effect parameter Determines the effect intensity or signal flow in an effect module. Effect parameter settings are stored as part of each patch. · Patch parameter Determines the overall level of a patch, Zoom Noise Reduction (ZNR) settings, and other aspects affecting the entire patch. Patch parameters are stored as part of each patch. · Global parameter This kind of parameter affects all patches in the same way. For example, the FUNCTION Mode parameter that determines how the FUNCTION switch works is a global parameter. This setting is retained also when switching patches, until the unit is turned off. When wishing to preserve the global parameter setting, any patch of the USER group should be selected and stored before turning the unit off.
The effect types and effect parameters available for a given effect module are indicated on the panel of the 3000B.
Effect modules
Introducing the 3000B
POSITION
COMP
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
1.CLN1 3.TE-C 5.OD 7.FN-D 2.CLN2 4.SW-C 6.FUZZ 8.AC-D
WAH
1.AUTO 2.PEDAL 3.OCT 4.PHASE 5.ENH 6.P-EQ 7.GRAPHIC EQ Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
EQ
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
SYNTH
EFFECT
DLY/REV
1.DELAY 2.HALL 3.ROOM 4.EARLY REF 5.DLY+REV DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1-6.BASS SYNTH 1.CHO 2.FLG 7.HARMO SYNTH 3.PIT 4.P-PIT 5.DETUNE 6.TRILL 7.SWEEP 8.RING Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM
Effect types
Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM
Parameters 1 6
Effect parameters
Patch parameter
Global parameter
s Mode
Operation of the 3000B can be divided into five different states, called "modes". These modes are listed below. · Play mode · · · · · · · · In this mode, you select patches and use the effects for playing your instrument. In Play mode, you can also temporarily switch effects off, and you can use the auto tuner function. · Manual mode · · · · · In this mode, you can switch effect modules on and off individually, using the top panel switches of the 3000B. This is also suitable for use during a performance. · Edit mode · · · · · · · · In this mode, the effect parameters of the currently selected patch can be edited (changed) by the user. This allows you to create your own patches. · Store mode · · · · · · · This mode serves for storing patches in memory and for copying patches from one location in memory to another. · Special mode · · · · · This mode serves for initializing the 3000B. USER group settings and patches can be selectively returned to the factory default.
s RTM
The 3000B incorporates a so-called RTM (real-time modulation) function which lets the user change effect parameters or volume in real time, using the FUNCTION switch or the optional remote pedal RP01. This makes it possible to adjust for example overdrive distortion or reverb mix during a performance, creating a wide expression range. The parameters to be affected by RTM and the range of the change can be set for each patch individually.
ADVANCED BASS EFFECTS PROCESSOR
5q
Let's Try Out Some Patches (Play Mode Operation)
The Play mode is for selecting a patch and playing. When you power up the 3000B, it automatically activates in Play mode, and the USER group's Bank 0, Patch Number 1 is selected.
Panel Display in Play Mode
In Play mode, the display LEDs on the panel show the following information:
(4)
POSITION
(1) (2)
FUNCTION MODE BANK(VALUE)
COMP
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
WAH
EQ
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
SYNTH
EFFECT
DLY/REV
1.CLN1 2.CLN2 1.AUTO 2.PEDAL 3.TE-C 4.SW-C 3.OCT 4.PHASE 5.OD 6.FUZZ 5.ENH 6.P-EQ 7.FN-D 8.AC-D 7.GRAPHIC EQ Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1-6.BASS SYNTH 1.CHO 2.FLG 1.DELAY 7.HARMO SYNTH 3.PIT 4.P-PIT 2.HALL 3.ROOM 5.DETUNE 6.TRILL 4.EARLY REF 7.SWEEP 8.RING 5.DLY+REV Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1.BANK DOWN 2.MANUAL 3.HOLD DLY(LONG) 4.HOLD DLY(REAL) 5.DELAY(TAP) METRO TEMPO 6.BYPASS 7.MUTE 9.RTM USER METRO VOL METRO ON/OFF
U
UO
PRESET (BOTH)
BANK
FUN
INPUT ATT MASTER HIGH MASTER MID
EDIT(CANCEL)
GROUP
STORE
Let's Try Out Some Patches (Play Mode Operation) q6
MASTER LOW
VALUE
ADVANCED BASS EFFECTS PROCESSOR
(3)
(1) Group The type of group currently selected is indicated in the left side of the display. (2) Bank Number The currently selected bank number is indicated in the right side of the display. (3) Patch Number The LED of the Foot Switch 1 - 4 corresponding to the currently selected patch number lights up. (4) Effect Module ON/OFF The panel module LEDs light for the effect modules that are on in the currently selected patch.
ADVANCED BASS EFFECTS PROCESSOR
Selecting a Patch
In the Play mode, you can play by choosing one of the patches from among the 80 types (40 USER group patches plus 40 PRESET patches) in memory.
POSITION
FUNCTION MODE
BANK(VALUE)
COMP
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
WAH
EQ
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
SYNTH
EFFECT
DLY/REV
1.CLN1 2.CLN2 1.AUTO 2.PEDAL 3.TE-C 4.SW-C 3.OCT 4.PHASE 5.OD 6.FUZZ 5.ENH 6.P-EQ 7.FN-D 8.AC-D 7.GRAPHIC EQ Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1-6.BASS SYNTH 1.CHO 2.FLG 1.DELAY 4.P-PIT 2.HALL 3.ROOM 7.HARMO SYNTH 3.PIT 5.DETUNE 6.TRILL 4.EARLY REF 7.SWEEP 8.RING 5.DLY+REV Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1.BANK DOWN 2.MANUAL 3.HOLD DLY(LONG) 4.HOLD DLY(REAL) 5.DELAY(TAP) METRO TEMPO 6.BYPASS 7.MUTE 9.RTM USER METRO VOL METRO ON/OFF
U
UO
PRESET (BOTH)
BANK
FUNCTION
1 2
INPUT ATT MASTER HIGH MASTER MID
EDIT(CANCEL)
GROUP
STORE
MASTER LOW
VALUE
ADVANCED BASS EFFECTS PROCESSOR
3
STEP
1
Press the GROUP key to select the group.
Let's Try Out Some Patches (Play Mode Operation)
GROUP
When choosing a patch, first decide which group of patches you want to use. With each push of the GROUP key, the left side of the display changes in the following sequence. · U (USER) Only USER group patches can be used. · P (PRESET) Only PRESET group patches can be used. · U. or P. (BOTH) Patches of both USER and PRESET groups can be used.
USER
GROUP
PRESET
GROUP
BOTH
STEP
2
Press the GROUP key to select the group.
BANK
Each time you step, you change to the next higher bank number. (The bank number flashes.)
HINT In this status, the patch will not yet be changed
GROUP=PRESET
GROUP=USER
GROUP=BOTH
STEP
3
Step on a Foot Switch (1 4) to select a patch.
The LEDs lights for the Foot Switch you stepped on, telling you that a patch has been selected. Also, the indicated bank number changes from flashing to constantly lit.
HINT your instrument, and find out what types of patches are stored in
Here, try switching the patches while you are actually playing
the 3000B.
ADVANCED BASS EFFECTS PROCESSOR
7q
Adjusting the Master Volume
In Play mode, regardless of the selectable patches, the final output volume by the 3000B can be controlled by the Master Volume.
POSITION
FUNCTION MODE
BANK(VALUE)
COMP
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
WAH
EQ
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
SYNTH
EFFECT
DLY/REV
1.CLN1 2.CLN2 1.AUTO 2.PEDAL 3.TE-C 4.SW-C 3.OCT 4.PHASE 5.OD 6.FUZZ 5.ENH 6.P-EQ 7.FN-D 8.AC-D 7.GRAPHIC EQ Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1-6.BASS SYNTH 1.CHO 2.FLG 1.DELAY 4.P-PIT 2.HALL 3.ROOM 7.HARMO SYNTH 3.PIT 5.DETUNE 6.TRILL 4.EARLY REF 7.SWEEP 8.RING 5.DLY+REV Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1.BANK DOWN 2.MANUAL 3.HOLD DLY(LONG) 4.HOLD DLY(REAL) 5.DELAY(TAP) METRO TEMPO 6.BYPASS 7.MUTE 9.RTM USER METRO VOL METRO ON/OFF
U
UO
PRESET (BOTH)
BANK
FUNCTION
INPUT ATT MASTER HIGH MASTER MID
EDIT(CANCEL)
GROUP
STORE
MASTER LOW
VALUE
1, 2
ADVANCED BASS EFFECTS PROCESSOR
STEP
Let's Try Out Some Patches (Play Mode Operation)
1
Operate the VALUE knob.
VALUE
The display will indicate the current value (1 - 50) of the Master Volume for one second (default setting: 40).
STEP
2
While the value is displayed, use the VALUE knob to adjust the volume to the desired level.
· The Master Volume setting works in common for all patches. It HINT cannot be stored for separate patches. · If you want to change the volume for specific patches, adjust the patch level in Edit mode. For details, see page 52 · Master volume can also be adjusted in Manual mode ( ¡ page 23). The master level setting cannot be stored. It needs to be adjusted every time the unit is turned on.
VALUE
NOTE
q8
ADVANCED BASS EFFECTS PROCESSOR
Temporarily Switching Effects Off (Bypass Function)
You can switch the 3000B Effect mode OFF temporarily (this is called "bypass"), and monitor the instrument's direct sound. This is a handy function for checking how the effects are working.
POSITION
FUNCTION MODE
BANK(VALUE)
COMP
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
WAH
EQ
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
SYNTH
EFFECT
DLY/REV
1.CLN1 2.CLN2 1.AUTO 2.PEDAL 3.TE-C 4.SW-C 3.OCT 4.PHASE 5.OD 6.FUZZ 5.ENH 6.P-EQ 7.FN-D 8.AC-D 7.GRAPHIC EQ Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1-6.BASS SYNTH 1.CHO 2.FLG 1.DELAY 4.P-PIT 2.HALL 3.ROOM 7.HARMO SYNTH 3.PIT 5.DETUNE 6.TRILL 4.EARLY REF 7.SWEEP 8.RING 5.DLY+REV Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1.BANK DOWN 2.MANUAL 3.HOLD DLY(LONG) 4.HOLD DLY(REAL) 5.DELAY(TAP) METRO TEMPO 6.BYPASS 7.MUTE 9.RTM USER METRO VOL METRO ON/OFF
U
UO
PRESET (BOTH)
BANK
FUNCTION
INPUT ATT MASTER HIGH MASTER MID
EDIT(CANCEL)
GROUP
STORE
MASTER LOW
VALUE
ADVANCED BASS EFFECTS PROCESSOR
1, 2
STEP
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